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update readme
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README.txt
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README.txt
@ -25,8 +25,8 @@ Tantric
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.CHT file name must match file name of ROM
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- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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are saved/loaded according to these
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- added: preliminary network share loading/saving (SMB) support on Wii:
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completely working, but for now you must change settings in
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- added: preliminary Windows file share loading/saving (SMB) support on Wii:
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You can input your network settings into snes9xGX.xml, or in
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s9xconfig.cpp and compile from the source
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- added: 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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@ -37,6 +37,9 @@ Tantric
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- fixed: sd gecko works now
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- fixed: full USB support
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- changed: menu structure
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- changed: preferences are now loaded and saved in XML format. You can open
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snes9xGX.xml edit all settings, including some not available within
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the program
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- changed: if Home button is pressed when a game is running, Game Menu pops up
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- changed: if preferences can't be loaded at the start and/or are reset,
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preferences menu pops up - remove to save your preferences!
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@ -108,22 +111,16 @@ Tantric
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|0O×øo· SETUP & INSTALLATION ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Unzip the archive into a folder. You'll find 4 variations of the dol for both
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wii and gamecube versions. The variants auto save and load preferences and sram
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to/from different locations as follows (you can also manually save and load
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SRAM to any location).
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[A default version is provided for quick install. See loading from HBC below.]
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Unzip the archive into a folder. You will find the following folders:
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filename preferences/sram autoloading location
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------------------------- -------------------------------------
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snes9xGX-00x-sd-xxxx.dol SD card
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snes9xGX-00x-mcslota-xxxx.dol Memory card in slot A
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snes9xGX-00x-mcslotb-xxxx.dol Memory card in slot B
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snes9xGX-00x-smb-xxxx.dol SMB share (see SMB section below)
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// snes9xGX-00x-noload-xxxx.dol none - doesn't load prefs nor autosave SRAM
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apps Contains Homebrew Channel ready files
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(see Homebrew Channel instructions below)
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The last part of the filename (shown above as xxxx), denotes the wii and gamecube
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versions.
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executables Contains Gamecube / Wii DOL files
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(for loading from other methods)
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snes9x Contains the directory structure required for storing
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roms, saves, and cheats (see below)
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----------------------------
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Directory Structure Setup
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@ -145,14 +142,17 @@ ROMS, Preferences, Saves, and Cheats:
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Your SNES rom images must be in the Super Magicom (SMC) or FIG format. Generally,
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all images you find will be in this format, but if you run across one that isn't
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please download RTOOL which will allow you to convert the image into SMC format.
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Cheats must be placed in the cheats folder and named identically to the ROM name,
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except with a CHT extension.
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Wii
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----------
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On the Wii, you can load roms from any SD card (Front SD, SD Gecko, etc). You
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can also load from USB. Note that if you are using the Homebrew Channel, you
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will first have to load Snes9xGx from SD, and then load your roms from USB.
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You can also load roms now from a Windows network share (SMB). However, you will
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have to edit s9xconfig.cpp with your network settings and recompile the source.
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On the Wii, you can load roms from any SD card (Front SD or SD Gecko), USB, DVD,
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or SMB share. Note that if you are using the Homebrew Channel, to load from
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USB, DVD, or SMB you will first have to load Snes9xGx from SD, and then set
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your load method preference. You can now load roms from a Windows network
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share (SMB). However, you will have to edit snes9xGX.xml on your SD card with
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your network settings, or edit s9xconfig.cpp from the source code and recompile.
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Gamecube
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------------
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@ -166,26 +166,19 @@ Loading / Running the Emulator:
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Wii - Via Homebrew Channel:
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--------------------
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The most popular method of running homebrew on the wii is through the Homebrew
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The most popular method of running homebrew on the Wii is through the Homebrew
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Channel. If you already have the channel installed, just copy over the apps folder
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included in the archive into the root of your SD card (the SD autosaving version
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for wii is included in the apps/Snes9xGX/ folder renamed to boot.dol).
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included in the archive into the root of your SD card.
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Remember to also create the directories required. See above.
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Remember to also create the snes9x directory structure required. See above.
