mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
add/update code comments, minor refactor
This commit is contained in:
parent
55795bcacf
commit
2ac740bf64
@ -14,7 +14,7 @@
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator
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SNES9x 1.50 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
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SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for
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the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2.
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It was updated for the Wii by michniewski and is currently being maintained
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by michniewski and Tantric.
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@ -25,6 +25,7 @@ michniewski
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- added: Superscope/mouse/justifier support, with Wii remote
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Tantric
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- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
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- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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@ -1,12 +1,16 @@
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/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Audio RAM
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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****************************************************************************/
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*
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* aram.cpp
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*
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* Gamecube Audio RAM storage
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***************************************************************************/
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#include <gccore.h>
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#include <string.h>
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#include "aram.h"
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#define ARAM_READ 1
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@ -15,11 +19,11 @@
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#define TEMPSIZE 32768
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static char tempbuffer[TEMPSIZE] ATTRIBUTE_ALIGN (32);
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/**
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/****************************************************************************
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* ARAMPut
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*
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* Move data from MAIN memory to ARAM
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*/
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***************************************************************************/
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void
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ARAMPut (char *src, char *dst, int len)
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{
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@ -28,11 +32,11 @@ ARAMPut (char *src, char *dst, int len)
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while (AR_GetDMAStatus());
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}
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/**
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/****************************************************************************
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* ARAMFetch
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*
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* This function will move data from ARAM to MAIN memory
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*/
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***************************************************************************/
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void
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ARAMFetch (char *dst, char *src, int len)
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{
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@ -41,11 +45,11 @@ ARAMFetch (char *dst, char *src, int len)
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while (AR_GetDMAStatus ());
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}
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/**
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/****************************************************************************
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* ARAMFetchSlow
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*
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* Required as SNES memory may NOT be 32-byte aligned
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*/
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***************************************************************************/
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void
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ARAMFetchSlow (char *dst, char *src, int len)
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{
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@ -1,10 +1,13 @@
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/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Audio RAM
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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****************************************************************************/
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*
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* aram.h
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*
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* Gamecube Audio RAM storage
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***************************************************************************/
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#ifndef _GCARAMI_
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#define _GCARAMI_
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@ -1,17 +1,20 @@
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/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Audio
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*
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* Audio is fixed to 32Khz/16bit/Stereo
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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****************************************************************************/
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*
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* audio.cpp
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*
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* Audio driver
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* Audio is fixed to 32Khz/16bit/Stereo
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "snes9x.h"
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#include "memmap.h"
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#include "debug.h"
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@ -40,65 +43,65 @@ lwpq_t audioqueue;
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lwp_t athread;
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static uint8 astack[AUDIOSTACK];
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/**
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/****************************************************************************
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* Audio Threading
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*/
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***************************************************************************/
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static void *
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AudioThread (void *arg)
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{
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LWP_InitQueue (&audioqueue);
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LWP_InitQueue (&audioqueue);
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while (1)
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{
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whichab ^= 1;
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if (ConfigRequested)
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memset (soundbuffer[whichab], 0, AUDIOBUFFER);
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else
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while (1)
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{
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so.samples_mixed_so_far = so.play_position = 0;
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S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
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whichab ^= 1;
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if (ConfigRequested)
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memset (soundbuffer[whichab], 0, AUDIOBUFFER);
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else
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{
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so.samples_mixed_so_far = so.play_position = 0;
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S9xMixSamples (soundbuffer[whichab], AUDIOBUFFER >> 1);
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}
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LWP_ThreadSleep (audioqueue);
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}
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LWP_ThreadSleep (audioqueue);
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}
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return NULL;
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return NULL;
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}
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/**
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/****************************************************************************
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* MixSamples
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* This continually calls S9xMixSamples On each DMA Completion
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*/
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* This continually calls S9xMixSamples On each DMA Completion
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***************************************************************************/
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static void
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GCMixSamples ()
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{
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AUDIO_StopDMA ();
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AUDIO_StopDMA ();
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DCFlushRange (soundbuffer[whichab], AUDIOBUFFER);
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AUDIO_InitDMA ((u32) soundbuffer[whichab], AUDIOBUFFER);
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AUDIO_StartDMA ();
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DCFlushRange (soundbuffer[whichab], AUDIOBUFFER);
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AUDIO_InitDMA ((u32) soundbuffer[whichab], AUDIOBUFFER);
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AUDIO_StartDMA ();
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LWP_ThreadSignal (audioqueue);
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LWP_ThreadSignal (audioqueue);
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}
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/**
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* InitGCAudio
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*/
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/****************************************************************************
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* InitGCAudio
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***************************************************************************/
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void
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InitGCAudio ()
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{
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AUDIO_SetDSPSampleRate (AI_SAMPLERATE_32KHZ);
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AUDIO_RegisterDMACallback (GCMixSamples);
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AUDIO_SetDSPSampleRate (AI_SAMPLERATE_32KHZ);
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AUDIO_RegisterDMACallback (GCMixSamples);
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LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 80);
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LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 80);
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}
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/**
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/****************************************************************************
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* AudioStart
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*
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* Called to kick off the Audio Queue
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*/
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***************************************************************************/
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void
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AudioStart ()
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{
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GCMixSamples ();
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GCMixSamples ();
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}
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/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube Audio
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*
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* Audio is fixed to 32Khz/16bit/Stereo
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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****************************************************************************/
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*
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* audio.h
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*
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* Audio driver
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* Audio is fixed to 32Khz/16bit/Stereo
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***************************************************************************/
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void InitGCAudio ();
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void AudioStart ();
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@ -1,29 +1,28 @@
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/****************************************************************************
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* Snes9x 1.50
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Nintendo Wii/Gamecube Port
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* michniewski August 2008
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*
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* button_mapping.c
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*
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* Controller button mapping
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****************************************************************************/
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***************************************************************************/
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#include <gccore.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ogcsys.h>
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#include <unistd.h>
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#include <wiiuse/wpad.h>
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#include "button_mapping.h"
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/***
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* Controller Button Descriptions:
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* used for identifying which buttons have been pressed when configuring
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* and for displaying the name of said button
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***/
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/****************************************************************************
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* Controller Button Descriptions:
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* used for identifying which buttons have been pressed when configuring
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* and for displaying the name of said button
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***************************************************************************/
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CtrlrMap ctrlr_def[4] = {
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// Nunchuk btn def
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/****************************************************************************
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* Snes9x 1.50
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Nintendo Wii/Gamecube Port
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* michniewski August 2008
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*
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* button_mapping.h
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*
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* Controller button mapping
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****************************************************************************/
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***************************************************************************/
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#ifndef BTN_MAP_H
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#define BTN_MAP_H
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/****************************************************************************
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* Snes9x 1.51
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*
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* Nintendo Wii/Gamecube Port
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Tantric August 2008
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*
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* cheatmgr.cpp
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*
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* Cheat handling
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****************************************************************************/
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***************************************************************************/
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#include "memmap.h"
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#include "cheats.h"
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@ -27,7 +25,7 @@ extern unsigned char savebuffer[];
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*
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* Loads cheat file from save buffer
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* Custom version of S9xLoadCheatFile()
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****************************************************************************/
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***************************************************************************/
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bool8 NGCLoadCheatFile (int length)
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{
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@ -61,7 +59,7 @@ bool8 NGCLoadCheatFile (int length)
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*
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* Erases any prexisting cheats, loads cheats from a cheat file
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* Called when a ROM is first loaded
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****************************************************************************/
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***************************************************************************/
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void
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SetupCheats()
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{
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@ -1,12 +1,11 @@
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/****************************************************************************
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* Snes9x 1.51
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* Nintendo Wii/Gamecube Port
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* Tantric August 2008
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*
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* cheatmgr.h
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*
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* Cheat handling
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****************************************************************************/
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***************************************************************************/
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void SetupCheats();
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@ -1,11 +1,15 @@
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/****************************************************************************
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* Snes9x 1.50
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*
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* Nintendo Gamecube DVD
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* svpe & crunchy2 June 2007
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****************************************************************************/
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* Tantric September 2008
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*
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* dvd.cpp
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*
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* DVD I/O functions
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***************************************************************************/
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#include <gccore.h>
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#include <ogcsys.h>
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#include <stdio.h>
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@ -43,12 +47,12 @@ unsigned char DVDreadbuffer[2048] ATTRIBUTE_ALIGN (32);
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unsigned char dvdbuffer[2048];
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/**
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* dvd_read
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*
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* The only DVD function we need - you gotta luv gc-linux self-boots!
