diff --git a/Makefile b/Makefile index 3fd2b4a..65a1cb6 100644 --- a/Makefile +++ b/Makefile @@ -1,148 +1,23 @@ -#--------------------------------------------------------------------------------- -# Clear the implicit built in rules -#--------------------------------------------------------------------------------- -.SUFFIXES: -#--------------------------------------------------------------------------------- -ifeq ($(strip $(DEVKITPPC)),) -$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC) -endif - -include $(DEVKITPPC)/wii_rules - -#--------------------------------------------------------------------------------- -# TARGET is the name of the output -# BUILD is the directory where object files & intermediate files will be placed -# SOURCES is a list of directories containing source code -# INCLUDES is a list of directories containing extra header files -#--------------------------------------------------------------------------------- -TARGET := snes9xgx-mm-wii -BUILD := build -SOURCES := source/snes9x source/unzip source/ngc source/smb -DATA := data -INCLUDES := source/snes9x source/unzip source/ngc source/smb - -#--------------------------------------------------------------------------------- -# options for code generation -#--------------------------------------------------------------------------------- - -CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \ - -DNGC -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \ - -DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \ - -DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \ - -DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \ - -DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \ - -DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \ - -fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe -CXXFLAGS = $(CFLAGS) - -LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref -# -mogc - -#--------------------------------------------------------------------------------- -# any extra libraries we wish to link with the project -#--------------------------------------------------------------------------------- -LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype -# -logcsys - -#--------------------------------------------------------------------------------- -# list of directories containing libraries, this must be the top level containing -# include and lib -#--------------------------------------------------------------------------------- -LIBDIRS := - -#--------------------------------------------------------------------------------- -# no real need to edit anything past this point unless you need to add additional -# rules for different file extensions -#--------------------------------------------------------------------------------- -ifneq ($(BUILD),$(notdir $(CURDIR))) -#--------------------------------------------------------------------------------- - -export OUTPUT := $(CURDIR)/$(TARGET) - -export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ - $(foreach dir,$(DATA),$(CURDIR)/$(dir)) - -export DEPSDIR := $(CURDIR)/$(BUILD) - -#--------------------------------------------------------------------------------- -# automatically build a list of object files for our project -#--------------------------------------------------------------------------------- -CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) -CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) -sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) -SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) -BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) - -#--------------------------------------------------------------------------------- -# use CXX for linking C++ projects, CC for standard C -#--------------------------------------------------------------------------------- -ifeq ($(strip $(CPPFILES)),) - export LD := $(CC) -else - export LD := $(CXX) -endif - -export OFILES := $(addsuffix .o,$(BINFILES)) \ - $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ - $(sFILES:.s=.o) $(SFILES:.S=.o) - -#--------------------------------------------------------------------------------- -# build a list of include paths -#--------------------------------------------------------------------------------- -export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ - $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ - -I$(CURDIR)/$(BUILD) \ - -I$(LIBOGC_INC) - -#--------------------------------------------------------------------------------- -# build a list of library paths -#--------------------------------------------------------------------------------- -export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ - -L$(LIBOGC_LIB) - -export OUTPUT := $(CURDIR)/$(TARGET) -.PHONY: $(BUILD) clean - -#--------------------------------------------------------------------------------- -$(BUILD): - @[ -d $@ ] || mkdir -p $@ - @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile - -#--------------------------------------------------------------------------------- -clean: - @echo clean ... - @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol - -#--------------------------------------------------------------------------------- -run: - wiiload $(OUTPUT).dol - -#--------------------------------------------------------------------------------- -reload: - wiiload -r $(OUTPUT).dol - - -#--------------------------------------------------------------------------------- -else - -DEPENDS := $(OFILES:.o=.d) - -#--------------------------------------------------------------------------------- -# main targets -#--------------------------------------------------------------------------------- -$(OUTPUT).dol: $(OUTPUT).elf -$(OUTPUT).elf: $(OFILES) - -#--------------------------------------------------------------------------------- -# This rule links in binary data with the .jpg extension -#--------------------------------------------------------------------------------- -%.jpg.o : %.jpg -#--------------------------------------------------------------------------------- - @echo $(notdir $<) - $(bin2o) - --include $(DEPENDS) - -#--------------------------------------------------------------------------------- -endif -#--------------------------------------------------------------------------------- +.PHONY = all wii gc wii-clean gc-clean wii-run gc-run + +all: wii gc + +clean: wii-clean gc-clean + +wii: + $(MAKE) -f Makefile.wii + +wii-clean: + $(MAKE) -f Makefile.wii clean + +wii-run: + $(MAKE) -f Makefile.wii run + +gc: + $(MAKE) -f Makefile.gc + +gc-clean: + $(MAKE) -f Makefile.gc clean + +gc-run: + $(MAKE) -f Makefile.gc run diff --git a/Makefile.gc b/Makefile.gc index a6e59df..d61b024 100644 --- a/Makefile.gc +++ b/Makefile.gc @@ -4,7 +4,7 @@ .