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If you wish to use a version that autosaves to other available saving locations,
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just choose the appropriate dol, copy it into the apps/Snes9XGX/ folder, and
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RENAME it to boot.dol (remove the other version). Then proceed to copy
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the entire apps folder to your sd card and run it with the HBC.
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If you haven't installed the homebrew channel yet, read about how to here:
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If you haven't installed the Homebrew Channel yet, read about how to here:
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http://hbc.hackmii.com/
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Gamecube:
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---------
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You can load Snes9xGX via sdload and an SD card in slot A, or by streaming
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it to your Gamecube, or by booting a bootable DVD (gamecube only) with it on it.
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it to your Gamecube, or by booting a bootable DVD with Snes9xGX on it.
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This document doesn't cover how to do any of that. A good source for information
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on these topics is the tehskeen forums: http://www.tehskeen.com/forums/
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@ -202,7 +195,7 @@ SNES9X is a very popular open source emulator mainly for the PC platform, but
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has seen many ports to other consoles such as the Nintendo DS, Microsoft XBOX
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and now thanks to SoftDev the Nintendo GameCube! This is a straight port and
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is not based on any previous SNES emulators that have existed for the
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GameCube. You can get more information on SNES9X here from the below URL.
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GameCube. You can get more information on SNES9X here from the URL below:
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http://snes9x.ipherswipsite.com/
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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@ -275,10 +268,10 @@ After loading a game the game will start running immediately. If you have the
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auto-load SRAM option enabled it will automatically load SRAM (if it exists)
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before starting play.
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You can return to the menu at any time by pressing the c-stick (the yellow
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control stick) to the left, or by pressing L+R+X+Y.
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Return to the game by selecting "Resume Game" or by pressing the B button until
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play resumes.
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You can return to the menu at any time by pressing the Home button
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(Wiimote and Classic Controller) or on the c-stick (the yellow control stick)
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to the left, or by pressing L+R+X+Y (GameCube Controller).
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Return to the game by selecting "Resume Game".
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· TURBO MODE ·oø×O0|
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@ -294,22 +287,15 @@ want normal playback speed to resume.
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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Snes9xGx now includes the ability to load SRAM from Snes9x on other
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platforms (Mac/PC/Linux/Etc) and to save back to those platforms. To use this
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feature simply save or load SRAM to/from SD card or an SMB share.
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platforms (Mac/PC/Linux/Etc) and to save back to those platforms.
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The only thing to be aware of is that Snes9xGx requires that the SRM file have a
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name that is the rom name (not necessarily the same as the file name!) with .SRM
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at the end. For example, the game "Super Mario All-Stars + World" has a rom name
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of "ALL_STARS + WORLD", so the SRAM file should have the name "ALL_STARS +
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WORLD.srm". You can see the rom name for a game by loading the game - the rom
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name is shown in the information that is briefly shown at the bottom of the
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screen. A perhaps easier way to find the correct name is simply to load the game
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and then save SRAM to SD or SMB and look at the filename that Snes9xGx uses.
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That's the name you should use when importing an SRAM from another platform.
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To load a SRAM file on the Wii or Gamecube from another platform, ensure the
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name of the SRM file matches the filename of the ROM (except with an SRM
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extension).
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To use an Snes9xGx SRAM on another platform just do the opposite: save SRAM to
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SD or SMB, and then copy that saved SRAM file to the other platform. You may
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have to rename the file to be what that version of snes9x expects it to be.
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To use a Wii/GameCube SRAM file on another platform just do the opposite:
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copy the saved SRAM file to the other platform. You may have to rename the
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file to be what that version of snes9x expects it to be.
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· UPDATE HISTORY (old) ·oø×O0|
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@ -443,7 +429,7 @@ changes to the emulator settings again and save them.
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GameCube Port 2.0 WIP6 and earlier - SoftDev
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Additional improvements to 2.0 WIP6 - eke-eke
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GameCube 2.0.1bx enhancements - crunchy2
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v00x updates - michniewski
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v00x updates - michniewski & Tantric
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GX - http://www.gc-linux.org
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libogc - Shagkur & wintermute
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@ -453,7 +439,7 @@ changes to the emulator settings again and save them.
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Documentation
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brakken, crunchy2, michniewski
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brakken, crunchy2, michniewski, Tantric
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· ·oø×O0|
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