mirror of
https://github.com/dborth/snes9xgx.git
synced 2025-01-27 10:25:30 +01:00
more changes for multilanguage support
This commit is contained in:
parent
96763c6e19
commit
85641d69b1
@ -27,7 +27,6 @@
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#include "snes9xGX.h"
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#include "snes9xGX.h"
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#include "button_mapping.h"
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#include "button_mapping.h"
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#include "s9xconfig.h"
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#include "menu.h"
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#include "menu.h"
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#include "video.h"
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#include "video.h"
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#include "input.h"
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#include "input.h"
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@ -30,11 +30,11 @@
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#include "gcunzip.h"
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#include "gcunzip.h"
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#include "networkop.h"
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#include "networkop.h"
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#include "fileop.h"
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#include "fileop.h"
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#include "s9xconfig.h"
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#include "sram.h"
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#include "sram.h"
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#include "freeze.h"
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#include "freeze.h"
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#include "preferences.h"
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#include "preferences.h"
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#include "button_mapping.h"
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#include "button_mapping.h"
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#include "gettext.h"
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#include "input.h"
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#include "input.h"
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#include "filter.h"
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#include "filter.h"
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#include "filelist.h"
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#include "filelist.h"
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@ -109,6 +109,14 @@ HaltGui()
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usleep(THREAD_SLEEP);
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usleep(THREAD_SLEEP);
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}
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}
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void ResetText()
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{
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LoadLanguage();
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if(mainWindow)
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mainWindow->ResetText();
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}
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/****************************************************************************
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/****************************************************************************
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* WindowPrompt
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* WindowPrompt
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*
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*
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@ -3489,6 +3497,7 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Rumble");
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sprintf(options.name[i++], "Language");
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options.length = i;
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options.length = i;
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for(i=0; i < options.length; i++)
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for(i=0; i < options.length; i++)
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@ -3565,6 +3574,11 @@ static int MenuSettingsMenu()
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case 4:
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case 4:
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GCSettings.Rumble ^= 1;
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GCSettings.Rumble ^= 1;
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break;
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break;
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case 5:
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GCSettings.language++;
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if(GCSettings.language > LANG_KOREAN)
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GCSettings.language = 0;
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break;
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}
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}
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if(ret >= 0 || firstRun)
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if(ret >= 0 || firstRun)
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@ -3614,6 +3628,20 @@ static int MenuSettingsMenu()
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else
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else
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sprintf (options.value[4], "Disabled");
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sprintf (options.value[4], "Disabled");
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switch(GCSettings.language)
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{
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case LANG_JAPANESE: sprintf(options.value[5], "Japanese"); break;
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case LANG_ENGLISH: sprintf(options.value[5], "English"); break;
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case LANG_GERMAN: sprintf(options.value[5], "German"); break;
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case LANG_FRENCH: sprintf(options.value[5], "French"); break;
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case LANG_SPANISH: sprintf(options.value[5], "Spanish"); break;
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case LANG_ITALIAN: sprintf(options.value[5], "Italian"); break;
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case LANG_DUTCH: sprintf(options.value[5], "Dutch"); break;
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case LANG_SIMP_CHINESE: sprintf(options.value[5], "Chinese (Simplified)"); break;
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case LANG_TRAD_CHINESE: sprintf(options.value[5], "Chinese (Traditional)"); break;
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case LANG_KOREAN: sprintf(options.value[5], "Korean"); break;
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}
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optionBrowser.TriggerUpdate();
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optionBrowser.TriggerUpdate();
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}
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}
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@ -3626,6 +3654,7 @@ static int MenuSettingsMenu()
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&optionBrowser);
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mainWindow->Remove(&w);
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mainWindow->Remove(&w);
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mainWindow->Remove(&titleTxt);
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mainWindow->Remove(&titleTxt);
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ResetText();
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return menu;
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return menu;
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}
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}
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@ -16,13 +16,14 @@
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#include <mxml.h>
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#include <mxml.h>
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#include "snes9xGX.h"
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#include "snes9xGX.h"
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#include "s9xconfig.h"
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#include "menu.h"
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#include "menu.h"
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#include "fileop.h"
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#include "fileop.h"
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#include "filebrowser.h"
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#include "filebrowser.h"
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#include "input.h"
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#include "input.h"
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#include "button_mapping.h"
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#include "button_mapping.h"
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struct SGCSettings GCSettings;
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/****************************************************************************
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/****************************************************************************
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* Prepare Preferences Data
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* Prepare Preferences Data
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*
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*
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@ -150,6 +151,7 @@ preparePrefsData ()
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("MusicVolume", "Music Volume", toStr(GCSettings.MusicVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("SFXVolume", "Sound Effects Volume", toStr(GCSettings.SFXVolume));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("Rumble", "Rumble", toStr(GCSettings.Rumble));
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createXMLSetting("language", "Language", toStr(GCSettings.language));
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createXMLSection("Controller", "Controller Settings");
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createXMLSection("Controller", "Controller Settings");
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@ -322,6 +324,7 @@ decodePrefsData ()
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.MusicVolume, "MusicVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.SFXVolume, "SFXVolume");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.Rumble, "Rumble");
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loadXMLSetting(&GCSettings.language, "language");
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// Controller Settings
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// Controller Settings
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@ -343,6 +346,142 @@ decodePrefsData ()
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return result;
