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https://github.com/dborth/snes9xgx.git
synced 2024-11-23 19:19:22 +01:00
minor menu optimizations
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b4757544c9
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@ -87,9 +87,6 @@ static int mapMenuCtrlSNES = 0;
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static lwp_t guithread = LWP_THREAD_NULL;
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static lwp_t progressthread = LWP_THREAD_NULL;
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#ifdef HW_RVL
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static lwp_t updatethread = LWP_THREAD_NULL;
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#endif
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static bool guiHalt = true;
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static int showProgress = 0;
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@ -3972,13 +3969,12 @@ static int MenuSettingsNetwork()
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void
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MainMenu (int menu)
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{
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static bool init = false;
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static bool firstRun = true;
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int currentMenu = menu;
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lastMenu = MENU_NONE;
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if(!init)
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if(firstRun)
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{
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init = true;
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#ifdef HW_RVL
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pointer[0] = new GuiImageData(player1_point_png);
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pointer[1] = new GuiImageData(player2_point_png);
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@ -4044,14 +4040,13 @@ MainMenu (int menu)
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if(currentMenu == MENU_GAMESELECTION)
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ResumeGui();
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// Load preferences
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if(firstRun) {
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if(!LoadPrefs())
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SavePrefs(SILENT);
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}
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#ifdef HW_RVL
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static bool checkIOS = true;
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if(checkIOS)
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if(firstRun)
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{
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u32 ios = IOS_GetVersion();
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@ -4060,11 +4055,10 @@ MainMenu (int menu)
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else if(!SaneIOS(ios))
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ErrorPrompt("The current IOS has been altered (fake-signed). Functionality and/or stability may be adversely affected.");
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}
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checkIOS = false;
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#endif
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#ifndef NO_SOUND
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if(firstRun) {
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bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
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bgMusic->SetVolume(GCSettings.MusicVolume);
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bgMusic->SetLoop(true);
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@ -4072,9 +4066,14 @@ MainMenu (int menu)
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enterSound->SetVolume(GCSettings.SFXVolume);
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exitSound = new GuiSound(exit_ogg, exit_ogg_size, SOUND_OGG);
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exitSound->SetVolume(GCSettings.SFXVolume);
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if(currentMenu == MENU_GAMESELECTION) bgMusic->Play(); // startup music
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}
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if(currentMenu == MENU_GAMESELECTION)
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bgMusic->Play(); // startup music
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#endif
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firstRun = false;
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while(currentMenu != MENU_EXIT || SNESROMSize <= 0)
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{
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switch (currentMenu)
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@ -4139,17 +4138,6 @@ MainMenu (int menu)
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CancelAction();
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HaltGui();
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#ifdef HW_RVL
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if(updatethread != LWP_THREAD_NULL)
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LWP_JoinThread(updatethread, NULL);
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#endif
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#ifndef NO_SOUND
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delete bgMusic;
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delete enterSound;
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delete exitSound;
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#endif
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delete btnLogo;
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delete gameScreenImg;
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delete bgTopImg;
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