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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
optimize boot sequence, more intelligent device auto-detect, network error message improvements
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2f21a6cb78
commit
2794edef50
@ -69,7 +69,7 @@ SetupCheats()
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int method = GCSettings.SaveMethod;
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if(method == METHOD_AUTO)
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method = autoSaveMethod();
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method = autoSaveMethod(SILENT);
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if(!MakeFilePath(filepath, FILE_CHEAT, method))
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return;
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@ -236,15 +236,15 @@ bool ChangeInterface(int method, bool silent)
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WaitPrompt ("USB drive not found!");
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#endif
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}
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else if(method == METHOD_SMB)
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{
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sprintf(rootdir, "smb:/");
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mounted = ConnectShare(NOTSILENT);
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}
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else if(method == METHOD_DVD)
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{
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sprintf(rootdir, "/");
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mounted = MountDVD(NOTSILENT);
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mounted = MountDVD(silent);
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}
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else if(method == METHOD_SMB)
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{
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sprintf(rootdir, "smb:/");
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mounted = ConnectShare(silent);
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}
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return mounted;
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@ -95,19 +95,21 @@ int autoLoadMethod()
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{
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ShowAction ("Attempting to determine load method...");
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int method = 0;
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if(ChangeInterface(METHOD_SD, SILENT))
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return METHOD_SD;
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method = METHOD_SD;
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else if(ChangeInterface(METHOD_USB, SILENT))
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return METHOD_USB;
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method = METHOD_USB;
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else if(ChangeInterface(METHOD_DVD, SILENT))
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return METHOD_DVD;
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method = METHOD_DVD;
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else if(ChangeInterface(METHOD_SMB, SILENT))
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return METHOD_SMB;
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method = METHOD_SMB;
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else
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{
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WaitPrompt("Unable to auto-determine load method!");
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return 0; // no method found
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}
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GCSettings.LoadMethod = method; // save method found for later use
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return method;
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}
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/****************************************************************************
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@ -115,25 +117,28 @@ int autoLoadMethod()
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* Auto-determines and sets the save method
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* Returns method set
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****************************************************************************/
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int autoSaveMethod()
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int autoSaveMethod(bool silent)
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{
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ShowAction ("Attempting to determine save method...");
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if(!silent)
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ShowAction ("Attempting to determine save method...");
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int method = 0;
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if(ChangeInterface(METHOD_SD, SILENT))
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return METHOD_SD;
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method = METHOD_SD;
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else if(ChangeInterface(METHOD_USB, SILENT))
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return METHOD_USB;
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method = METHOD_USB;
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else if(TestCard(CARD_SLOTA, SILENT))
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return METHOD_MC_SLOTA;
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method = METHOD_MC_SLOTA;
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else if(TestCard(CARD_SLOTB, SILENT))
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return METHOD_MC_SLOTB;
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method = METHOD_MC_SLOTB;
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else if(ChangeInterface(METHOD_SMB, SILENT))
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return METHOD_SMB;
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else
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{
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method = METHOD_SMB;
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else if(!silent)
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WaitPrompt("Unable to auto-determine save method!");
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return 0; // no method found
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}
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GCSettings.SaveMethod = method; // save method found for later use
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return method;
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}
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/****************************************************************************
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@ -44,7 +44,7 @@ void FreeSaveBuffer();
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bool MakeFilePath(char filepath[], int type, int method);
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int OpenROM (int method);
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int autoLoadMethod();
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int autoSaveMethod();
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int autoSaveMethod(bool silent);
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int FileSortCallback(const void *f1, const void *f2);
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void StripExt(char* returnstring, char * inputstring);
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@ -120,7 +120,7 @@ NGCFreezeMemBuffer ()
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* Do freeze game for Nintendo Gamecube
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***************************************************************************/
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int
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NGCFreezeGame (int method, bool8 silent)
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NGCFreezeGame (int method, bool silent)
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{
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char filepath[1024];
