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https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
memcard / DVD / other bug fixes
This commit is contained in:
parent
d253f9f590
commit
62e6fab1ad
@ -362,22 +362,22 @@ ParseDVDdirectory ()
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* DirectorySearch
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*
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* Searches for the directory name specified within the current directory
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* Returns the index of the directory, or 0 if not found
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* Returns the index of the directory, or -1 if not found
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*/
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int DirectorySearch(char dir[512])
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{
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for (int i = 0; i < maxfiles; i++ )
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if (strcmp(filelist[i].filename, dir) == 0)
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return i;
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return 0;
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return -1;
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}
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/**
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* SwitchDVDFolder
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*
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* Function to switch to the directory snes9x/roms, if it exists
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* Also loads the folder contents
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* Recursively searches for any directory path 'dir' specified
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* Also loads the directory contents via ParseDVDdirectory()
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* It relies on dvddir, dvddirlength, and filelist being pre-populated
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*/
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bool SwitchDVDFolder(char * dir, int maxDepth)
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{
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@ -385,7 +385,7 @@ bool SwitchDVDFolder(char * dir, int maxDepth)
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return false;
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bool lastdir = false;
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char * nextdir = 0;
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char * nextdir = NULL;
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unsigned int t = strcspn(dir, "/");
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if(t != strlen(dir))
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@ -396,7 +396,8 @@ bool SwitchDVDFolder(char * dir, int maxDepth)
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dir[t] = 0;
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int dirindex = DirectorySearch(dir);
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if(dirindex)
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if(dirindex >= 0)
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{
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dvddir = filelist[dirindex].offset;
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dvddirlength = filelist[dirindex].length;
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@ -410,16 +411,22 @@ bool SwitchDVDFolder(char * dir, int maxDepth)
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return false;
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}
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bool SwitchDVDFolder(char * dir)
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bool SwitchDVDFolder(char origdir[])
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{
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// make a copy of origdir so we don't mess with original
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char dir[200];
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strcpy(dir, origdir);
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char * dirptr = dir;
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// strip off leading/trailing slashes on the directory path
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// we don't want to screw up our recursion!
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if(dir[0] == '/')
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dir = dir + 1;
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dirptr = dirptr + 1;
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if(dir[strlen(dir)-1] == '/')
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dir[strlen(dir)-1] = 0;
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return SwitchDVDFolder(dir, 0);
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return SwitchDVDFolder(dirptr, 0);
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}
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/****************************************************************************
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@ -188,8 +188,8 @@ int FileSortCallback(const void *f1, const void *f2)
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}
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/* If one is a file and one is a directory the directory is first. */
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if(((FILEENTRIES *)f1)->flags == 1 && ((FILEENTRIES *)f2)->flags == 0) return -1;
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if(((FILEENTRIES *)f1)->flags == 0 && ((FILEENTRIES *)f2)->flags == 1) return 1;
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if(((FILEENTRIES *)f1)->flags && !(((FILEENTRIES *)f2)->flags)) return -1;
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if(!(((FILEENTRIES *)f1)->flags) && ((FILEENTRIES *)f2)->flags) return 1;
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return stricmp(((FILEENTRIES *)f1)->filename, ((FILEENTRIES *)f2)->filename);
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}
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@ -50,7 +50,7 @@ extern unsigned char savebuffer[];
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static int bufoffset;
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static char membuffer[MEMBUFFER];
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char freezecomment[2][32] = { {"Snes9x GX 004 Freeze"}, {"Freeze"} };
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char freezecomment[2][32] = { {"Snes9x GX 005 Freeze"}, {"Freeze"} };
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/**
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@ -166,7 +166,7 @@ NGCFreezeGame (int method, bool8 silent)
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC Slot A or B
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{
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sprintf (filename, "%s.snz", Memory.ROMFilename);
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sprintf (filename, "%s.snz", Memory.ROMName);
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ClearSaveBuffer ();
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@ -175,7 +175,7 @@ NGCFreezeGame (int method, bool8 silent)
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memcpy (savebuffer, saveicon, woffset);
