mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-27 21:14:21 +01:00
This commit is contained in:
parent
bf1e7f19c5
commit
489463324d
@ -658,6 +658,7 @@ ftgxDataOffset FreeTypeGX::getOffset(wchar_t const *text) {
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void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color) {
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void FreeTypeGX::copyTextureToFramebuffer(GXTexObj *texObj, f32 texWidth, f32 texHeight, int16_t screenX, int16_t screenY, GXColor color) {
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GX_LoadTexObj(texObj, GX_TEXMAP0);
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GX_LoadTexObj(texObj, GX_TEXMAP0);
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GX_InvalidateTexAll();
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
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@ -76,7 +76,7 @@ dvd_read (void *dst, unsigned int len, u64 offset)
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dvd[7] = 3;
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dvd[7] = 3;
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// Enable reading with DMA
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// Enable reading with DMA
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while (dvd[7] & 1) usleep(50);
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while (dvd[7] & 1);
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// Ensure it has completed
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// Ensure it has completed
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if (dvd[0] & 0x4)
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if (dvd[0] & 0x4)
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@ -432,7 +432,7 @@ getentry (int entrycount, unsigned char dvdbuffer[])
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if(dvddir == dvdrootdir) // at root already, don't show ..
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if(dvddir == dvdrootdir) // at root already, don't show ..
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fname[0] = 0;
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fname[0] = 0;
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else
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else
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strcpy (fname, "..");
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strcpy (fname, "Up One Level");
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}
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}
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else
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else
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{
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{
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@ -742,7 +742,7 @@ void uselessinquiry ()
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dvd[6] = 0x20;
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dvd[6] = 0x20;
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dvd[7] = 1;
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dvd[7] = 1;
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while (dvd[7] & 1) usleep(50);
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while (dvd[7] & 1);
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}
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}
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/****************************************************************************
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/****************************************************************************
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@ -759,7 +759,7 @@ void dvd_motor_off ()
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dvd[5] = 0;
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dvd[5] = 0;
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dvd[6] = 0;
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dvd[6] = 0;
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dvd[7] = 1; // Do immediate
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dvd[7] = 1; // Do immediate
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while (dvd[7] & 1) usleep(50);
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while (dvd[7] & 1);
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/*** PSO Stops blackscreen at reload ***/
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/*** PSO Stops blackscreen at reload ***/
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dvd[0] = 0x14;
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dvd[0] = 0x14;
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@ -785,7 +785,7 @@ int dvd_driveid()
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dvd[6] = 0x20;
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dvd[6] = 0x20;
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dvd[7] = 3;
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dvd[7] = 3;
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while( dvd[7] & 1 ) usleep(50);
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while( dvd[7] & 1 );
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DCFlushRange((void *)0x80000000, 32);
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DCFlushRange((void *)0x80000000, 32);
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@ -285,7 +285,7 @@ ParseDirectory()
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ResetBrowser();
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ResetBrowser();
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// add device to path
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// add device to path
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sprintf(fulldir, "%s%s", rootdir, browser.dir);
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sprintf(fulldir, "%s/%s", rootdir, browser.dir);
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// open the directory
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// open the directory
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dir = diropen(fulldir);
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dir = diropen(fulldir);
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@ -87,7 +87,7 @@ GuiKeyboard::GuiKeyboard(char * t)
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kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff});
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kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 10);
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kbText->SetPosition(0, 13);
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this->Append(kbText);
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this->Append(kbText);
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key = new GuiImageData(keyboard_key_png);
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key = new GuiImageData(keyboard_key_png);
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@ -238,7 +238,11 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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int next, prev;
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int next, prev;
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// update the location of the scroll box based on the position in the option list
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// update the location of the scroll box based on the position in the option list
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int position = 136*(browser.pageIndex + selectedItem) / browser.numEntries;
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int position = 136*(listOffset+selectedItem)/options->length;
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if(position > 130)
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position = 136;
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scrollbarBoxBtn->SetPosition(0,position+36);
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scrollbarBoxBtn->SetPosition(0,position+36);
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arrowUpBtn->Update(t);
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arrowUpBtn->Update(t);
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@ -288,7 +292,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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if(!focus)
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if(!focus)
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return; // skip navigation
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return; // skip navigation
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if(t->Down())
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if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
