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finalize 009
This commit is contained in:
parent
020f54a62e
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@ -107,7 +107,6 @@ $(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $(TARGETDIR) ] || mkdir -p $(TARGETDIR)
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
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@rm -fr $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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clean:
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@ -2,8 +2,8 @@
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<app version="1">
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<name>Snes9X GX</name>
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<coder>Tantric, michniewski</coder>
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<version>008</version>
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<release_date>20081224</release_date>
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<version>009</version>
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<release_date>20090127</release_date>
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<short_description>Super Nintendo Emulator</short_description>
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<long_description>
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|
546
readme.txt
Normal file
546
readme.txt
Normal file
@ -0,0 +1,546 @@
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———————————————————————————————————————————————————————————————————————————
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:::::::::::::::×:::::::::::: .______ ::::::::::::::::::: _ ::::::::::
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| _________ / ___°/ -------. (_)'\ / `°|
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× /______ ° ---__---./ /___ _________ / --- / __| / \ °²
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× _______\ \ / ___ // /____//\_____ ° /---/ / ___ --- ×
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| °________/ / / / // /__ _______\ \ / / \ \ / / .||
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::::::::::::::::/ /::--/_______\::.________/::::/ /:::\ _ \::::::×:::
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:::::::°:::::::/___\:::::::::::::::::::::::::::::/ /::::/__/ \--::::::::
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°:::::::::::::::::×:::::::::::::::°::::×:::::::::\--/::::::::::::::::::×:::::
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———————————————————————————————————————————————————————————————————————•ßrK•
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SNES9X GX 009 ·oø×O0|
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| http://code.google.com/p/snes9x-gx |
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| (Under GPL License) |
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
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SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
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the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
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It was updated for the Wii by michniewski and SNES9x 1.51 was ported by
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Tantric. The project is currently being maintained by michniewski and Tantric.
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||||
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||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· FEATURES ·oø×O0|
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||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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* Based on Snes9x 1.51 - superior ROM compatibility
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* Wiimote, Nunchuk, Classic, and Gamecube controller support
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* SNES Superscope, Mouse, Justifier support
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* Cheat support
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* Auto Load/Save Game Snapshots and SRAM
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* Custom controller configurations
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* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
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* Autodetect PAL/NTSC, 16:9 widescreen support
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* Original/filtered/unfiltered video modes
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* Turbo Mode - up to 2x the normal speed
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* Zoom option to zoom in/out
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* Open Source!
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||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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[What's New 009 - January 27, 2009]
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* Faster SD/USB - new read-ahead cache
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* Removed trigger of back to menu for Classic Controller right joystick
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* Fixed a bug with reading files < 2048 bytes
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* Fixed some memory leaks, buffer overflows, etc
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* Code cleanup, other general bugfixes
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[What's New 008 - December 24, 2008]
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* Fixed unstable SD card access
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* Proper SD/USB hotswap (Wii only)
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* Auto-update feature (Wii only)
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* Rewritten SMB access - speed boost, NTLM now supported (Wii only)
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* Improved file access code
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* Resetting preferences now resets controls
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* Fixed "invalid file size" error on smaller games (eg: Space Invaders)
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* Fixed hangup in Super Mario RPG
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* Minor bug fixes
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[What's New 007 - November 19, 2008]
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* added: SDHC support
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* added: SD/USB hot-swapping
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* added: zoom saving
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* added: IPS/UPS/PPF patch support
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* added: Qoob modchip support (thanks emukidid!)
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* added: Added console/remote power button support (Wii only)
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* added: Added reset button support - resets game (Wii only)
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* changed: Settings file is now named settings.xml and is stored in the same
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folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only)
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* fixed: swc, sfc file support
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* fixed: inverted sound channels
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* fixed: some game crashes
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* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
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* fixed: justifier support
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* fixed: superscope turbo button
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* fixed: widescreen support
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* fixed: ActRaiser 2 issues
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* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
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now can be emulated with HDMA. (zones)
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* fixed: Updated snapshot to prevent desync. Added some variables related to
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APU and HDMA. (gocha)
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* fixed: zoom issues (thanks eke-eke!)