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* returns: 1 - ok ; 0 - error
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*/
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/****************************************************************************
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* dvd_read
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*
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* The only DVD function we need - you gotta luv gc-linux self-boots!
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* returns: 1 - ok ; 0 - error
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***************************************************************************/
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int
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dvd_read (void *dst, unsigned int len, u64 offset)
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{
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@ -60,7 +64,8 @@ dvd_read (void *dst, unsigned int len, u64 offset)
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DCInvalidateRange ((void *) buffer, len);
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if(offset < 0x57057C00 || (isWii && offset < 0x118244F00LL)) // don't read past the end of the DVD
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// don't read past the end of the DVD (1.5 GB for GC DVD, 4.7 GB for DVD)
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if(offset < 0x57057C00 || (isWii && offset < 0x118244F00LL))
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{
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#ifdef HW_DOL
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@ -106,12 +111,12 @@ dvd_read (void *dst, unsigned int len, u64 offset)
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#define PVDROOT 0x9c
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static int IsJoliet = 0;
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/**
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/****************************************************************************
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* Primary Volume Descriptor
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*
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* The PVD should reside between sector 16 and 31.
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* This is for single session DVD only.
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*/
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***************************************************************************/
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int
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getpvd ()
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{
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@ -174,7 +179,7 @@ getpvd ()
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* TestDVD()
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*
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* Tests if a ISO9660 DVD is inserted and available
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****************************************************************************/
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***************************************************************************/
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bool TestDVD()
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{
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@ -193,12 +198,12 @@ bool TestDVD()
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return true;
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}
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/**
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/****************************************************************************
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* getentry
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*
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* Support function to return the next file entry, if any
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* Declared static to avoid accidental external entry.
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*/
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***************************************************************************/
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static int diroffset = 0;
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static int
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getentry (int entrycount)
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@ -304,7 +309,7 @@ getentry (int entrycount)
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return 0;
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}
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/**
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/****************************************************************************
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* parseDVDdirectory
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*
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* This function will parse the directory tree.
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@ -312,7 +317,7 @@ getentry (int entrycount)
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* getpvd, a previous parse or a menu selection.
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*
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* The return value is number of files collected, or 0 on failure.
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*/
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***************************************************************************/
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int
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ParseDVDdirectory ()
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{
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@ -356,12 +361,12 @@ ParseDVDdirectory ()
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return filecount;
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}
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/**
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* DirectorySearch
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*
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* Searches for the directory name specified within the current directory
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* Returns the index of the directory, or -1 if not found
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*/
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/****************************************************************************
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* DirectorySearch
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*
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* Searches for the directory name specified within the current directory
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* Returns the index of the directory, or -1 if not found
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***************************************************************************/
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int DirectorySearch(char dir[512])
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{
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for (int i = 0; i < maxfiles; i++ )
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@ -370,13 +375,13 @@ int DirectorySearch(char dir[512])
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return -1;
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}
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/**
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* SwitchDVDFolder
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*
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* Recursively searches for any directory path 'dir' specified
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* Also loads the directory contents via ParseDVDdirectory()
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* It relies on dvddir, dvddirlength, and filelist being pre-populated
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*/
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/****************************************************************************
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* SwitchDVDFolder
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*
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* Recursively searches for any directory path 'dir' specified
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* Also loads the directory contents via ParseDVDdirectory()
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* It relies on dvddir, dvddirlength, and filelist being pre-populated
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***************************************************************************/
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bool SwitchDVDFolder(char * dir, int maxDepth)
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{
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if(maxDepth > 8) // only search to a max depth of 8 levels
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@ -434,7 +439,7 @@ bool SwitchDVDFolder(char origdir[])
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* dvddirlength.
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*
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* The buffer parameter should re-use the initial ROM buffer.
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****************************************************************************/
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***************************************************************************/
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int
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LoadDVDFile (unsigned char *buffer)
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@ -485,7 +490,7 @@ LoadDVDFile (unsigned char *buffer)
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* memcard interface.
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*
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* libOGC tends to foul up if you don't, and sometimes does if you do!
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****************************************************************************/
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***************************************************************************/
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#ifdef HW_DOL
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void uselessinquiry ()
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{
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@ -501,6 +506,10 @@ void uselessinquiry ()
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while (dvd[7] & 1);
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}
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/****************************************************************************
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* dvd_motor_off( )
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* Turns off DVD drive motor so it doesn't make noise (Gamecube only)
