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https://github.com/dborth/snes9xgx.git
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removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value
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dc4d93d006
commit
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@ -1042,7 +1042,7 @@ static int MenuGameSelection()
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if(previousBrowserIndex != browser.selIndex)
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if(previousBrowserIndex != browser.selIndex)
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{
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{
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previousBrowserIndex = browser.selIndex;
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previousBrowserIndex = browser.selIndex;
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], GCSettings.ImageFolder, browserList[browser.selIndex].displayname);
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snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], ImageFolder(), browserList[browser.selIndex].displayname);
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AllocSaveBuffer();
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AllocSaveBuffer();
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int width, height;
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int width, height;
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@ -4000,15 +4000,12 @@ static int MenuSettingsMenu()
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{
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{
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case 0:
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case 0:
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sprintf(options.value[6], "Screenshots");
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sprintf(options.value[6], "Screenshots");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ScreenshotsFolder);
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break;
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break;
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case 1:
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case 1:
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sprintf(options.value[6], "Covers");
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sprintf(options.value[6], "Covers");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.CoverFolder);
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break;
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break;
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case 2:
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case 2:
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sprintf(options.value[6], "Artwork");
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sprintf(options.value[6], "Artwork");
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snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ArtworkFolder);
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break;
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break;
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}
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}
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@ -132,7 +132,6 @@ preparePrefsData ()
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createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
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createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
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createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
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createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
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createXMLSetting("ImageFolder", "Image Folder", GCSettings.ImageFolder);
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createXMLSection("Network", "Network Settings");
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createXMLSection("Network", "Network Settings");
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@ -317,7 +316,6 @@ decodePrefsData ()
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loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
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loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
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loadXMLSetting(GCSettings.ImageFolder, "ImageFolder", sizeof(GCSettings.ImageFolder));
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// Network Settings
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// Network Settings
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@ -433,7 +431,6 @@ DefaultSettings ()
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files
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sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
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sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
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sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
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sprintf (GCSettings.ImageFolder, "%s/screenshots", APPFOLDER);
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GCSettings.AutoLoad = 1;
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GCSettings.AutoLoad = 1;
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GCSettings.AutoSave = 1;
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GCSettings.AutoSave = 1;
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@ -558,3 +558,13 @@ int main(int argc, char *argv[])
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} // emulation loop
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} // emulation loop
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} // main loop
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} // main loop
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}
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}
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char* ImageFolder()
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{
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switch(GCSettings.PreviewImage)
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{
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case 1 : return GCSettings.CoverFolder; break;
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case 2 : return GCSettings.ArtworkFolder; break;
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default: return GCSettings.ScreenshotsFolder; break;
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}
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}
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@ -92,7 +92,6 @@ struct SGCSettings{
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char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
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char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
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char CoverFolder[MAXPATHLEN]; // Path to cover files
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char CoverFolder[MAXPATHLEN]; // Path to cover files
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char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
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char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
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char ImageFolder[MAXPATHLEN]; // Saved image folder path
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int AutoloadGame;
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int AutoloadGame;
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char smbip[80];
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char smbip[80];
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@ -123,6 +122,8 @@ struct SGCSettings{
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int Interpolation;
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int Interpolation;
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};
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};
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char* ImageFolder();
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void ExitApp();
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void ExitApp();
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void ShutdownWii();
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void ShutdownWii();
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bool SupportedIOS(u32 ios);
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bool SupportedIOS(u32 ios);
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