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{
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{
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next = this->FindMenuItem(optionIndex[selectedItem], 1);
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next = this->FindMenuItem(optionIndex[selectedItem], 1);
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@ -306,8 +310,9 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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selectedItem++;
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selectedItem++;
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}
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}
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}
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}
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arrowDownBtn->ResetState();
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}
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}
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else if(t->Up())
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
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{
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{
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prev = this->FindMenuItem(optionIndex[selectedItem], -1);
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prev = this->FindMenuItem(optionIndex[selectedItem], -1);
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@ -325,6 +330,7 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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selectedItem--;
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selectedItem--;
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}
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}
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}
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}
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arrowUpBtn->ResetState();
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}
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}
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if(updateCB)
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if(updateCB)
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@ -115,6 +115,7 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
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saveBtn[i]->SetTrigger(trigA);
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saveBtn[i]->SetTrigger(trigA);
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saveBtn[i]->SetState(STATE_DISABLED);
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saveBtn[i]->SetState(STATE_DISABLED);
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saveBtn[i]->SetEffectGrow();
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saveBtn[i]->SetEffectGrow();
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saveBtn[i]->SetVisible(false);
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}
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}
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}
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}
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@ -221,7 +222,11 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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int i, len;
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int i, len;
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char savetext[50];
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char savetext[50];
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// update the location of the scroll box based on the position in the option list
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// update the location of the scroll box based on the position in the option list
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int position = 136*(selectedItem) / saves->length;
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int position = 136*(listOffset+selectedItem)/saves->length;
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if(position > 130)
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position = 136;
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scrollbarBoxBtn->SetPosition(0,position+36);
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scrollbarBoxBtn->SetPosition(0,position+36);
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arrowUpBtn->Update(t);
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arrowUpBtn->Update(t);
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@ -267,7 +272,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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selectedItem -= 1;
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selectedItem -= 1;
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}
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}
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}
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}
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else if(t->Down())
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else if(t->Down() || arrowDownBtn->GetState() == STATE_CLICKED)
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{
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{
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if(selectedItem >= SAVELISTSIZE-2)
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if(selectedItem >= SAVELISTSIZE-2)
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{
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{
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@ -287,8 +292,9 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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{
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selectedItem += 2;
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selectedItem += 2;
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}
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}
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arrowDownBtn->ResetState();
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}
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}
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else if(t->Up())
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else if(t->Up() || arrowUpBtn->GetState() == STATE_CLICKED)
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{
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{
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if(selectedItem < 2)
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if(selectedItem < 2)
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{
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{
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@ -303,6 +309,7 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
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{
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{
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selectedItem -= 2;
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selectedItem -= 2;
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}
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}
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arrowUpBtn->ResetState();
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}
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}
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endNavigation:
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endNavigation:
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@ -792,9 +792,9 @@ static int MenuGameSelection()
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{
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{
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int choice = WindowPrompt(
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int choice = WindowPrompt(
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"Error",
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"Error",
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"Game directory inaccessible on selected load device.",
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"Games directory is inaccessible on selected load device.",
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"Retry",
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"Retry",
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"Change Settings");
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"Check Settings");
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if(choice)
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if(choice)
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return MENU_GAMESELECTION;
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return MENU_GAMESELECTION;