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPPC)),) -$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") endif include $(DEVKITPPC)/gamecube_rules @@ -15,8 +15,8 @@ include $(DEVKITPPC)/gamecube_rules # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- -TARGET := $(BUILD)/snes9xgx-mm-wii -BUILD := build +TARGET := snes9xgx-mm-gc +BUILD := build_gc SOURCES := source/snes9x source/unzip source/ngc source/smb DATA := data INCLUDES := source/snes9x source/unzip source/ngc source/smb @@ -41,8 +41,7 @@ LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- -LIBS := -lfat -lz -lbte -logc -lm -lfreetype -lbba -# -logcsys +LIBS := -lfat -lz -logc -lm -lfreetype -lbba #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing @@ -106,7 +105,7 @@ export OUTPUT := $(CURDIR)/$(TARGET) #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ - @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.gc #--------------------------------------------------------------------------------- clean: diff --git a/Makefile.wii b/Makefile.wii new file mode 100644 index 0000000..6bd1907 --- /dev/null +++ b/Makefile.wii @@ -0,0 +1,148 @@ +#--------------------------------------------------------------------------------- +# Clear the implicit built in rules +#--------------------------------------------------------------------------------- +.SUFFIXES: +#--------------------------------------------------------------------------------- +ifeq ($(strip $(DEVKITPPC)),) +$(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") +endif + +include $(DEVKITPPC)/wii_rules + +#--------------------------------------------------------------------------------- +# TARGET is the name of the output +# BUILD is the directory where object files & intermediate files will be placed +# SOURCES is a list of directories containing source code +# INCLUDES is a list of directories containing extra header files +#--------------------------------------------------------------------------------- +TARGET := snes9xgx-mm-wii +BUILD := build_wii +SOURCES := source/snes9x source/unzip source/ngc source/smb +DATA := data +INCLUDES := source/snes9x source/unzip source/ngc source/smb + +#--------------------------------------------------------------------------------- +# options for code generation +#--------------------------------------------------------------------------------- + +CFLAGS = -g -O2 -Wall $(MACHDEP) $(INCLUDE) \ + -DNGC -DHW_RVL -DNO_ASM -DCPU_SHUTDOWN -DSPC700C \ + -DSPC700_SHUTDOWN -DNEW_COLOUR_BLENDING \ + -DNO_INLINE_GET_SET -DSDD1_DECOMP -DCORRECT_VRAM_READS \ + -DDETECT_NASTY_FX_INTERLEAVE -DNGC_ZOOM -DSDUSE_LFN \ + -DQUICK_SAVE_SLOT=3 -DSMB_SVID='"Crunchewy"' \ + -DSMB_IP='"192.168.1.111"' -DGW_IP='"192.168.1.1"' -DFORCE_WII=1 \ + -fomit-frame-pointer -fno-exceptions -Wno-unused-parameter -pipe +CXXFLAGS = $(CFLAGS) + +LDFLAGS = -g $(MACHDEP) -Wl,-Map,$(notdir $@).map -Wl,--cref +# -mogc + +#--------------------------------------------------------------------------------- +# any extra libraries we wish to link with the project +#--------------------------------------------------------------------------------- +LIBS := -lfat -lwiiuse -lz -lbte -logc -lm -lfreetype +# -logcsys + +#--------------------------------------------------------------------------------- +# list of directories containing libraries, this must be the top level containing +# include and lib +#--------------------------------------------------------------------------------- +LIBDIRS := + +#--------------------------------------------------------------------------------- +# no real need to edit anything past this point unless you need to add additional +# rules for different file extensions +#--------------------------------------------------------------------------------- +ifneq ($(BUILD),$(notdir $(CURDIR))) +#--------------------------------------------------------------------------------- + +export OUTPUT := $(CURDIR)/$(TARGET) + +export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ + $(foreach dir,$(DATA),$(CURDIR)/$(dir)) + +export DEPSDIR := $(CURDIR)/$(BUILD) + +#--------------------------------------------------------------------------------- +# automatically build a list of object files for our project +#--------------------------------------------------------------------------------- +CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) +CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) +sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) +SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) +BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) + +#--------------------------------------------------------------------------------- +# use CXX for linking C++ projects, CC for standard C +#--------------------------------------------------------------------------------- +ifeq ($(strip $(CPPFILES)),) + export LD := $(CC) +else + export LD := $(CXX) +endif + +export OFILES := $(addsuffix .o,$(BINFILES)) \ + $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ + $(sFILES:.s=.o) $(SFILES:.S=.o) + +#--------------------------------------------------------------------------------- +# build a list of include paths +#--------------------------------------------------------------------------------- +export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \ + $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ + -I$(CURDIR)/$(BUILD) \ + -I$(LIBOGC_INC) + +#--------------------------------------------------------------------------------- +# build a list of library paths +#--------------------------------------------------------------------------------- +export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ + -L$(LIBOGC_LIB) + +export OUTPUT := $(CURDIR)/$(TARGET) +.PHONY: $(BUILD) clean + +#--------------------------------------------------------------------------------- +$(BUILD): + @[ -d $@ ] || mkdir -p $@ + @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.wii + +#--------------------------------------------------------------------------------- +clean: + @echo clean ... + @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol + +#--------------------------------------------------------------------------------- +run: + wiiload $(OUTPUT).dol + +#--------------------------------------------------------------------------------- +reload: + wiiload -r $(OUTPUT).dol + + +#--------------------------------------------------------------------------------- +else + +DEPENDS := $(OFILES:.o=.d) + +#--------------------------------------------------------------------------------- +# main targets +#--------------------------------------------------------------------------------- +$(OUTPUT).dol: $(OUTPUT).elf +$(OUTPUT).elf: $(OFILES) + +#--------------------------------------------------------------------------------- +# This rule links in binary data with the .jpg extension +#--------------------------------------------------------------------------------- +%.jpg.o : %.jpg +#--------------------------------------------------------------------------------- + @echo $(notdir $<) + $(bin2o) + +-include $(DEPENDS) + +#--------------------------------------------------------------------------------- +endif +#--------------------------------------------------------------------------------- diff --git a/README.txt b/README.txt index a206778..e424200 100644 --- a/README.txt +++ b/README.txt @@ -31,7 +31,17 @@ is not based on any previous SNES emulators that have existed for the GameCube. You can get more information on SNES9X here from the below URL. http://snes9x.ipherswipsite.com/ -[What's New 001] +[What's New 002] +- added: classic and nunchuk support +- added: all controllers can now be configured +- added: GC version (untested) +- changed: mappings are no longer stored in SRAM, but in config file. + This means no per-game configurations, but one global + config per controller. +- one makefile to make all versions. (thanks to snes9x143 SVN) + + +[What Was New 001] - compiles with latest devkitppc (r15) - now uses libfat (can use front sd slot on wii) - updated menu items a bit @@ -195,7 +205,7 @@ tehskeen forums: http://www.tehskeen.com/forums/ ח–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•Ĵ -|0O×ĝo· WIIMOTE CONTROLLER MAPPING ·oĝ×O0| +|0O×ĝo· DEFAULT CONTROLLER MAPPING ·oĝ×O0| `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨' Wiimote SNES @@ -212,8 +222,40 @@ HOME Emulator menu This configuration allows you to play with the wiimote held sideways. -NOTE: snes Left Trigger and Right Trigger are not mapped. -You can change the mapping in ngc/snes9xGX.cpp (search 'wmpadmap') and recompile. +Nunchuk SNES +--------------------- + Z Y + B B + A A + C X + 2 SELECT + 1 START +HOME Emulator menu + - LT + + RT + +Classic SNES +--------------------- + X Y + B B + A A + Y X + - SELECT + + START +HOME Emulator menu + LT LT + RT RT + +GC PAD SNES +--------------------- + Y Y + B B + A A + X X + Z SELECT + START START + LT LT + RT RT ח–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•Ĵ diff --git a/source/ngc/button_mapping.c b/source/ngc/button_mapping.c new file mode 100644 index 0000000..90a0fb7 --- /dev/null +++ b/source/ngc/button_mapping.c @@ -0,0 +1,240 @@ +#include +#include +#include +#include + +#include +#include +#include +#include "button_mapping.h" + +/*** +* Controller Button Descriptions: +* used for identifying which buttons have been pressed when configuring +* and for displaying the name of said button +***/ +//CtrlrMap ctrlr_def[4]; + +CtrlrMap ctrlr_def[4] = { +// Nunchuk btn def +CTRLR_NUNCHUK, +13, +WPAD_BUTTON_DOWN, "DOWN", +WPAD_BUTTON_UP, "UP", +WPAD_BUTTON_LEFT, "LEFT", +WPAD_BUTTON_RIGHT, "RIGHT", +WPAD_BUTTON_A, "A", +WPAD_BUTTON_B, "B", +WPAD_BUTTON_1, "1", +WPAD_BUTTON_2, "2", +WPAD_BUTTON_PLUS, "PLUS", +WPAD_BUTTON_MINUS, "MINUS", +WPAD_BUTTON_HOME, "HOME", +WPAD_NUNCHUK_BUTTON_Z, "Z", +WPAD_NUNCHUK_BUTTON_C, "C", +0, "", +0, "", +// Classic btn def +CTRLR_CLASSIC, +15, +WPAD_CLASSIC_BUTTON_DOWN, "DOWN", +WPAD_CLASSIC_BUTTON_UP, "UP", +WPAD_CLASSIC_BUTTON_LEFT, "LEFT", +WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT", +WPAD_CLASSIC_BUTTON_A, "A", +WPAD_CLASSIC_BUTTON_B, "B", +WPAD_CLASSIC_BUTTON_X, "X", +WPAD_CLASSIC_BUTTON_Y, "Y", +WPAD_CLASSIC_BUTTON_PLUS, "PLUS", +WPAD_CLASSIC_BUTTON_MINUS, "MINUS", +WPAD_CLASSIC_BUTTON_HOME, "HOME", +WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG", +WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG", +WPAD_CLASSIC_BUTTON_ZL, "ZL", +WPAD_CLASSIC_BUTTON_ZR, "ZR", +// Gamecube controller btn def +CTRLR_GCPAD, +13, +PAD_BUTTON_DOWN, "DOWN", +PAD_BUTTON_UP, "UP", +PAD_BUTTON_LEFT, "LEFT", +PAD_BUTTON_RIGHT, "RIGHT", +PAD_BUTTON_A, "A", +PAD_BUTTON_B, "B", +PAD_BUTTON_X, "X", +PAD_BUTTON_Y, "Y", +PAD_BUTTON_MENU, "MENU", +PAD_BUTTON_START, "START", +PAD_TRIGGER_L, "L TRIG", +PAD_TRIGGER_R, "R TRIG", +PAD_TRIGGER_Z, "Z", +0, "", +0, "", +// Wiimote btn def +CTRLR_WIIMOTE, +11, +WPAD_BUTTON_DOWN, "DOWN", +WPAD_BUTTON_UP, "UP", +WPAD_BUTTON_LEFT, "LEFT", +WPAD_BUTTON_RIGHT, "RIGHT", +WPAD_BUTTON_A, "A", +WPAD_BUTTON_B, "B", +WPAD_BUTTON_1, "1", +WPAD_BUTTON_2, "2", +WPAD_BUTTON_PLUS, "PLUS", +WPAD_BUTTON_MINUS, "MINUS", +WPAD_BUTTON_HOME, "HOME", +0, "", +0, "", +0, "", +0, "" +}; + +/* +// Nunchuk btn def +ctrlr_def[0].type = CTRLR_NUNCHUK; +ctrlr_def[0].num_btns = 13; +ctrlr_def[0].map[] = { WPAD_BUTTON_DOWN, "DOWN", +WPAD_BUTTON_UP, "UP", +WPAD_BUTTON_LEFT, "LEFT", +WPAD_BUTTON_RIGHT, "RIGHT", +WPAD_BUTTON_A, "A", +WPAD_BUTTON_B, "B", +WPAD_BUTTON_1, "1", +WPAD_BUTTON_2, "2", +WPAD_BUTTON_PLUS, "PLUS", +WPAD_BUTTON_MINUS, "MINUS", +WPAD_BUTTON_HOME, "HOME", +WPAD_NUNCHUK_BUTTON_Z, "Z", +WPAD_NUNCHUK_BUTTON_C, "C" +}; +// Classic btn def +ctrlr_def[1].type = CTRLR_CLASSIC; +ctrlr_def[1].num_btns = 15; +ctrlr_def[1].map[] = { WPAD_CLASSIC_BUTTON_DOWN, "DOWN", +WPAD_CLASSIC_BUTTON_UP, "UP", +WPAD_CLASSIC_BUTTON_LEFT, "LEFT", +WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT", +WPAD_CLASSIC_BUTTON_A, "A", +WPAD_CLASSIC_BUTTON_B, "B", +WPAD_CLASSIC_BUTTON_X, "X", +WPAD_CLASSIC_BUTTON_Y, "Y", +WPAD_CLASSIC_BUTTON_PLUS, "PLUS", +WPAD_CLASSIC_BUTTON_MINUS, "MINUS", +WPAD_CLASSIC_BUTTON_HOME, "HOME", +WPAD_CLASSIC_BUTTON_FULL_L, "L TRIG", +WPAD_CLASSIC_BUTTON_FULL_R, "R TRIG", +WPAD_CLASSIC_BUTTON_ZL, "ZL", +WPAD_CLASSIC_BUTTON_ZR, "ZR", +}; +// Gamecube controller btn def +ctrlr_def[2].type = CTRLR_GCPAD; +ctrlr_def[2].num_btns = 13; +ctrlr_def[2].map[] = { PAD_BUTTON_DOWN, "DOWN", +PAD_BUTTON_UP, "UP", +PAD_BUTTON_LEFT, "LEFT", +PAD_BUTTON_RIGHT, "RIGHT", +PAD_BUTTON_A, "A", +PAD_BUTTON_B, "B", +PAD_BUTTON_X, "X", +PAD_BUTTON_Y, "Y", +PAD_BUTTON_MENU, "MENU", +PAD_BUTTON_START, "START", +PAD_BUTTON_L, "L TRIG", +PAD_BUTTON_R, "R TRIG", +PAD_BUTTON_Z, "Z", +}; +// Wiimote btn def +ctrlr_def[3].type = CTRLR_WIIMOTE; +ctrlr_def[3].num_btns = 11; +ctrlr_def[3].map[] = { WPAD_BUTTON_DOWN, "DOWN", +WPAD_BUTTON_UP, "UP", +WPAD_BUTTON_LEFT, "LEFT", +WPAD_BUTTON_RIGHT, "RIGHT", +WPAD_BUTTON_A, "A", +WPAD_BUTTON_B, "B", +WPAD_BUTTON_1, "1", +WPAD_BUTTON_2, "2", +WPAD_BUTTON_PLUS, "PLUS", +WPAD_BUTTON_MINUS, "MINUS", +WPAD_BUTTON_HOME, "HOME" +}; +// end buttonmaps +*/ + +/*** +* Default controller maps +* button press on left, and corresponding snes button on right +* arguably some data is unnecessary here but lets stick to one struct type ok? + +CtrlrMap defaultmap[4]; +// Nunchuk Default +defaultmap[0].type = CTRLR_NUNCHUK; +defaultmap[0].num_btns = 