fix inverted sound

This commit is contained in:
dborth 2008-10-19 17:59:00 +00:00
parent d0ddc94113
commit 757637d651
2 changed files with 1 additions and 5 deletions

View File

@ -152,8 +152,6 @@ preparePrefsData (int method)
createXMLSection("Emulation", "Emulation Settings"); createXMLSection("Emulation", "Emulation Settings");
createXMLSetting("ReverseStereo", "Reverse Stereo", toStr(Settings.ReverseStereo));
createXMLSetting("InterpolatedSound", "Interpolated Sound", toStr(Settings.InterpolatedSound));
createXMLSetting("Transparency", "Transparency", toStr(Settings.Transparency)); createXMLSetting("Transparency", "Transparency", toStr(Settings.Transparency));
createXMLSetting("DisplayFrameRate", "Display Frame Rate", toStr(Settings.DisplayFrameRate)); createXMLSetting("DisplayFrameRate", "Display Frame Rate", toStr(Settings.DisplayFrameRate));
createXMLSetting("NGCZoom", "C-Stick Zoom", toStr(GCSettings.NGCZoom)); createXMLSetting("NGCZoom", "C-Stick Zoom", toStr(GCSettings.NGCZoom));
@ -278,8 +276,6 @@ decodePrefsData (int method)
// Emulation Settings // Emulation Settings
loadXMLSetting(&Settings.ReverseStereo, "ReverseStereo");
loadXMLSetting(&Settings.InterpolatedSound, "InterpolatedSound");
loadXMLSetting(&Settings.Transparency, "Transparency"); loadXMLSetting(&Settings.Transparency, "Transparency");
loadXMLSetting(&Settings.DisplayFrameRate, "DisplayFrameRate"); loadXMLSetting(&Settings.DisplayFrameRate, "DisplayFrameRate");
loadXMLSetting(&GCSettings.NGCZoom, "NGCZoom"); loadXMLSetting(&GCSettings.NGCZoom, "NGCZoom");

View File

@ -91,7 +91,7 @@ DefaultSettings ()
Settings.FixFrequency = false; Settings.FixFrequency = false;
Settings.DisableSampleCaching = true; Settings.DisableSampleCaching = true;
Settings.InterpolatedSound = true; Settings.InterpolatedSound = true;
Settings.ReverseStereo = false; Settings.ReverseStereo = true;
// Graphics // Graphics
Settings.Transparency = true; Settings.Transparency = true;