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* fixed: original modes (thanks eke-eke!)
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* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
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[What's New 006 - October 15, 2008]
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Tantric
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* added: 480p for GameCube
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* added: Sound sync
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* added: 7z support
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* changed: Faster SD/USB access (readahead cache enabled)
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* fixed: Video offset issues
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* fixed: BS-X games work now
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* fixed: Wii DVD works now
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* fixed: DVD re-enabled for GameCube
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* fixed: Nunchuk analog stick issues
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* fixed: Many crashes, memory leaks, etc
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|
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michniewski
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* added: Video shift options
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* changed: Turn DVD motor off option re-enabled for GameCube
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||||
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||||
[What Was New 005 - September 23, 2008]
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||||
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||||
michniewski
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* added: Superscope/mouse/justifier support, with Wii remote
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* added: 3 render modes - Original, Filtered, Unfiltered
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* added: widescreen compensation option
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* added: DVD support on the Wii
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* changed: zoom - limited range, added reset zoom option
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|
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Tantric
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* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
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* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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||||
are saved/loaded according to these
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* added: preliminary Windows file share loading/saving (SMB) support on Wii:
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||||
You can input your network settings into snes9xGX.xml, or edit
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s9xconfig.cpp from the source code and compile.
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* added: 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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* added: ROM Information page
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* added: Game Menu - all game-specific options are here now:
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SRAM save/load, Snapshot save/load, game reload, etc
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* added: Credits page
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* fixed: sd gecko works now
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* fixed: full USB support
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* changed: menu structure
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* changed: preferences are now loaded and saved in XML format. You can open
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snes9xGX.xml edit all settings, including some not available within
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the program
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* changed: if Home button is pressed when a game is running, Game Menu pops up
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* changed: if preferences can't be loaded at the start and/or are reset,
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preferences menu pops up - remove to save your preferences!
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* changed: SRAM load - game reloaded automatically after loading SRAM
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[What Was New 004 - August 5, 2008]
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* added: option to disable AA filtering
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(snes graphics 'crisper', AA now default OFF)
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* added: mapped zooming and turbo mode to classic controller
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* added: preliminary usb support (loading)
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* changed: sram and freezes now saved by filename, not internal romname.
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If you have multiple versions of the same game, you can now have
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srams and freezes for each version. A prompt to convert to the
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new naming is provided for sram only.
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* changed: by default, autoload/save sram and freeze enabled
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[What Was New 003 - July 25, 2008]
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* added: alphabetical file sorting
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* added: background logo/backdrop + nicer menus
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* added: scrolling in ROM selector
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* fixed: switching between pal/ntsc ROMS doesn't mess up timings
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* fixed: GC controller config works now
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* fixed: freeze autoloading on ROM load
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||||
* fixed: zipped ROMS should now load in a reasonable time
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* fixed: precompiled dols for autosaving to various locations (see readme)
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* changed: GC default quickload slot (to sd) (thanks kerframil)
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* changed: default load/save dirs are now "/snes9x/roms" and
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"/snes9x/saves/" (thanks kerframil)
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* changed: Classic X and Y defaults aren't switched
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* changed: if autosave is enabled, it doesn't ask to save SRAM
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anymore. It is saved in the background.
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* updated README
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[Whats Was New 002 - July 21, 2008]
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* added: classic and nunchuk support
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* added: all controllers can now be configured
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* added: GC version (untested)
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* changed: mappings are no longer stored in SRAM, but in config file.
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This means no per-game configurations, but one global
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config per controller.
