mirror of
https://github.com/dborth/snes9xgx.git
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Working buttons for all SNES peripherals (#872)
* Working buttons for all SNES peripherals Mouse, SuperScope and the Konami's Justifier trigger/buttons never worked in any other controllers except the GCN pad and Wiimote. This fixes it, so you can use the Wii Classic Controller, Wii U Pro Controller and Wii U Gamepad to fully emulate the peripherals. * Minor button rearrangement
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@ -201,6 +201,42 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
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btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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/*** Superscope : Classic Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_CLASSIC))
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{
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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}
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/*** Superscope : Wii U Pro Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WUPC))
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{
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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}
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/*** Superscope : Wii U Gamepad button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_SCOPE && wiiCtrl == CTRLR_WIIDRC))
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{
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i=0;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_B;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_A;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_MINUS;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_Y;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_X;
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btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_PLUS;
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}
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/*** Mouse : GC controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_GCPAD))
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{
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@ -217,6 +253,30 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
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btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_B;
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}
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/*** Mouse : Classic Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_CLASSIC))
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{
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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}
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/*** Mouse : Wii U Pro Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WUPC))
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{
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
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}
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/*** Mouse : Wii U Gamepad button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_MOUSE && wiiCtrl == CTRLR_WIIDRC))
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{
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i=0;
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btnmap[CTRL_MOUSE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_A;
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btnmap[CTRL_MOUSE][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_B;
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}
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/*** Justifier : GC controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_GCPAD))
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{
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@ -234,6 +294,33 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WIIMOTE][i++] = WPAD_BUTTON_PLUS;
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}
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/*** Justifier : Classic Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_CLASSIC))
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{
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i=0;
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btnmap[CTRL_JUST][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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}
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/*** Justifier : Wii U Pro Controller button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WUPC))
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{
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i=0;
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btnmap[CTRL_JUST][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
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}
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/*** Justifier : Wii U Gamepad button mapping ***/
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if(consoleCtrl == -1 || (consoleCtrl == CTRL_JUST && wiiCtrl == CTRLR_WIIDRC))
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{
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i=0;
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btnmap[CTRL_JUST][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_B;
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btnmap[CTRL_JUST][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_A;
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btnmap[CTRL_JUST][CTRLR_WIIDRC][i++] = WIIDRC_BUTTON_PLUS;
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}
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}
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/****************************************************************************
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@ -523,6 +610,9 @@ static void decodepad (int chan)
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if (jp & btnmap[CTRL_SCOPE][CTRLR_GCPAD][i]
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#ifdef HW_RVL
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|| wp & btnmap[CTRL_SCOPE][CTRLR_WIIMOTE][i]
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|| wp & btnmap[CTRL_SCOPE][CTRLR_CLASSIC][i]
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|| wp & btnmap[CTRL_SCOPE][CTRLR_WUPC][i]
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|| wiidrcp & btnmap[CTRL_SCOPE][CTRLR_WIIDRC][i]
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#endif
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)
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{
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@ -560,6 +650,9 @@ static void decodepad (int chan)
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if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i]
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#ifdef HW_RVL
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|| wp & btnmap[CTRL_MOUSE][CTRLR_WIIMOTE][i]
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|| wp & btnmap[CTRL_MOUSE][CTRLR_CLASSIC][i]
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|| wp & btnmap[CTRL_MOUSE][CTRLR_WUPC][i]
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|| wiidrcp & btnmap[CTRL_MOUSE][CTRLR_WIIDRC][i]
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#endif
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)
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S9xReportButton(offset + i, true);
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@ -582,6 +675,9 @@ static void decodepad (int chan)
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if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i]
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#ifdef HW_RVL
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|| wp & btnmap[CTRL_JUST][CTRLR_WIIMOTE][i]
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|| wp & btnmap[CTRL_JUST][CTRLR_CLASSIC][i]
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|| wp & btnmap[CTRL_JUST][CTRLR_WUPC][i]
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|| wiidrcp & btnmap[CTRL_JUST][CTRLR_WIIDRC][i]
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#endif
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)
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S9xReportButton(offset + i, true);
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