12; +defaultmap[0].map[] = { WPAD_BUTTON_A, "A", + WPAD_BUTTON_B, "B", + WPAD_NUNCHUK_BUTTON_C, "X", + WPAD_NUNCHUK_BUTTON_Z, "Y", + WPAD_BUTTON_MINUS, "L", + WPAD_BUTTON_PLUS, "R", + WPAD_BUTTON_2, "SELECT", + WPAD_BUTTON_1, "START", + WPAD_BUTTON_UP, "UP", + WPAD_BUTTON_DOWN, "DOWN", + WPAD_BUTTON_LEFT, "LEFT", + WPAD_BUTTON_RIGHT, "RIGHT" +}; +// Classic Default +defaultmap[1].type = CTRLR_CLASSIC; +defaultmap[1].num_btns = 12; +defaultmap[1].map[] = { WPAD_CLASSIC_BUTTON_A, "A", + WPAD_CLASSIC_BUTTON_B, "B", + WPAD_CLASSIC_BUTTON_Y, "X", + WPAD_CLASSIC_BUTTON_X, "Y", + WPAD_CLASSIC_BUTTON_FULL_L, "L", + WPAD_CLASSIC_BUTTON_FULL_R, "R", + WPAD_CLASSIC_BUTTON_MINUS, "SELECT", + WPAD_CLASSIC_BUTTON_PLUS, "START", + WPAD_CLASSIC_BUTTON_UP, "UP", + WPAD_CLASSIC_BUTTON_DOWN, "DOWN", + WPAD_CLASSIC_BUTTON_LEFT, "LEFT", + WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT" +}; +// Gamecube Controller Default +defaultmap[2].type = CTRLR_GCPAD; +defaultmap[2].num_btns = 12; +defaultmap[2].map[] = {PAD_BUTTON_A, "A", + PAD_BUTTON_B, "B", + PAD_BUTTON_X, "X", + PAD_BUTTON_Y, "Y", + PAD_TRIGGER_L, "L", + PAD_TRIGGER_R, "R", + PAD_TRIGGER_Z, "SELECT", + PAD_BUTTON_START, "START", + PAD_BUTTON_UP, "UP", + PAD_BUTTON_DOWN, "DOWN", + PAD_BUTTON_LEFT, "LEFT", + PAD_BUTTON_RIGHT, "RIGHT" +}; +// Wiimote Default +defaultmap[3].type = CTRLR_WIIMOTE; +defaultmap[3].num_btns = 12; +defaultmap[3].map[] = { WPAD_BUTTON_B, "A", + WPAD_BUTTON_2, "B", + WPAD_BUTTON_1, "X", + WPAD_BUTTON_A, "Y", + 0x0000, "L", + 0x0000, "R", + WPAD_BUTTON_MINUS, "SELECT", + WPAD_BUTTON_PLUS, "START", + WPAD_BUTTON_RIGHT, "UP", + WPAD_BUTTON_LEFT, "DOWN", + WPAD_BUTTON_UP, "LEFT", + WPAD_BUTTON_DOWN, "RIGHT" +}; +// end default padmaps +***/ + + + +// eof diff --git a/source/ngc/button_mapping.h b/source/ngc/button_mapping.h new file mode 100644 index 0000000..1df9995 --- /dev/null +++ b/source/ngc/button_mapping.h @@ -0,0 +1,28 @@ +#ifndef BTN_MAP_H +#define BTN_MAP_H + +enum { + CTRLR_NONE = -1, + CTRLR_NUNCHUK, + CTRLR_CLASSIC, + CTRLR_GCPAD, + CTRLR_WIIMOTE, + CTRLR_SNES = 7 // give some other value for the snes padmap +}; + +typedef struct _btn_map { + u32 btn; // button 'id' + char* name; // button name +} BtnMap; + +typedef struct _ctrlr_map { + u16 type; // controller type + int num_btns; // number of buttons on the controller + BtnMap map[15]; // controller button map +} CtrlrMap; + +// externs: + +extern CtrlrMap ctrlr_def[4]; + +#endif diff --git a/source/ngc/filesel.cpp b/source/ngc/filesel.cpp index 32ac2a6..6dce1ca 100644 --- a/source/ngc/filesel.cpp +++ b/source/ngc/filesel.cpp @@ -71,11 +71,6 @@ ShowFiles (int offset, int selection) ypos += 24; else ypos += 10; - - - // show offset and selection at top - sprintf(text,"offset: %d, selection: %d",offset, selection); - DrawText (-1, 20, text); j = 0; @@ -145,21 +140,32 @@ int selection = 0; int FileSelector () { - int p, wp; + u32 p, wp; signed char a; int haverom = 0; int redraw = 1; int selectit = 0; + float mag = 0; + u16 ang = 0; while (haverom == 0) { if (redraw) ShowFiles (offset, selection); redraw = 0; + p = PAD_ButtonsDown (0); +#ifdef HW_RVL wp = WPAD_ButtonsDown (0); - a = PAD_StickY (0); - if ( (p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A) || selectit ) + wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions +#else + wp = 0; +#endif + a = PAD_StickY (0); + + VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads + + if ( (p & PAD_BUTTON_A) || selectit || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ) { if ( selectit ) selectit = 0; @@ -247,9 +253,13 @@ FileSelector () } redraw = 1; } // End of A - if ( (p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B) ) + if ( (p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) ) { - while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B) || (PAD_ButtonsDown(0) & WPAD_BUTTON_B) ) + while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B) +#ifdef HW_RVL + || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) +#endif + ) VIDEO_WaitVSync(); //if ((strcmp(filelist[1].filename,"..") == 0) && (strlen (filelist[0].filename) != 0)) if ( strcmp(filelist[0].filename,"..") == 0 ) @@ -264,7 +274,7 @@ FileSelector () return 0; } } // End of B - if ( (p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -PADCAL) ) + if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -PADCAL) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) ) { selection++; if (selection == maxfiles) @@ -273,7 +283,7 @@ FileSelector () offset += PAGESIZE; redraw = 1; } // End of down - if ( (p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > PADCAL) ) + if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > PADCAL) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) ) { selection--; if (selection < 0) @@ -287,7 +297,7 @@ FileSelector () offset = 0; redraw = 1; } // End of Up - if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_LEFT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_LEFT) ) + if ( (p & PAD_BUTTON_LEFT) || (wp & (WPAD_BUTTON_LEFT | WPAD_CLASSIC_BUTTON_LEFT)) ) { /*** Go back a page ***/ selection -= PAGESIZE; @@ -302,7 +312,7 @@ FileSelector () offset = 0; redraw = 1; } - if ( (PAD_ButtonsHeld(0) & PAD_BUTTON_RIGHT) || (WPAD_ButtonsHeld(0) & WPAD_BUTTON_RIGHT) ) + if ( (p & PAD_BUTTON_RIGHT) || (wp & (WPAD_BUTTON_RIGHT | WPAD_CLASSIC_BUTTON_RIGHT)) ) { /*** Go forward a page ***/ selection += PAGESIZE; diff --git a/source/ngc/ftfont.cpp b/source/ngc/ftfont.cpp index 2d1d576..e114320 100644 --- a/source/ngc/ftfont.cpp +++ b/source/ngc/ftfont.cpp @@ -30,6 +30,7 @@ #include "ftfont.h" #include "dkpro.h" #include "tempgfx.h" +#include "snes9xGX.h" #include "aram.h" #include @@ -51,7 +52,12 @@ extern int whichfb; * Unpack the devkit pro logo */ static u32 *dkproraw; -static u32 *backdrop; /*** Permanent backdrop ***/ +/*** Permanent backdrop ***/ +#ifdef HW_RVL +u32 *backdrop; +#else +static u32 *backdrop; +#endif static void unpackbackdrop (); unsigned int getcolour (u8 r1, u8 g1, u8 b1); void DrawLineFast( int startx, int endx, int y, u8 r, u8 g, u8 b ); @@ -338,7 +344,8 @@ unpackbackdrop () int offset; int i; - backdrop = (unsigned int *) malloc (screenheight * 1280); +// backdrop = (unsigned int *) malloc (screenheight * 1280); + backdrop = (u32 *) malloc (screenheight * 1280); colour = getcolour (0x00, 0x00, 0x00); /*** Fill with black for now ***/ @@ -354,10 +361,12 @@ unpackbackdrop () uncompress ((Bytef *) backdrop + offset, &outbytes, (Bytef *) tempgfx, inbytes); - /*** Now store the backdrop in ARAM ***/ +#ifndef HW_RVL + /*** Now store the backdrop in ARAM ***/ ARAMPut ((char *) backdrop, (char *) AR_BACKDROP, 640 * screenheight * 2); - free (backdrop); +#endif + // otherwise (on wii) backdrop is stored in memory } @@ -380,29 +389,52 @@ legal () void WaitButtonA () { - while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_A) ); - while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & WPAD_BUTTON_A) ); +#ifdef HW_RVL + while ( (PAD_ButtonsDown (0) & PAD_BUTTON_A) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ); + while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) && !(WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ); +#else + while ( PAD_ButtonsDown (0) & PAD_BUTTON_A ); + while (!(PAD_ButtonsDown (0) & PAD_BUTTON_A) ); +#endif } /** * Wait for user to press A or B. Returns 0 = B; 1 = A */ + int WaitButtonAB () { +#ifdef HW_RVL u32 gc_btns, wm_btns; - while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B)) ); + while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) + || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_A | WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_A | WPAD_CLASSIC_BUTTON_B)) + ); while ( TRUE ) { gc_btns = PAD_ButtonsDown (0); wm_btns = WPAD_ButtonsDown (0); - if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & WPAD_BUTTON_A) ) + if ( (gc_btns & PAD_BUTTON_A) || (wm_btns & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A)) ) return 1; - else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & WPAD_BUTTON_B) ) + else if ( (gc_btns & PAD_BUTTON_B) || (wm_btns & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) ) return 0; } +#else + u32 gc_btns; + + while ( (PAD_ButtonsDown (0) & (PAD_BUTTON_A | PAD_BUTTON_B)) ); + + while ( TRUE ) + { + gc_btns = PAD_ButtonsDown (0); + if ( gc_btns & PAD_BUTTON_A ) + return 1; + else if ( gc_btns & PAD_BUTTON_B ) + return 0; + } +#endif } /** @@ -535,9 +567,11 @@ RunMenu (char items[][20], int maxitems, char *title) { int redraw = 1; int quit = 0; - int p, wp; + u32 p, wp; int ret = 0; signed char a; + float mag = 0; + u16 ang = 0; //while (!(PAD_ButtonsDown (0) & PAD_BUTTON_B) && (quit == 0)) while (quit == 0) @@ -549,30 +583,37 @@ RunMenu (char items[][20], int maxitems, char *title) } p = PAD_ButtonsDown (0); +#ifdef HW_RVL wp = WPAD_ButtonsDown (0); - a = PAD_StickY (0); - + wpad_get_analogues(0, &mag, &ang); // get joystick info from wii expansions +#else + wp = 0; +#endif + a = PAD_StickY (0); + + VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads + /*** Look for up ***/ - if ((p & PAD_BUTTON_UP) || (wp & WPAD_BUTTON_UP) || (a > 70)) + if ( (p & PAD_BUTTON_UP) || (wp & (WPAD_BUTTON_UP | WPAD_CLASSIC_BUTTON_UP)) || (a > 70) || (mag>JOY_THRESHOLD && (ang>300 || ang<50)) ) { redraw = 1; menu--; } /*** Look for down ***/ - if ((p & PAD_BUTTON_DOWN) || (wp & WPAD_BUTTON_DOWN) || (a < -70)) + if ( (p & PAD_BUTTON_DOWN) || (wp & (WPAD_BUTTON_DOWN | WPAD_CLASSIC_BUTTON_DOWN)) || (a < -70) || (mag>JOY_THRESHOLD && (ang>130 && ang<230)) ) { redraw = 1; menu++; } - if ((p & PAD_BUTTON_A) || (wp & WPAD_BUTTON_A)) + if ((p & PAD_BUTTON_A) || (wp & (WPAD_BUTTON_A | WPAD_CLASSIC_BUTTON_A))) { quit = 1; ret = menu; } - if ((p & PAD_BUTTON_B) || (wp & WPAD_BUTTON_B)) + if ((p & PAD_BUTTON_B) || (wp & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B))) { quit = -1; ret = -1; @@ -584,14 +625,17 @@ RunMenu (char items[][20], int maxitems, char *title) if (menu < 0) menu = maxitems - 1; } - - if ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B)) - { - /*** Wait for B button to be released before proceeding ***/ - while ((PAD_ButtonsDown(0) & PAD_BUTTON_B) || (WPAD_ButtonsDown(0) & WPAD_BUTTON_B)) - VIDEO_WaitVSync(); - return -1; - } + + /*** Wait for B button to be released before proceeding ***/ + while ( (PAD_ButtonsDown(0) & PAD_BUTTON_B) +#ifdef HW_RVL + || (WPAD_ButtonsDown(0) & (WPAD_BUTTON_B | WPAD_CLASSIC_BUTTON_B)) +#endif + ) + { + ret = -1; + VIDEO_WaitVSync(); + } return ret; diff --git a/source/ngc/menu.cpp b/source/ngc/menu.cpp index 2e82caa..cc98811 100644 --- a/source/ngc/menu.cpp +++ b/source/ngc/menu.cpp @@ -40,6 +40,11 @@ #include "sram.h" #include "preferences.h" +#include "button_mapping.h" +#include "ftfont.h" + +extern void DrawMenu (char items[][20], char *title, int maxitems, int selected); + #define PSOSDLOADID 0x7c6000a6 extern int menu; extern unsigned long ARAM_ROMSIZE; @@ -86,12 +91,12 @@ FreezeManager () { if ( isWii ) /* Wii menu */ { - ret = RunMenu (freezemenuwii, freezecountwii, "Freeze Manager"); + ret = RunMenu (freezemenuwii, freezecountwii, (char*)"Freeze Manager"); if (ret >= freezecountwii-1) ret = freezecount-1; } else /* Gamecube menu */ - ret = RunMenu (freezemenu, freezecount, "Freeze Manager"); + ret = RunMenu (freezemenu, freezecount, (char*)"Freeze Manager"); switch (ret) { @@ -432,35 +437,227 @@ EmulatorOptions () } /**************************************************************************** - * Configure Joypads + * Controller Configuration * * Snes9x 1.50 uses a cmd system to work out which button has been pressed. * Here, I simply move the designated value to the gcpadmaps array, which saves * on updating the cmd sequences. ****************************************************************************/ -int padcount = 7; -char padmenu[][20] = { "SNES BUTTON A - A", - "SNES BUTTON B - B", - "SNES BUTTON X - X", - "SNES BUTTON Y - Y", - "ANALOG CLIP - 70", - "Save SRAM/Config", +u32 +GetInput (u16 ctrlr_type) +{ + u32 exp_type, pressed; + pressed=0; + + while( PAD_ButtonsHeld(0) +#ifdef HW_RVL + | WPAD_ButtonsHeld(0) +#endif + ) VIDEO_WaitVSync(); // button 'debounce' + + while (pressed == 0) + { + VIDEO_WaitVSync(); + // get input based on controller type + //if (ctrlr_type == CTRLR_GCPAD) + //{ + pressed = PAD_ButtonsHeld (0); + //} +#ifdef HW_RVL + //else + //{ + // if ( WPAD_Probe( 0, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors) + // { + pressed = WPAD_ButtonsHeld (0); + + // if (ctrlr_type != CTRLR_WIIMOTE && exp_type != ctrlr_type+1) // if we need input from an expansion, and its not connected... + // pressed = 0; + // } + //} +#endif + } // end while + while( pressed == (PAD_ButtonsHeld(0) +#ifdef HW_RVL + | WPAD_ButtonsHeld(0) +#endif + ) ) VIDEO_WaitVSync(); + + return pressed; +} // end GetInput() + +int cfg_text_count = 4; +char cfg_text[][20] = { +" ", +"Press Any Button", +"on the", +" " // identify controller +}; + +u32 +GetButtonMap(u16 ctrlr_type, char* btn_name) +{ + u32 pressed, previous; + char title[20]; + pressed = 0; previous = 1; + + switch (ctrlr_type) { + case CTRLR_NUNCHUK: + strncpy (cfg_text[3], (char*)"NUNCHUK", 7); + break; + case CTRLR_CLASSIC: + strncpy (cfg_text[3], (char*)"CLASSIC", 7); + break; + case CTRLR_GCPAD: + strncpy (cfg_text[3], (char*)"GC PAD", 7); + break; + case CTRLR_WIIMOTE: + strncpy (cfg_text[3], (char*)"WIIMOTE", 7); + break; + }; + + sprintf (cfg_text[0], "Remapping %s", btn_name); // note which button we