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forgot to fix something of SuperFX overclock saving which cause reset on most SNES games (Tanooki16) (#1013)
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@ -514,7 +514,6 @@ int main(int argc, char *argv[])
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if (GCSettings.sfxOverclock > 0)
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S9xResetSuperFX();
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else
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S9xReset();
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switch (GCSettings.Interpolation)
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