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***************************************************************************/
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void dvd_motor_off( )
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{
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dvd[0] = 0x2e;
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@ -518,11 +527,11 @@ void dvd_motor_off( )
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dvd[1] = 0;
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}
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/**
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* dvd_driveid
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*
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||||
* Gets and returns the dvd driveid
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**/
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||||
/****************************************************************************
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* dvd_driveid
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*
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||||
* Gets and returns the dvd driveid
|
||||
***************************************************************************/
|
||||
|
||||
int dvd_driveid()
|
||||
{
|
||||
@ -546,6 +555,11 @@ int dvd_driveid()
|
||||
|
||||
#endif
|
||||
|
||||
/****************************************************************************
|
||||
* SetDVDDriveType()
|
||||
*
|
||||
* Sets the DVD drive ID for use to determine disc size (1.5 GB or 4.7 GB)
|
||||
***************************************************************************/
|
||||
void SetDVDDriveType()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
|
@ -1,11 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Gamecube DVD
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* svpe & crunchy2 June 2007
|
||||
****************************************************************************/
|
||||
* Tantric September 2008
|
||||
*
|
||||
* dvd.h
|
||||
*
|
||||
* DVD I/O functions
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _NGCDVD_
|
||||
#define _NGCDVD_
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
@ -9,8 +7,9 @@
|
||||
*
|
||||
* fileop.cpp
|
||||
*
|
||||
* File operations
|
||||
****************************************************************************/
|
||||
* FAT File operations
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
@ -39,7 +38,7 @@ extern FILEENTRIES filelist[MAXFILES];
|
||||
/****************************************************************************
|
||||
* fat_is_mounted
|
||||
* to check whether FAT media are detected.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
bool FatIsMounted(PARTITION_INTERFACE partition) {
|
||||
char prefix[] = "fatX:/";
|
||||
@ -56,7 +55,7 @@ bool FatIsMounted(PARTITION_INTERFACE partition) {
|
||||
* changeFATInterface
|
||||
* Checks if the device (method) specified is available, and
|
||||
* sets libfat to use the device
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool ChangeFATInterface(int method, bool silent)
|
||||
{
|
||||
bool devFound = false;
|
||||
@ -110,7 +109,7 @@ bool ChangeFATInterface(int method, bool silent)
|
||||
|
||||
/***************************************************************************
|
||||
* Browse FAT subdirectories
|
||||
***************************************************************************/
|
||||
**************************************************************************/
|
||||
int
|
||||
ParseFATdirectory(int method)
|
||||
{
|
||||
@ -171,7 +170,7 @@ ParseFATdirectory(int method)
|
||||
|
||||
/****************************************************************************
|
||||
* LoadFATFile
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
LoadFATFile (char *filename, int length)
|
||||
{
|
||||
@ -225,7 +224,7 @@ LoadFATFile (char *filename, int length)
|
||||
|
||||
/****************************************************************************
|
||||
* Load savebuffer from FAT file
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
LoadBufferFromFAT (char *filepath, bool silent)
|
||||
{
|
||||
@ -261,7 +260,7 @@ LoadBufferFromFAT (char *filepath, bool silent)
|
||||
|
||||
/****************************************************************************
|
||||
* Write savebuffer to FAT card file
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
SaveBufferToFAT (char *filepath, int datasize, bool silent)
|
||||
{
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
@ -9,7 +7,7 @@
|
||||
*
|
||||
* fileop.h
|
||||
*
|
||||
* File operations
|
||||
* FAT File operations
|
||||
****************************************************************************/
|
||||
|
||||
#ifndef _FATFILESC_
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* svpe June 2007
|
||||
@ -11,7 +9,8 @@
|
||||
* filesel.cpp
|
||||
*
|
||||
* Generic file routines - reading, writing, browsing
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -60,8 +59,9 @@ FILEENTRIES filelist[MAXFILES];
|
||||
unsigned char savebuffer[SAVEBUFFERSIZE] ATTRIBUTE_ALIGN (32);
|
||||
|
||||
/****************************************************************************
|
||||
* ClearSaveBuffer ()
|
||||
* Clear the savebuffer
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
ClearSaveBuffer ()
|
||||
{
|
||||
@ -118,8 +118,9 @@ int autoSaveMethod()
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
* Update curent directory name
|
||||
/****************************************************************************
|
||||
* UpdateDirName()
|
||||
* Update curent directory name for file browser
|
||||
***************************************************************************/
|
||||
int UpdateDirName(int method)
|
||||
{
|
||||
@ -176,7 +177,7 @@ int UpdateDirName(int method)
|
||||
}
|
||||
}
|
||||
|
||||
/***************************************************************************
|
||||
/****************************************************************************
|
||||
* FileSortCallback
|
||||
*
|
||||
* Quick sort callback to sort file entries with the following order:
|
||||
@ -207,7 +208,7 @@ int FileSortCallback(const void *f1, const void *f2)
|
||||
* StripExt
|
||||
*
|
||||
* Strips an extension from a filename
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
void StripExt(char* returnstring, char * inputstring)
|
||||
{
|
||||
@ -223,7 +224,7 @@ void StripExt(char* returnstring, char * inputstring)
|
||||
* FileSelector
|
||||
*
|
||||
* Let user select a file from the listing
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int FileSelector (int method)
|
||||
{
|
||||
u32 p = 0;
|
||||
@ -455,7 +456,7 @@ int FileSelector (int method)
|
||||
* OpenDVD
|
||||
*
|
||||
* Function to load a DVD directory and display to user.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
OpenDVD (int method)
|
||||
{
|
||||
@ -504,7 +505,7 @@ OpenDVD (int method)
|
||||
* OpenSMB
|
||||
*
|
||||
* Function to load from an SMB share
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
OpenSMB (int method)
|
||||
{
|
||||
@ -533,7 +534,7 @@ OpenSMB (int method)
|
||||
* OpenFAT
|
||||
*
|
||||
* Function to load from FAT
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
OpenFAT (int method)
|
||||
{
|
||||
@ -562,7 +563,7 @@ OpenFAT (int method)
|
||||
/****************************************************************************
|
||||
* OpenROM
|
||||
* Opens device specified by method, displays a list of ROMS
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
int
|
||||
OpenROM (int method)
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007-July 2007
|
||||
@ -11,12 +9,10 @@
|
||||
*
|
||||
* Snapshots Memory File System
|
||||
*
|
||||
* This is a single global memory file controller. Don't even think of opening two
|
||||
* at the same time !
|
||||
*
|
||||
* There's just enough here to do SnapShots - you should add anything else you
|
||||
* need.
|
||||
****************************************************************************/
|
||||
* This is a single global memory file controller.
|
||||
* Don't even think of opening two at the same time!
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -50,11 +46,11 @@ static int bufoffset;
|
||||
char freezecomment[2][32];
|
||||
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* GetMem
|
||||
*
|
||||
* Return x bytes from memory buffer
|
||||
*/
|
||||
***************************************************************************/
|
||||
int
|
||||
GetMem (char *buffer, int len)
|
||||
{
|
||||
@ -64,11 +60,11 @@ GetMem (char *buffer, int len)
|
||||
return len;
|
||||
}
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* PutMem
|
||||
*
|
||||
* Put some values in memory buffer
|
||||
*/
|
||||
***************************************************************************/
|
||||
static void
|
||||
PutMem (char *buffer, int len)
|
||||
{
|
||||
@ -85,9 +81,11 @@ NGCFreezeBlock (char *name, uint8 * block, int size)
|
||||
PutMem ((char *) block, size);
|
||||
}
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* NGCFreezeMembuffer
|
||||
*/
|
||||
*
|
||||
* Copies a snapshot of Snes9x state into memory
|
||||
***************************************************************************/
|
||||
static int
|
||||
NGCFreezeMemBuffer ()
|
||||
{
|
||||
@ -109,7 +107,7 @@ NGCFreezeMemBuffer ()
|
||||
|
||||
sprintf (buffer, "%s:%04d\n", SNAPSHOT_MAGIC, SNAPSHOT_VERSION);
|
||||
PutMem (buffer, strlen (buffer));
|
||||
sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
|
||||
sprintf (buffer, "NAM:%06d:%s%c", (int) strlen (Memory.ROMFilename) + 1,
|
||||
Memory.ROMFilename, 0);
|
||||
|
||||
PutMem (buffer, strlen (buffer) + 1);
|
||||
@ -120,11 +118,11 @@ NGCFreezeMemBuffer ()
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* NGCFreezeGame
|
||||
*
|
||||
* Do freeze game for Nintendo Gamecube
|
||||
*/
|
||||
***************************************************************************/
|
||||
int
|
||||
NGCFreezeGame (int method, bool8 silent)
|
||||
{
|
||||
@ -209,9 +207,9 @@ NGCFreezeGame (int method, bool8 silent)
|
||||
return 0;
|
||||
}
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* NGCUnFreezeBlock
|
||||
*/
|
||||
***************************************************************************/
|
||||
int
|
||||
NGCUnFreezeBlock (char *name, uint8 * block, int size)
|
||||
{
|
||||
@ -246,9 +244,9 @@ NGCUnFreezeBlock (char *name, uint8 * block, int size)
|
||||
return SUCCESS;
|
||||
}
|
||||
|
||||
/**
|
||||
/****************************************************************************
|
||||
* NGCUnfreezeGame
|
||||
*/
|
||||
***************************************************************************/
|
||||
int
|
||||
NGCUnfreezeGame (int method, bool8 silent)
|
||||
{
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007-July 2007
|
||||
@ -11,12 +9,9 @@
|
||||
*
|
||||
* Snapshots Memory File System
|
||||
*
|
||||
* This is a single global memory file controller. Don't even think of opening two
|
||||
* at the same time !
|
||||
*
|
||||
* There's just enough here to do SnapShots - you should add anything else you
|
||||
* need.
|
||||
****************************************************************************/
|
||||
* This is a single global memory file controller.
|
||||
* Don't even think of opening two at the same time!
