removed ImageFolder from GCSettings because it can always be retrieved from GCSettings.PreviewImage, added function to get its value

This commit is contained in:
Zalo 2019-01-02 17:16:32 +01:00
parent dc4d93d006
commit 85cc152ca9
4 changed files with 16 additions and 11 deletions

View File

@ -1042,7 +1042,7 @@ static int MenuGameSelection()
if(previousBrowserIndex != browser.selIndex) if(previousBrowserIndex != browser.selIndex)
{ {
previousBrowserIndex = browser.selIndex; previousBrowserIndex = browser.selIndex;
snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], GCSettings.ImageFolder, browserList[browser.selIndex].displayname); snprintf(imagePath, MAXJOLIET, "%s%s/%s.png", pathPrefix[GCSettings.LoadMethod], ImageFolder(), browserList[browser.selIndex].displayname);
AllocSaveBuffer(); AllocSaveBuffer();
int width, height; int width, height;
@ -4000,15 +4000,12 @@ static int MenuSettingsMenu()
{ {
case 0: case 0:
sprintf(options.value[6], "Screenshots"); sprintf(options.value[6], "Screenshots");
snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ScreenshotsFolder);
break; break;
case 1: case 1:
sprintf(options.value[6], "Covers"); sprintf(options.value[6], "Covers");
snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.CoverFolder);
break; break;
case 2: case 2:
sprintf(options.value[6], "Artwork"); sprintf(options.value[6], "Artwork");
snprintf(GCSettings.ImageFolder, MAXJOLIET, "%s", GCSettings.ArtworkFolder);
break; break;
} }

View File

@ -132,7 +132,6 @@ preparePrefsData ()
createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder); createXMLSetting("ScreenshotsFolder", "Screenshots Folder", GCSettings.ScreenshotsFolder);
createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder); createXMLSetting("CoverFolder", "Covers Folder", GCSettings.CoverFolder);
createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder); createXMLSetting("ArtworkFolder", "Artwork Folder", GCSettings.ArtworkFolder);
createXMLSetting("ImageFolder", "Image Folder", GCSettings.ImageFolder);
createXMLSection("Network", "Network Settings"); createXMLSection("Network", "Network Settings");
@ -317,7 +316,6 @@ decodePrefsData ()
loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder)); loadXMLSetting(GCSettings.ScreenshotsFolder, "ScreenshotsFolder", sizeof(GCSettings.ScreenshotsFolder));
loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder)); loadXMLSetting(GCSettings.CoverFolder, "CoverFolder", sizeof(GCSettings.CoverFolder));
loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder)); loadXMLSetting(GCSettings.ArtworkFolder, "ArtworkFolder", sizeof(GCSettings.ArtworkFolder));
loadXMLSetting(GCSettings.ImageFolder, "ImageFolder", sizeof(GCSettings.ImageFolder));
// Network Settings // Network Settings
@ -433,7 +431,6 @@ DefaultSettings ()
sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files sprintf (GCSettings.ScreenshotsFolder, "%s/screenshots", APPFOLDER); // Path to screenshot files
sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files sprintf (GCSettings.CoverFolder, "%s/covers", APPFOLDER); // Path to cover files
sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files sprintf (GCSettings.ArtworkFolder, "%s/artwork", APPFOLDER); // Path to artwork files
sprintf (GCSettings.ImageFolder, "%s/screenshots", APPFOLDER);
GCSettings.AutoLoad = 1; GCSettings.AutoLoad = 1;
GCSettings.AutoSave = 1; GCSettings.AutoSave = 1;

View File

@ -558,3 +558,13 @@ int main(int argc, char *argv[])
} // emulation loop } // emulation loop
} // main loop } // main loop
} }
char* ImageFolder()
{
switch(GCSettings.PreviewImage)
{
case 1 : return GCSettings.CoverFolder; break;
case 2 : return GCSettings.ArtworkFolder; break;
default: return GCSettings.ScreenshotsFolder; break;
}
}

View File

@ -92,7 +92,6 @@ struct SGCSettings{
char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files char ScreenshotsFolder[MAXPATHLEN]; // Path to screenshots files
char CoverFolder[MAXPATHLEN]; // Path to cover files char CoverFolder[MAXPATHLEN]; // Path to cover files
char ArtworkFolder[MAXPATHLEN]; // Path to artwork files char ArtworkFolder[MAXPATHLEN]; // Path to artwork files
char ImageFolder[MAXPATHLEN]; // Saved image folder path
int AutoloadGame; int AutoloadGame;
char smbip[80]; char smbip[80];
@ -123,6 +122,8 @@ struct SGCSettings{
int Interpolation; int Interpolation;
}; };
char* ImageFolder();
void ExitApp(); void ExitApp();
void ShutdownWii(); void ShutdownWii();
bool SupportedIOS(u32 ios); bool SupportedIOS(u32 ios);