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* one makefile to make all versions. (thanks to snes9x143 SVN)
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[What Was New 001 - July 12, 2008]
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* compiles with latest devkitppc (r15)
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* now uses libfat (can use front sd slot on wii)
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* updated menu items a bit
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* wiimote support
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* fixed: autoload sram/freeze
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* fixed: rom plays immediately after loading
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[older update history at the bottom]
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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||||
Unzip the archive. You will find the following folders inside:
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||||
apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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gamecube Contains GameCube DOL file (not required for Wii)
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snes9x Contains the directory structure required for storing
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roms, saves, and cheats (see below)
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|
||||
----------------------------
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Directory Structure Setup
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----------------------------
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||||
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||||
By default, roms are loaded from "snes9x/roms/", saves and preferences are
|
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stored in "snes9x/saves/", and cheats are loaded from "/snes9x/cheats/".
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Therefore you should have the following folder structure at the root
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of your load device (SD/USB/SMB):
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||||
snes9x/
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roms/
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saves/
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cheats/
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||||
|
||||
----------------------------
|
||||
ROMS, Preferences, Saves, and Cheats:
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----------------------------
|
||||
Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
|
||||
all images you find will be in this format, but if you run across one that isn't
|
||||
please download RTOOL which will allow you to convert the image into SMC format.
|
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Cheats must be placed in the cheats folder and named identically to the ROM name,
|
||||
except with a CHT extension.
|
||||
|
||||
Wii
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----------
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On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD,
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or SMB share. Note that if you are using the Homebrew Channel, to load from
|
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USB, DVD, or SMB you will first have to load Snes9xGx from SD, and then set
|
||||
your load method preference. To load roms from a Windows network share (SMB)
|
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you will have to edit snes9xGX.xml on your SD card with your network settings,
|
||||
or edit s9xconfig.cpp from the source code and compile. If you edit and compile
|
||||
the source, you can use wiiload and the Homebrew Channel to load and play
|
||||
Snes9xGx completely over the network, without needing an SD card.
|
||||
|
||||
|
||||
Gamecube
|
||||
------------
|
||||
You can load roms from DVD or SD card. If you create a bootable
|
||||
DVD of Snes9xGx you can put roms on the same DVD. You may save preferences and
|
||||
game data to SD or Memory Card.
|
||||
|
||||
------------------------------
|
||||
Loading / Running the Emulator:
|
||||
------------------------------
|
||||
|
||||
Wii - Via Homebrew Channel:
|
||||
--------------------
|
||||
The most popular method of running homebrew on the Wii is through the Homebrew
|
||||
Channel. If you already have the channel installed, just copy over the apps folder
|
||||
included in the archive into the root of your SD card.
|
||||
|
||||
Remember to also create the snes9x directory structure required. See above.
|
||||
|
||||
If you haven't installed the Homebrew Channel yet, read about how to here:
|
||||
http://hbc.hackmii.com/
|
||||
|
||||
Gamecube:
|
||||
---------
|
||||
You can load Snes9xGX via sdload and an SD card in slot A, or by streaming
|
||||
it to your Gamecube, or by booting a bootable DVD with Snes9xGX on it.
|
||||
This document doesn't cover how to do any of that. A good source for information
|
||||
on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· ABOUT SNES9X ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Welcome to the revolution in Wii/GameCube emulators! SNES9X is by far the most
|
||||
complete and accurate Super Nintendo Entertainment System emulator to date.
|
||||
Taking full power of the ATi-GX chipset and packed full of features that are
|
||||
to die for after playing your games you'll never want to come back to
|
||||
reality.
|
||||
|
||||
SNES9X is a very popular open source emulator mainly for the PC platform, but
|
||||
has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
|
||||
,
|
||||
and, thanks to SoftDev, the Nintendo GameCube. SoftDev's 1.50 port is not based
|
||||
on any previous SNES emulators that have existed for the GameCube.
