diff --git a/readme.txt b/readme.txt index 88d5a46..d230512 100644 --- a/readme.txt +++ b/readme.txt @@ -10,20 +10,26 @@ ­———————————————————————————————————————————————————————————————————————•ßrK• ×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· SNES9X GX 009 ·oø×O0| -| http://code.google.com/p/snes9x-gx | +|0O×øo· Snes9x GX 4.0.0 ·oø×O0| +| http://code.google.com/p/Snes9x-gx | | (Under GPL License) | `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' -SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator -SNES9x 1.51 (http://snes9x.ipherswipsite.com/). SoftDev is responsible for -the original SNES9x 1.50 GameCube port, whose work was continued by crunchy2. -It was updated for the Wii by michniewski and SNES9x 1.51 was ported by -Tantric. The project is currently being maintained by michniewski and Tantric. +Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. +Snes9x GX is a port of Snes9x 1.51 (http://snes9x.ipherswipsite.com). It was +originally ported by SoftDev for the GameCube, and has been worked on by +various authors. Development has since moved to the Wii, and the project is +currently being maintained by Tantric and michniewski. -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· FEATURES ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +Snes9x GX is a "homebrew application" which means you will need a way to run +unsigned code on your Nintendo Wii. The best website for getting started with +Wii homebrew is WiiBrew (www.wiibrew.org). Also check out TehSkeen +(www.tehskeen.com) for its support forums. Each site has information and +guides on how to install and get homebrew working on your Nintendo Wii. + +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| FEATURES | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• * Based on Snes9x 1.51 - superior ROM compatibility * Wiimote, Nunchuk, Classic, and Gamecube controller support * SNES Superscope, Mouse, Justifier support @@ -37,9 +43,20 @@ Tantric. The project is currently being maintained by michniewski and Tantric. * Zoom option to zoom in/out * Open Source! -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· UPDATE HISTORY ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| UPDATE HISTORY | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• + +[What's New 4.0.0 - March 28, 2009] +* New GX-based menu, with a completely redesigned layout. Has Wiimote IR + support, sounds, graphics, animation effects, and more +* Onscreen keyboard for changing save/load folders and network settings +* Menu configuration options (configurable exit button, wiimote orientation, + volumes) +* Configurable button mapping for superscope, mouse and justifier +* New save manager, allowing multiple saves and save browsing. Shows + screenshots for Snapshot saves, and save dates/times +* Experimental hq2x filter [What's New 009 - January 27, 2009] * Faster SD/USB - new read-ahead cache @@ -188,206 +205,281 @@ Tantric [older update history at the bottom] -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· SETUP & INSTALLATION ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| INSTALLATION | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -Unzip the archive. You will find the following folders inside: +To install Snes9x GX you will need to copy over the "apps" and "snes9x" +folders (directories) from this archive to your SD Card. It comes +pre-packaged in the Homebrew Channel format (which you will use to launch +the emulator). Once you've copied the directories to your SD Card you will +need to place your ROM image(s) into "\snes9x\roms" directory and place any +cheat code files (optional) in the "\snes9x\cheats" directory. Once this is +done you can proceed to run the emulator via the Homebrew Channel. -apps Contains Homebrew Channel ready files - (see Homebrew Channel instructions below) - -gamecube Contains GameCube DOL file (not required for Wii) - -snes9x Contains the directory structure required for storing - roms, saves, and cheats (see below) +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| INITIAL SETUP | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• ----------------------------- -Directory Structure Setup ----------------------------- +If you are upgrading from a previous version you will need to remove the +"settings.xml" file from "\apps\Snes9x GX" directory on your SD Card. If you +are not upgrading then don't worry about it. -By default, roms are loaded from "snes9x/roms/", saves and preferences are -stored