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return result;
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}
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}
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/****************************************************************************
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* FixInvalidSettings
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*
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* Attempts to correct at least some invalid settings - the ones that
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* might cause crashes
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***************************************************************************/
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void FixInvalidSettings()
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{
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if(GCSettings.LoadMethod > 4)
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GCSettings.LoadMethod = DEVICE_AUTO;
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if(GCSettings.SaveMethod > 4)
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GCSettings.SaveMethod = DEVICE_AUTO;
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if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
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GCSettings.zoomHor = 1.0;
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if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
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GCSettings.zoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
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GCSettings.xshift = 0;
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if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
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GCSettings.yshift = 0;
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if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
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GCSettings.MusicVolume = 40;
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if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
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GCSettings.SFXVolume = 40;
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if(GCSettings.language < 0 || GCSettings.language > LANG_KOREAN)
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GCSettings.language = LANG_ENGLISH;
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if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_MOUSE)
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GCSettings.Controller = CTRL_PAD2;
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if(!(GCSettings.render >= 0 && GCSettings.render < 3))
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GCSettings.render = 2;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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GCSettings.videomode = 0;
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}
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/****************************************************************************
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* DefaultSettings
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*
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* Sets all the defaults!
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***************************************************************************/
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void
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DefaultSettings ()
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{
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memset (&GCSettings, 0, sizeof (GCSettings));
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ResetControls(); // controller button mappings
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GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.Controller = CTRL_PAD2;
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GCSettings.videomode = 0; // automatic video mode detection
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GCSettings.render = 2; // Unfiltered
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GCSettings.FilterMethod = FILTER_NONE; // no hq2x
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GCSettings.widescreen = 0; // no aspect ratio correction
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GCSettings.zoomHor = 1.0; // horizontal zoom level
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GCSettings.zoomVert = 1.0; // vertical zoom level
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GCSettings.xshift = 0; // horizontal video shift
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GCSettings.yshift = 0; // vertical video shift
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GCSettings.WiimoteOrientation = 0;
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GCSettings.ExitAction = 0;
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GCSettings.MusicVolume = 40;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1;
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GCSettings.language = CONF_GetLanguage();
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/****************** SNES9x Settings ***********************/
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// Default ALL to false
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memset (&Settings, 0, sizeof (Settings));
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// General
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Settings.MouseMaster = false;
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Settings.SuperScopeMaster = false;
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Settings.MultiPlayer5Master = false;
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Settings.JustifierMaster = false;
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Settings.ShutdownMaster = true; // needs to be on for ActRaiser 2
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Settings.ApplyCheats = true;
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Settings.BlockInvalidVRAMAccess = false;
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Settings.HDMATimingHack = 100;
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// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
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Settings.APUEnabled = true;
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Settings.NextAPUEnabled = true;
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Settings.SoundPlaybackRate = 32000;
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Settings.Stereo = true;
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Settings.SixteenBitSound = true;
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Settings.SoundEnvelopeHeightReading = true;
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Settings.SoundSync = true;
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Settings.FixFrequency = false;
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Settings.DisableSampleCaching = true;
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Settings.InterpolatedSound = true;
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Settings.ReverseStereo = true;
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// Graphics
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Settings.Transparency = true;
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Settings.SupportHiRes = true;
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Settings.SkipFrames = AUTO_FRAMERATE;
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = 0;
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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// SDD1 - Star Ocean Returns
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Settings.SDD1Pack = true;
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Settings.ForceNTSC = 0;
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Settings.ForcePAL = 0;
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Settings.ForceHiROM = 0;
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Settings.ForceLoROM = 0;
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Settings.ForceHeader = 0;
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Settings.ForceNoHeader = 0;
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Settings.ForceTransparency = 0;
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Settings.ForceInterleaved = 0;
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Settings.ForceInterleaved2 = 0;
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Settings.ForceInterleaveGD24 = 0;
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Settings.ForceNotInterleaved = 0;
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Settings.ForceNoSuperFX = 0;
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Settings.ForceSuperFX = 0;
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Settings.ForceDSP1 = 0;
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Settings.ForceNoDSP1 = 0;
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}
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/****************************************************************************
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/****************************************************************************
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* Save Preferences
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* Save Preferences
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***************************************************************************/
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***************************************************************************/
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@ -8,5 +8,7 @@
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* Preferences save/load to XML file
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* Preferences save/load to XML file
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***************************************************************************/
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***************************************************************************/
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void FixInvalidSettings();
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void DefaultSettings();
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bool SavePrefs (bool silent);
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bool SavePrefs (bool silent);
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bool LoadPrefs ();
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bool LoadPrefs ();
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@ -1,155 +0,0 @@
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/****************************************************************************
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* Snes9x 1.51 Nintendo Wii/Gamecube Port
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*
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* softdev July 2006
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* crunchy2 May 2007
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* Michniewski 2008
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* Tantric 2008-2009
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*
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* s9xconfig.cpp
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*
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* Configuration parameters are here for easy maintenance.