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
NOTE: You can change the controller configurations to your liking in the menu
|
||||
under the Config Controllers option.
|
||||
|
||||
Below are the default button mappings for supported controllers. The wiimote
|
||||
configuration allows you to play with the wiimote held sideways.
|
||||
|
||||
Wiimote SNES Nunchuk SNES
|
||||
--------------------- ---------------------
|
||||
1 Y Z Y
|
||||
2 B B B
|
||||
A A A A
|
||||
B X C X
|
||||
- SELECT 2 SELECT
|
||||
+ START 1 START
|
||||
HOME Emulator menu HOME Emulator menu
|
||||
LT - LT
|
||||
RT + RT
|
||||
|
||||
|
||||
|
||||
|
||||
Classic SNES GC PAD SNES
|
||||
--------------------- ---------------------
|
||||
X X Y Y
|
||||
B B B B
|
||||
A A A A
|
||||
Y Y X X
|
||||
- SELECT Z SELECT
|
||||
+ START START START
|
||||
HOME Emulator menu
|
||||
LT LT LT LT
|
||||
RT RT RT RT
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· SUPERSCOPE / MOUSE / JUSTIFIER SUPPORT ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Make sure you enable the superscope, mouse, or justifier in the controller
|
||||
options menu BEFORE loading the rom. If you have already loaded the rom
|
||||
and changed the setting, reset the game for the settings to take effect.
|
||||
|
||||
These controllers can be controlled by either the Gamecube controller analog
|
||||
sticks,the Classic controller analog sticks, or by aiming at the screen
|
||||
with the wiimote.
|
||||
|
||||
Aim Offscreen - Wiimote Minus, GameCube Z button
|
||||
Fire - B button
|
||||
Cursor - A button
|
||||
Turbo Toggle - Wiimote D-Pad Down, GameCube Y button
|
||||
|
||||
These configurations cannot be changed.
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· ZIP SUPPORT ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
The Zip support in the emulator is courtesy of the zlib library. Currently,
|
||||
it supports only the Inflate method.
|
||||
|
||||
The good news is that this is by far the most common zip method!
|
||||
|
||||
You should note also that this implementation assumes that the first file
|
||||
in each archive is the required rom in smc/fig format.
|
||||
|
||||
In an attempt to save you time, we recommend using 7-Zip as the compressor,
|
||||
as it gives a gain of 5-25% better compression over standard zips. This being
|
||||
said, you can very well use WinZip or any other zip utility to create your zipped
|
||||
ROMs.
|
||||
|
||||
To use 7-Zip compression on either linux or windows, use the following command:
|
||||
|
||||
7za a -tzip -mx=9 myrom.zip myrom.smc
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· MAIN MENU ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Once the DOL file is loaded you will be presented with main menu where you can
|
||||
load a ROM, set options for the emulator, set the joypad configuration, etc.
|
||||
After loading a game the game will start running immediately. If you have the
|
||||
auto-load SRAM option enabled it will automatically load SRAM (if it exists)
|
||||
before starting play.
|
||||
|
||||
You can return to the menu at any time by pressing the Home button
|
||||
(Wiimote and Classic Controller) or on the c-stick (the yellow control stick)
|
||||
to the left, or by pressing L+R+X+Y (GameCube Controller).
|
||||
Return to the game by selecting "Resume Game".
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· TURBO MODE ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
TurboMode increases the playback speed of the game by about 2x. To use TurboMode
|
||||
simply press the c-stick (yellow control stick) to the right and hold it right
|
||||
as long as you want playback to be double-speed. Release the c-stick when you
|
||||
want normal playback speed to resume.
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· IMPORTING AND EXPORTING SRAM ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Snes9xGx now includes the ability to load SRAM from Snes9x on other
|
||||
platforms (Mac/PC/Linux/Etc) and to save back to those platforms.
|
||||
|
||||
To load a SRAM file on the Wii or Gamecube from another platform, ensure the
|
||||
name of the SRM file matches the filename of the ROM (except with an SRM
|
||||
extension).
|
||||
|
||||
To use a Wii/GameCube SRAM file on another platform just do the opposite:
|
||||
copy the saved SRAM file to the other platform. You may have to rename the
|
||||
file to be what that version of snes9x expects it to be.
