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new joystick math
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2c7c2cec04
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@ -382,7 +382,8 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
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static void decodepad (int chan)
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{
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int i, offset;
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float t;
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double angle;
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static const double THRES = 1.0 / sqrt(2.0);
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s8 pad_x = userInput[chan].pad.stickX;
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s8 pad_y = userInput[chan].pad.stickY;
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@ -404,39 +405,17 @@ static void decodepad (int chan)
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// Is XY inside the "zone"?
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if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
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{
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/*** we don't want division by zero ***/
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if (pad_x > 0 && pad_y == 0)
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jp |= PAD_BUTTON_RIGHT;
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if (pad_x < 0 && pad_y == 0)
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jp |= PAD_BUTTON_LEFT;
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if (pad_x == 0 && pad_y > 0)
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jp |= PAD_BUTTON_UP;
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if (pad_x == 0 && pad_y < 0)
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jp |= PAD_BUTTON_DOWN;
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angle = atan2(pad_y, pad_x);
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if (pad_x != 0 && pad_y != 0)
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{
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/*** Recalc left / right ***/
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t = (float) pad_y / pad_x;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (pad_x >= 0)
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if(cos(angle) > THRES)
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jp |= PAD_BUTTON_RIGHT;
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else
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else if(cos(angle) < -THRES)
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jp |= PAD_BUTTON_LEFT;
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}
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/*** Recalc up / down ***/
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t = (float) pad_x / pad_y;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (pad_y >= 0)
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if(sin(angle) > THRES)
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jp |= PAD_BUTTON_UP;
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else
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else if(sin(angle) < -THRES)
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jp |= PAD_BUTTON_DOWN;
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}
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}
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}
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#ifdef HW_RVL
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/***
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Wii Joystick (classic, nunchuk) input
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@ -444,46 +423,16 @@ static void decodepad (int chan)
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// Is XY inside the "zone"?
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if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
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{
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angle = atan2(wm_ay, wm_ax);
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if (wm_ax > 0 && wm_ay == 0)
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if(cos(angle) > THRES)
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
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if (wm_ax < 0 && wm_ay == 0)
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else if(cos(angle) < -THRES)
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
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if (wm_ax == 0 && wm_ay > 0)
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if(sin(angle) > THRES)
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
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if (wm_ax == 0 && wm_ay < 0)
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else if(sin(angle) < -THRES)
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
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if (wm_ax != 0 && wm_ay != 0)
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{
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/*** Recalc left / right ***/
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t = (float) wm_ay / wm_ax;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ax >= 0)
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{
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
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}
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else
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{
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
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}
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}
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/*** Recalc up / down ***/
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t = (float) wm_ax / wm_ay;
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if (t >= -2.41421356237 && t < 2.41421356237)
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{
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if (wm_ay >= 0)
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{
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
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}
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else
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{
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wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
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}
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}
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}
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}
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#endif
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