are remapping + + DrawMenu(&cfg_text[0], title, cfg_text_count, 1); // display text + +// while (previous != pressed && pressed == 0); // get two consecutive button presses (which are the same) +// { +// previous = pressed; +// VIDEO_WaitVSync(); // slow things down a bit so we don't overread the pads + pressed = GetInput(ctrlr_type); +// } + return pressed; +} // end getButtonMap() + +int cfg_btns_count = 13; +char cfg_btns_menu[][20] = { + "A - ", + "B - ", + "X - ", + "Y - ", + "L TRIG - ", + "R TRIG - ", + "SELECT - ", + "START - ", + "UP - ", + "DOWN - ", + "LEFT - ", + "RIGHT - ", "Return to previous" }; -unsigned short padmap[4] = { PAD_BUTTON_A, - PAD_BUTTON_B, - PAD_BUTTON_X, - PAD_BUTTON_Y -}; -int currconfig[4] = { 0, 1, 2, 3 }; -static char *padnames = "ABXY"; - -extern unsigned short gcpadmap[]; -extern int padcal; +extern unsigned int gcpadmap[]; +extern unsigned int wmpadmap[]; +extern unsigned int ccpadmap[]; +extern unsigned int ncpadmap[]; void -ConfigureJoyPads () +ConfigureButtons (u16 ctrlr_type) +{ + int quit = 0; + int ret = 0; + int oldmenu = menu; + menu = 0; + char* menu_title; + u32 pressed; + + unsigned int* currentpadmap; + char temp[20] = ""; + int i, j; + + /*** Update Menu Title (based on controller we're configuring) ***/ + switch (ctrlr_type) { + case CTRLR_NUNCHUK: + menu_title = (char*)"SNES - NUNCHUK"; + currentpadmap = ncpadmap; + break; + case CTRLR_CLASSIC: + menu_title = (char*)"SNES - CLASSIC"; + currentpadmap = ccpadmap; + break; + case CTRLR_GCPAD: + menu_title = (char*)"SNES - GC PAD"; + currentpadmap = gcpadmap; + break; + case CTRLR_WIIMOTE: + menu_title = (char*)"SNES - WIIMOTE"; + currentpadmap = wmpadmap; + break; + }; + + while (quit == 0) + { + /*** Update Menu with Current ButtonMap ***/ + for (i=0; i<12; i++) // snes pad has 12 buttons to config (go thru them) + { + // get current padmap button name to display + for ( j=0; + currentpadmap[i] != ctrlr_def[ctrlr_type].map[j].btn // match padmap button press with button names + && j < ctrlr_def[ctrlr_type].num_btns + ; j++ ); + + memset (temp, 0, sizeof(temp)); + strncpy (temp, cfg_btns_menu[i], 12); // copy snes button information + if (currentpadmap[i] == ctrlr_def[ctrlr_type].map[j].btn) // check if a match was made + strncat (temp, ctrlr_def[ctrlr_type].map[j].name, 6); // update button map display + else + strcat (temp, (char*)"---"); // otherwise, button is 'unmapped' + strncpy (cfg_btns_menu[i], temp, 19); // move back updated information + + } + + ret = RunMenu (cfg_btns_menu, cfg_btns_count, menu_title); + + switch (ret) + { + case 0: + case 1: + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + /*** Change button map ***/ + // wait for input + memset (temp, 0, sizeof(temp)); + strncpy(temp, cfg_btns_menu[ret], 6); // get the name of the snes button we're changing + pressed = GetButtonMap(ctrlr_type, temp); // get a button selection from user + // FIX: check if input is valid for this controller + currentpadmap[ret] = pressed; // update mapping + break; + + case -1: /*** Button B ***/ + case 12: + /*** Return ***/ + quit = 1; + break; + } + } + + menu = oldmenu; +} // end configurebuttons() + +int cfg_ctrlr_count_wii = 6; +char cfg_ctrlr_menu_wii[][20] = { "Nunchuk", + "Classic Controller", + "Gamecube Pad", + "Wiimote", + "Save Prefs Now", + "Return to previous" +}; + +int cfg_ctrlr_count_gc = 3; +char cfg_ctrlr_menu_gc[][20] = { "Gamecube Pad", + "Save Prefs Now", + "Return to previous" +}; + +void +ConfigureControllers () { int quit = 0; int ret = 0; @@ -468,67 +665,67 @@ ConfigureJoyPads () menu = 0; while (quit == 0) - { - /*** Update the menu information ***/ - for (ret = 0; ret < 4; ret++) - padmenu[ret][16] = padnames[currconfig[ret]]; - - sprintf (padmenu[4], "ANALOG CLIP - %d", padcal); - - ret = RunMenu (padmenu, padcount, (char*)"Configure Joypads"); + { +#ifdef HW_RVL + /*** Wii Controller Config Menu ***/ + ret = RunMenu (cfg_ctrlr_menu_wii, cfg_ctrlr_count_wii, (char*)"Configure Controllers"); switch (ret) { case 0: - /*** Configure Button A ***/ - currconfig[0]++; - currconfig[0] &= 3; - gcpadmap[0] = padmap[currconfig[0]]; + /*** Configure Nunchuk ***/ + ConfigureButtons (CTRLR_NUNCHUK); break; case 1: - /*** Configure Button B ***/ - currconfig[1]++; - currconfig[1] &= 3; - gcpadmap[1] = padmap[currconfig[1]]; + /*** Configure Classic ***/ + ConfigureButtons (CTRLR_CLASSIC); break; case 2: - /*** Configure Button X ***/ - currconfig[2]++; - currconfig[2] &= 3; - gcpadmap[2] = padmap[currconfig[2]]; + /*** Configure GC Pad ***/ + ConfigureButtons (CTRLR_GCPAD); break; case 3: - /*** Configure Button Y ***/ - currconfig[3]++; - currconfig[3] &= 3; - gcpadmap[3] = padmap[currconfig[3]]; + /*** Configure Wiimote ***/ + ConfigureButtons (CTRLR_WIIMOTE); break; - - case 4: - /*** Pad Calibration ***/ - padcal += 5; - if (padcal > 80) - padcal = 40; - break; - - case 5: - /*** Quick Save SRAM ***/ - if ( ARAM_ROMSIZE > 0 ) - quickSaveSRAM(NOTSILENT); - else - WaitPrompt((char*) "No ROM loaded - can't save SRAM"); + case 4: + /*** Save Preferences Now ***/ + quickSavePrefs(NOTSILENT); break; case -1: /*** Button B ***/ - case 6: + case 5: /*** Return ***/ quit = 1; break; } +#else + /*** Gamecube Controller Config Menu ***/ + ret = RunMenu (cfg_ctrlr_menu_gc, cfg_ctrlr_count_gc, (char*)"Configure Controllers"); + + switch (ret) + { + case 0: + /*** Configure Nunchuk ***/ + ConfigureButtons (CTRLR_GCPAD); + break; + + case 1: + /*** Save Preferences Now ***/ + quickSavePrefs(NOTSILENT); + break; + + case -1: /*** Button B ***/ + case 2: + /*** Return ***/ + quit = 1; + break; + } +#endif } menu = oldmenu; @@ -540,7 +737,7 @@ ConfigureJoyPads () int menucount = 10; char menuitems[][20] = { "Choose Game", "SRAM Manager", "Freeze Manager", - "Configure Joypads", "Emulator Options", + "Config Controllers", "Emulator Options", "Reset Game", "Stop DVD Drive", "Exit to Loader", "Reboot System", "Return to Game" }; @@ -588,8 +785,8 @@ mainmenu () break; case 3: - /*** Configure Joypads ***/ - ConfigureJoyPads (); + /*** Configure Controllers ***/ + ConfigureControllers (); break; case 4: @@ -634,7 +831,12 @@ mainmenu () } /*** Remove any still held buttons ***/ +#ifdef HW_RVL while( PAD_ButtonsHeld(0) || WPAD_ButtonsHeld(0) ) VIDEO_WaitVSync(); +#else + while( PAD_ButtonsHeld(0) ) + VIDEO_WaitVSync(); +#endif } diff --git a/source/ngc/preferences.cpp b/source/ngc/preferences.cpp index 943120e..3becab1 100644 --- a/source/ngc/preferences.cpp +++ b/source/ngc/preferences.cpp @@ -25,7 +25,13 @@ extern unsigned char savebuffer[]; extern int currconfig[4]; -#define PREFSVERSTRING "Snes9x GX 2.0.1b8 Prefs" +// button map configurations +extern unsigned int gcpadmap[]; +extern unsigned int wmpadmap[]; +extern