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* Refer to Snes9x.h for all combinations.
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* The defaults used here are taken directly from porting.html
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***************************************************************************/
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#include <gccore.h>
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#include "snes9x.h"
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#include "snes9xGX.h"
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#include "input.h"
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#include "filter.h"
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struct SGCSettings GCSettings;
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/****************************************************************************
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* FixInvalidSettings
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*
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* Attempts to correct at least some invalid settings - the ones that
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|
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* might cause crashes
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***************************************************************************/
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void FixInvalidSettings()
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{
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if(GCSettings.LoadMethod > 4)
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GCSettings.LoadMethod = DEVICE_AUTO;
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if(GCSettings.SaveMethod > 4)
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GCSettings.SaveMethod = DEVICE_AUTO;
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if(!(GCSettings.zoomHor > 0.5 && GCSettings.zoomHor < 1.5))
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GCSettings.zoomHor = 1.0;
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if(!(GCSettings.zoomVert > 0.5 && GCSettings.zoomVert < 1.5))
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GCSettings.zoomVert = 1.0;
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if(!(GCSettings.xshift > -50 && GCSettings.xshift < 50))
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GCSettings.xshift = 0;
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if(!(GCSettings.yshift > -50 && GCSettings.yshift < 50))
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GCSettings.yshift = 0;
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if(!(GCSettings.MusicVolume >= 0 && GCSettings.MusicVolume <= 100))
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GCSettings.MusicVolume = 40;
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if(!(GCSettings.SFXVolume >= 0 && GCSettings.SFXVolume <= 100))
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GCSettings.SFXVolume = 40;
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if(GCSettings.Controller > CTRL_PAD4 || GCSettings.Controller < CTRL_MOUSE)
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GCSettings.Controller = CTRL_PAD2;
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if(!(GCSettings.render >= 0 && GCSettings.render < 3))
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GCSettings.render = 2;
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if(!(GCSettings.videomode >= 0 && GCSettings.videomode < 5))
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GCSettings.videomode = 0;
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}
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/****************************************************************************
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* DefaultSettings
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*
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|
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* Sets all the defaults!
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|
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***************************************************************************/
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void
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DefaultSettings ()
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{
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memset (&GCSettings, 0, sizeof (GCSettings));
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ResetControls(); // controller button mappings