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· UPDATE HISTORY (old) ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
[What Was New 2.0.1b8]
|
||||
* Added: SD slot B options for freezes, sram and loading of roms
|
||||
* Changed: SMB options no longer displayed in menus when run on a Wii
|
||||
* Changed: Game auto resumes running after resetting when choosing the "Reset
|
||||
Game" menu option
|
||||
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
|
||||
test! - svpe
|
||||
|
||||
[What Was New 2.0.1b7]
|
||||
* Fixed: Zip compressed freezes to memory card could become corrupted as the
|
||||
file size changed - fixed this by deleting the existing file before writing
|
||||
a new one if the file size increased. If the file got smaller or stayed the
|
||||
same the original file is updated, using less of the existing file if the
|
||||
actual file size is smaller. A check is made before deleting the existing
|
||||
freeze file to ensure that there is enough space available for the new
|
||||
file. Note that additional space equivalent to the new file size must be
|
||||
available. If not enough space is available the original freeze is retained
|
||||
and the user is informed of the lack of space.
|
||||
* Fixed: If option to auto-load freeze was selected, joypad config would not
|
||||
be restored since that is stored in SRAM. Resolved this for now by first
|
||||
loading SRAM if any and then loading the freeze. Obviously having to have
|
||||
both SRAM and freeze is not ideal, but this gets the job done if you have
|
||||
enough space on your memory card, SD card, etc.
|
||||
* Added prompt when returning to the menu with autosave enabled allowing the
|
||||
user choose whether or not to perform the save. Press A to save or B if you
|
||||
don't wish to save.
|
||||
* Added optional verification of Gamecube memory card saves. After writing
|
||||
the file it reads it back in and verifies that the written file matches
|
||||
what was to be saved. If it doesn't or if there was a problem opening the
|
||||
file it reports the problem to the user. Set this option in the preferences
|
||||
if desired.
|
||||
* Added Reset Gamecube/Wii menu item
|
||||
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have
|
||||
no way to test this, so please report on whether or not it works! Based on
|
||||
svpe's code.
|
||||
|
||||
NOTE: due to changes in the settings, this version will reset your emulator
|
||||
options settings, so if you had saved preferences you will need to make your
|
||||
changes to the emulator settings again and save them.
|
||||
|
||||
[What Was New 2.0.1b6a]
|
||||
* Fixed: Going up a directory when selecting a rom on a DVD wasn't working
|
||||
|
||||
[What's Was New 2.0.1b6]
|
||||
* PAL Wii support - no separate version necessary! - eke-eke
|
||||
* PAL roms now play at correct speed via internal timer, ntsc roms still use
|
||||
more accurate VSYNC timing - eke-eke
|
||||
* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's
|
||||
code
|
||||
* Added option for auto save and load of freezes. For saving, can do both SRAM
|
||||
and Freeze if desired
|
||||
* Memory card saving and loading shows a progress bar
|
||||
* More miscellaneous ease-of-use improvements and cleanup
|
||||
* Fixed: pressing B to get out of a rom file selection screen no longer drops
|
||||
you all the way back to the main menu. Now goes back to choice of where to
|
||||
load ROM (the "Load from DVD", "Load from SMB"... screen)
|
||||
* Fixed: loading of joypad configuration in SRAM works again - no longer gets
|
||||
messed up
|
||||
|
||||
[ What Was New in 2.0.1b5]
|
||||
* B button implemented in all menus (returns to previous menu)
|
||||
* Fixed bug when freezing state to SD card - would crash if SD support was not
|
||||
previously initialized
|
||||
* Fixed double A button press needed after manual prefs/sram save to memory card
|
||||
* Fixed delay after pressing A button after saving freeze to SD card
|
||||
* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no
|
||||
ROM loaded
|
||||
* Fixed version number in SRAM and preferences
|
||||
* Minor other code revisions
|
||||
|
||||
[ What Was New 2.0.1b1 through 2.0.1b4]
|
||||
* SRAM saving and loading from snes9x on other platforms via SD card or SMB
|
||||
* Games now autostart once loaded
|
||||
* After manually loading SRAM the emulator is automatically reset
|
||||
* Optional auto-loading of SRAM from memory card, SD or SMB after game loads
|
||||
* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu
|
||||
* TurboMode
|
||||
* Global emulator preferences
|
||||
* Menus redesigned (hopefully for the better!)
