diff --git a/source/snes9x/gfx.h b/source/snes9x/gfx.h index e2acc14..e7901c9 100644 --- a/source/snes9x/gfx.h +++ b/source/snes9x/gfx.h @@ -135,7 +135,7 @@ extern struct SGFX GFX; inline uint16 COLOR_ADD_BRIGHTNESS(uint16 C1, uint16 C2) { - return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) | + return ((brightness_cap[ (C1 >> RED_SHIFT_BITS) + (C2 >> RED_SHIFT_BITS) ] << RED_SHIFT_BITS) | (brightness_cap[((C1 >> GREEN_SHIFT_BITS) & 0x1f) + ((C2 >> GREEN_SHIFT_BITS) & 0x1f)] << GREEN_SHIFT_BITS) | // Proper 15->16bit color conversion moves the high bit of green into the low bit. #if GREEN_SHIFT_BITS == 6 @@ -154,8 +154,12 @@ inline uint16 COLOR_ADD(uint16 C1, uint16 C2) rb += C2 & (RED_MASK | BLUE_MASK); int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); int g = (C1 & (GREEN_MASK)) + (C2 & (GREEN_MASK)); - int rgbsaturate = (rbcarry >> 5) * 0x1f + ((g & (0x20 << GREEN_SHIFT_BITS)) >> GREEN_SHIFT_BITS) * MAX_GREEN; - return (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; + int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; + uint16 retval = (rb & (RED_MASK | BLUE_MASK)) | (g & GREEN_MASK) | rgbsaturate; +#if GREEN_SHIFT_BITS == 6 + retval |= (retval & 0x0400) >> 5; +#endif + return retval; } @@ -170,8 +174,12 @@ inline uint16 COLOR_SUB (uint16 C1, uint16 C2) int rb = rb1 - rb2; int rbcarry = rb & ((0x20 << RED_SHIFT_BITS) | (0x20 << 0)); int g = ((C1 & (SECOND_COLOR_MASK)) | (0x20 << GREEN_SHIFT_BITS)) - (C2 & (SECOND_COLOR_MASK)); - int rgbsaturate = (rbcarry >> 5) * 0x1f + ((g & (0x20 << GREEN_SHIFT_BITS)) >> GREEN_SHIFT_BITS) * MAX_GREEN; - return ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; + int rgbsaturate = (((g & (0x20 << GREEN_SHIFT_BITS)) | rbcarry) >> 5) * 0x1f; + uint16 retval = ((rb & (THIRD_COLOR_MASK | FIRST_COLOR_MASK)) | (g & SECOND_COLOR_MASK)) & rgbsaturate; +#if GREEN_SHIFT_BITS == 6 + retval |= (retval & 0x0400) >> 5; +#endif + return retval; } void S9xStartScreenRefresh (void);