SMB updates, menu tweaks

This commit is contained in:
dborth 2008-08-13 05:47:04 +00:00
parent 6b785b0b68
commit 30dc47b29d
7 changed files with 93 additions and 76 deletions

View File

@ -235,6 +235,8 @@ LoadBufferFromFAT (char *filepath, bool silent)
int boffset = 0;
int read = 0;
ClearSaveBuffer ();
handle = fopen (filepath, "rb");
if (handle <= 0)
@ -248,8 +250,6 @@ LoadBufferFromFAT (char *filepath, bool silent)
return 0;
}
memset (savebuffer, 0, 0x22000);
/*** This is really nice, just load the file and decode it ***/
while ((read = fread (savebuffer + boffset, 1, 1024, handle)) > 0)
{
@ -285,5 +285,6 @@ SaveBufferToFAT (char *filepath, int datasize, bool silent)
fclose (handle);
}
ClearSaveBuffer ();
return datasize;
}

View File

@ -139,6 +139,8 @@ NGCFreezeGame (int method, bool8 silent)
S9xPrepareSoundForSnapshotSave (FALSE);
NGCFreezeMemBuffer (); // copy freeze mem into membuffer
ClearSaveBuffer ();
memcpy (savebuffer, membuffer, bufoffset);
S9xPrepareSoundForSnapshotSave (TRUE);
@ -164,17 +166,17 @@ NGCFreezeGame (int method, bool8 silent)
ClearSaveBuffer ();
/*** Copy in save icon ***/
int offset = sizeof (saveicon);
memcpy (savebuffer, saveicon, offset);
int woffset = sizeof (saveicon);
memcpy (savebuffer, saveicon, woffset);
/*** And the freezecomment ***/
sprintf (freezecomment[1], "%s", Memory.ROMFilename);
memcpy (savebuffer + offset, freezecomment, 64);
offset += 64;
memcpy (savebuffer + woffset, freezecomment, 64);
woffset += 64;
/*** Zip and copy in the freeze ***/
uLongf DestBuffSize = (uLongf) SAVEBUFFERSIZE;
int err= compress2((Bytef*)(savebuffer+offset+8), (uLongf*)&DestBuffSize, (const Bytef*)membuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
int err= compress2((Bytef*)(savebuffer+woffset+8), (uLongf*)&DestBuffSize, (const Bytef*)membuffer, (uLongf)bufoffset, Z_BEST_COMPRESSION);
if(err!=Z_OK)
{
@ -184,27 +186,19 @@ NGCFreezeGame (int method, bool8 silent)
}
int zippedsize = (int)DestBuffSize;
memcpy (savebuffer + offset, &zippedsize, 4);
offset += 4;
memcpy (savebuffer + woffset, &zippedsize, 4);
woffset += 4;
int decompressedsize = (int)bufoffset;
memcpy (savebuffer + offset, &decompressedsize, 4);
offset += 4;
memcpy (savebuffer + woffset, &decompressedsize, 4);
woffset += 4;
offset += zippedsize;
int ret;
woffset += zippedsize;
if(method == METHOD_MC_SLOTA)
ret = SaveBufferToMC ( savebuffer, CARD_SLOTA, filename, offset, SILENT );
offset = SaveBufferToMC ( savebuffer, CARD_SLOTA, filename, woffset, SILENT );
else
ret = SaveBufferToMC ( savebuffer, CARD_SLOTB, filename, offset, SILENT );
if ( ret && !silent )
{
sprintf (filename, "Written %d bytes", ret);
WaitPrompt (filename);
}
offset = SaveBufferToMC ( savebuffer, CARD_SLOTB, filename, woffset, SILENT );
}
if(offset > 0) // save successful!
@ -289,12 +283,14 @@ NGCUnfreezeGame (int method, bool8 silent)
int ret = 0;
if(method == METHOD_MC_SLOTA)
LoadBufferFromMC ( savebuffer, CARD_SLOTA, filename, silent );
ret = LoadBufferFromMC ( savebuffer, CARD_SLOTA, filename, silent );
else
LoadBufferFromMC ( savebuffer, CARD_SLOTB, filename, silent );
ret = LoadBufferFromMC ( savebuffer, CARD_SLOTB, filename, silent );
if (ret)
{
char zipbuffer[MEMBUFFER];
// skip the saveicon and comment
offset = (sizeof(saveicon) + 64);
uLongf zipsize = 0;
@ -309,7 +305,7 @@ NGCUnfreezeGame (int method, bool8 silent)
memset(membuffer, 0, MEMBUFFER);
uLongf DestBuffSize = MEMBUFFER;
int err= uncompress((Bytef*)membuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer + offset), zipsize);
int err= uncompress((Bytef*)zipbuffer, (uLongf*)&DestBuffSize, (const Bytef*)(savebuffer + offset), zipsize);
if ( err!=Z_OK )
{
@ -317,18 +313,23 @@ NGCUnfreezeGame (int method, bool8 silent)
WaitPrompt (msg);
return 0;
}
if ( DestBuffSize != decompressedsize )
else if ( DestBuffSize != decompressedsize )
{
WaitPrompt((char*) "Unzipped size doesn't match expected size!");
return 0;
}
else
{
offset = MEMBUFFER;
memcpy (savebuffer, zipbuffer, MEMBUFFER);
}
}
}
if(offset > 0)
{
memcpy (membuffer, savebuffer, offset);
ClearSaveBuffer ();
if (S9xUnfreezeGame ("AGAME") == SUCCESS)
return 1;