unsigned int ccpadmap[]; +extern unsigned int ncpadmap[]; + +#define PREFSVERSTRING "Snes9x GX 002 Prefs" char prefscomment[2][32] = { {PREFSVERSTRING}, {"Preferences"} }; @@ -59,6 +65,17 @@ preparePrefsData () memcpy (savebuffer + offset, &GCSettings, size); offset += size; + /*** Save buttonmaps ***/ + size = sizeof (unsigned int) *12; // this size applies to all padmaps + memcpy (savebuffer + offset, &gcpadmap, size); + offset += size; + memcpy (savebuffer + offset, &wmpadmap, size); + offset += size; + memcpy (savebuffer + offset, &ccpadmap, size); + offset += size; + memcpy (savebuffer + offset, &ncpadmap, size); + offset += size; + return offset; } @@ -71,6 +88,7 @@ decodePrefsData () { int offset; char prefscomment[32]; + int size; offset = sizeof (saveicon); memcpy (prefscomment, savebuffer + offset, 32); @@ -81,6 +99,16 @@ decodePrefsData () memcpy (&Settings, savebuffer + offset, sizeof (Settings)); offset += sizeof (Settings); memcpy (&GCSettings, savebuffer + offset, sizeof (GCSettings)); + offset += sizeof (GCSettings); + // load padmaps (order important) + size = sizeof (unsigned int) *12; + memcpy (&gcpadmap, savebuffer + offset, size); + offset += size; + memcpy (&wmpadmap, savebuffer + offset, size); + offset += size; + memcpy (&ccpadmap, savebuffer + offset, size); + offset += size; + memcpy (&ncpadmap, savebuffer + offset, size); } else WaitPrompt((char*) "Preferences reset - check settings!"); diff --git a/source/ngc/snes9xGX.cpp b/source/ngc/snes9xGX.cpp index 3f2f12f..75ecbf7 100644 --- a/source/ngc/snes9xGX.cpp +++ b/source/ngc/snes9xGX.cpp @@ -189,6 +189,7 @@ #include "memfile.h" #include "preferences.h" #include "gctime.h" +#include "button_mapping.h" unsigned long ARAM_ROMSIZE = 0; int ConfigRequested = 0; @@ -210,20 +211,38 @@ extern unsigned int timediffallowed; #define MAXJP 12 int padcal = 50; -unsigned short gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, +/*** Gamecube controller Padmap ***/ +unsigned int gcpadmap[] = { PAD_BUTTON_A, PAD_BUTTON_B, PAD_BUTTON_X, PAD_BUTTON_Y, PAD_TRIGGER_L, PAD_TRIGGER_R, PAD_TRIGGER_Z, PAD_BUTTON_START, PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_LEFT, PAD_BUTTON_RIGHT }; -unsigned short wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2, +/*** Wiimote Padmap ***/ +unsigned int wmpadmap[] = { WPAD_BUTTON_B, WPAD_BUTTON_2, WPAD_BUTTON_1, WPAD_BUTTON_A, 0x0000, 0x0000, WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS, WPAD_BUTTON_RIGHT, WPAD_BUTTON_LEFT, WPAD_BUTTON_UP, WPAD_BUTTON_DOWN }; +/*** Classic Controller Padmap ***/ +unsigned int ccpadmap[] = { WPAD_CLASSIC_BUTTON_A, WPAD_CLASSIC_BUTTON_B, + WPAD_CLASSIC_BUTTON_Y, WPAD_CLASSIC_BUTTON_X, + WPAD_CLASSIC_BUTTON_FULL_L, WPAD_CLASSIC_BUTTON_FULL_R, + WPAD_CLASSIC_BUTTON_MINUS, WPAD_CLASSIC_BUTTON_PLUS, + WPAD_CLASSIC_BUTTON_UP, WPAD_CLASSIC_BUTTON_DOWN, + WPAD_CLASSIC_BUTTON_LEFT, WPAD_CLASSIC_BUTTON_RIGHT +}; +/*** Nunchuk + wiimote Padmap ***/ +unsigned int ncpadmap[] = { WPAD_BUTTON_A, WPAD_BUTTON_B, + WPAD_NUNCHUK_BUTTON_C, WPAD_NUNCHUK_BUTTON_Z, + WPAD_BUTTON_MINUS, WPAD_BUTTON_PLUS, + WPAD_BUTTON_2, WPAD_BUTTON_1, + WPAD_BUTTON_UP, WPAD_BUTTON_DOWN, + WPAD_BUTTON_LEFT, WPAD_BUTTON_RIGHT +}; #if 0 /**************************************************************************** @@ -276,67 +295,107 @@ decodepad (int pad) int i, offset; signed char x, y; //unsigned short jp, wp; // - u16 jp, wp; + u32 jp, wp; float t; + float mag = 0; + u16 ang = 0; + u32 exp_type; - /*** Do analogue updates ***/ + /*** Do analogue updates ***/ x = PAD_StickX (pad); y = PAD_StickY (pad); jp = PAD_ButtonsHeld (pad); +#ifdef HW_RVL + exp_type = wpad_get_analogues(pad, &mag, &ang); // get joystick info from wii expansions wp = WPAD_ButtonsHeld (pad); // wiimote +#else + wp = 0; +#endif -/*** Is XY inside the "zone"? ***/ - if (x * x + y * y > padcal * padcal) - { - -/*** we don't want division by ZERO ***/ - if (x > 0 && y == 0) - jp |= PAD_BUTTON_RIGHT; - if (x < 0 && y == 0) - jp |= PAD_BUTTON_LEFT; - if (x == 0 && y > 0) - jp |= PAD_BUTTON_UP; - if (x == 0 && y < 0) - jp |= PAD_BUTTON_DOWN; - - if (x != 0 && y != 0) + /*** + Gamecube Joystick input + ***/ + // Is XY inside the "zone"? + if (x * x + y * y > padcal * padcal) { -/*** Recalc left / right ***/ - t = (float) y / x; - if (t >= -2.41421356237 && t < 2.41421356237) - { - if (x >= 0) + /*** we don't want division by ZERO ***/ + if (x > 0 && y == 0) jp |= PAD_BUTTON_RIGHT; - else + if (x < 0 && y == 0) jp |= PAD_BUTTON_LEFT; - } - -/*** Recalc up / down ***/ - t = (float) x / y; - if (t >= -2.41421356237 && t < 2.41421356237) - { - if (y >= 0) + if (x == 0 && y > 0) jp |= PAD_BUTTON_UP; - else + if (x == 0 && y < 0) jp |= PAD_BUTTON_DOWN; - } - } - } + if (x != 0 && y != 0) + { + + /*** Recalc left / right ***/ + t = (float) y / x; + if (t >= -2.41421356237 && t < 2.41421356237) + { + if (x >= 0) + jp |= PAD_BUTTON_RIGHT; + else + jp |= PAD_BUTTON_LEFT; + } + + /*** Recalc up / down ***/ + t = (float) x / y; + if (t >= -2.41421356237 && t < 2.41421356237) + { + if (y >= 0) + jp |= PAD_BUTTON_UP; + else + jp |= PAD_BUTTON_DOWN; + } + } + } +#ifdef HW_RVL + /*** + Wii Joystick (classic, nunchuk) input + ***/ + if (exp_type == WPAD_EXP_NUNCHUK) + { + if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) ) + wp |= WPAD_BUTTON_UP; + if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) ) + wp |= WPAD_BUTTON_DOWN; + if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) ) + wp |= WPAD_BUTTON_LEFT; + if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) ) + wp |= WPAD_BUTTON_RIGHT; + } else if (exp_type == WPAD_EXP_CLASSIC) + { + if ( mag>JOY_THRESHOLD && (ang>300 || ang<50) ) + wp |= WPAD_CLASSIC_BUTTON_UP; + if ( mag>JOY_THRESHOLD && (ang>130 && ang<230) ) + wp |= WPAD_CLASSIC_BUTTON_DOWN; + if ( mag>JOY_THRESHOLD && (ang>220 && ang<320) ) + wp |= WPAD_CLASSIC_BUTTON_LEFT; + if ( mag>JOY_THRESHOLD && (ang>40 && ang<140) ) + wp |= WPAD_CLASSIC_BUTTON_RIGHT; + } +#endif + /*** Fix offset to pad ***/ offset = ((pad + 1) << 4); for (i = 0; i < MAXJP; i++) { - if (jp & gcpadmap[i]) + /*** Report pressed buttons ***/ + if ( (jp & gcpadmap[i]) // gamecube controller +#ifdef HW_RVL + || ( (exp_type == WPAD_EXP_NONE) && (wp & wmpadmap[i]) ) // wiimote + || ( (exp_type == WPAD_EXP_CLASSIC) && (wp & ccpadmap[i]) ) // classic controller + || ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & ncpadmap[i]) ) // nunchuk + wiimote +#endif + ) S9xReportButton (offset + i, true); else S9xReportButton (offset + i, false); - if (wp & wmpadmap[i]) // wiimote - S9xReportButton (offset + i, true); // - else // - S9xReportButton (offset + i, false); // } } @@ -351,7 +410,9 @@ NGCReportButtons () s8 gc_px = PAD_SubStickX (0); s8 gc_py = PAD_SubStickY (0); u16 gc_pb = PAD_ButtonsHeld (0); - u16 wm_pb = WPAD_ButtonsHeld (0); // wiimote +#ifdef HW_RVL + u32 wm_pb = WPAD_ButtonsHeld (0); // wiimote +#endif /*** Check for video zoom ***/ if (GCSettings.NGCZoom) @@ -365,14 +426,17 @@ NGCReportButtons () /*** Check for menu: CStick left OR "L+R+X+Y" (eg. Hombrew/Adapted SNES controllers) - OR "Home" on the wiimote ***/ + OR "Home" on the wiimote or classic controller ***/ if ((gc_px < -70) || ((gc_pb & PAD_TRIGGER_L) && (gc_pb & PAD_TRIGGER_R ) && (gc_pb & PAD_BUTTON_X) && - (gc_pb & PAD_BUTTON_Y )) || - (wm_pb & WPAD_BUTTON_HOME) // wiimote + (gc_pb & PAD_BUTTON_Y )) +#ifdef HW_RVL + || (wm_pb & WPAD_BUTTON_HOME) + || (wm_pb & WPAD_CLASSIC_BUTTON_HOME) +#endif ) { ConfigRequested = 1; @@ -410,6 +474,39 @@ NGCReportButtons () } } +/**************************************************************************** + * wpad_get_analogues() + * + * gets the analogue stick magnitude and angle values ( + * from classic or nunchuk expansions) + ****************************************************************************/ +u32 wpad_get_analogues(int pad, float* mag, u16* ang) +{ + *mag = *ang = 0; + u32 exp_type = 0; +#ifdef HW_RVL + struct expansion_t exp; + memset( &exp, 0, sizeof(exp) ); // FIX: necessary? we only look at the struct if an expansion is connected... + + if ( WPAD_Probe( pad, &exp_type) == 0) // check wiimote and expansion status (first if wiimote is connected & no errors) + { + WPAD_Expansion(pad, &exp); // expansion connected. get info + if (exp_type == WPAD_EXP_CLASSIC) + { + *ang = exp.classic.ljs.ang; // left cc joystick + *mag = exp.classic.ljs.mag; + } + else if (exp_type == WPAD_EXP_NUNCHUK) + { + *ang = exp.nunchuk.js.ang; // nunchuk joystick + *mag = exp.nunchuk.js.mag; + } + } +#endif + return exp_type; // return expansion type +} + + /**************************************************************************** * Set the default mapping for NGC ****************************************************************************/ @@ -583,7 +680,9 @@ main () isWii = TRUE; #endif +#ifdef HW_RVL WPAD_Init(); +#endif /*** Initialise freetype ***/ diff --git a/source/ngc/snes9xGX.h b/source/ngc/snes9xGX.h index 03ee224..57d9665 100644 --- a/source/ngc/snes9xGX.h +++ b/source/ngc/snes9xGX.h @@ -156,10 +156,12 @@ #ifndef _SNES9XGX_H_ #define _SNES9XGX_H_ +#include #include "snes9x.h" -#define GCVERSION "2.0.1b8" -#define GCVERSIONSTRING "Snes9x GX 2.0.1b8" +// FIX: these are unused, but could be... must also change "freezecomment", PREFSVERSTRING, and "sramcomment" +#define GCVERSION "002" +#define GCVERSIONSTRING "Snes9x 1.5 v002" #define NOTSILENT 0 #define SILENT 1 @@ -184,8 +186,12 @@ START_EXTERN_C extern struct SGCSettings GCSettings; extern unsigned short saveicon[1024]; extern bool8 isWii; + +extern u32 wpad_get_analogues(int pad, float* mag, u16* ang); END_EXTERN_C +#define JOY_THRESHOLD 0.70 // for wii (expansion) analogues + #endif /*** QUICK_SAVE_SLOT defines where preferences are loaded and saved, and also diff --git a/source/ngc/sram.cpp b/source/ngc/sram.cpp index 2082c79..9d5a86f 100644 --- a/source/ngc/sram.cpp +++ b/source/ngc/sram.cpp @@ -23,10 +23,10 @@ #include "smbload.h" extern unsigned char savebuffer[]; -extern int currconfig[4]; +//extern int currconfig[4]; extern int padcal; extern unsigned short gcpadmap[]; -extern unsigned short padmap[4]; +//extern unsigned short padmap[4]; char sramcomment[2][32] = { {"Snes9x GX 2.0.1b8 SRAM"}, {"Savegame"} }; @@ -67,10 +67,10 @@ prepareMCsavedata () offset += size; } - /*** Save Joypad Configuration ***/ - memcpy (savebuffer + offset, &currconfig, 16); +// /*** Save Joypad Configuration ***/ +// memcpy (savebuffer + offset, &currconfig, 16); offset += 16; - memcpy (savebuffer + offset, &padcal, 4); +// memcpy (savebuffer + offset, &padcal, 4); offset += 4; return offset; @@ -95,10 +95,10 @@ prepareEXPORTsavedata () memcpy (savebuffer + offset, sramcomment, 64); offset += 64; - /*** Save Joypad Configuration ***/ - memcpy (savebuffer + offset, &currconfig, 16); +// /*** Save Joypad Configuration ***/ +// memcpy (savebuffer + offset, &currconfig, 16); offset += 16; - memcpy (savebuffer + offset, &padcal, 4); +// memcpy (savebuffer + offset, &padcal, 4); offset += 4; if ( offset <= 512 ) @@ -145,13 +145,13 @@ decodesavedata (int readsize) offset = 64; // Get the control pad configuration - memcpy (&currconfig, savebuffer + offset, 16); +// memcpy (&currconfig, savebuffer + offset, 16); offset += 16; - memcpy (&padcal, savebuffer + offset, 4); +// memcpy (&padcal, savebuffer + offset, 4); offset += 4; - for (size = 0; size < 4; size++) - gcpadmap[size] = padmap[currconfig[size]]; +// for (size = 0; size < 4; size++) +// gcpadmap[size] = padmap[currconfig[size]]; // move to start of SRAM which is after the 512 byte header offset = 512; @@ -164,7 +164,7 @@ decodesavedata (int readsize) memcpy (Memory.SRAM, savebuffer + offset, size); offset += size; -} + } else { // else, check for a v2.0 memory card format save @@ -186,13 +186,13 @@ decodesavedata (int readsize) offset += sizeof (Settings); // Get the control pad configuration - memcpy (&currconfig, savebuffer + offset, 16); +// memcpy (&currconfig, savebuffer + offset, 16); offset += 16; - memcpy (&padcal, savebuffer + offset, 4); +// memcpy (&padcal, savebuffer + offset, 4); offset += 4; - for (size = 0; size < 4; size++) - gcpadmap[size] = padmap[currconfig[size]]; +// for (size = 0; size < 4; size++) +// gcpadmap[size] = padmap[currconfig[size]]; } else if ( strncmp (sramcomment, "Snes9x 1.43 SRAM (GX", 20) == 0) { @@ -228,7 +228,7 @@ decodesavedata (int readsize) memcpy (Memory.SRAM, savebuffer, size); } else - WaitPrompt("Incompatible SRAM save!"); + WaitPrompt((char*)"Incompatible SRAM save!"); } } } diff --git a/source/ngc/video.cpp b/source/ngc/video.cpp index fc1d6bd..9042bfb 100644 --- a/source/ngc/video.cpp +++ b/source/ngc/video.cpp @@ -43,6 +43,7 @@ unsigned int *xfb[2] = { NULL, NULL }; /*** Double buffered ***/ int whichfb = 0; /*** Switch ***/ GXRModeObj *vmode; /*** General video mode ***/ int screenheight; +extern u32* backdrop; /*** GX ***/ #define TEX_WIDTH 512 @@ -269,7 +270,9 @@ StartGX () ****************************************************************************/ void UpdatePadsCB() { +#ifdef HW_RVL WPAD_ScanPads(); +#endif PAD_ScanPads(); } @@ -386,8 +389,14 @@ void clearscreen (int colour) { whichfb ^= 1; - //ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], colour); +#ifdef HW_RVL + // on wii copy from memory + //memcpy ((char *) xfb[whichfb], (char *) backdrop, 640 * screenheight * 2); +#else + // on gc copy from aram + //ARAMFetch ((char *) xfb[whichfb], (char *) AR_BACKDROP, 640 * screenheight * 2); // FIX +#endif } void