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https://github.com/dborth/snes9xgx.git
synced 2024-12-28 12:11:51 +01:00
change audio playback to 48khz. this should fix the tinny sound problem.
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@ -97,7 +97,7 @@ InitAudio ()
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{
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#ifdef NO_SOUND
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AUDIO_Init (NULL);
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AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
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AUDIO_SetDSPSampleRate(AI_SAMPLERATE_48KHZ);
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AUDIO_RegisterDMACallback(GCMixSamples);
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#else
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ASND_Init();
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@ -122,7 +122,6 @@ SwitchAudioMode(int mode)
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AUDIO_StopDMA();
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AUDIO_RegisterDMACallback(NULL);
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DSP_Halt();
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AUDIO_SetDSPSampleRate(AI_SAMPLERATE_32KHZ);
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AUDIO_RegisterDMACallback(GCMixSamples);
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#endif
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memset(soundbuffer[0],0,AUDIOBUFFER);
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@ -474,15 +474,15 @@ DefaultSettings ()
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Settings.DontSaveOopsSnapshot = true;
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Settings.ApplyCheats = true;
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Settings.BlockInvalidVRAMAccess = false;
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Settings.HDMATimingHack = 100;
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Settings.BlockInvalidVRAMAccessMaster = true;
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// Sound defaults. On Wii this is 32Khz/16bit/Stereo
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Settings.SoundSync = true;
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Settings.SixteenBitSound = true;
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Settings.Stereo = true;
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Settings.ReverseStereo = true;
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Settings.SoundPlaybackRate = 32040;
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Settings.SoundPlaybackRate = 48000;
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Settings.SoundInputRate = 32000;
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Settings.DynamicRateControl = true;
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@ -378,7 +378,7 @@ void InitializeSnes9x() {
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if (!S9xInitAPU ())
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ExitApp();
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S9xInitSound (64, 0); // Initialise Sound System
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S9xInitSound (32, 0); // Initialise Sound System
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// Initialise Graphics
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setGFX ();
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