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https://github.com/dborth/snes9xgx.git
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Add support for newer format .cht files and OptionBrowser text scrolling (#1038)
* Add support for BML-format .cht files, and OptionBrowser text scrolling * Move BML handling out of cheatmgr.cpp
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@ -15,6 +15,7 @@
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#include "snes9xgx.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "bml.h"
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#define MAX_CHEATS 150
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@ -91,7 +92,25 @@ WiiSetupCheats()
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// load cheat file if present
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if(offset > 0)
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{
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bml_node bml;
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if (!bml.parse_file(filepath))
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{
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LoadCheatFile (offset);
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}
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bml_node *n = bml.find_subnode("cheat");
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if (n)
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{
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S9xLoadCheatsFromBMLNode (&bml);
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}
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if (!n)
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{
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LoadCheatFile (offset);
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}
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}
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FreeSaveBuffer ();
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}
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@ -79,6 +79,7 @@ GuiOptionBrowser::GuiOptionBrowser(int w, int h, OptionList * l)
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optionTxt[i] = new GuiText(NULL, 20, (GXColor){0, 0, 0, 0xff});
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optionTxt[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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optionTxt[i]->SetPosition(8,0);
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optionTxt[i]->SetMaxWidth(235);
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optionVal[i] = new GuiText(NULL, 20, (GXColor){0, 0, 0, 0xff});
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optionVal[i]->SetAlignment(ALIGN_LEFT, ALIGN_MIDDLE);
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@ -312,6 +313,11 @@ void GuiOptionBrowser::Update(GuiTrigger * t)
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if(optionBtn[i]->GetState() == STATE_SELECTED)
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selectedItem = i;
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if(selectedItem == i)
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optionTxt[i]->SetScroll(SCROLL_HORIZONTAL);
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else
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optionTxt[i]->SetScroll(SCROLL_NONE);
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}
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// pad/joystick navigation
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@ -8,6 +8,7 @@
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#define _CHEATS_H_
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#include "port.h"
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#include "bml.h"
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#include <vector>
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struct SCheat
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@ -95,6 +96,7 @@ void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize,
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void S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
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void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
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void S9xOutputCheatSearchResults (SCheatData *);
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void S9xLoadCheatsFromBMLNode (bml_node *);
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const char * S9xGameGenieToRaw (const char *, uint32 &, uint8 &);
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const char * S9xProActionReplayToRaw (const char *, uint32 &, uint8 &);
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@ -558,7 +558,7 @@ static int S9xCheatIsDuplicate (const char *name, const char *code)
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return FALSE;
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}
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static void S9xLoadCheatsFromBMLNode (bml_node *n)
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void S9xLoadCheatsFromBMLNode (bml_node *n)
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{
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unsigned int i;
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