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _NGCMEMFILE_
|
||||
#define _NGCMEMFILE_
|
||||
|
@ -1,10 +0,0 @@
|
||||
/****************************************************************************
|
||||
* gctime.h
|
||||
****************************************************************************/
|
||||
|
||||
extern "C" {
|
||||
|
||||
long long gettime();
|
||||
u32 diff_usec(long long start,long long end);
|
||||
|
||||
}
|
@ -1,3 +1,15 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May-June 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* input.cpp
|
||||
*
|
||||
* Wii/Gamecube controller management
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -25,7 +37,7 @@ extern int ConfigRequested;
|
||||
* Controller Functions
|
||||
*
|
||||
* The following map the NGC Pads to the *NEW* controller system.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
#define ASSIGN_BUTTON_TRUE( keycode, snescmd ) \
|
||||
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), true)
|
||||
|
||||
@ -83,6 +95,12 @@ unsigned int gcjustmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_START };
|
||||
/*** Justifier : wiimote button mapping ***/
|
||||
unsigned int wmjustmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, WPAD_BUTTON_PLUS };
|
||||
|
||||
/****************************************************************************
|
||||
* WPAD_StickX
|
||||
*
|
||||
* Get X value from Wii Joystick (classic, nunchuk) input
|
||||
***************************************************************************/
|
||||
|
||||
s8 WPAD_StickX(u8 chan,u8 right)
|
||||
{
|
||||
float mag = 0.0;
|
||||
@ -125,6 +143,12 @@ s8 WPAD_StickX(u8 chan,u8 right)
|
||||
return (s8)(val * 128.0f);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* WPAD_StickY
|
||||
*
|
||||
* Get Y value from Wii Joystick (classic, nunchuk) input
|
||||
***************************************************************************/
|
||||
|
||||
s8 WPAD_StickY(u8 chan, u8 right)
|
||||
{
|
||||
float mag = 0.0;
|
||||
@ -171,6 +195,12 @@ s8 WPAD_StickY(u8 chan, u8 right)
|
||||
static int cursor_x[5] = {0,0,0,0,0};
|
||||
static int cursor_y[5] = {0,0,0,0,0};
|
||||
|
||||
/****************************************************************************
|
||||
* UpdateCursorPosition
|
||||
*
|
||||
* Updates X/Y coordinates for Superscope/mouse/justifier position
|
||||
***************************************************************************/
|
||||
|
||||
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
|
||||
{
|
||||
#define SCOPEPADCAL 20
|
||||
@ -233,8 +263,12 @@ void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* This is the joypad algorithm submitted by Krullo.
|
||||
* decodepad
|
||||
*
|
||||
* Reads the changes (buttons pressed, etc) from a controller and reports
|
||||
* these changes to Snes9x
|
||||
****************************************************************************/
|
||||
|
||||
void decodepad (int pad)
|
||||
{
|
||||
int i, offset;
|
||||
@ -424,8 +458,10 @@ void decodepad (int pad)
|
||||
|
||||
/****************************************************************************
|
||||
* NGCReportButtons
|
||||
*
|
||||
* Called on each rendered frame
|
||||
****************************************************************************/
|
||||
* Our way of putting controller input into Snes9x
|
||||
***************************************************************************/
|
||||
void NGCReportButtons ()
|
||||
{
|
||||
s8 gc_px = PAD_SubStickX (0);
|
||||
@ -521,10 +557,9 @@ void SetControllers ()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Set the default mapping for NGC
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void SetDefaultButtonMap ()
|
||||
{
|
||||
int maxcode = 0x10;
|
||||
|
@ -1,3 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May-June 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* input.h
|
||||
*
|
||||
* Wii/Gamecube controller management
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _INPUT_H_
|
||||
#define _INPUT_H_
|
||||
@ -18,8 +29,6 @@ extern unsigned int wmmousemap[];
|
||||
extern unsigned int gcjustmap[];
|
||||
extern unsigned int wmjustmap[];
|
||||
|
||||
//START_EXTERN_C
|
||||
|
||||
s8 WPAD_StickX(u8 chan,u8 right);
|
||||
s8 WPAD_StickY(u8 chan, u8 right);
|
||||
|
||||
@ -29,6 +38,4 @@ void NGCReportButtons ();
|
||||
void SetControllers ();
|
||||
void SetDefaultButtonMap ();
|
||||
|
||||
//END_EXTERN_C
|
||||
|
||||
#endif
|
||||
|
@ -1,14 +1,15 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May-June 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* memcardop.cpp
|
||||
*
|
||||
* Memory Card Routines.
|
||||
****************************************************************************/
|
||||
* Memory Card routines
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <stdio.h>
|
||||
@ -52,7 +53,7 @@ card_stat CardStatus;
|
||||
*
|
||||
* Wrapper to search through the files on the card.
|
||||
* Returns TRUE if found.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
CardFileExists (char *filename, int slot)
|
||||
{
|
||||
@ -74,7 +75,7 @@ CardFileExists (char *filename, int slot)
|
||||
* TestCard
|
||||
*
|
||||
* Checks to see if a card is in the card slot specified
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool TestCard(int slot, bool silent)
|
||||
{
|
||||
// Memory Cards do not work in Wii mode - disable
|
||||
@ -119,7 +120,7 @@ bool TestCard(int slot, bool silent)
|
||||
*
|
||||
* Mounts the memory card in the given slot.
|
||||
* Returns the result of the last attempted CARD_Mount command.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int MountCard(int cslot, bool silent)
|
||||
{
|
||||
int ret = -1;
|
||||
@ -139,7 +140,7 @@ int MountCard(int cslot, bool silent)
|
||||
|
||||
/****************************************************************************
|
||||
* Verify Memory Card file against buffer
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
VerifyMCFile (unsigned char *buf, int slot, char *filename, int datasize)
|
||||
{
|
||||
@ -217,10 +218,9 @@ VerifyMCFile (unsigned char *buf, int slot, char *filename, int datasize)
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Load savebuffer from Memory Card file
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool8 silent)
|
||||
{
|
||||
@ -285,7 +285,7 @@ LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool8 silent)
|
||||
|
||||
/****************************************************************************
|
||||
* Write savebuffer to Memory Card file
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool8 silent)
|
||||
{
|
||||
@ -325,31 +325,6 @@ SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool
|
||||
return 0;
|
||||
}
|
||||
|
||||
// if ( (s32)blocks < CardFile.len ) /*** new data is shorter ***/
|
||||
// {
|
||||
// CARD_Close (&CardFile);
|
||||
//
|
||||
// /*** Delete the existing longer file ***/
|
||||
// CardError = CARD_Delete(slot, filename);
|
||||
// if (CardError)
|
||||
// {
|
||||
// CARD_Unmount (slot);
|
||||
// WaitPrompt((char*) "Unable to delete existing file!");
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// /*** Create new, shorter file ***/
|
||||
// CardError = CARD_Create (slot, filename, blocks, &CardFile);
|
||||
// if (CardError)
|
||||
// {
|
||||
// CARD_Unmount (slot);
|
||||
// WaitPrompt((char*) "Unable to create updated card file!");
|
||||
// return 0;
|
||||
// }
|
||||
//
|
||||
// }
|
||||
// else
|
||||
|
||||
if ( (s32)blocks > CardFile.len ) /*** new data is longer ***/
|
||||
{
|
||||
CARD_Close (&CardFile);
|
||||
@ -457,5 +432,3 @@ SaveBufferToMC (unsigned char *buf, int slot, char *filename, int datasize, bool
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,14 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* crunchy2 May-June 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* memcardop.h
|
||||
* memcardop.cpp
|
||||
*
|
||||
* Memory Card Routines.