|
||||
* Comes in 6 variants, each auto-loading/saving preferences/sram to a different
|
||||
location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload
|
||||
* ROM injector works again
|
||||
* A number of small improvements and bug fixes
|
||||
|
||||
[ What Was New in 2.0 WIP6 ]
|
||||
* Port of SNES9X 1.50
|
||||
* SMB support
|
||||
* SD support
|
||||
* Greatly improved emulation and timing for NTSC roms
|
||||
* Save states (freezes) to SD and SMB
|
||||
* Screen zoom
|
||||
* Improved font and display
|
||||
* ROM injector
|
||||
* ... and more ...
|
||||
|
||||
[ Features - OLD 1.43 LIST! ]
|
||||
* Port of SNES9X v1.43
|
||||
* Fullscreen Graphics
|
||||
* Sound Emulation
|
||||
* SRAM Manager
|
||||
* DVD Loading
|
||||
* 1-4 Player Support
|
||||
* Mode 7 Supported
|
||||
* Super FX Supported
|
||||
* SDD1, SRTC, SA-1 Supported
|
||||
* DSP1 & DSP2 Supported
|
||||
* Partial DSP4 Support
|
||||
* Supports Hi-Res 512x224 screens
|
||||
* Joliet Browser
|
||||
* PAD Configuration saved with SRAM
|
||||
* Memcard save/load time extended
|
||||
* Partial Zip support
|
||||
* Crude Timer
|
||||
* Sound Sync Option
|
||||
* Analog Clip
|
||||
* XenoGC Support (GC-Linux Homebrew DVD Compatibility)
|
||||
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· CREDITS ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
||||
|
||||
Technical Credits
|
||||
|
||||
Snes9x v1.5.0/1.4.3 - Snes9x Team
|
||||
GameCube Port 2.0 WIP6 and earlier - SoftDev
|
||||
Additional improvements to 2.0 WIP6 - eke-eke
|
||||
GameCube 2.0.1bx enhancements - crunchy2
|
||||
v00x updates - michniewski & Tantric
|
||||
GX - http://www.gc-linux.org
|
||||
libogc - Shagkur & wintermute
|
||||
|
||||
|
||||
Testing
|
||||
crunchy2 / tehskeen users / others
|
||||
|
||||
|
||||
Documentation
|
||||
brakken, crunchy2, michniewski, Tantric
|
||||
|
||||
×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
|
||||
|0O×øo· ·oø×O0|
|
||||
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
|
@ -17,7 +17,7 @@
|
||||
#include "snes9x.h"
|
||||
|
||||
#define APPNAME "Snes9x GX"
|
||||
#define APPVERSION "008"
|
||||
#define APPVERSION "009"
|
||||
#define PREF_FILE_NAME "settings.xml"
|
||||
|
||||
#define NOTSILENT 0
|
||||
|
@ -1,4 +1,4 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
|
||||
<app version="008">
|
||||
<file url="http://snes9x-gx.googlecode.com/files/Snes9x%20GX%20008%20-%20Wii.zip"></file>
|
||||
<app version="009">
|
||||
<file url="http://snes9x-gx.googlecode.com/files/Snes9x%20GX%20009%20-%20Wii.zip"></file>
|
||||
</app>
|
||||
|
Loading…
Reference in New Issue
Block a user