in "snes9x/saves/", and cheats are loaded from "/snes9x/cheats/". -Therefore you should have the following folder structure at the root -of your load device (SD/USB/SMB): +The first time you run Snes9x GX it will create a new "settings.xml" file on +the SD Card which stores the configuration of the emulator. So when you run +Snes9x GX it will automatically detect your storage medium and will bring you +to the ROM selection screen. If you want to run a game with the default +settings then just highlight the game and press "A" on it and it will load. +However, you can configure SNES9X to your liking. - snes9x/ - roms/ - saves/ - cheats/ - ----------------------------- -ROMS, Preferences, Saves, and Cheats: ----------------------------- -Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally, -all images you find will be in this format, but if you run across one that isn't -please download RTOOL which will allow you to convert the image into SMC format. -Cheats must be placed in the cheats folder and named identically to the ROM name, -except with a CHT extension. +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| CONFIGURATION | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - Wii ----------- -On the Wii, you can load roms from SD card (Front SD or SD Gecko), USB, DVD, -or SMB share. Note that if you are using the Homebrew Channel, to load from -USB, DVD, or SMB you will first have to load Snes9xGx from SD, and then set -your load method preference. To load roms from a Windows network share (SMB) -you will have to edit snes9xGX.xml on your SD card with your network settings, -or edit s9xconfig.cpp from the source code and compile. If you edit and compile -the source, you can use wiiload and the Homebrew Channel to load and play -Snes9xGx completely over the network, without needing an SD card. +To configure Snes9x GX press "A" on the "Settings" box. This will brings up +the "Settings" screen where you can configure the Button Mappings, Video, +Saving, Menu and Network. You can also restore the settings to their initial +values by clicking on the "Reset Settings" and you can return to the ROM +selection screen by clicking on "Go Back". +--•[ Button Mappings ]•-- + +Once in the Button Mappings settings menu you'll have the option to pick to +configure the SNES Controller, Super Scope, SNES Mouse and the Justifier. +Once you select a controller to configure you will be presented with which +input device you would like to configure. To set the button simply click on +the input device you wish to use and then pick the button you wish to map. +After you select a button to configure Snes9x GX will prompt you to press +the button you wish to assign to the button you've selected. Below is a list +of each controller followed by the input devices and the default values for +those devices. + + [ SNES Controller ] + + • GameCube Controller + + A = A + B = B + X = X + Y = Y + L = L + R = R + START = START + SELECT = Z + UP = UP + DOWN = DOWN + LEFT = LEFT + RIGHT = RIGHT + + • Wiimote + + A = B + B = 2 + X = 1 + Y = A + START = PLUS + SELECT = MINUS + UP = UP + DOWN = DOWN + LEFT = LEFT + RIGHT = RIGHT + + • Classic Controller - Gamecube ------------- -You can load roms from DVD or SD card. If you create a bootable -DVD of Snes9xGx you can put roms on the same DVD. You may save preferences and -game data to SD or Memory Card. + A = A + B = B + X = X + Y = Y + L = L + R = R + UP = UP + DOWN = DOWN + LEFT = LEFT + RIGHT = RIGHT ------------------------------- -Loading / Running the Emulator: ------------------------------- + • Wiimote Nunchuck + Wiimote + + A = A + B = B + X = C + Y = Z + L = 2 + R = 1 + START = PLUS + SELECT = MINUS + UP = UP + DOWN = DOWN + LEFT = LEFT + RIGHT = RIGHT + + [ Super Scope ] -Wii - Via Homebrew Channel: --------------------- -The most popular method of running homebrew on the Wii is through the Homebrew -Channel. If you already have the channel installed, just copy over the apps folder -included in the archive into the root of your SD card. + • GameCube Controller -Remember to also create the snes9x directory structure required. See above. + FIRE = A + AIM OFFSCREEN = B + CURSOR = Z + TURBO ON = Y + TURBO OFF = X + PAUSE = START -If you haven't installed the Homebrew Channel yet, read about how to here: -http://hbc.hackmii.com/ + • Wiimote + + FIRE = B + AIM OFFSCREEN = A + CURSOR = MINUS + TURBO ON = UP + TURBO OFF = DOWN + PAUSE = PLUS -Gamecube: ---------- -You can load Snes9xGX via sdload