|
||||
****************************************************************************/
|
||||
* Memory Card routines
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _NGCMCSAVE_
|
||||
#define _NGCMCSAVE_
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May-June 2007
|
||||
@ -9,8 +7,9 @@
|
||||
*
|
||||
* menu.cpp
|
||||
*
|
||||
* Menu flow routines
|
||||
****************************************************************************/
|
||||
* Menu flow routines - handles all menu logic
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <stdio.h>
|
||||
@ -19,12 +18,10 @@
|
||||
#include <wiiuse/wpad.h>
|
||||
|
||||
#ifdef WII_DVD
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#include <di/di.h>
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
@ -69,7 +66,7 @@ extern unsigned long ARAM_ROMSIZE;
|
||||
|
||||
/****************************************************************************
|
||||
* Reboot / Exit
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef HW_RVL
|
||||
#define PSOSDLOADID 0x7c6000a6
|
||||
@ -89,7 +86,7 @@ void Reboot()
|
||||
|
||||
/****************************************************************************
|
||||
* Load Manager
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
int
|
||||
LoadManager ()
|
||||
@ -115,7 +112,7 @@ LoadManager ()
|
||||
|
||||
/****************************************************************************
|
||||
* Preferences Menu
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static int prefmenuCount = 16;
|
||||
static char prefmenu[][50] = {
|
||||
|
||||
@ -334,7 +331,7 @@ PreferencesMenu ()
|
||||
|
||||
/****************************************************************************
|
||||
* Cheat Menu
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static int cheatmenuCount = 0;
|
||||
static char cheatmenu[MAX_CHEATS][50];
|
||||
static char cheatmenuvalue[MAX_CHEATS][50];
|
||||
@ -512,7 +509,7 @@ void CheatMenu()
|
||||
|
||||
/****************************************************************************
|
||||
* Game Options Menu
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
int
|
||||
GameMenu ()
|
||||
@ -610,10 +607,10 @@ GameMenu ()
|
||||
/****************************************************************************
|
||||
* Controller Configuration
|
||||
*
|
||||
* Snes9x 1.50 uses a cmd system to work out which button has been pressed.
|
||||
* Here, I simply move the designated value to the gcpadmaps array, which saves
|
||||
* on updating the cmd sequences.
|
||||
****************************************************************************/
|
||||
* Snes9x 1.51 uses a cmd system to work out which button has been pressed.
|
||||
* Here, I simply move the designated value to the gcpadmaps array, which
|
||||
* saves on updating the cmd sequences.
|
||||
***************************************************************************/
|
||||
u32
|
||||
GetInput (u16 ctrlr_type)
|
||||
{
|
||||
@ -936,7 +933,7 @@ ConfigureControllers ()
|
||||
|
||||
/****************************************************************************
|
||||
* Main Menu
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int menucount = 7;
|
||||
char menuitems[][50] = {
|
||||
"Choose Game", "Controller Configuration", "Preferences",
|
||||
|
@ -1,10 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
****************************************************************************/
|
||||
* crunchy2 May-June 2007
|
||||
* Tantric August 2008
|
||||
*
|
||||
* menu.h
|
||||
*
|
||||
* Menu flow routines - handles all menu logic
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _NGCMENU_
|
||||
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 June 2007
|
||||
@ -17,7 +15,8 @@
|
||||
* **WARNING***
|
||||
*
|
||||
* ONLY USE GUARANTEED PATENT FREE FONTS.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <stdio.h>
|
||||
@ -65,7 +64,7 @@ u32 getrgb( u32 ycbr, u32 low );
|
||||
|
||||
/****************************************************************************
|
||||
* Initialisation of libfreetype
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
FT_Init ()
|
||||
{
|
||||
@ -94,7 +93,7 @@ FT_Init ()
|
||||
* setfontsize
|
||||
*
|
||||
* Set the screen font size in pixels
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
setfontsize (int pixelsize)
|
||||
{
|
||||
@ -107,9 +106,9 @@ setfontsize (int pixelsize)
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* DrawCharacter
|
||||
* Draws a single character on the screen
|
||||
****************************************************************************/
|
||||
* DrawCharacter
|
||||
* Draws a single character on the screen
|
||||
***************************************************************************/
|
||||
static void
|
||||
DrawCharacter (FT_Bitmap * bmp, FT_Int x, FT_Int y)
|
||||
{
|
||||
@ -151,7 +150,7 @@ DrawCharacter (FT_Bitmap * bmp, FT_Int x, FT_Int y)
|
||||
* DrawText
|
||||
*
|
||||
* Place the font bitmap on the screen
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
DrawText (int x, int y, char *text)
|
||||
{
|
||||
@ -207,7 +206,7 @@ DrawText (int x, int y, char *text)
|
||||
* setfontcolour
|
||||
*
|
||||
* Uses RGB triple values.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
setfontcolour (u8 r, u8 g, u8 b)
|
||||
{
|
||||
@ -222,7 +221,7 @@ setfontcolour (u8 r, u8 g, u8 b)
|
||||
* Display credits, legal copyright and licence
|
||||
*
|
||||
* THIS MUST NOT BE REMOVED IN ANY DERIVATIVE WORK.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
Credits ()
|
||||
{
|
||||
@ -280,7 +279,7 @@ Credits ()
|
||||
* Simply converts RGB to Y1CbY2Cr format
|
||||
*
|
||||
* I got this from a pastebin, so thanks to whoever originally wrote it!
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
unsigned int
|
||||
getcolour (u8 r1, u8 g1, u8 b1)
|
||||
@ -308,7 +307,9 @@ getcolour (u8 r1, u8 g1, u8 b1)
|
||||
|
||||
/****************************************************************************
|
||||
* Unpackbackdrop
|
||||
****************************************************************************/
|
||||
*
|
||||
* Decompress menu background and store it in ARAM or memory
|
||||
***************************************************************************/
|
||||
void
|
||||
unpackbackdrop ()
|
||||
{
|
||||
@ -346,7 +347,7 @@ unpackbackdrop ()
|
||||
|
||||
/****************************************************************************
|
||||
* Wait for user to press A
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
WaitButtonA ()
|
||||
{
|
||||
@ -361,7 +362,7 @@ WaitButtonA ()
|
||||
|
||||
/****************************************************************************
|
||||
* Wait for user to press A or B. Returns 0 = B; 1 = A
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
int
|
||||
WaitButtonAB ()
|
||||
@ -400,7 +401,7 @@ WaitButtonAB ()
|
||||
|
||||
/****************************************************************************
|
||||
* Show a prompt
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
WaitPrompt (char *msg)
|
||||
{
|
||||
@ -422,7 +423,7 @@ WaitPrompt (char *msg)
|
||||
/****************************************************************************
|
||||
* Show a prompt with choice of two options. Returns 1 if A button was pressed
|
||||
and 0 if B button was pressed.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
WaitPromptChoice (char *msg, char *bmsg, char *amsg)
|
||||
{
|
||||
@ -445,7 +446,7 @@ WaitPromptChoice (char *msg, char *bmsg, char *amsg)
|
||||
|
||||
/****************************************************************************
|
||||
* Show an action in progress
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
ShowAction (char *msg)
|
||||
{
|
||||
@ -463,7 +464,7 @@ ShowAction (char *msg)
|
||||
|
||||
/****************************************************************************
|
||||
* Generic Menu Routines
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsize, int x)
|
||||
{
|
||||
@ -530,7 +531,7 @@ DrawMenu (char items[][50], char *title, int maxitems, int selected, int fontsiz
|
||||
*
|
||||
* Help function to find the next visible menu item on the list
|
||||
* Supports menu wrap-around
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
int FindMenuItem(char items[][50], int maxitems, int currentItem, int direction)
|
||||
{
|
||||
@ -552,7 +553,7 @@ int FindMenuItem(char items[][50], int maxitems, int currentItem, int direction)
|
||||
*
|
||||
* Call this with the menu array defined in menu.cpp