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@ -1311,7 +1311,7 @@ static int MenuGame()
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controllerBtn.SetEffect(EFFECT_FADE, -15);
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controllerBtn.SetEffect(EFFECT_FADE, -15);
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cheatsBtn.SetEffect(EFFECT_FADE, -15);
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cheatsBtn.SetEffect(EFFECT_FADE, -15);
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usleep(150000);
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usleep(150000); // wait for effects to finish
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}
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}
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}
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}
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@ -1587,7 +1587,7 @@ static int MenuGameSaves(int action)
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w.SetEffect(EFFECT_FADE, -15);
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w.SetEffect(EFFECT_FADE, -15);
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while(bgBottomImg->GetEffect() > 0) usleep(50);
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usleep(150000); // wait for effects to finish
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}
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}
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}
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}
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@ -1707,7 +1707,7 @@ static int MenuGameCheats()
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w.SetEffect(EFFECT_FADE, -15);
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w.SetEffect(EFFECT_FADE, -15);
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while(bgBottomImg->GetEffect() > 0) usleep(50);
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usleep(150000); // wait for effects to finish
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}
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}
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}
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}
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HaltGui();
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HaltGui();
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@ -2252,8 +2252,9 @@ ButtonMappingWindow()
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}
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}
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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GuiText msgTxt(msg, 26, (GXColor){0, 0, 0, 255});
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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msgTxt.SetAlignment(ALIGN_CENTRE, ALIGN_MIDDLE);
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msgTxt.SetPosition(0,80);
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msgTxt.SetPosition(0,-20);
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msgTxt.SetMaxWidth(430);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&dialogBoxImg);
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promptWindow.Append(&titleTxt);
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promptWindow.Append(&titleTxt);
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@ -2982,8 +2983,8 @@ static int MenuSettingsMenu()
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int i = 0;
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int i = 0;
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OptionList options;
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OptionList options;
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sprintf(options.name[i++], "Wiimote Orientation");
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sprintf(options.name[i++], "Exit Action");
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sprintf(options.name[i++], "Exit Action");
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sprintf(options.name[i++], "Wiimote Orientation");
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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options.length = i;
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options.length = i;
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@ -3032,28 +3033,28 @@ static int MenuSettingsMenu()
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VIDEO_WaitVSync ();
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VIDEO_WaitVSync ();
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#ifdef HW_RVL
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#ifdef HW_RVL
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if (GCSettings.WiimoteOrientation == 0)
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if (GCSettings.ExitAction == 1)
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sprintf (options.value[0], "Vertical");
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sprintf (options.value[0], "Return to Wii Menu");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[0], "Horizontal");
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if (GCSettings.ExitAction == 0)
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sprintf (options.value[1], "Return to Loader");
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else if (GCSettings.ExitAction == 1)
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sprintf (options.value[1], "Return to Wii Menu");
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else if (GCSettings.ExitAction == 2)
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else if (GCSettings.ExitAction == 2)
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sprintf (options.value[1], "Power off Wii");
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sprintf (options.value[0], "Power off Wii");
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#else // GameCube
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else
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options.name[0][0] = 0; // Wiimote
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sprintf (options.value[0], "Return to Loader");
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options.name[2][0] = 0; // Music
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options.name[3][0] = 0; // Sound Effects
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if (GCSettings.WiimoteOrientation == 0)
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sprintf (options.value[1], "Vertical");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[1], "Horizontal");
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#else // GameCube
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if(GCSettings.ExitAction > 1)
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if(GCSettings.ExitAction > 1)
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GCSettings.ExitAction = 0;
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GCSettings.ExitAction = 0;
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if (GCSettings.ExitAction == 0)
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if (GCSettings.ExitAction == 0)
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sprintf (options.value[1], "Return to Loader");
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sprintf (options.value[0], "Return to Loader");
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else if (GCSettings.ExitAction == 1)
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else
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sprintf (options.value[1], "Reboot");
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sprintf (options.value[0], "Reboot");
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options.name[1][0] = 0; // Wiimote
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options.name[2][0] = 0; // Music
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options.name[3][0] = 0; // Sound Effects
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#endif
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#endif
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if(GCSettings.MusicVolume > 0)
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if(GCSettings.MusicVolume > 0)
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@ -3071,13 +3072,13 @@ static int MenuSettingsMenu()
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switch (ret)
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switch (ret)
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{
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{
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case 0:
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case 0:
