add DI_Close, controller reset

This commit is contained in:
dborth 2009-06-22 19:58:18 +00:00
parent 37632bdc58
commit 2bfce2dd57
3 changed files with 113 additions and 84 deletions

View File

@ -58,110 +58,138 @@ static int cursor_y[5] = {0,0,0,0,0};
int scopeTurbo = 0; // tracks whether superscope turbo is on or off
u32 btnmap[4][4][12]; // button mapping
void ResetControls()
void ResetControls(int consoleCtrl, int wiiCtrl)
{
memset(btnmap, 0, sizeof(btnmap));
int i;
/*** Gamecube controller Padmap ***/
i=0;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_L;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_R;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
}
/*** Wiimote Padmap ***/
i=0;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = 0x0000;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_RIGHT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
}
/*** Classic Controller Padmap ***/
i=0;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
{
i=0;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
}
/*** Nunchuk + wiimote Padmap ***/
i=0;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
{
i=0;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_C;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_NUNCHUK_BUTTON_Z;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_2;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_1;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
}
/*** Superscope : GC controller button mapping ***/
i=0;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_TRIGGER_Z;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
}
/*** Superscope : wiimote button mapping ***/
i=0;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_MINUS;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
}
/*** Mouse : GC controller button mapping ***/
i=0;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
}
/*** Mouse : wiimote button mapping ***/
i=0;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
}
/*** Justifier : GC controller button mapping ***/
i=0;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
{
i=0;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
}
/*** Justifier : wiimote button mapping ***/
i=0;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
{
i=0;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
}
}
#ifdef HW_RVL

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@ -24,7 +24,7 @@
extern u32 btnmap[4][4][12];
extern int rumbleRequest[4];
void ResetControls();
void ResetControls(int cc = 0, int wc = 0);
void ShutoffRumble();
void DoRumble(int i);
s8 WPAD_Stick(u8 chan, u8 right, int axis);

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@ -331,6 +331,7 @@ main(int argc, char *argv[])
#endif
#ifdef HW_RVL
DI_Close(); // fixes some black screen issues
DI_Init(); // first
#endif