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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
Introduce new APU timing hack
Timings.APUAllowTimeOverflow allows the SPC to cross the time limit set by CPU.Cycles. Currently fixes Earthworm Jim 2, Ms. Pacman and NBA Hang Time.
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@ -511,7 +511,7 @@ int SNES_SPC::cpu_read( int addr, rel_time_t time )
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BOOST::uint8_t* SNES_SPC::run_until_( time_t end_time )\
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{\
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rel_time_t rel_time = m.spc_time - end_time;\
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assert( rel_time <= 0 );\
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/*assert( rel_time <= 0 );*/\
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m.spc_time = end_time;\
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m.dsp_time += rel_time;\
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m.timers [0].next_time += rel_time;\
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@ -524,7 +524,7 @@ BOOST::uint8_t* SNES_SPC::run_until_( time_t end_time )\
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m.timers [0].next_time -= rel_time;\
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m.timers [1].next_time -= rel_time;\
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m.timers [2].next_time -= rel_time;\
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assert( m.spc_time <= end_time );\
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/*assert( m.spc_time >= end_time );*/\
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return ®S [r_cpuio0];\
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}
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@ -543,7 +543,7 @@ void SNES_SPC::end_frame( time_t end_time )
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// Greatest number of clocks early that emulation can stop early due to
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// not being able to execute current instruction without going over
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// allowed time.
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assert( -cpu_lag_max <= m.spc_time && m.spc_time <= 0 );
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assert( -cpu_lag_max <= m.spc_time && m.spc_time <= cpu_lag_max );
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// Catch timers up to CPU
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for ( int i = 0; i < timer_count; i++ )
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@ -106,6 +106,8 @@ public:
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//// Snes9x Accessor
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void spc_allow_time_overflow( bool );
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void dsp_set_spc_snapshot_callback( void (*callback) (void) );
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void dsp_dump_spc_snapshot( void );
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void dsp_set_stereo_switch( int );
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@ -258,6 +260,9 @@ private:
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static char const signature [signature_size + 1];
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void save_regs( uint8_t out [reg_count] );
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// Snes9x timing hack
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bool allow_time_overflow;
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};
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#include <assert.h>
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@ -285,4 +290,6 @@ inline void SNES_SPC::disable_surround( bool disable ) { dsp.disable_surround( d
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inline bool SNES_SPC::check_kon() { return dsp.check_kon(); }
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#endif
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inline void SNES_SPC::spc_allow_time_overflow( bool allow ) { allow_time_overflow = allow; }
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#endif
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@ -68,6 +68,8 @@ blargg_err_t SNES_SPC::init()
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m.cycle_table [i * 2 + 0] = n >> 4;
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m.cycle_table [i * 2 + 1] = n & 0x0F;
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}
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allow_time_overflow = false;
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#if SPC_LESS_ACCURATE
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memcpy( reg_times, reg_times_, sizeof reg_times );
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@ -196,7 +196,9 @@ loop:
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check( (unsigned) y < 0x100 );
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opcode = *pc;
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if ( (rel_time += m.cycle_table [opcode]) > 0 )
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if (allow_time_overflow && rel_time >= 0 )
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goto stop;
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if ( (rel_time += m.cycle_table [opcode]) > 0 && !allow_time_overflow)
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goto out_of_time;
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#ifdef SPC_CPU_OPCODE_HOOK
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@ -598,6 +598,11 @@ void S9xAPUTimingSetSpeedup (int ticks)
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UpdatePlaybackRate();
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}
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void S9xAPUAllowTimeOverflow (bool allow)
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{
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spc_core->spc_allow_time_overflow(allow);
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}
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void S9xResetAPU (void)
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{
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spc::reference_time = 0;
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@ -195,6 +195,7 @@ void S9xAPUExecute (void);
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void S9xAPUEndScanline (void);
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void S9xAPUSetReferenceTime (int32);
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void S9xAPUTimingSetSpeedup (int);
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void S9xAPUAllowTimeOverflow (bool);
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void S9xAPULoadState (uint8 *);
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void S9xAPUSaveState (uint8 *);
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void S9xDumpSPCSnapshot (void);
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@ -3530,6 +3530,7 @@ void CMemory::ApplyROMFixes (void)
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//// APU timing hacks :(
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Timings.APUSpeedup = 0;
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Timings.APUAllowTimeOverflow = FALSE;
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if (!Settings.DisableGameSpecificHacks)
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{
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@ -3571,9 +3572,15 @@ void CMemory::ApplyROMFixes (void)
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match_na("HEIWA Parlor!Mini8") || // Parlor mini 8
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match_nn("SANKYO Fever! \xCC\xA8\xB0\xCA\xDE\xB0!")) // SANKYO Fever! Fever!
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Timings.APUSpeedup = 1;
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if (match_na ("EARTHWORM JIM 2") || // Earthworm Jim 2
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match_na ("NBA Hangtime") || // NBA Hang Time
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match_na ("MSPACMAN")) // Ms Pacman
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Timings.APUAllowTimeOverflow = TRUE;
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}
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S9xAPUTimingSetSpeedup(Timings.APUSpeedup);
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S9xAPUAllowTimeOverflow(Timings.APUAllowTimeOverflow);
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//// Other timing hacks :(
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@ -334,6 +334,7 @@ struct STimings
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int32 NMIDMADelay; // The delay of NMI trigger after DMA transfers. Snes9x cannot emulate correctly.
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int32 IRQPendCount; // This value is just a hack, because Snes9x cannot emulate any events in an opcode.
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int32 APUSpeedup;
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bool8 APUAllowTimeOverflow;
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};
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struct SSettings
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