|
||||
* It's here to keep all the font / interface stuff together.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int menu = 0;
|
||||
|
||||
int
|
||||
@ -631,7 +632,7 @@ RunMenu (char items[][50], int maxitems, char *title, int fontsize, int x)
|
||||
* Showfile screen
|
||||
*
|
||||
* Display the file selection to the user
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
void
|
||||
ShowFiles (FILEENTRIES filelist[], int maxfiles, int offset, int selection)
|
||||
@ -693,7 +694,7 @@ ShowFiles (FILEENTRIES filelist[], int maxfiles, int offset, int selection)
|
||||
* Cheats screen
|
||||
*
|
||||
* Displays a scrollable list of cheats to the user
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
void
|
||||
ShowCheats (char items[][50], char itemvalues[][50], int maxitems, int offset, int selection)
|
||||
@ -740,7 +741,7 @@ ShowCheats (char items[][50], char itemvalues[][50], int maxitems, int offset, i
|
||||
|
||||
/****************************************************************************
|
||||
* ROM Information Screen
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
void RomInfo()
|
||||
{
|
||||
@ -827,7 +828,7 @@ void RomInfo()
|
||||
* DrawLine
|
||||
*
|
||||
* Quick'n'Dirty Bresenham line drawing routine.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
#define SIGN(x) ((x<0)?-1:((x>0)?1:0))
|
||||
|
||||
void
|
||||
@ -912,7 +913,7 @@ DrawLine (int x1, int y1, int x2, int y2, u8 r, u8 g, u8 b)
|
||||
* Progress Bar
|
||||
*
|
||||
* Show the user what's happening
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
ShowProgress (char *msg, int done, int total)
|
||||
{
|
||||
@ -944,7 +945,7 @@ ShowProgress (char *msg, int done, int total)
|
||||
|
||||
/****************************************************************************
|
||||
* DrawPolygon
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
DrawPolygon (int vertices, int varray[], u8 r, u8 g, u8 b)
|
||||
{
|
||||
@ -960,12 +961,12 @@ DrawPolygon (int vertices, int varray[], u8 r, u8 g, u8 b)
|
||||
varray[(vertices << 1) - 1], r, g, b);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
/****************************************************************************
|
||||
* Draw Line Fast
|
||||
*
|
||||
* This routine requires that start and endx are 32bit aligned.
|
||||
* It tries to perform a semi-transparency over the existing image.
|
||||
*****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#define SRCWEIGHT 0.7f
|
||||
#define DSTWEIGHT (1.0f - SRCWEIGHT)
|
||||
@ -1017,10 +1018,10 @@ void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b )
|
||||
}
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
/****************************************************************************
|
||||
* Ok, I'm useless with Y1CBY2CR colour.
|
||||
* So convert back to RGB so I can work with it -;)
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
u32 getrgb( u32 ycbr, u32 low )
|
||||
{
|
||||
u8 r,g,b;
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 June 2007
|
||||
@ -17,7 +15,7 @@
|
||||
* **WARNING***
|
||||
*
|
||||
* ONLY USE GUARANTEED PATENT FREE FONTS.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
#ifndef _NGCMENUDRAW_
|
||||
#define _NGCMENUDRAW_
|
||||
|
||||
|
@ -1,181 +0,0 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
*
|
||||
* ngc_missing.cpp
|
||||
*
|
||||
* This file contains the missing low-level file I/O function definitions.
|
||||
* Note that these are DUMMY functions, and only allow Snes9x to
|
||||
* compile. Where possible, they will return an error signal.
|
||||
****************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com),
|
||||
Nach (n-a-c-h@users.sourceforge.net), and
|
||||
zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com)
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley,
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001-2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight,
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x filter
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
|
||||
/*** splitpath function ***/
|
||||
void
|
||||
_splitpath (char const *buffer, char *drive, char *dir, char *fname,
|
||||
char *ext)
|
||||
{
|
||||
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
|
||||
}
|
||||
|
||||
void
|
||||
_makepath (char *filename, const char *drive, const char *dir,
|
||||
const char *fname, const char *ext)
|
||||
{
|
||||
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
|
||||
}
|
||||
|
||||
char *
|
||||
S9xBasename (char *name)
|
||||
{
|
||||
return name;
|
||||
}
|
@ -1,13 +1,13 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* crunchy2 April 2007-July 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* preferences.cpp
|
||||
*
|
||||
* Preferences save/load preferences utilities
|
||||
****************************************************************************/
|
||||
* Preferences save/load to XML file
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
@ -43,7 +43,7 @@ char prefscomment[2][32];
|
||||
* Prepare Preferences Data
|
||||
*
|
||||
* This sets up the save buffer for saving.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
mxml_node_t *xml;
|
||||
mxml_node_t *data;
|
||||
mxml_node_t *section;
|
||||
@ -191,8 +191,11 @@ preparePrefsData (int method)
|
||||
|
||||
|
||||
/****************************************************************************
|
||||
* Decode Preferences Data
|
||||
****************************************************************************/
|
||||
* loadXMLSetting
|
||||
*
|
||||
* Load XML elements into variables for an individual variable
|
||||
***************************************************************************/
|
||||
|
||||
void loadXMLSetting(char * var, const char * name)
|
||||
{
|
||||
item = mxmlFindElement(xml, xml, "setting", "name", name, MXML_DESCEND);
|
||||
@ -212,6 +215,12 @@ void loadXMLSetting(bool8 * var, const char * name)
|
||||
*var = atoi(mxmlElementGetAttr(item, "value"));
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* loadXMLController
|
||||
*
|
||||
* Load XML elements into variables for a controller mapping
|
||||
***************************************************************************/
|
||||
|
||||
void loadXMLController(unsigned int controller[], const char * name)
|
||||
{
|
||||
item = mxmlFindElement(xml, xml, "controller", "name", name, MXML_DESCEND);
|
||||
@ -228,6 +237,12 @@ void loadXMLController(unsigned int controller[], const char * name)
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* decodePrefsData
|
||||
*
|
||||
* Decodes preferences - parses XML and loads preferences into the variables
|
||||
***************************************************************************/
|
||||
|
||||
bool
|
||||
decodePrefsData (int method)
|
||||
{
|
||||
@ -297,7 +312,7 @@ decodePrefsData (int method)
|
||||
|
||||
/****************************************************************************
|
||||
* Save Preferences
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool
|
||||
SavePrefs (int method, bool silent)
|
||||
{
|
||||
@ -346,7 +361,7 @@ SavePrefs (int method, bool silent)
|
||||
|
||||
/****************************************************************************
|
||||
* Load Preferences from specified method
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool
|
||||
LoadPrefsFromMethod (int method)
|
||||
{
|
||||
@ -385,7 +400,7 @@ LoadPrefsFromMethod (int method)
|
||||
/****************************************************************************
|
||||
* Load Preferences
|
||||
* Checks sources consecutively until we find a preference file
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool LoadPrefs()
|
||||
{
|
||||
ShowAction ((char*) "Loading preferences...");
|
||||
|
@ -1,13 +1,12 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* crunchy2 April 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* preferences.cpp
|
||||
* preferences.h
|
||||
*
|
||||
* Preferences save/load preferences utilities
|
||||
****************************************************************************/
|
||||
* Preferences save/load to XML file
|
||||
***************************************************************************/
|
||||
|
||||
bool SavePrefs (int method, bool silent);
|
||||
bool LoadPrefs ();
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
@ -12,7 +10,7 @@
|
||||
* Configuration parameters are here for easy maintenance.
|
||||
* Refer to Snes9x.h for all combinations.