and an SD card in slot A, or by streaming -it to your Gamecube, or by booting a bootable DVD with Snes9xGX on it. -This document doesn't cover how to do any of that. A good source for information -on these topics is the tehskeen forums: http://www.tehskeen.com/forums/ + [ SNES Mouse ] + + • GameCube Controller + + LEFT BUTTON = A + RIGHT BUTTON = B + + • Wiimote + + LEFT BUTTON = A + RIGHT BUTTON = B + + [ Justifier ] + + • GameCube Controller + + FIRE = B + AIM OFFSCREEN = A + START = START + + • Wiimote -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· ABOUT SNES9X ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' + FIRE = B + AIM OFFSCREEN = A + START = PLUS + +--•[ VIDEO ]•-- -Welcome to the revolution in Wii/GameCube emulators! SNES9X is by far the most -complete and accurate Super Nintendo Entertainment System emulator to date. -Taking full power of the ATi-GX chipset and packed full of features that are -to die for after playing your games you'll never want to come back to -reality. +The Video settings screen will allow you to configure various video settings +including the Rendering method, Scaling, Filtering, Screen Zoom and Screen +Position. You can toggle the options for the first three selections by +clicking on them. To make the Filtering option you select you must enable +Filtering under the Rendering setting. -SNES9X is a very popular open source emulator mainly for the PC platform, but -has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX -, -and, thanks to SoftDev, the Nintendo GameCube. SoftDev's 1.50 port is not based -on any previous SNES emulators that have existed for the GameCube. +• Rendering - Unfiltered + - Original + - Filtered + +• Scaling - Default + - 16:9 Correction -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· DEFAULT CONTROLLER MAPPING ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +• Filtering - None + - hq2x + - hq2x Soft + - hq2x Bold + +Screen Zoom will bring up a menu where you can adjust the Zoom level by using +the left and right arrows that you can click on. The default setting is 100%. -NOTE: You can change the controller configurations to your liking in the menu -under the Config Controllers option. +The Screen Position option will bring up a screen with four arrows that +allows you to move the position of the output. You'll only need to use this +option if the screen is not centered. Combining this with the Zoom and +Scaling you should be able to get a proper display on your television. -Below are the default button mappings for supported controllers. The wiimote -configuration allows you to play with the wiimote held sideways. +--•[ SAVING & LOADING ]•-- -Wiimote SNES Nunchuk SNES ---------------------- --------------------- - 1 Y Z Y - 2 B B B - A A A A - B X C X - - SELECT 2 SELECT - + START 1 START -HOME Emulator menu HOME Emulator menu - LT - LT - RT + RT +From this setup option you can configure the way Snes9x GX loads and saves. +Your options are Load Method, Load Folder, Save Method, Save Folder, Auto +Load and Auto Save. Clicking on all of the options except the folders will +let you toggle through their settings. Clicking on the folder options will +bring up a text box where you can enter in the folder you wish to use for +your save data. Snes9x GX has two types of saves - one is the SRAM which is +the save game data (this is only applicable if the game you're playing +supports saving) and the other is Snapshots which are real time saves. Real +time saves allow you to save your game in it's current state and resume it +at a later time. + • Load Method - SD, USB, DVD, Network and Auto + + • Save Method - SD, USB, Network and Auto + • Auto Load - SRAM, Snapshot and Off + • Auto Save - SRAM, Snapshot and Off -Classic SNES GC PAD SNES ---------------------- --------------------- - X X Y Y - B B B B - A A A A - Y Y X X - - SELECT Z SELECT - + START START START -HOME Emulator menu - LT LT LT LT - RT RT RT RT +--•[ MENU ]•-- -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· SUPERSCOPE / MOUSE / JUSTIFIER SUPPORT ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +This settings screen will allow you to customize a few aspects on how the +Menu works including the Exit Action, Wiimote Orientation, Music Volume and +the Sound Effects Volume. The Exit Action can be set to "Return to Loader", +"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set +to Vertical or Horizontal and then you can increase and decrease the Music +and Sound Effects