mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 08:25:18 +01:00
BS-X works again. required BSX BIOS ROM be placed in snes9xgx as
BS-X.bin.
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parent
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11
readme.txt
11
readme.txt
@ -19,6 +19,7 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* SNES Superscope, Mouse, Justifier support
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* Cheat support
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* BS-X support
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* Auto Load/Save Game Snapshots and SRAM
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* Custom controller configurations
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* SD, USB, DVD, SMB, Zip, and 7z support
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@ -35,6 +36,8 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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[4.3.8]
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* Updated core to 1.56 (with less accurate but faster Blargg audio core)
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* Improved audio synchronization - reduced crackling
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* Added BS-X BIOS loading
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* Memory optimizations to free up more MEM1 for Snes9x
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* Disable multi pixel format support for a speed boost
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* Add MSU1 support (thanks qwertymodo!)
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@ -513,6 +516,14 @@ need to place your ROM image(s) into "\snes9xgx\roms" directory and place any
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cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is
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done you can proceed to run the emulator via the Homebrew Channel.
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-=[ Satellaview (BS-X) ]=-
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Snes9x GX supports loading BS games. The BSX BIOS is required.
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Download the English + No DRM BS-X ROM here:
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https://project.satellaview.org/downloads.htm
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Put it in your snes9xgx folder, renamed to BS-X.bin.
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•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
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| INITIAL SETUP |
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•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————•
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@ -50,6 +50,8 @@ bool inSz = false;
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unsigned long SNESROMSize = 0;
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bool loadingFile = false;
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extern bool isBSX();
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/****************************************************************************
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* autoLoadMethod()
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* Auto-determines and sets the load device
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@ -453,6 +455,8 @@ int BrowserLoadSz()
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return szfiles;
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}
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static bool bsxBiosLoadFailed;
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int WiiFileLoader()
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{
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size_t size;
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@ -485,6 +489,15 @@ int WiiFileLoader()
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return 0;
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SNESROMSize = Memory.HeaderRemove(size, Memory.ROM);
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bsxBiosLoadFailed = false;
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if(isBSX()) {
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sprintf (filepath, "%s%s/BS-X.bin", pathPrefix[GCSettings.LoadMethod], APPFOLDER);
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if(LoadFile ((char *)Memory.BIOSROM, filepath, 0, SILENT) == 0) {
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bsxBiosLoadFailed = true;
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}
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}
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return SNESROMSize;
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}
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@ -516,10 +529,13 @@ int BrowserLoadFile()
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S9xDeleteCheats();
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Memory.LoadROM("ROM");
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if (SNESROMSize <= 0)
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if (SNESROMSize == 0)
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{
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ErrorPrompt("Error loading game!");
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}
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else if(bsxBiosLoadFailed) {
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ErrorPrompt("BS-X BIOS file not found!");
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}
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else
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{
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// load SRAM or snapshot
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@ -1049,6 +1049,7 @@ uint8 S9xGetBSXPPU (uint16 address)
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break;
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}
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#ifndef GEKKO
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if (BSX.sat_stream1_queue <= 0)
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{
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BSX.sat_stream1_count++;
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@ -1060,7 +1061,7 @@ uint8 S9xGetBSXPPU (uint16 address)
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BSX.sat_stream1_count = 1;
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S9xBSXSetStream1(BSX.sat_stream1_count - 1);
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}
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#endif
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if (BSX.sat_stream1_loaded)
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{
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//Lock at 0x7F for bigger packets
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@ -1167,6 +1168,7 @@ uint8 S9xGetBSXPPU (uint16 address)
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break;
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}
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#ifndef GEKKO
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if (BSX.sat_stream2_queue <= 0)
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{
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BSX.sat_stream2_count++;
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@ -1178,7 +1180,7 @@ uint8 S9xGetBSXPPU (uint16 address)
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BSX.sat_stream2_count = 1;
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S9xBSXSetStream2(BSX.sat_stream2_count - 1);
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}
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#endif
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if (BSX.sat_stream2_loaded)
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{
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if (BSX.sat_stream2_queue >= 128)
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@ -1437,7 +1439,14 @@ static bool8 is_BSX_BIOS (const uint8 *data, uint32 size)
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else
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return (FALSE);
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}
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#ifdef GEKKO
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bool isBSX() {
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if(is_bsx(Memory.ROM + 0x7FC0) == 1 || is_bsx(Memory.ROM + 0xFFC0) == 1) {
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return true;
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}
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return false;
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}
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#endif
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void S9xInitBSX (void)
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{
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Settings.BS = FALSE;
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