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https://github.com/dborth/snes9xgx.git
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sync to snes9x git
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072c4941aa
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422ea26b46
@ -329,9 +329,8 @@ void S9xStartScreenRefresh (void)
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{
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if (IPPU.RenderThisFrame)
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{
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if (GFX.DoInterlace && GFX.InterlaceFrame == 0)
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GFX.InterlaceFrame = 1;
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else
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GFX.InterlaceFrame = !GFX.InterlaceFrame;
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if (!GFX.DoInterlace || !GFX.InterlaceFrame)
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{
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if (!S9xInitUpdate())
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{
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@ -339,50 +338,45 @@ void S9xStartScreenRefresh (void)
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return;
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}
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GFX.InterlaceFrame = 0;
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if (GFX.DoInterlace)
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GFX.DoInterlace--;
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IPPU.MaxBrightness = PPU.Brightness;
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IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8;
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if (PPU.BGMode == 5 || PPU.BGMode == 6)
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{
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
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}
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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IPPU.InterlaceOBJ = Memory.FillRAM[0x2133] & 2;
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IPPU.PseudoHires = Memory.FillRAM[0x2133] & 8;
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if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || IPPU.Interlace || IPPU.InterlaceOBJ))
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if (Settings.SupportHiRes && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires))
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{
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GFX.RealPPL = GFX.Pitch >> 1;
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IPPU.DoubleWidthPixels = TRUE;
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IPPU.RenderedScreenWidth = SNES_WIDTH << 1;
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if (IPPU.Interlace || IPPU.InterlaceOBJ)
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{
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GFX.PPL = GFX.RealPPL << 1;
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IPPU.DoubleHeightPixels = TRUE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
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GFX.DoInterlace++;
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}
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else
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{
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GFX.PPL = GFX.RealPPL;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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}
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}
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else
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{
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IPPU.DoubleWidthPixels = FALSE;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenWidth = SNES_WIDTH;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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#ifdef USE_OPENGL
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if (Settings.OpenGLEnable)
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GFX.RealPPL = GFX.PPL = SNES_WIDTH;
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GFX.RealPPL = SNES_WIDTH;
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else
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#endif
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GFX.RealPPL = GFX.PPL = GFX.Pitch >> 1;
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GFX.RealPPL = GFX.Pitch >> 1;
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IPPU.DoubleWidthPixels = FALSE;
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IPPU.RenderedScreenWidth = SNES_WIDTH;
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}
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if (Settings.SupportHiRes && IPPU.Interlace)
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{
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GFX.PPL = GFX.RealPPL << 1;
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IPPU.DoubleHeightPixels = TRUE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
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GFX.DoInterlace++;
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}
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else
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{
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GFX.PPL = GFX.RealPPL;
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IPPU.DoubleHeightPixels = FALSE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight;
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}
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IPPU.RenderedFramesCount++;
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@ -652,7 +646,7 @@ static inline void RenderScreen (bool8 sub)
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void S9xUpdateScreen (void)
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{
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if (IPPU.OBJChanged)
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if (IPPU.OBJChanged || IPPU.InterlaceOBJ)
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SetupOBJ();
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// XXX: Check ForceBlank? Or anything else?
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@ -675,7 +669,7 @@ void S9xUpdateScreen (void)
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if (Settings.SupportHiRes)
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{
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if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires || IPPU.Interlace || IPPU.InterlaceOBJ))
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if (!IPPU.DoubleWidthPixels && (PPU.BGMode == 5 || PPU.BGMode == 6 || IPPU.PseudoHires))
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{
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#ifdef USE_OPENGL
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if (Settings.OpenGLEnable && GFX.RealPPL == 256)
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@ -714,7 +708,7 @@ void S9xUpdateScreen (void)
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IPPU.RenderedScreenWidth = 512;
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}
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if (!IPPU.DoubleHeightPixels && (IPPU.Interlace || IPPU.InterlaceOBJ))
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if (!IPPU.DoubleHeightPixels && IPPU.Interlace)
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{
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IPPU.DoubleHeightPixels = TRUE;
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IPPU.RenderedScreenHeight = PPU.ScreenHeight << 1;
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@ -803,6 +797,8 @@ static void SetupOBJ (void)
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int inc = IPPU.InterlaceOBJ ? 2 : 1;
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int startline = (IPPU.InterlaceOBJ && GFX.InterlaceFrame) ? 1 : 0;
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// OK, we have three cases here. Either there's no priority, priority is
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// normal FirstSprite, or priority is FirstSprite+Y. The first two are
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// easy, the last is somewhat more ... interesting. So we split them up.
