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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
activate video threading (permanently)
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e9b96ec09d
commit
3bde4c1049
@ -247,8 +247,6 @@ GXRModeObj *tvmodes[4] = {
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&TV_224p, &TV_448i, /* Snes NTSC video modes */
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};
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#ifdef VIDEO_THREADING
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/****************************************************************************
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* VideoThreading
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***************************************************************************/
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@ -294,8 +292,6 @@ InitVideoThread ()
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 80);
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}
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#endif
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/****************************************************************************
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* copy_to_xfb
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*
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@ -560,9 +556,7 @@ InitGCVideo ()
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draw_init ();
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#ifdef VIDEO_THREADING
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InitVideoThread ();
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#endif
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// Finally, the video is up and ready for use :)
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}
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@ -718,12 +712,8 @@ update_video (int width, int height)
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vwidth = width;
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vheight = height;
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#ifdef VIDEO_THREADING
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// Ensure previous vb has complete
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while ((LWP_ThreadIsSuspended (vbthread) == 0) || (copynow == GX_TRUE))
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#else
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while (copynow == GX_TRUE)
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#endif
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{
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usleep (50);
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}
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@ -795,11 +785,8 @@ update_video (int width, int height)
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VIDEO_Flush ();
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copynow = GX_TRUE;
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#ifdef VIDEO_THREADING
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// Return to caller, don't waste time waiting for vb
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LWP_ResumeThread (vbthread);
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#endif
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}
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/****************************************************************************
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