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GCSettings.LoadMethod = DEVICE_AUTO; // Auto, SD, DVD, USB, Network (SMB)
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GCSettings.SaveMethod = DEVICE_AUTO; // Auto, SD, USB, Network (SMB)
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sprintf (GCSettings.LoadFolder, "%s/roms", APPFOLDER); // Path to game files
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sprintf (GCSettings.SaveFolder, "%s/saves", APPFOLDER); // Path to save files
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sprintf (GCSettings.CheatFolder, "%s/cheats", APPFOLDER); // Path to cheat files
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.Controller = CTRL_PAD2;
|
|
||||||
|
|
||||||
GCSettings.videomode = 0; // automatic video mode detection
|
|
||||||
GCSettings.render = 2; // Unfiltered
|
|
||||||
GCSettings.FilterMethod = FILTER_NONE; // no hq2x
|
|
||||||
|
|
||||||
GCSettings.widescreen = 0; // no aspect ratio correction
|
|
||||||
GCSettings.zoomHor = 1.0; // horizontal zoom level
|
|
||||||
GCSettings.zoomVert = 1.0; // vertical zoom level
|
|
||||||
GCSettings.xshift = 0; // horizontal video shift
|
|
||||||
GCSettings.yshift = 0; // vertical video shift
|
|
||||||
|
|
||||||
GCSettings.WiimoteOrientation = 0;
|
|
||||||
GCSettings.ExitAction = 0;
|
|
||||||
GCSettings.MusicVolume = 40;
|
|
||||||
GCSettings.SFXVolume = 40;
|
|
||||||
GCSettings.Rumble = 1;
|
|
||||||
|
|
||||||
/****************** SNES9x Settings ***********************/
|
|
||||||
|
|
||||||
// Default ALL to false
|
|
||||||
memset (&Settings, 0, sizeof (Settings));
|
|
||||||
|
|
||||||
// General
|
|
||||||
|
|
||||||
Settings.MouseMaster = false;
|
|
||||||
Settings.SuperScopeMaster = false;
|
|
||||||
Settings.MultiPlayer5Master = false;
|
|
||||||
Settings.JustifierMaster = false;
|
|
||||||
Settings.ShutdownMaster = true; // needs to be on for ActRaiser 2
|
|
||||||
Settings.ApplyCheats = true;
|
|
||||||
|
|
||||||
Settings.BlockInvalidVRAMAccess = false;
|
|
||||||
Settings.HDMATimingHack = 100;
|
|
||||||
|
|
||||||
// Sound defaults. On GC this is 32Khz/16bit/Stereo/InterpolatedSound
|
|
||||||
Settings.APUEnabled = true;
|
|
||||||
Settings.NextAPUEnabled = true;
|
|
||||||
Settings.SoundPlaybackRate = 32000;
|
|
||||||
Settings.Stereo = true;
|
|
||||||
Settings.SixteenBitSound = true;
|
|
||||||
Settings.SoundEnvelopeHeightReading = true;
|
|
||||||
Settings.SoundSync = true;
|
|
||||||
Settings.FixFrequency = false;
|
|
||||||
Settings.DisableSampleCaching = true;
|
|
||||||
Settings.InterpolatedSound = true;
|
|
||||||
Settings.ReverseStereo = true;
|
|
||||||
|
|
||||||
// Graphics
|
|
||||||
Settings.Transparency = true;
|
|
||||||
Settings.SupportHiRes = true;
|
|
||||||
Settings.SkipFrames = AUTO_FRAMERATE;
|
|
||||||
Settings.TurboSkipFrames = 19;
|
|
||||||
Settings.DisplayFrameRate = false;
|
|
||||||
Settings.AutoDisplayMessages = 0;
|
|
||||||
Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
|
|
||||||
|
|
||||||
// Frame timings in 50hz and 60hz cpu mode
|
|
||||||
Settings.FrameTimePAL = 20000;
|
|
||||||
Settings.FrameTimeNTSC = 16667;
|
|
||||||
|
|
||||||
// SDD1 - Star Ocean Returns
|
|
||||||
Settings.SDD1Pack = true;
|
|
||||||
|
|
||||||
Settings.ForceNTSC = 0;
|
|
||||||
Settings.ForcePAL = 0;
|
|
||||||
Settings.ForceHiROM = 0;
|
|
||||||
Settings.ForceLoROM = 0;
|
|
||||||
Settings.ForceHeader = 0;
|
|
||||||
Settings.ForceNoHeader = 0;
|
|
||||||
Settings.ForceTransparency = 0;
|
|
||||||
Settings.ForceInterleaved = 0;
|
|
||||||
Settings.ForceInterleaved2 = 0;
|
|
||||||
Settings.ForceInterleaveGD24 = 0;
|
|
||||||
Settings.ForceNotInterleaved = 0;
|
|
||||||
Settings.ForceNoSuperFX = 0;
|
|
||||||
Settings.ForceSuperFX = 0;
|
|
||||||
Settings.ForceDSP1 = 0;
|
|
||||||
Settings.ForceNoDSP1 = 0;
|
|
||||||
}
|
|
@ -1,22 +0,0 @@
|
|||||||
/****************************************************************************
|
|
||||||
* Snes9x 1.51 Nintendo Wii/Gamecube Port
|
|
||||||
*
|
|
||||||
* softdev July 2006
|
|
||||||
* crunchy2 May 2007
|
|
||||||
* Michniewski 2008
|
|
||||||
* Tantric 2008-2009
|
|
||||||
*
|
|
||||||
* s9xconfig.h
|
|
||||||
*
|
|
||||||
* Configuration parameters are here for easy maintenance.
|
|
||||||
* Refer to Snes9x.h for all combinations.
|
|
||||||
* The defaults used here are taken directly from porting.html
|
|
||||||
***************************************************************************/
|
|
||||||
|
|
||||||
#ifndef _S9XCONFIG_
|
|
||||||
#define _S9XCONFIG_
|
|
||||||
|
|
||||||
void FixInvalidSettings();
|
|
||||||
void DefaultSettings();
|
|
||||||
|
|
||||||
#endif
|
|
Loading…
x
Reference in New Issue
Block a user