mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-28 05:24:21 +01:00
add DI_Close, controller reset
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parent
37632bdc58
commit
2bfce2dd57
@ -58,12 +58,12 @@ static int cursor_y[5] = {0,0,0,0,0};
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int scopeTurbo = 0; // tracks whether superscope turbo is on or off
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int scopeTurbo = 0; // tracks whether superscope turbo is on or off
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u32 btnmap[4][4][12]; // button mapping
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u32 btnmap[4][4][12]; // button mapping
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void ResetControls()
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void ResetControls(int consoleCtrl, int wiiCtrl)
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{
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{
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memset(btnmap, 0, sizeof(btnmap));
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int i;
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int i;
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/*** Gamecube controller Padmap ***/
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/*** Gamecube controller Padmap ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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i=0;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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@ -77,8 +77,11 @@ void ResetControls()
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_GCPAD][i++] = PAD_BUTTON_RIGHT;
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}
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/*** Wiimote Padmap ***/
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/*** Wiimote Padmap ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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i=0;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_2;
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@ -92,8 +95,11 @@ void ResetControls()
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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}
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/*** Classic Controller Padmap ***/
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/*** Classic Controller Padmap ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_CLASSIC))
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{
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i=0;
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i=0;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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@ -107,8 +113,11 @@ void ResetControls()
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
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}
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/*** Nunchuk + wiimote Padmap ***/
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/*** Nunchuk + wiimote Padmap ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
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{
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i=0;
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i=0;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_B;
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@ -122,8 +131,11 @@ void ResetControls()
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_LEFT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
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btnmap[CTRL_PAD][CTRLR_NUNCHUK][i++] = WPAD_BUTTON_RIGHT;
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}
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/*** Superscope : GC controller button mapping ***/
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/*** Superscope : GC controller button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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@ -131,8 +143,11 @@ void ResetControls()
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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btnmap[CTRL_SCOPE][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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}
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/*** Superscope : wiimote button mapping ***/
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/*** Superscope : wiimote button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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@ -140,29 +155,42 @@ void ResetControls()
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_UP;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_DOWN;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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/*** Mouse : GC controller button mapping ***/
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/*** Mouse : GC controller button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_MOUSE][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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}
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/*** Mouse : wiimote button mapping ***/
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/*** Mouse : wiimote button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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}
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/*** Justifier : GC controller button mapping ***/
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/*** Justifier : GC controller button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
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{
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i=0;
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i=0;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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btnmap[CTRL_JUST][CTRLR_GCPAD][i++] = PAD_BUTTON_START;
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}
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/*** Justifier : wiimote button mapping ***/
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/*** Justifier : wiimote button mapping ***/
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if(consoleCtrl == 0 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIMOTE))
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{
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i=0;
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i=0;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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}
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}
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#ifdef HW_RVL
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#ifdef HW_RVL
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@ -24,7 +24,7 @@
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extern u32 btnmap[4][4][12];
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extern u32 btnmap[4][4][12];
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extern int rumbleRequest[4];
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extern int rumbleRequest[4];
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void ResetControls();
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void ResetControls(int cc = 0, int wc = 0);
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void ShutoffRumble();
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void ShutoffRumble();
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void DoRumble(int i);
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void DoRumble(int i);
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s8 WPAD_Stick(u8 chan, u8 right, int axis);
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s8 WPAD_Stick(u8 chan, u8 right, int axis);
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@ -331,6 +331,7 @@ main(int argc, char *argv[])
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#endif
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#endif
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#ifdef HW_RVL
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#ifdef HW_RVL
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DI_Close(); // fixes some black screen issues
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DI_Init(); // first
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DI_Init(); // first
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#endif
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#endif
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