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Add Show Local Time option. (#848)
Adds the option 'Show Local Time" under Game Settings, Video when playing a game.
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2dfce39f63
commit
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@ -3249,6 +3249,7 @@ static int MenuSettingsVideo()
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sprintf(options.name[i++], "Crosshair");
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sprintf(options.name[i++], "Crosshair");
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sprintf(options.name[i++], "Video Mode");
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sprintf(options.name[i++], "Video Mode");
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sprintf(options.name[i++], "Show Framerate");
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sprintf(options.name[i++], "Show Framerate");
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sprintf(options.name[i++], "Show Local Time");
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sprintf(options.name[i++], "SuperFX Overclock");
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sprintf(options.name[i++], "SuperFX Overclock");
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options.length = i;
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options.length = i;
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@ -3342,6 +3343,10 @@ static int MenuSettingsVideo()
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Settings.DisplayFrameRate ^= 1;
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Settings.DisplayFrameRate ^= 1;
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break;
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break;
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case 8:
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case 8:
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Settings.AutoDisplayMessages ^= 1;
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Settings.DisplayTime ^= 1;
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break;
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case 9:
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GCSettings.sfxOverclock++;
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GCSettings.sfxOverclock++;
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if (GCSettings.sfxOverclock > 2) {
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if (GCSettings.sfxOverclock > 2) {
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GCSettings.sfxOverclock = 0;
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GCSettings.sfxOverclock = 0;
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@ -3401,14 +3406,15 @@ static int MenuSettingsVideo()
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sprintf (options.value[6], "PAL (60Hz)"); break;
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sprintf (options.value[6], "PAL (60Hz)"); break;
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}
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}
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sprintf (options.value[7], "%s", Settings.DisplayFrameRate ? "On" : "Off");
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sprintf (options.value[7], "%s", Settings.DisplayFrameRate ? "On" : "Off");
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sprintf (options.value[8], "%s", Settings.DisplayTime ? "On" : "Off");
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switch(GCSettings.sfxOverclock)
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switch(GCSettings.sfxOverclock)
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{
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{
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case 0:
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case 0:
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sprintf (options.value[8], "Default"); break;
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sprintf (options.value[9], "Default"); break;
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case 1:
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case 1:
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sprintf (options.value[8], "40 Mhz"); break;
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sprintf (options.value[9], "40 Mhz"); break;
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case 2:
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case 2:
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sprintf (options.value[8], "60 Mhz"); break;
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sprintf (options.value[9], "60 Mhz"); break;
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}
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}
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optionBrowser.TriggerUpdate();
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optionBrowser.TriggerUpdate();
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}
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}
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@ -517,6 +517,7 @@ DefaultSettings ()
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Settings.DisplayFrameRate = false;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = 0;
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Settings.AutoDisplayMessages = 0;
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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Settings.DisplayTime = false;
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// Frame timings in 50hz and 60hz cpu mode
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimePAL = 20000;
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@ -26,6 +26,7 @@ void (*S9xCustomDisplayString) (const char *, int, int, bool, int) = NULL;
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static void SetupOBJ (void);
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static void SetupOBJ (void);
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static void DrawOBJS (int);
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static void DrawOBJS (int);
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static void DisplayTime (void);
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static void DisplayFrameRate (void);
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static void DisplayFrameRate (void);
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static void DisplayPressedKeys (void);
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static void DisplayPressedKeys (void);
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static void DisplayWatchedAddresses (void);
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static void DisplayWatchedAddresses (void);
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@ -1838,6 +1839,20 @@ static void S9xDisplayStringType (const char *string, int linesFromBottom, int p
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S9xDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap);
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S9xDisplayString (string, linesFromBottom, pixelsFromLeft, allowWrap);
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}
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}
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static void DisplayTime (void)
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{
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char string[10];
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time_t rawtime;
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struct tm *timeinfo;
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time (&rawtime);
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timeinfo = localtime(&rawtime);
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sprintf(string, "%02u:%02u", timeinfo->tm_hour, timeinfo->tm_min);
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S9xDisplayString(string, 0, 0, false);
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}
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static void DisplayFrameRate (void)
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static void DisplayFrameRate (void)
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{
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{
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char string[10];
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char string[10];
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@ -2031,6 +2046,9 @@ static void DisplayWatchedAddresses (void)
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void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale)
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void S9xDisplayMessages (uint16 *screen, int ppl, int width, int height, int scale)
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{
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{
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if (Settings.DisplayTime)
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DisplayTime();
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if (Settings.DisplayFrameRate)
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if (Settings.DisplayFrameRate)
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DisplayFrameRate();
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DisplayFrameRate();
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@ -243,6 +243,7 @@ struct SSettings
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uint8 BG_Forced;
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uint8 BG_Forced;
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bool8 DisableGraphicWindows;
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bool8 DisableGraphicWindows;
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bool8 DisplayTime;
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bool8 DisplayFrameRate;
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bool8 DisplayFrameRate;
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bool8 DisplayWatchedAddresses;
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bool8 DisplayWatchedAddresses;
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bool8 DisplayPressedKeys;
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bool8 DisplayPressedKeys;
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