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/*** And the freezecomment ***/
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sprintf (freezecomment[1], "%s", Memory.ROMFilename);
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sprintf (freezecomment[1], "%s", Memory.ROMName);
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memcpy (savebuffer + woffset, freezecomment, 64);
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woffset += 64;
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@ -266,7 +266,7 @@ NGCUnfreezeGame (int method, bool8 silent)
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bufoffset = 0;
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if(method == METHOD_AUTO)
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method = autoLoadMethod();
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method = autoSaveMethod(); // we use 'Save' because snapshot needs R/W
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if (method == METHOD_SD || method == METHOD_USB) // SD & USB
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{
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@ -283,7 +283,7 @@ NGCUnfreezeGame (int method, bool8 silent)
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}
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB) // MC in slot A or slot B
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{
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sprintf (filename, "%s.snz", Memory.ROMFilename);
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sprintf (filename, "%s.snz", Memory.ROMName);
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int ret = 0;
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@ -125,8 +125,6 @@ int MountCard(int cslot, bool silent)
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int ret = -1;
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int tries = 0;
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*(unsigned long *) (0xcc006800) |= 1 << 13; // Disable Encryption
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// Mount the card
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while ( tries < 10 && ret != 0)
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{
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@ -229,7 +227,6 @@ LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool8 silent)
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int CardError;
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unsigned int blocks;
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unsigned int SectorSize;
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char msg[80];
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int bytesleft = 0;
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int bytesread = 0;
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@ -247,6 +244,7 @@ LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool8 silent)
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if (!CardFileExists (filename, slot))
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{
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if (!silent)
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WaitPrompt((char*) "Unable to open file");
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return 0;
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}
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@ -271,12 +269,6 @@ LoadBufferFromMC (unsigned char *buf, int slot, char *filename, bool8 silent)
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CARD_Read (&CardFile, buf + bytesread, SectorSize, bytesread);
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bytesleft -= SectorSize;
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bytesread += SectorSize;
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if ( !silent )
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{
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sprintf (msg, "Read %d of %d bytes", bytesread, blocks);
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ShowProgress (msg, bytesread, blocks);
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}
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}
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CARD_Close (&CardFile);
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CARD_Unmount (slot);
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@ -25,8 +25,6 @@
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#include "smbop.h"
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#include "filesel.h"
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#include "mxml.h"
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extern unsigned char savebuffer[];
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extern int currconfig[4];
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@ -41,82 +39,6 @@ extern unsigned int ncpadmap[];
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char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} };
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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****************************************************************************/
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void CreateXmlFile(char* filename)
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{
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mxml_node_t *xml;
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mxml_node_t *data;
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mxml_node_t *group;
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xml = mxmlNewXML("1.0");
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data = mxmlNewElement(xml, "screen");
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//Create Some config value
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mxmlElementSetAttr(data, "height","480");
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mxmlElementSetAttr(data, "width","640");
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//Lets do some sub items for funs
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group = mxmlNewElement(data, "properties");
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mxmlElementSetAttr(group, "username", "beardface");
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mxmlElementSetAttr(group, "favorite_food", "dead babies");
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/* now lets save the xml file to a file! */
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FILE *fp;
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fp = fopen(filename, "w");
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mxmlSaveFile(xml, fp, MXML_NO_CALLBACK);
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/*Time to clean up!*/
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fclose(fp);
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mxmlDelete(group);
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mxmlDelete(data);
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mxmlDelete(xml);
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}
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/****************************************************************************
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* Prepare Preferences Data
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*
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* This sets up the save buffer for saving.