Volume. -Make sure you enable the superscope, mouse, or justifier in the controller -options menu BEFORE loading the rom. If you have already loaded the rom -and changed the setting, reset the game for the settings to take effect. +--•[ NETWORK ]•-- -These controllers can be controlled by either the Gamecube controller analog -sticks,the Classic controller analog sticks, or by aiming at the screen -with the wiimote. +If you're going to be using your Network (LAN) to load and/or save from you +will need to enter in the SMB share settings you've setup on your computer +via this settings menu. You will need to enter in the SMB Share IP, Share +Name, Share Username and Share Password. If you do not have a password on +your SMB share then set the SMB Share Password to "0". -Aim Offscreen - Wiimote Minus, GameCube Z button -Fire - B button -Cursor - A button -Turbo Toggle - Wiimote D-Pad Down, GameCube Y button +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| FILE BROWSER | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -These configurations cannot be changed. +The File Browser will automatically load when you start the emulator and it +will automatically list the contents of the "\snes9x\roms\" directory on your +SD card. Like mentioned above in the Configuration -> Saving & Loading you +can specifically a different directory to load from. To launch a game (the +game can either be uncompressed or inside a ZIP archive) simply click on it +and it will load. You may also change the directory you're in by clicking +on "Up One Level". -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· ZIP SUPPORT ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| GAMEPLAY | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -The Zip support in the emulator is courtesy of the zlib library. Currently, -it supports only the Inflate method. +Once you load a game you can access another option menu by pressing the +"Home" button. This will bring up the Save, Load, Reset, Controller and +Cheats options. From this menu you can also return to the File Browser by +selecting "Main Menu". To leave the menu and resume game play select "Close". -The good news is that this is by far the most common zip method! +The Save option will allow you to save either your SRAM or a Snapshot. Once +you've selected Save two options will appear named "New SRAM" and "New +Snapshot". Clicking on these will create a new save. Once you have a save +you can save over it by selecting it instead of a "New" option. The Load +option will allow you to load your saved SRAM or Snapshot. Reset will reset +the game. If you pick Controller you can toggle between which controller you +wish to use to control your game with. The last option, Cheats, will allow you +to toggle your cheat codes (see below). -You should note also that this implementation assumes that the first file -in each archive is the required rom in smc/fig format. +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| CHEATS | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -In an attempt to save you time, we recommend using 7-Zip as the compressor, -as it gives a gain of 5-25% better compression over standard zips. This being -said, you can very well use WinZip or any other zip utility to create your zipped -ROMs. +Cheats are loaded from the "\snes9x\cheats" directory and must be in the +SNES9X .CHT file format. They also must be named the same name as the game +you're playing with the .cht extentsion. An example would be if you have a +ROM called "Super Mario World.smc" you would need to name your .cht file to +"Super Mario World.cht". You can find a link to a massive collection of Super +NES cheat codes in the Links section (below). -To use 7-Zip compression on either linux or windows, use the following command: +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| TURBO MODE | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - 7za a -tzip -mx=9 myrom.zip myrom.smc +TurboMode increases the playback speed of the game by about 2x. To use +TurboMode simply press the c-stick (yellow control stick) to the right and +hold it right as long as you want playback to be double-speed. Release the +c-stick when you want normal playback speed to resume. -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· MAIN MENU ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| IMPORTING AND EXPORTING SRAM | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -Once the DOL file is loaded you will be presented