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int offset = 0; // bytes written (actual)
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@ -130,7 +130,7 @@ NGCFreezeGame (int method, bool8 silent)
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ShowAction ("Saving...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod();
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method = autoSaveMethod(silent);
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, method))
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return 0;
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@ -152,6 +152,8 @@ NGCFreezeGame (int method, bool8 silent)
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memcpy (savebuffer, saveicon, woffset);
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// And the freezecomment
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memset(freezecomment, 0, 64);
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sprintf (freezecomment[0], "%s Freeze", VERSIONSTR);
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sprintf (freezecomment[1], Memory.ROMName);
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memcpy (savebuffer + woffset, freezecomment, 64);
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@ -234,7 +236,7 @@ NGCUnFreezeBlock (char *name, uint8 * block, int size)
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* NGCUnfreezeGame
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***************************************************************************/
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int
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NGCUnfreezeGame (int method, bool8 silent)
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NGCUnfreezeGame (int method, bool silent)
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{
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char filepath[1024];
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int offset = 0;
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@ -246,7 +248,7 @@ NGCUnfreezeGame (int method, bool8 silent)
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ShowAction ("Loading...");
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because snapshot needs R/W
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method = autoSaveMethod(silent); // we use 'Save' because snapshot needs R/W
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if(!MakeFilePath(filepath, FILE_SNAPSHOT, method))
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return 0;
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@ -28,7 +28,7 @@ typedef struct
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}
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MEMFILE;
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int NGCFreezeGame (int method, bool8 silent);
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int NGCUnfreezeGame (int method, bool8 silent);
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int NGCFreezeGame (int method, bool silent);
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int NGCUnfreezeGame (int method, bool silent);
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#endif
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@ -122,6 +122,7 @@ preparePrefsData (int method)
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memcpy (savebuffer, saveicon, offset);
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// And the comments
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memset(prefscomment, 0, 64);
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sprintf (prefscomment[0], "%s Prefs", VERSIONSTR);
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sprintf (prefscomment[1], "Preferences");
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memcpy (savebuffer + offset, prefscomment, 64);
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@ -319,7 +320,7 @@ SavePrefs (bool silent)
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// We'll save using the first available method (probably SD) since this
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// is the method preferences will be loaded from by default
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int method = autoSaveMethod();
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int method = autoSaveMethod(silent);
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if(!MakeFilePath(filepath, FILE_PREF, method))
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return false;
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@ -28,8 +28,8 @@
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#include "filesel.h"
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bool networkInit = false;
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bool autoNetworkInit = true;
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bool networkShareInit = false;
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bool networkInitHalt = false;
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/****************************************************************************
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* InitializeNetwork
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@ -38,36 +38,32 @@ bool networkInitHalt = false;
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void InitializeNetwork(bool silent)
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{
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if(networkInit || networkInitHalt)
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// stop if we're already initialized, or if auto-init has failed before
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// in which case, manual initialization is required
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if(networkInit || !autoNetworkInit)
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return;
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if(!silent)
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ShowAction ("Initializing network...");
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s32 result;
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char ip[16];
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s32 initResult = if_config(ip, NULL, NULL, true);
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while ((result = net_init()) == -EAGAIN);
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if (result >= 0)
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if(initResult == 0)
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{
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char myIP[16];
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if (if_config(myIP, NULL, NULL, true) < 0)
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{
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networkInitHalt = true; // do not attempt a reconnection again
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if(!silent)
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WaitPrompt("Error reading IP address.");
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}
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else
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{
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networkInit = true;
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}
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networkInit = true;
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}
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else
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{
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// do not automatically attempt a reconnection
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autoNetworkInit = false;
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if(!silent)
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WaitPrompt("Unable to initialize network.");
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{
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char msg[150];
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sprintf(msg, "Unable to initialize network (Error #: %i)", initResult);
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WaitPrompt(msg);
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}
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}
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}
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@ -90,14 +86,32 @@ ConnectShare (bool silent)
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return false;
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#endif
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// check that all parameter have been set
