- added preliminary superscope support

This commit is contained in:
michniewski 2008-08-06 02:55:44 +00:00
parent edf269f97d
commit 66b4f278f6

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@ -198,6 +198,8 @@ extern int FrameTimer;
extern long long prev;
extern unsigned int timediffallowed;
int scope_x = 0; int scope_y = 0; // superscope cursor position
extern void fat_enable_readahead_all();
/****************************************************************************
@ -245,48 +247,35 @@ unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B,
WPAD_BUTTON_UP, WPAD_BUTTON_DOWN,
WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT
};
/*** Superscope : GC controller button mapping ***/
unsigned int gcscopemap[] = { PAD_TRIGGER_Z, PAD_BUTTON_B,
PAD_BUTTON_A, PAD_BUTTON_Y,
PAD_BUTTON_START
};
#if 0
/****************************************************************************
* decodepad
* Called per pad with offset
****************************************************************************/
void
decodepadold (int pad)
void UpdateCursorPosition (int input_x, int input_y, int &pos_x, int &pos_y)
{
int i, offset;
signed char x, y;
unsigned short jp;
int SCOPEPADCAL = 30;
/*** Do analogue updates ***/
x = PAD_StickX (pad);
y = PAD_StickY (pad);
jp = PAD_ButtonsHeld (pad);
if (input_x > SCOPEPADCAL){
pos_x +=4;
if (pos_x > 256) pos_x = 256;
}
if (input_x < -SCOPEPADCAL){
pos_x -=4;
if (pos_x < 0) pos_x = 0;
}
/*** Recalc left / right ***/
if (x < -padcal)
jp |= PAD_BUTTON_LEFT;
if (x > padcal)
jp |= PAD_BUTTON_RIGHT;
if (input_y < -SCOPEPADCAL){
pos_y +=4;
if (pos_y > 224) pos_y = 224;
}
if (input_y > SCOPEPADCAL){
pos_y -=4;
if (pos_y < 0) pos_y = 0;
}
/*** Recalc up / down ***/
if (y > padcal)
jp |= PAD_BUTTON_UP;
if (y < -padcal)
jp |= PAD_BUTTON_DOWN;
/*** Fix offset to pad ***/
offset = ((pad + 1) << 4);
for (i = 0; i < MAXJP; i++)
{
if (jp & gcpadmap[i])
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
}
#endif
/****************************************************************************
* This is the joypad algorithm submitted by Krullo.
@ -295,7 +284,7 @@ void
decodepad (int pad)
{
int i, offset;
signed char x, y;
signed char pad_x, pad_y;
//unsigned short jp, wp; //
u32 jp, wp;
float t;
@ -306,8 +295,8 @@ decodepad (int pad)
u32 exp_type;
/*** Do analogue updates ***/
x = PAD_StickX (pad);
y = PAD_StickY (pad);
pad_x = PAD_StickX (pad);
pad_y = PAD_StickY (pad);
jp = PAD_ButtonsHeld (pad);
#ifdef HW_RVL
exp_type = wpad_get_analogues(pad, &mag, &ang, &mag2, &ang2); // get joystick info from wii expansions
@ -320,37 +309,37 @@ decodepad (int pad)
Gamecube Joystick input
***/
// Is XY inside the "zone"?
if (x * x + y * y > padcal * padcal)
if (pad_x * pad_x + pad_y * pad_y > padcal * padcal)
{
/*** we don't want division by ZERO ***/
if (x > 0 && y == 0)
if (pad_x > 0 && pad_y == 0)
jp |= PAD_BUTTON_RIGHT;
if (x < 0 && y == 0)
if (pad_x < 0 && pad_y == 0)
jp |= PAD_BUTTON_LEFT;
if (x == 0 && y > 0)
if (pad_x == 0 && pad_y > 0)
jp |= PAD_BUTTON_UP;
if (x == 0 && y < 0)
if (pad_x == 0 && pad_y < 0)
jp |= PAD_BUTTON_DOWN;
if (x != 0 && y != 0)
if (pad_x != 0 && pad_y != 0)
{
/*** Recalc left / right ***/
t = (float) y / x;
t = (float) pad_y / pad_x;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (x >= 0)
if (pad_x >= 0)
jp |= PAD_BUTTON_RIGHT;
else
jp |= PAD_BUTTON_LEFT;
}
/*** Recalc up / down ***/
t = (float) x / y;
t = (float) pad_x / pad_y;
if (t >= -2.41421356237 && t < 2.41421356237)
{
if (y >= 0)
if (pad_y >= 0)
jp |= PAD_BUTTON_UP;
else
jp |= PAD_BUTTON_DOWN;
@ -385,23 +374,40 @@ decodepad (int pad)
#endif
/*** Fix offset to pad ***/
offset = ((pad + 1) << 4);
offset = ((pad + 1) << 4);
for (i = 0; i < MAXJP; i++)
/*** Report pressed buttons (gamepads) ***/
for (i = 0; i < MAXJP; i++)
{
/*** Report pressed buttons ***/
if ( (jp & gcpadmap[i]) // gamecube controller
if ( (jp & gcpadmap[i]) // gamecube controller
#ifdef HW_RVL
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
|| ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote
#endif
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
)
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
/*** Superscope ***/
if (pad == 0 && Settings.SuperScopeMaster) // report only once
{
// buttons
offset = 0x50;
for (i = 0; i < 6; i++)
{
if ( jp & gcscopemap[i] )
S9xReportButton (offset + i, true);
else
S9xReportButton (offset + i, false);
}
// pointer
offset = 0x60;
UpdateCursorPosition (pad_x, pad_y, scope_x, scope_y);
S9xReportPointer(offset, (u16)scope_x, (u16)scope_y);
}
}
/****************************************************************************
* setFrameTimerMethod()
@ -514,7 +520,8 @@ NGCReportButtons ()
setFrameTimerMethod(); // set frametimer method every time a ROM is loaded
// auto load freeze/sram?
S9xReportControllers(); // FIX
}
else
@ -628,17 +635,35 @@ SetDefaultButtonMap ()
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Left");
ASSIGN_BUTTON_FALSE (maxcode++, "Joypad4 Right");
if (Settings.MultiPlayer5Master == false)
maxcode = 0x50;
/*** Superscope ***/
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope AimOffscreen");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Fire");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Cursor");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope ToggleTurbo");
ASSIGN_BUTTON_FALSE (maxcode++, "Superscope Pause");
maxcode = 0x60;
S9xMapPointer( maxcode++, S9xGetCommandT("Pointer Superscope"), false);
// add mouses here
if (Settings.MultiPlayer5Master == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
}
else if (Settings.SuperScopeMaster == true)
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_SUPERSCOPE, 1, 0, 0, 0);
}
else
{
/*** Plugin 2 Joypads by default ***/
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_JOYPAD, 1, 0, 0, 0);
}
else
{
S9xSetController (0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController (1, CTL_MP5, 1, 2, 3, -1);
}
}