with main menu where you can -load a ROM, set options for the emulator, set the joypad configuration, etc. -After loading a game the game will start running immediately. If you have the -auto-load SRAM option enabled it will automatically load SRAM (if it exists) -before starting play. - -You can return to the menu at any time by pressing the Home button -(Wiimote and Classic Controller) or on the c-stick (the yellow control stick) -to the left, or by pressing L+R+X+Y (GameCube Controller). -Return to the game by selecting "Resume Game". - -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· TURBO MODE ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' - -TurboMode increases the playback speed of the game by about 2x. To use TurboMode -simply press the c-stick (yellow control stick) to the right and hold it right -as long as you want playback to be double-speed. Release the c-stick when you -want normal playback speed to resume. - -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· IMPORTING AND EXPORTING SRAM ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' - -Snes9xGx now includes the ability to load SRAM from Snes9x on other -platforms (Mac/PC/Linux/Etc) and to save back to those platforms. +Snes9x GX now includes the ability to load SRAM from Snes9x on other +platforms (Mac/PC/Linux/etc) and to save back to those platforms. To load a SRAM file on the Wii or Gamecube from another platform, ensure the name of the SRM file matches the filename of the ROM (except with an SRM @@ -397,9 +489,9 @@ To use a Wii/GameCube SRAM file on another platform just do the opposite: copy the saved SRAM file to the other platform. You may have to rename the file to be what that version of snes9x expects it to be. -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· UPDATE HISTORY (old) ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| UPDATE HISTORY (OLD) | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• [What Was New 2.0.1b8] * Added: SD slot B options for freezes, sram and loading of roms @@ -444,7 +536,7 @@ changes to the emulator settings again and save them. [What Was New 2.0.1b6a] * Fixed: Going up a directory when selecting a rom on a DVD wasn't working -[What's Was New 2.0.1b6] +[What Was New 2.0.1b6] * PAL Wii support - no separate version necessary! - eke-eke * PAL roms now play at correct speed via internal timer, ntsc roms still use more accurate VSYNC timing - eke-eke @@ -496,50 +588,42 @@ changes to the emulator settings again and save them. * ROM injector * ... and more ... -[ Features - OLD 1.43 LIST! ] -* Port of SNES9X v1.43 -* Fullscreen Graphics -* Sound Emulation -* SRAM Manager -* DVD Loading -* 1-4 Player Support -* Mode 7 Supported -* Super FX Supported -* SDD1, SRTC, SA-1 Supported -* DSP1 & DSP2 Supported -* Partial DSP4 Support -* Supports Hi-Res 512x224 screens -* Joliet Browser -* PAD Configuration saved with SRAM -* Memcard save/load time extended -* Partial Zip support -* Crude Timer -* Sound Sync Option -* Analog Clip -* XenoGC Support (GC-Linux Homebrew DVD Compatibility) +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| CREDITS | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• + Coding & menu design Tantric + Coding michniewski + Menu artwork the3seashells + Menu sound Peter de Man + + ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ + Snes9x GX GameCube SoftDev, crunchy2, + eke-eke, others -×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0O×øo· CREDITS ·oø×O0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' + Snes9x 1.51 Snes9x Team + libogc/devkitPPC shagkur & wintermute + FreeTypeGX Armin Tamzarian + Documentation brakken - Technical Credits +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• +| LINKS | +•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - Snes9x v1.5.0/1.4.3 - Snes9x Team - GameCube Port 2.0 WIP6 and earlier - SoftDev - Additional improvements to 2.0 WIP6 - eke-eke - GameCube 2.0.1bx enhancements - crunchy2 - v00x updates - michniewski & Tantric - GX - http://www.gc-linux.org - libogc - Shagkur & wintermute + SNES9X GX Project Page + http://code.google.com/p/snes9x-gx + + Wii Homebrew Community + www.wiibrew.org + + SNES9X GX Support Site + www.tehskeen.com - - Testing - crunchy2 / tehskeen users / others - - - Documentation - brakken, crunchy2, michniewski, Tantric + Free (Public Domain) ROMs + www.pdroms.de + + Cheat Codes + www.cheatzilla.com ×—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ |0O×øo· ·oø×O0|