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@ -853,7 +849,7 @@ static void SetupOBJ (void)
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else
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GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;
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for (uint8 line = 0, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
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for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
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{
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if (Y >= SNES_HEIGHT_EXTENDED)
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continue;
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@ -919,7 +915,7 @@ static void SetupOBJ (void)
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else
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GFX.OBJVisibleTiles[S] = GFX.OBJWidths[S] >> 3;
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for (uint8 line = 0, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
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for (uint8 line = startline, Y = (uint8) (PPU.OBJ[S].VPos & 0xff); line < Height; Y++, line += inc)
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{
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if (Y >= SNES_HEIGHT_EXTENDED)
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continue;
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@ -996,8 +992,6 @@ static void DrawOBJS (int D)
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int BaseTile = (((GFX.OBJLines[Y].OBJ[I].Line << 1) + (PPU.OBJ[S].Name & 0xf0)) & 0xf0) | (PPU.OBJ[S].Name & 0x100) | (PPU.OBJ[S].Palette << 10);
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int TileX = PPU.OBJ[S].Name & 0x0f;
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int TileLine = (GFX.OBJLines[Y].OBJ[I].Line & 7) * 8;
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if (IPPU.InterlaceOBJ)
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TileLine >>= 1;
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int TileInc = 1;
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if (PPU.OBJ[S].HFlip)
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@ -1090,6 +1084,7 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
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int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
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int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
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void (*DrawTile) (uint32, uint32, uint32, uint32);
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void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);
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@ -1111,10 +1106,10 @@ static void DrawBackground (int bg, uint8 Zh, uint8 Zl)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y += Lines)
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{
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uint32 Y2 = IPPU.Interlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (IPPU.Interlace ? 1 : 0);
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uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
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uint32 HOffset = LineData[Y].BG[bg].HOffset;
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int VirtAlign = ((Y2 + VOffset) & 7) >> (IPPU.Interlace ? 1 : 0);
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int VirtAlign = ((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0);
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for (Lines = 1; Lines < GFX.LinesPerTile - VirtAlign; Lines++)
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{
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@ -1306,6 +1301,7 @@ static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl)
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int OffsetMask = (BG.TileSizeH == 16) ? 0x3ff : 0x1ff;
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int OffsetShift = (BG.TileSizeV == 16) ? 4 : 3;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
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void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);
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@ -1322,15 +1318,15 @@ static void DrawBackgroundMosaic (int bg, uint8 Zh, uint8 Zl)
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for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
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{
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uint32 Y2 = IPPU.Interlace ? Y * 2 : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (IPPU.Interlace ? 1 : 0);
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uint32 Y2 = HiresInterlace ? Y * 2 : Y;
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uint32 VOffset = LineData[Y].BG[bg].VOffset + (HiresInterlace ? 1 : 0);
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uint32 HOffset = LineData[Y].BG[bg].HOffset;
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Lines = PPU.Mosaic - MosaicStart;
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if (Y + MosaicStart + Lines > GFX.EndY)
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Lines = GFX.EndY - Y - MosaicStart + 1;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (IPPU.Interlace ? 1 : 0)) << 3;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
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uint32 t1, t2;
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uint32 TilemapRow = (VOffset + Y2) >> OffsetShift;
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@ -1485,6 +1481,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
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int OffsetEnableMask = 0x2000 << bg;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
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void (*DrawTile) (uint32, uint32, uint32, uint32);
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void (*DrawClippedTile) (uint32, uint32, uint32, uint32, uint32, uint32);
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@ -1506,7 +1503,7 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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for (uint32 Y = GFX.StartY; Y <= GFX.EndY; Y++)
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{
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uint32 Y2 = IPPU.Interlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 + GFX.InterlaceFrame : Y;
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uint32 VOff = LineData[Y].BG[2].VOffset - 1;
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uint32 HOff = LineData[Y].BG[2].HOffset;
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uint32 HOffsetRow = VOff >> Offset2Shift;
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@ -1593,11 +1590,11 @@ static void DrawBackgroundOffset (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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HOffset = LineHOffset;
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}
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if (IPPU.Interlace)
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if (HiresInterlace)
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VOffset++;
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uint32 t1, t2;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (IPPU.Interlace ? 1 : 0)) << 3;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
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int TilemapRow = (VOffset + Y2) >> OffsetShift;
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BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
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@ -1716,6 +1713,7 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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int Offset2Shift = (BG.OffsetSizeV == 16) ? 4 : 3;
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int OffsetEnableMask = 0x2000 << bg;
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int PixWidth = IPPU.DoubleWidthPixels ? 2 : 1;
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bool8 HiresInterlace = IPPU.Interlace && IPPU.DoubleWidthPixels;
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void (*DrawPix) (uint32, uint32, uint32, uint32, uint32, uint32);
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@ -1732,7 +1730,7 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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for (uint32 Y = GFX.StartY - MosaicStart; Y <= GFX.EndY; Y += PPU.Mosaic)