View File

@ -188,11 +188,11 @@ PreferencesMenu ()
if (GCSettings.AutoLoad == 0) sprintf (prefmenu[4],"Auto Load OFF");
else if (GCSettings.AutoLoad == 1) sprintf (prefmenu[4],"Auto Load SRAM");
else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load FREEZE");
else if (GCSettings.AutoLoad == 2) sprintf (prefmenu[4],"Auto Load SNAPSHOT");
if (GCSettings.AutoSave == 0) sprintf (prefmenu[5],"Auto Save OFF");
else if (GCSettings.AutoSave == 1) sprintf (prefmenu[5],"Auto Save SRAM");
else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save FREEZE");
else if (GCSettings.AutoSave == 2) sprintf (prefmenu[5],"Auto Save SNAPSHOT");
else if (GCSettings.AutoSave == 3) sprintf (prefmenu[5],"Auto Save BOTH");
sprintf (prefmenu[6], "Verify MC Saves %s",
@ -332,20 +332,21 @@ void CheatMenu()
/****************************************************************************
* Game Options Menu
****************************************************************************/
static int gamemenuCount = 9;
static char gamemenu[][50] = {
int
GameMenu ()
{
int gamemenuCount = 9;
char gamemenu[][50] = {
"Return to Game",
"Reset Game",
"ROM Information",
"Cheats",
"Load SRAM", "Save SRAM",
"Load Freeze", "Save Freeze",
"Load Game Snapshot", "Save Game Snapshot",
"Back to Main Menu"
};
int
GameMenu ()
{
int ret, retval = 0;
int quit = 0;
int oldmenu = menu;
@ -353,7 +354,28 @@ GameMenu ()
while (quit == 0)
{
ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Options");
// disable SRAM/SNAPSHOT saving/loading if AUTO is on
if (GCSettings.AutoLoad == 1) // Auto Load SRAM
gamemenu[4][0] = '\0';
else if (GCSettings.AutoLoad == 2) // Auto Load SNAPSHOT
gamemenu[6][0] = '\0';
if (GCSettings.AutoSave == 1) // Auto Save SRAM
gamemenu[5][0] = '\0';
else if (GCSettings.AutoSave == 2) // Auto Save SNAPSHOT
gamemenu[7][0] = '\0';
else if (GCSettings.AutoSave == 3) // Auto Save BOTH
{
gamemenu[5][0] = '\0';
gamemenu[7][0] = '\0';
}
// hide cheats menu if cheats file not present
if(Cheat.num_cheats == 0)
gamemenu[3][0] = '\0';
ret = RunMenu (gamemenu, gamemenuCount, (char*)"Game Menu");
switch (ret)
{