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****************************************************************************/
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void LoadXmlFile(char* filename)
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{
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FILE *fp;
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mxml_node_t *tree;
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mxml_node_t *data;
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mxml_node_t *group;
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/*Load our xml file! */
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fp = fopen(filename, "r");
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tree = mxmlLoadFile(NULL, fp, MXML_NO_CALLBACK);
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fclose(fp);
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/*Load and printf our values! */
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/* As a note, its a good idea to normally check if node* is NULL */
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data = mxmlFindElement(tree, tree, "screen", NULL, NULL, MXML_DESCEND);
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printf("Loaded following values from xml file:\n");
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printf(" Height: %s\n",mxmlElementGetAttr(data,"height"));
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printf(" Width: %s\n",mxmlElementGetAttr(data,"width"));
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group = mxmlFindElement(tree, tree, "properties", NULL, NULL, MXML_DESCEND);
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printf(" %s's favorite food is %s\n",mxmlElementGetAttr(group, "username"), mxmlElementGetAttr(group, "favorite_food"));
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/* Yay Done! Now lets be considerate programmers, and put memory back how
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we found it before we started playing with it...*/
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mxmlDelete(group);
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mxmlDelete(data);
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mxmlDelete(tree);
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}
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/****************************************************************************
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* Prepare Preferences Data
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*
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}
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mainmenu (3); // go to game menu
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FrameTimer = 0;
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ConfigRequested = 0;
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setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
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S9xReportControllers(); // FIX
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}
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else
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{
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@ -790,15 +795,11 @@ extern void S9xInitSync();
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void
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emulate ()
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{
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S9xSetSoundMute (TRUE);
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AudioStart ();
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S9xInitSync();
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FrameTimer = 0;
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ConfigRequested = 0;
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setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
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S9xReportControllers(); // FIX
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while (1)
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{
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@ -928,6 +929,9 @@ main ()
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if (!Memory.LoadROM ("VIRTUAL.ROM"))
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while (1);
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CPU.Flags = save_flags;
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/*** Load SRAM ***/
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Memory.LoadSRAM ("DVD");
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}
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/*** Emulate ***/
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@ -48,7 +48,7 @@ prepareMCsavedata ()
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memcpy (savebuffer, saveicon, offset);
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/*** And the sramcomments ***/
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sprintf (sramcomment[1], "%s", Memory.ROMFilename);
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sprintf (sramcomment[1], "%s", Memory.ROMName);
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memcpy (savebuffer + offset, sramcomment, 64);
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offset += 64;
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@ -81,7 +81,7 @@ prepareMCsavedata ()
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* Prepare Exportable SRAM Save Data
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*
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* This sets up the save buffer for saving in a format compatible with
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* snes9x on other platforms. This is used when saving to SD or SMB.
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* snes9x on other platforms. This is used when saving to SD / USB / SMB.
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****************************************************************************/
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int
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prepareEXPORTsavedata ()
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@ -243,7 +243,7 @@ LoadSRAM (int method, bool silent)
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ShowAction ((char*) "Loading...");
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if(method == METHOD_AUTO)
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method = autoLoadMethod();
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method = autoSaveMethod(); // we use 'Save' because SRAM needs R/W
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char filepath[1024];
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int offset = 0;
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@ -259,14 +259,13 @@ LoadSRAM (int method, bool silent)
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sprintf (filepath, "%s/%s.srm", GCSettings.SaveFolder, Memory.ROMFilename);
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offset = LoadBufferFromSMB (filepath, silent);
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}
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else if(method == METHOD_MC_SLOTA)
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.srm", Memory.ROMFilename);
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sprintf (filepath, "%s.srm", Memory.ROMName);
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if(method == METHOD_MC_SLOTA)
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTA, filepath, silent);
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}
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else if(method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.srm", Memory.ROMFilename);
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else
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offset = LoadBufferFromMC (savebuffer, CARD_SLOTB, filepath, silent);
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}
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@ -320,14 +319,13 @@ SaveSRAM (int method, bool silent)
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sprintf (filepath, "%s/%s.srm", GCSettings.SaveFolder, Memory.ROMFilename);
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offset = SaveBufferToSMB (filepath, datasize, silent);
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}
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else if(method == METHOD_MC_SLOTA)
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else if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.srm", Memory.ROMFilename);
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sprintf (filepath, "%s.srm", Memory.ROMName);
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if(method == METHOD_MC_SLOTA)
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offset = SaveBufferToMC (savebuffer, CARD_SLOTA, filepath, datasize, silent);
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}
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else if(method == METHOD_MC_SLOTB)
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{
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sprintf (filepath, "%s.srm", Memory.ROMFilename);
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else
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offset = SaveBufferToMC (savebuffer, CARD_SLOTB, filepath, datasize, silent);
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}
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