|
||||
* The defaults used here are taken directly from porting.html
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include "snes9x.h"
|
||||
|
@ -1,15 +1,16 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* s9xconfig.h
|
||||
*
|
||||
* Configuration parameters have been moved here for easier maintenance.
|
||||
* Configuration parameters are here for easy maintenance.
|
||||
* Refer to Snes9x.h for all combinations.
|
||||
* The defaults used here are taken directly from porting.html
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _S9XCONFIG_
|
||||
|
||||
|
@ -1,158 +1,16 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* s9xsupport.cpp
|
||||
*
|
||||
* This file contains the supporting functions defined in porting.html, with
|
||||
* others taken from unix/x11.cpp and unix/unix.cpp
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com),
|
||||
Nach (n-a-c-h@users.sourceforge.net), and
|
||||
zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com)
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley,
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001-2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight,
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x filter
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
*****************************************************************************/
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <stdio.h>
|
||||
@ -173,7 +31,6 @@
|
||||
#include "spc7110.h"
|
||||
#include "controls.h"
|
||||
|
||||
#include "gctime.h"
|
||||
#include "snes9xGX.h"
|
||||
#include "video.h"
|
||||
#include "audio.h"
|
||||
@ -183,6 +40,12 @@ extern u32 FrameTimer;
|
||||
long long prev;
|
||||
long long now;
|
||||
|
||||
extern "C" {
|
||||
|
||||
long long gettime();
|
||||
u32 diff_usec(long long start,long long end);
|
||||
|
||||
}
|
||||
|
||||
/*** Miscellaneous Functions ***/
|
||||
void
|
||||
@ -259,7 +122,7 @@ S9xToggleSoundChannel (int c)
|
||||
* OpenSoundDevice
|
||||
*
|
||||
* Main initialisation for NGC sound system
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool8
|
||||
S9xOpenSoundDevice (int mode, bool8 stereo, int buffer_size)
|
||||
{
|
||||
@ -431,3 +294,29 @@ S9xLoadSDD1Data ()
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Note that these are DUMMY functions, and only allow Snes9x to
|
||||
* compile. Where possible, they will return an error signal.
|
||||
***************************************************************************/
|
||||
|
||||
/*** splitpath function ***/
|
||||
void
|
||||
_splitpath (char const *buffer, char *drive, char *dir, char *fname,
|
||||
char *ext)
|
||||
{
|
||||
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
|
||||
}
|
||||
|
||||
void
|
||||
_makepath (char *filename, const char *drive, const char *dir,
|
||||
const char *fname, const char *ext)
|
||||
{
|
||||
return; /*** Do nothing - NGC code should NEVER call a function which relies on it ***/
|
||||
}
|
||||
|
||||
char *
|
||||
S9xBasename (char *name)
|
||||
{
|
||||
return name;
|
||||
}
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
@ -11,6 +9,7 @@
|
||||
*
|
||||
* SMB support routines
|
||||
****************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
@ -1,12 +1,11 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
* Tantric August 2008
|
||||
*
|
||||
* smbop.h
|
||||
* smbload.h
|
||||
*
|
||||
* SMB support routines
|
||||
****************************************************************************/
|
||||
|
@ -1,157 +1,15 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007-July 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* snes9xGX.cpp
|
||||
*
|
||||
* This file controls overall program flow. Most things start and end here!
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
/****************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com) and
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com),
|
||||
Nach (n-a-c-h@users.sourceforge.net), and
|
||||
zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com)
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley,
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001-2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight,
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound DSP emulator code is derived from SNEeSe and OpenSPC:
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x filter
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
*****************************************************************************/
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -166,12 +24,10 @@
|
||||
#include <fat.h>
|
||||
|
||||
#ifdef WII_DVD
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#include <di/di.h>
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "memmap.h"
|
||||
@ -197,7 +53,6 @@ extern "C" {
|
||||
#include "sram.h"
|
||||
#include "freeze.h"
|
||||
#include "preferences.h"
|
||||
#include "gctime.h"
|
||||
#include "button_mapping.h"
|
||||
#include "fileop.h"
|
||||
#include "input.h"
|
||||
@ -217,7 +72,7 @@ extern void fat_enable_readahead_all();
|
||||
/****************************************************************************
|
||||
* setFrameTimerMethod()
|
||||
* change frametimer method depending on whether ROM is NTSC or PAL
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
extern u8 vmode_60hz;
|
||||
int timerstyle;
|
||||
|
||||
@ -245,13 +100,9 @@ void setFrameTimerMethod()
|
||||
|
||||
/****************************************************************************
|
||||
* Emulation loop
|
||||
*
|
||||
* The 'clock' timer is long gone.
|
||||
* System now only uses vbl as hardware clock, so force PAL50 if you need 50hz
|
||||
****************************************************************************/
|
||||
/* Eke-Eke: initialize frame Sync */
|
||||
***************************************************************************/
|
||||
extern void S9xInitSync();
|
||||
bool CheckVideo = 0; // for forcing video reset in video.cpp
|
||||
bool CheckVideo = 0; // for forcing video reset in video.cpp
|
||||
extern uint32 prevRenderedFrameCount;
|
||||
|
||||
void
|
||||
@ -259,9 +110,9 @@ emulate ()
|
||||
{
|
||||
S9xSetSoundMute (TRUE);
|
||||
AudioStart ();
|
||||
S9xInitSync();
|
||||
S9xInitSync(); // Eke-Eke: initialize frame Sync
|
||||
|
||||
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
|
||||
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
|
||||
|
||||
while (1)
|
||||
{
|
||||
@ -336,12 +187,12 @@ emulate ()
|
||||
* 8. Initialise Snes9x Graphics subsystem
|
||||
* 9. Let's Party!
|
||||
*
|
||||
* NB: The SNES ROM is now delivered from ARAM. (AR_SNESROM)
|
||||
* Any method of loading a ROM, RAM, DVD, SMB, SDCard,
|
||||
* MUST place the unpacked ROM at this location.
|
||||
* This provides a single consistent interface in memmap.cpp.
|
||||
* Refer to that file if you need to change it.
|
||||
****************************************************************************/
|
||||
* The SNES ROM is delivered from ARAM. (AR_SNESROM)
|
||||
* Any method of loading a ROM - RAM, DVD, SMB, SDCard, etc
|
||||
* MUST place the unpacked ROM at this location.
|
||||
* This provides a single consistent interface in memmap.cpp.
|
||||
* Refer to that file if you need to change it.
|
||||
***************************************************************************/
|
||||
int
|
||||
main ()
|
||||
{
|
||||
@ -424,20 +275,17 @@ main ()
|
||||
}
|
||||
else
|
||||
{
|
||||
/*** Load ROM ***/
|
||||
// Load ROM
|
||||
save_flags = CPU.Flags;
|
||||
if (!Memory.LoadROM ("VIRTUAL.ROM"))
|
||||
while (1);
|
||||
CPU.Flags = save_flags;
|
||||
|
||||
/*** Load SRAM ***/
|
||||
//Memory.LoadSRAM ("DVD");
|
||||
}
|
||||
|
||||
/*** Emulate ***/
|
||||
// Emulate
|
||||
emulate ();
|
||||
|
||||
/*** NO! - We're never leaving here ! ***/
|
||||
// NO! - We're never leaving here!
|
||||
while (1);
|
||||
return 0;
|
||||
}
|
||||
|
@ -1,14 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007-July 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* snes9xGX.h
|
||||
*
|
||||
* This file controls overall program flow. Most things start and end here!