View File

@ -226,14 +226,17 @@ LoadSMBFile (char *filename, int length)
return -1;
}
boffset = LoadBufferFromSMB(SMBPath(filepath), NOTSILENT);
boffset = LoadBufferFromSMB((char *)rbuffer, SMBPath(filepath), NOTSILENT);
if(boffset > 0)
{
if(IsZipFile ((char *)savebuffer))
return UnZipBuffer(rbuffer, savebuffer);
else
memcpy (rbuffer, savebuffer, boffset);
if(IsZipFile ((char *)rbuffer))
{
//return UnZipBuffer(rbuffer, 0, 2, NULL);
// UNZIP currently crashes - FIX ME
WaitPrompt((char*) "Zipped files are currently not supported!");
return -1;
}
}
return boffset;
}
@ -270,10 +273,7 @@ SaveBufferToSMB (char *filepath, int datasize, bool8 silent)
boffset += wrote;
dsize -= wrote;
}
SMB_CloseFile (smbfile);
return boffset;
}
else
{
@ -282,7 +282,8 @@ SaveBufferToSMB (char *filepath, int datasize, bool8 silent)
WaitPrompt (msg);
}
return 0;
ClearSaveBuffer ();
return boffset;
}
/****************************************************************************
@ -290,13 +291,20 @@ SaveBufferToSMB (char *filepath, int datasize, bool8 silent)
****************************************************************************/
int
LoadBufferFromSMB (char *filepath, bool8 silent)
{
ClearSaveBuffer ();
return LoadBufferFromSMB((char *)savebuffer, filepath, silent);
}
int
LoadBufferFromSMB (char * sbuffer, char *filepath, bool8 silent)
{
if(!ConnectShare (NOTSILENT))
return 0;
SMBFILE smbfile;
int ret;
int offset = 0;
int boffset = 0;
smbfile =
SMB_OpenFile (SMBPath(filepath), SMB_OPEN_READING, SMB_OF_OPEN, smbconn);
@ -312,14 +320,10 @@ LoadBufferFromSMB (char *filepath, bool8 silent)
return 0;
}
memset (savebuffer, 0, 0x22000);
while ((ret =
SMB_ReadFile ((char *) savebuffer + offset, 1024, offset,
smbfile)) > 0)
offset += ret;
while ((ret = SMB_ReadFile (sbuffer + boffset, 1024, boffset, smbfile)) > 0)
boffset += ret;
SMB_CloseFile (smbfile);
return offset;
return boffset;
}

View File

@ -22,6 +22,7 @@ int UpdateSMBdirname();
int ParseSMBdirectory ();
int LoadSMBFile (char *filename, int length);
int LoadBufferFromSMB (char *filepath, bool8 silent);
int LoadBufferFromSMB (char * sbuffer, char *filepath, bool8 silent);
int SaveBufferToSMB (char *filepath, int datasize, bool8 silent);
#endif

View File

@ -595,14 +595,6 @@ NGCReportButtons ()
}
mainmenu (3); // go to game menu
FrameTimer = 0;
ConfigRequested = 0;
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
S9xReportControllers(); // FIX
}
else
{
@ -803,7 +795,10 @@ emulate ()
AudioStart ();
S9xInitSync();
setFrameTimerMethod(); // also called in NGCReportButtons()
FrameTimer = 0;
ConfigRequested = 0;
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
S9xReportControllers(); // FIX
while (1)
{

View File

@ -73,13 +73,6 @@ IsZipFile (char *buffer)
*
* It should be noted that there is a limit of 5MB total size for any ROM
******************************************************************************/
unsigned char * uzipbuffer;
int UnZipBuffer(unsigned char *outbuffer, unsigned char *inbuffer)
{
uzipbuffer = inbuffer;
return UnZipBuffer(outbuffer, 0, 2, NULL);
}
int
UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehandle)
@ -108,7 +101,7 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
break;
case 2: // From buffer
memcpy(readbuffer, uzipbuffer, 2048);
memcpy(readbuffer, outbuffer, 2048);
break;
}
@ -186,7 +179,7 @@ UnZipBuffer (unsigned char *outbuffer, u64 inoffset, short where, FILE* filehand
case 2: // From buffer
inoffset += 2048;
memcpy(readbuffer, uzipbuffer+inoffset, 2048);
memcpy(readbuffer, outbuffer+inoffset, 2048);
break;
}
}