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https://github.com/dborth/snes9xgx.git
synced 2024-12-25 02:31:50 +01:00
restructure main loops
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25b192c940
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4aefa04e9d
@ -1082,7 +1082,8 @@ MainMenu (int selectedMenu)
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case -1: // Button B
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// Return to Game
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quit = 1;
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if(SNESROMSize > 0)
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quit = 1;
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break;
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}
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}
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@ -78,9 +78,9 @@ void ExitCleanup()
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{
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LWP_SuspendThread (devicethread);
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UnmountAllFAT();
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CloseShare();
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#ifdef HW_RVL
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CloseShare();
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DI_Close();
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#endif
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}
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@ -192,100 +192,92 @@ void setFrameTimerMethod()
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extern void S9xInitSync();
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bool CheckVideo = 0; // for forcing video reset in video.cpp
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extern uint32 prevRenderedFrameCount;
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static int selectedMenu = -1;
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void
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emulate ()
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{
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S9xSetSoundMute (TRUE);
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AudioStart ();
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S9xInitSync(); // Eke-Eke: initialize frame Sync
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setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
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while (1)
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{
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S9xMainLoop ();
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NGCReportButtons ();
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// go back to checking if devices were inserted/removed
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// since we're entering the menu
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LWP_ResumeThread (devicethread);
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if(ResetRequested)
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ConfigRequested = 1;
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if(SNESROMSize > 0 && selectedMenu != 2)
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selectedMenu = 2;
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MainMenu (selectedMenu); // go to menu
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ConfigRequested = 0;
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Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
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Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
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Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
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SetControllers ();
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// stop checking if devices were removed/inserted
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// since we're starting emulation again
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LWP_SuspendThread (devicethread);
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ResetVideo_Emu();
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FrameTimer = 0;
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setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
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CheckVideo = 1; // force video update
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prevRenderedFrameCount = IPPU.RenderedFramesCount;
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while(1)
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{
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S9xSoftReset (); // reset game
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ResetRequested = 0;
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}
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S9xMainLoop ();
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NGCReportButtons ();
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if (ConfigRequested)
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{
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// go back to checking if devices were inserted/removed
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// since we're entering the menu
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LWP_ResumeThread (devicethread);
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// change to menu video mode
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ResetVideo_Menu ();
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if ( GCSettings.AutoSave == 1 )
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if(ResetRequested)
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{
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SaveSRAM ( GCSettings.SaveMethod, SILENT );
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S9xSoftReset (); // reset game
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ResetRequested = 0;
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}
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else if ( GCSettings.AutoSave == 2 )
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if (ConfigRequested)
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{
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if ( WaitPromptChoice ("Save Freeze State?", "Don't Save", "Save") )
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NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
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}
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else if ( GCSettings.AutoSave == 3 )
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{
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if ( WaitPromptChoice ("Save SRAM and Freeze State?", "Don't Save", "Save") )
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// go back to checking if devices were inserted/removed
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// since we're entering the menu
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LWP_ResumeThread (devicethread);
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// change to menu video mode
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ResetVideo_Menu ();
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if ( GCSettings.AutoSave == 1 )
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{
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SaveSRAM(GCSettings.SaveMethod, SILENT );
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NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
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SaveSRAM ( GCSettings.SaveMethod, SILENT );
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}
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else if ( GCSettings.AutoSave == 2 )
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{
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if ( WaitPromptChoice ("Save Freeze State?", "Don't Save", "Save") )
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NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
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}
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else if ( GCSettings.AutoSave == 3 )
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{
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if ( WaitPromptChoice ("Save SRAM and Freeze State?", "Don't Save", "Save") )
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{
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SaveSRAM(GCSettings.SaveMethod, SILENT );
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NGCFreezeGame ( GCSettings.SaveMethod, SILENT );
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}
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}
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#ifdef HW_RVL
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if(ShutdownRequested)
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ShutdownWii();
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#endif
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// save zoom level
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SavePrefs(SILENT);
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break;
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}
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#ifdef HW_RVL
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if(ShutdownRequested)
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ShutdownWii();
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#endif
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// GUI Stuff
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/*
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gui_alloc();
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gui_makebg ();
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gui_clearscreen();
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gui_draw ();
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gui_showscreen ();
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//gui_savescreen ();
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*/
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MainMenu (2); // go to game menu
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// save zoom level
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SavePrefs(SILENT);
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FrameTimer = 0;
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setFrameTimerMethod (); // set frametimer method every time a ROM is loaded
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Settings.SuperScopeMaster = (GCSettings.Superscope > 0 ? true : false);
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Settings.MouseMaster = (GCSettings.Mouse > 0 ? true : false);
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Settings.JustifierMaster = (GCSettings.Justifier > 0 ? true : false);
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SetControllers ();
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//S9xReportControllers ();
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ConfigRequested = 0;
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#ifdef _DEBUG_VIDEO
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// log stuff
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fprintf(debughandle, "\n\nPlaying ROM: %s", Memory.ROMFilename);
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fprintf(debughandle, "\nrender: %u", GCSettings.render);
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#endif
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CheckVideo = 1; // force video update
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prevRenderedFrameCount = IPPU.RenderedFramesCount;
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// stop checking if devices were removed/inserted
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// since we're starting emulation again
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LWP_SuspendThread (devicethread);
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}//if ConfigRequested
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}//while
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}
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}
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}
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void CreateAppPath(char origpath[])
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@ -337,13 +329,11 @@ main(int argc, char *argv[])
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DI_Init(); // first
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#endif
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int selectedMenu = -1;
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#ifdef DEBUG_WII
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DEBUG_Init(GDBSTUB_DEVICE_USB, 1); // init debugging
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//_break();
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#endif
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InitDeviceThread();
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// Initialise video
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@ -464,16 +454,10 @@ main(int argc, char *argv[])
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}
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#endif
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// Get the user to load a ROM
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while (SNESROMSize <= 0)
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{
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MainMenu (selectedMenu);
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}
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S9xSetSoundMute (TRUE);
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AudioStart ();
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S9xInitSync(); // initialize frame sync
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// Emulate
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emulate ();
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// NO! - We're never leaving here!
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while (1);
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return 0;
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}
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