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _SNES9XGX_H_
|
||||
#define _SNES9XGX_H_
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* crunchy2 April 2007-July 2007
|
||||
* Tantric September 2008
|
||||
@ -9,7 +7,8 @@
|
||||
* sram.cpp
|
||||
*
|
||||
* SRAM save/load/import/export handling
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
@ -36,9 +35,9 @@ char sramcomment[2][32];
|
||||
/****************************************************************************
|
||||
* Prepare SRAM Save Data
|
||||
*
|
||||
* This sets up the save buffer for saving in a format compatible with
|
||||
* snes9x on other platforms. This is used when saving to SD / USB / SMB.
|
||||
****************************************************************************/
|
||||
* This sets up the savebuffer for saving in a format compatible with
|
||||
* snes9x on other platforms.
|
||||
***************************************************************************/
|
||||
int
|
||||
preparesavedata (int method)
|
||||
{
|
||||
@ -91,7 +90,7 @@ preparesavedata (int method)
|
||||
|
||||
/****************************************************************************
|
||||
* Decode Save Data
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
decodesavedata (int method, int readsize)
|
||||
{
|
||||
@ -143,7 +142,7 @@ decodesavedata (int method, int readsize)
|
||||
|
||||
/****************************************************************************
|
||||
* Load SRAM
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
int
|
||||
LoadSRAM (int method, bool silent)
|
||||
{
|
||||
@ -192,7 +191,7 @@ LoadSRAM (int method, bool silent)
|
||||
|
||||
/****************************************************************************
|
||||
* Save SRAM
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
bool
|
||||
SaveSRAM (int method, bool silent)
|
||||
{
|
||||
|
@ -1,13 +1,13 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* Nintendo Gamecube Port
|
||||
* crunchy2 April 2007
|
||||
* crunchy2 April 2007-July 2007
|
||||
* Tantric September 2008
|
||||
*
|
||||
* sram.cpp
|
||||
*
|
||||
* SRAM save/load/import/export handling
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
bool SaveSRAM (int method, bool silent);
|
||||
int LoadSRAM (int method, bool silent);
|
||||
|
@ -1,10 +1,14 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Gamecube Unzip - borrowed from the GPP
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
****************************************************************************/
|
||||
* Tantric September 2008
|
||||
*
|
||||
* unzip.cpp
|
||||
*
|
||||
* File unzip routines
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
@ -1,9 +1,12 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.50
|
||||
*
|
||||
* Nintendo Gamecube Unzip - borrowed from the GPP
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* Tantric September 2008
|
||||
*
|
||||
* unzip.h
|
||||
*
|
||||
* File unzip routines
|
||||
****************************************************************************/
|
||||
#ifndef _UNZIP_
|
||||
#define _UNZIP_
|
||||
|
@ -1,7 +1,5 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
* crunchy2 May 2007
|
||||
@ -9,7 +7,8 @@
|
||||
* video.cpp
|
||||
*
|
||||
* Video routines
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#include <gccore.h>
|
||||
#include <ogcsys.h>
|
||||
#include <stdio.h>
|
||||
@ -248,7 +247,7 @@ GXRModeObj *tvmodes[4] = {
|
||||
#ifdef VIDEO_THREADING
|
||||
/****************************************************************************
|
||||
* VideoThreading
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
#define TSTACK 16384
|
||||
lwpq_t videoblankqueue;
|
||||
lwp_t vbthread;
|
||||
@ -261,7 +260,7 @@ static unsigned char vbstack[TSTACK];
|
||||
* vertical blank.
|
||||
*
|
||||
* Putting LWP to good use :)
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static void *
|
||||
vbgetback (void *arg)
|
||||
{
|
||||
@ -280,7 +279,7 @@ vbgetback (void *arg)
|
||||
*
|
||||
* libOGC provides a nice wrapper for LWP access.
|
||||
* This function sets up a new local queue and attaches the thread to it.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
InitVideoThread ()
|
||||
{
|
||||
@ -298,7 +297,7 @@ InitVideoThread ()
|
||||
*
|
||||
* Stock code to copy the GX buffer to the current display mode.
|
||||
* Also increments the frameticker, as it's called for each vb.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static void
|
||||
copy_to_xfb (u32 arg)
|
||||
{
|
||||
@ -316,7 +315,7 @@ copy_to_xfb (u32 arg)
|
||||
|
||||
/****************************************************************************
|
||||
* Scaler Support Functions
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static void
|
||||
draw_init ()
|
||||
{
|
||||
@ -376,7 +375,7 @@ draw_square (Mtx v)
|
||||
* StartGX
|
||||
*
|
||||
* This function initialises the GX.
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
static void
|
||||
StartGX ()
|
||||
{
|
||||
@ -426,7 +425,7 @@ StartGX ()
|
||||
* UpdatePadsCB
|
||||
*
|
||||
* called by postRetraceCallback in InitGCVideo - scans gcpad and wpad
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
UpdatePadsCB ()
|
||||
{
|
||||
@ -441,7 +440,7 @@ UpdatePadsCB ()
|
||||
*
|
||||
* This function MUST be called at startup.
|
||||
* - also sets up menu video mode
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
InitGCVideo ()
|
||||
{
|
||||
@ -535,9 +534,9 @@ InitGCVideo ()
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ResetVideo_Emu
|
||||
*
|
||||
* reset the video/rendering mode for the emulator rendering
|
||||
* ResetVideo_Emu
|
||||
*
|
||||
* Reset the video/rendering mode for the emulator rendering
|
||||
****************************************************************************/
|
||||
void
|
||||
ResetVideo_Emu ()
|
||||
@ -656,9 +655,9 @@ ResetVideo_Emu ()
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ResetVideo_Menu
|
||||
*
|
||||
* reset the video/rendering mode for the menu
|
||||
* ResetVideo_Menu
|
||||
*
|
||||
* Reset the video/rendering mode for the menu
|
||||
****************************************************************************/
|
||||
void
|
||||
ResetVideo_Menu ()
|
||||
@ -693,7 +692,7 @@ ResetVideo_Menu ()
|
||||
* MakeTexture
|
||||
*
|
||||
* Proper GNU Asm rendition of the above, converted by shagkur. - Thanks!
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
MakeTexture (const void *src, void *dst, s32 width, s32 height)
|
||||
{
|
||||
@ -736,7 +735,7 @@ MakeTexture (const void *src, void *dst, s32 width, s32 height)
|
||||
|
||||
/****************************************************************************
|
||||
* Update Video
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
uint32 prevRenderedFrameCount = 0;
|
||||
extern bool CheckVideo;
|
||||
|
||||
@ -840,7 +839,7 @@ update_video (int width, int height)
|
||||
// FIX
|
||||
/****************************************************************************
|
||||
* Zoom Functions
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
zoom (float speed)
|
||||
{
|
||||
@ -871,7 +870,7 @@ zoom_reset ()
|
||||
|
||||
/****************************************************************************
|
||||
* Drawing screen
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
clearscreen (int colour)
|
||||
{
|
||||
@ -899,12 +898,10 @@ showscreen ()
|
||||
* setGFX
|
||||
*
|
||||
* Setup the global GFX information for Snes9x
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
void
|
||||
setGFX ()
|
||||
{
|
||||
GFX.Screen = (unsigned short *) snes9xgfx;
|
||||
GFX.Pitch = 1024;
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,14 +1,13 @@
|
||||
/****************************************************************************
|
||||
* Snes9x 1.51
|
||||
*
|
||||
* Nintendo Wii/Gamecube Port
|
||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||
*
|
||||
* softdev July 2006
|
||||
*
|
||||
* video.h
|
||||
*
|
||||
* Video routines
|
||||
****************************************************************************/
|
||||
***************************************************************************/
|
||||
|
||||
#ifndef _GCVIDEOH_
|
||||
|
||||
#define _GCVIDEOH_
|
||||
|
Loading…
Reference in New Issue
Block a user