mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
update makefiles, readme
This commit is contained in:
parent
e6f129332f
commit
654c9b353b
41
Makefile
41
Makefile
@ -1,10 +1,8 @@
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.PHONY = all wii gc wii-clean gc-clean wii-run gc-run specials specials-clean specials-wii specials-gc specials-wii-clean specials-gc-clean
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.PHONY = all wii gc wii-clean gc-clean wii-run gc-run
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VERSION := 004
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all: wii gc
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all: wii gc
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clean: wii-clean gc-clean specials-clean
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clean: wii-clean gc-clean
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wii:
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wii:
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$(MAKE) -f Makefile.wii
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$(MAKE) -f Makefile.wii
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@ -23,38 +21,3 @@ gc-clean:
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gc-run:
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gc-run:
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$(MAKE) -f Makefile.gc run
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$(MAKE) -f Makefile.gc run
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# Custom Quicksave Versions
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specials: specials-wii specials-gc
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specials-clean: specials-wii-clean specials-gc-clean
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specials-wii:
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.wii
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.wii
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.wii
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specials-gc:
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.gc
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touch source/ngc/snes9xGX.h
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=4" "LOADTYPE:='"SMB"'" "VERSION:=$(VERSION)" -f Makefile.gc
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specials-wii-clean:
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.wii clean
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specials-gc-clean:
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=0" "LOADTYPE:='"MCSLOTA"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=1" "LOADTYPE:='"MCSLOTB"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=3" "LOADTYPE:='"SD"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
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$(MAKE) "CUSTOMFLAGS:=-DQUICK_SAVE_SLOT=4" "LOADTYPE:='"SMB"'" "VERSION:=$(VERSION)" -f Makefile.gc clean
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17
Makefile.gc
17
Makefile.gc
@ -1,3 +1,5 @@
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VERSION := 005
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@ -9,28 +11,22 @@ endif
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include $(DEVKITPPC)/gamecube_rules
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include $(DEVKITPPC)/gamecube_rules
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LOADTYPE = "sd"
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VERSION = "version"
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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TARGET := executables/snes9xgx-$(VERSION)-$(LOADTYPE)-gc
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TARGET := executables/snes9xgx-$(VERSION)-gc
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BUILD := build_gc
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BUILD := build_gc
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SOURCES := source/snes9x source/unzip source/ngc source/smb
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SOURCES := source/snes9x source/ngc
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DATA := data
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DATA := data
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INCLUDES := source/snes9x source/unzip source/ngc source/smb
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INCLUDES := source/snes9x source/ngc
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# options for code generation
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# options for code generation
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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CUSTOMFLAGS = -DQUICK_SAVE_SLOT=1 -DSMB_SVID='"Crunchewy"' \
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-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"'
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
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-DNGC -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
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-DNGC -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
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-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
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-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
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@ -45,7 +41,7 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lz -logc -lm -lfreetype -lbba
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LIBS := -lbba -ltinysmb -lfat -lz -logc -lm -lfreetype
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# list of directories containing libraries, this must be the top level containing
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@ -110,6 +106,7 @@ export OUTPUT := $(CURDIR)/$(TARGET)
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$(BUILD):
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc
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@rm -fr $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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clean:
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clean:
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20
Makefile.wii
20
Makefile.wii
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VERSION := 005
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# Clear the implicit built in rules
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# Clear the implicit built in rules
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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@ -9,34 +11,28 @@ endif
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include $(DEVKITPPC)/wii_rules
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include $(DEVKITPPC)/wii_rules
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LOADTYPE = "sd"
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VERSION = "version"
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# TARGET is the name of the output
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# TARGET is the name of the output
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# BUILD is the directory where object files & intermediate files will be placed
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# BUILD is the directory where object files & intermediate files will be placed
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# SOURCES is a list of directories containing source code
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# SOURCES is a list of directories containing source code
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# INCLUDES is a list of directories containing extra header files
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# INCLUDES is a list of directories containing extra header files
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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TARGET := executables/snes9xgx-$(VERSION)-$(LOADTYPE)-wii
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TARGET := executables/snes9xgx-$(VERSION)-wii
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BUILD := build_wii
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BUILD := build_wii
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SOURCES := source/snes9x source/unzip source/ngc source/smb
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SOURCES := source/snes9x source/ngc
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DATA := data
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DATA := data
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INCLUDES := source/snes9x source/unzip source/ngc source/smb
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INCLUDES := source/snes9x source/ngc
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# options for code generation
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# options for code generation
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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CUSTOMFLAGS = -DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \
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-DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"'
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
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CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \
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-DNGC -DHW_RVL -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
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-DNGC -DHW_RVL -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \
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-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
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-DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \
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-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
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-DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \
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-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
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-DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \
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-DFORCE_WII=1 $(CUSTOMFLAGS)\
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-DFORCE_WII=1 $(CUSTOMFLAGS) \
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-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
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-fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe
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CXXFLAGS = $(CFLAGS)
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CXXFLAGS = $(CFLAGS)
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# any extra libraries we wish to link with the project
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# any extra libraries we wish to link with the project
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype
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LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -ltinysmb
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# -logcsys
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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# list of directories containing libraries, this must be the top level containing
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# list of directories containing libraries, this must be the top level containing
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$(BUILD):
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$(BUILD):
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@[ -d $@ ] || mkdir -p $@
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@[ -d $@ ] || mkdir -p $@
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
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@make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii
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@rm -fr $(OUTPUT).elf
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#---------------------------------------------------------------------------------
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#---------------------------------------------------------------------------------
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clean:
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clean:
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29
README.txt
29
README.txt
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———————————————————————————————————————————————————————————————————————•ßrK•
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———————————————————————————————————————————————————————————————————————•ßrK•
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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×—–—–—–—– –—–—–—–—–—–—–—–—–—–— —–—–—–—–—–—–—–—-—–-–•¬
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|0O×øo· SNES9XGX v004 ·oø×O0|
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|0O×øo· SNES9XGX v005 ·oø×O0|
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
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PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS
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PLEASE NOTE: THIS DOCUMENT IS A WORK IN PROGRESS
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[What's New 004]
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[What's New 005]
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michniewski
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- added: Superscope/mouse/justifier support, with Wii remote
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Tantric
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- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
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.CHT file name must match file name of ROM
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- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
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are saved/loaded according to these
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- added: preliminary Wii SMB support
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- added: 'Auto' settings for save/load - attempts to automatically determine
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your load/save device(s) - SD, USB, Memory Card, DVD, SMB
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- added: ROM Information page
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- added: Game Menu - all game-specific options are here now:
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SRAM save/load, Freeze save/load, game reload, etc
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- added: Credits page
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- fixed: sd gecko works now
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- fixed: full USB support
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- changed: menu structure
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- changed: if Home button is pressed when a game is running, Game Menu pops up
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- changed: if preferences can't be loaded at the start and/or are reset,
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preferences menu pops up
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- changed: SRAM load - game reloaded automatically after loading SRAM
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[What Was New 004]
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- added: option to disable AA filtering
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- added: option to disable AA filtering
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(snes graphics 'crisper', AA now default OFF)
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(snes graphics 'crisper', AA now default OFF)
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