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if(strlen(GCSettings.smbuser) == 0 ||
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strlen(GCSettings.smbpwd) == 0 ||
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strlen(GCSettings.smbshare) == 0 ||
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strlen(GCSettings.smbip) == 0)
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int chkU = (strlen(GCSettings.smbuser) > 0) ? 0:1;
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int chkP = (strlen(GCSettings.smbpwd) > 0) ? 0:1;
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int chkS = (strlen(GCSettings.smbshare) > 0) ? 0:1;
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int chkI = (strlen(GCSettings.smbip) > 0) ? 0:1;
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// check that all parameters have been set
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if(chkU + chkP + chkS + chkI > 0)
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{
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if(!silent)
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WaitPrompt("Invalid network settings. Check settings.xml.");
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{
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char msg[50];
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char msg2[100];
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if(chkU + chkP + chkS + chkI > 1) // more than one thing is wrong
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sprintf(msg, "Check settings.xml.");
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else if(chkU)
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sprintf(msg, "Username is blank.");
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else if(chkP)
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sprintf(msg, "Password is blank.");
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else if(chkS)
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sprintf(msg, "Share name is blank.");
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else if(chkI)
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sprintf(msg, "Share IP is blank.");
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sprintf(msg2, "Invalid network settings - %s", msg);
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WaitPrompt(msg2);
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}
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return false;
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}
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@ -337,37 +337,34 @@ main(int argc, char *argv[])
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int selectedMenu = -1;
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InitDeviceThread();
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// Initialise video
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InitGCVideo ();
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InitGCVideo();
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// Controllers
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PAD_Init ();
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#ifdef HW_RVL
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WPAD_Init();
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// read wiimote accelerometer and IR data
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WPAD_SetDataFormat(WPAD_CHAN_ALL,WPAD_FMT_BTNS_ACC_IR);
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WPAD_SetVRes(WPAD_CHAN_ALL,640,480);
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#endif
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PAD_Init ();
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// Wii Power/Reset buttons
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#ifdef HW_RVL
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WPAD_SetPowerButtonCallback((WPADShutdownCallback)ShutdownCB);
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SYS_SetPowerCallback(ShutdownCB);
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SYS_SetResetCallback(ResetCB);
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#endif
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// Audio
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AUDIO_Init (NULL);
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// GC Audio RAM (for ROM and backdrop storage)
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AR_Init (NULL, 0);
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// GameCube only - Injected ROM
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// Before going any further, let's copy any injected ROM image
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// We'll put it in ARAM for safe storage
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#ifdef HW_DOL
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// GC Audio RAM (for ROM and backdrop storage)
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AR_Init (NULL, 0);
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int *romptr = (int *) 0x81000000; // location of injected rom
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if (memcmp ((char *) romptr, "SNESROM0", 8) == 0)
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@ -386,6 +383,8 @@ main(int argc, char *argv[])
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}
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#endif
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unpackbackdrop();
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// Initialise freetype font system
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if (FT_Init ())
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{
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@ -393,7 +392,8 @@ main(int argc, char *argv[])
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while (1);
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}
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unpackbackdrop ();
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// Audio
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AUDIO_Init (NULL);
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// Set defaults
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DefaultSettings ();
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@ -427,7 +427,6 @@ main(int argc, char *argv[])
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// Initialize libFAT for SD and USB
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MountAllFAT();
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InitDeviceThread();
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// Initialize DVD subsystem (GameCube only)
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#ifdef HW_DOL
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@ -49,6 +49,7 @@ preparesavedata (int method)
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}
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// Copy in the sramcomments
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memset(sramcomment, 0, 64);
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sprintf (sramcomment[0], "%s SRAM", VERSIONSTR);
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sprintf (sramcomment[1], Memory.ROMName);
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memcpy (savebuffer + offset, sramcomment, 64);
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@ -145,7 +146,7 @@ LoadSRAM (int method, bool silent)
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int offset = 0;
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if(method == METHOD_AUTO)
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method = autoSaveMethod(); // we use 'Save' because SRAM needs R/W
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method = autoSaveMethod(silent); // we use 'Save' because SRAM needs R/W
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if(!MakeFilePath(filepath, FILE_SRAM, method))
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return 0;
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@ -187,7 +188,7 @@ SaveSRAM (int method, bool silent)
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int offset = 0;
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if(method == METHOD_AUTO)
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method = autoSaveMethod();
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method = autoSaveMethod(silent);
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if(!MakeFilePath(filepath, FILE_SRAM, method))
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return false;
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