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GCSettings.WiimoteOrientation ^= 1;
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break;
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case 1:
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GCSettings.ExitAction++;
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GCSettings.ExitAction++;
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if(GCSettings.ExitAction > 2)
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if(GCSettings.ExitAction > 2)
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GCSettings.ExitAction = 0;
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GCSettings.ExitAction = 0;
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break;
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break;
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case 1:
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GCSettings.WiimoteOrientation ^= 1;
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break;
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case 2:
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case 2:
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GCSettings.MusicVolume += 10;
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GCSettings.MusicVolume += 10;
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if(GCSettings.MusicVolume > 100)
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if(GCSettings.MusicVolume > 100)
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@ -3281,11 +3282,7 @@ MainMenu (int menu)
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// Load preferences
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// Load preferences
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if(!LoadPrefs())
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if(!LoadPrefs())
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{
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SavePrefs(SILENT);
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ResumeGui();
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ErrorPrompt("Preferences reset - check your settings!");
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currentMenu = MENU_SETTINGS_FILE;
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}
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while(currentMenu != MENU_EXIT || SNESROMSize <= 0)
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while(currentMenu != MENU_EXIT || SNESROMSize <= 0)
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{
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{
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@ -1,7 +1,7 @@
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/****************************************************************************
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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*
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* Tantric September 2008
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* Tantric 2008-2009
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*
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*
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* preferences.cpp
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* preferences.cpp
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*
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*
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@ -15,6 +15,7 @@
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#include <mxml.h>
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#include <mxml.h>
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#include "snes9xGX.h"
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#include "snes9xGX.h"
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#include "s9xconfig.h"
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#include "images/saveicon.h"
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#include "images/saveicon.h"
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#include "menu.h"
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#include "menu.h"
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#include "memcardop.h"
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#include "memcardop.h"
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@ -369,6 +370,8 @@ SavePrefs (bool silent)
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if (!silent)
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if (!silent)
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ShowAction ("Saving preferences...");
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ShowAction ("Saving preferences...");
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FixInvalidSettings();
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AllocSaveBuffer ();
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AllocSaveBuffer ();
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datasize = preparePrefsData (method);
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datasize = preparePrefsData (method);
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@ -437,5 +440,8 @@ bool LoadPrefs()
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prefLoaded = true; // attempted to load preferences
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prefLoaded = true; // attempted to load preferences
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if(prefFound)
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FixInvalidSettings();
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return prefFound;
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return prefFound;
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}
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}
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@ -1,7 +1,7 @@
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/****************************************************************************
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
||||||
*
|
*
|
||||||
* Tantric September 2008
|
* Tantric 2008-2009
|
||||||
*
|
*
|
||||||
* preferences.h
|
* preferences.h
|
||||||
*
|
*
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* softdev July 2006
|
* softdev July 2006
|
||||||
* crunchy2 May 2007
|
* crunchy2 May 2007
|
||||||
* Michniewski 2008
|
* Michniewski 2008
|
||||||
* Tantric September 2008
|
* Tantric 2008-2009
|
||||||
*
|
*
|
||||||
* s9xconfig.cpp
|
* s9xconfig.cpp
|
||||||
*
|
*
|
||||||
@ -21,6 +21,25 @@
|
|||||||
|
|
||||||
struct SGCSettings GCSettings;
|
struct SGCSettings GCSettings;
|
||||||
|
|
||||||
|
/****************************************************************************
|
||||||
|
* Attempts to correct at least some invalid settings - the ones that
|
||||||
|
* might cause crashes
|
||||||
|
***************************************************************************/
|
||||||
|
|
||||||
|
void FixInvalidSettings()
|
||||||
|
{
|
||||||
|
if(!(GCSettings.ZoomLevel > 0.5 && GCSettings.ZoomLevel < 1.5))
|
||||||
|
GCSettings.ZoomLevel = 1.0;
|
||||||
|
if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
|
||||||
|
GCSettings.xshift = 0;
|
||||||
|
if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
|
||||||
|
GCSettings.yshift = 0;
|
||||||
|
if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
|
||||||
|
GCSettings.MusicVolume = 40;
|
||||||
|
if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
|
||||||
|
GCSettings.SFXVolume = 40;
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
DefaultSettings ()
|
DefaultSettings ()
|
||||||
{
|
{
|
||||||
|
@ -4,7 +4,7 @@
|
|||||||
* softdev July 2006
|
* softdev July 2006
|
||||||
* crunchy2 May 2007
|
* crunchy2 May 2007
|
||||||
* Michniewski 2008
|
* Michniewski 2008
|
||||||
* Tantric September 2008
|
* Tantric 2008-2009
|
||||||
*
|
*
|
||||||
* s9xconfig.h
|
* s9xconfig.h
|
||||||
*
|
*
|
||||||
@ -17,6 +17,7 @@
|
|||||||
|
|
||||||
#define _S9XCONFIG_
|
#define _S9XCONFIG_
|
||||||
|
|
||||||
|
void FixInvalidSettings();
|
||||||
void DefaultSettings ();
|
void DefaultSettings ();
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -977,6 +977,7 @@ void Menu_DrawImg(f32 xpos, f32 ypos, u16 width, u16 height, u8 data[], f32 degr
|
|||||||
|
|
||||||
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
|
GX_InitTexObj(&texObj, data, width,height, GX_TF_RGBA8,GX_CLAMP, GX_CLAMP,GX_FALSE);
|
||||||
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
GX_LoadTexObj(&texObj, GX_TEXMAP0);
|
||||||
|
GX_InvalidateTexAll();
|
||||||
|
|
||||||
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
GX_SetTevOp (GX_TEVSTAGE0, GX_MODULATE);
|
||||||
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
GX_SetVtxDesc (GX_VA_TEX0, GX_DIRECT);
|
||||||
|
Loading…
Reference in New Issue
Block a user