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{
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uint32 Y2 = IPPU.Interlace ? Y * 2 : Y;
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uint32 Y2 = HiresInterlace ? Y * 2 : Y;
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uint32 VOff = LineData[Y].BG[2].VOffset - 1;
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uint32 HOff = LineData[Y].BG[2].HOffset;
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@ -1824,11 +1822,11 @@ static void DrawBackgroundOffsetMosaic (int bg, uint8 Zh, uint8 Zl, int VOffOff)
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HOffset = LineHOffset;
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}
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if (IPPU.Interlace)
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if (HiresInterlace)
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VOffset++;
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uint32 t1, t2;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (IPPU.Interlace ? 1 : 0)) << 3;
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int VirtAlign = (((Y2 + VOffset) & 7) >> (HiresInterlace ? 1 : 0)) << 3;
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int TilemapRow = (VOffset + Y2) >> OffsetShift;
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BG.InterlaceLine = ((VOffset + Y2) & 1) << 3;
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@ -454,10 +454,7 @@ void S9xSetPPU (uint8 Byte, uint16 Address)
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PPU.BGMode = Byte & 7;
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// BJ: BG3Priority only takes effect if BGMode == 1 and the bit is set
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PPU.BG3Priority = ((Byte & 0x0f) == 0x09);
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if (PPU.BGMode == 5 || PPU.BGMode == 6)
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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else
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IPPU.Interlace = 0;
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IPPU.Interlace = Memory.FillRAM[0x2133] & 1;
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#ifdef DEBUGGER
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missing.modes[PPU.BGMode] = 1;
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#endif
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@ -979,8 +976,7 @@ void S9xSetPPU (uint8 Byte, uint16 Address)
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FLUSH_REDRAW();
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if ((Memory.FillRAM[0x2133] ^ Byte) & 2)
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IPPU.OBJChanged = TRUE;
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if (PPU.BGMode == 5 || PPU.BGMode == 6)
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IPPU.Interlace = Byte & 1;
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IPPU.Interlace = Byte & 1;
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IPPU.InterlaceOBJ = Byte & 2;
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}
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#ifdef DEBUGGER
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@ -492,7 +492,10 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
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M7M1 = PPU.BGMosaic[0] && PPU.Mosaic > 1;
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M7M2 = PPU.BGMosaic[1] && PPU.Mosaic > 1;
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if (!IPPU.DoubleWidthPixels)
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bool8 interlace = obj ? FALSE : IPPU.Interlace;
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bool8 hires = !sub && (BGMode == 5 || BGMode == 6 || IPPU.PseudoHires);
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if (!IPPU.DoubleWidthPixels) // normal width
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{
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DT = Renderers_DrawTile16Normal1x1;
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DCT = Renderers_DrawClippedTile16Normal1x1;
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@ -502,31 +505,9 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
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DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Normal1x1 : Renderers_DrawMode7BG2Normal1x1;
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GFX.LinesPerTile = 8;
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}
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else
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else if(hires) // hires double width
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{
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bool8 hires, interlace;
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if (obj) // OBJ
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{
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hires = (BGMode == 5 || BGMode == 6 || IPPU.PseudoHires);
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interlace = IPPU.InterlaceOBJ;
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}
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else
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if (BGMode == 5 || BGMode == 6)
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{
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hires = TRUE;
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interlace = IPPU.Interlace;
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}
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else
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{
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hires = IPPU.PseudoHires;
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interlace = FALSE;
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}
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if (sub)
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hires = FALSE;
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if (hires && interlace)
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if (interlace)
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{
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DT = Renderers_DrawTile16HiresInterlace;
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DCT = Renderers_DrawClippedTile16HiresInterlace;
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@ -537,7 +518,6 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
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GFX.LinesPerTile = 4;
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}
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else
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if (hires)
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{
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DT = Renderers_DrawTile16Hires;
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DCT = Renderers_DrawClippedTile16Hires;
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@ -547,7 +527,9 @@ void S9xSelectTileRenderers (int BGMode, bool8 sub, bool8 obj)
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DM7BG2 = M7M2 ? Renderers_DrawMode7MosaicBG2Hires : Renderers_DrawMode7BG2Hires;
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GFX.LinesPerTile = 8;
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}
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else
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}
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else // normal double width
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{
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if (interlace)
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{
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DT = Renderers_DrawTile16Interlace;
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@ -1435,7 +1417,7 @@ extern struct SLineMatrixData LineMatrixData[240];
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#define DRAW_PIXEL(N, M) DRAW_PIXEL_N2x1(N, M)
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#define NAME2 Interlace
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// Third-level include: Get the Interlace renderers.
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// Third-level include: Get the double width Interlace renderers.
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#include "tile.cpp"
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