tidy up input code

This commit is contained in:
dborth 2009-10-15 06:24:09 +00:00
parent 475a3f5a6e
commit 88f0952d71

View File

@ -247,7 +247,6 @@ SetupPads()
} }
#ifdef HW_RVL #ifdef HW_RVL
/**************************************************************************** /****************************************************************************
* ShutoffRumble * ShutoffRumble
***************************************************************************/ ***************************************************************************/
@ -283,59 +282,6 @@ void DoRumble(int i)
WPAD_Rumble(i, 0); // rumble off WPAD_Rumble(i, 0); // rumble off
} }
} }
/****************************************************************************
* WPAD_Stick
*
* Get X/Y value from Wii Joystick (classic, nunchuk) input
***************************************************************************/
s8 WPAD_Stick(u8 chan, u8 right, int axis)
{
float mag = 0.0;
float ang = 0.0;
WPADData *data = WPAD_Data(chan);
switch (data->exp.type)
{
case WPAD_EXP_NUNCHUK:
case WPAD_EXP_GUITARHERO3:
if (right == 0)
{
mag = data->exp.nunchuk.js.mag;
ang = data->exp.nunchuk.js.ang;
}
break;
case WPAD_EXP_CLASSIC:
if (right == 0)
{
mag = data->exp.classic.ljs.mag;
ang = data->exp.classic.ljs.ang;
}
else
{
mag = data->exp.classic.rjs.mag;
ang = data->exp.classic.rjs.ang;
}
break;
default:
break;
}
/* calculate x/y value (angle need to be converted into radian) */
if (mag > 1.0) mag = 1.0;
else if (mag < -1.0) mag = -1.0;
double val;
if(axis == 0) // x-axis
val = mag * sin((PI * ang)/180.0f);
else // y-axis
val = mag * cos((PI * ang)/180.0f);
return (s8)(val * 128.0f);
}
#endif #endif
/**************************************************************************** /****************************************************************************
@ -343,44 +289,40 @@ s8 WPAD_Stick(u8 chan, u8 right, int axis)
* *
* Updates X/Y coordinates for Superscope/mouse/justifier position * Updates X/Y coordinates for Superscope/mouse/justifier position
***************************************************************************/ ***************************************************************************/
void UpdateCursorPosition (int pad, int &pos_x, int &pos_y) void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
{ {
#define SCOPEPADCAL 20 #define SCOPEPADCAL 20
// gc left joystick // gc left joystick
signed char pad_x = PAD_StickX (pad);
signed char pad_y = PAD_StickY (pad);
if (pad_x > SCOPEPADCAL){ if (userInput[chan].pad.stickX > SCOPEPADCAL){
pos_x += (pad_x*1.0)/SCOPEPADCAL; pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256; if (pos_x > 256) pos_x = 256;
} }
if (pad_x < -SCOPEPADCAL){ if (userInput[chan].pad.stickX < -SCOPEPADCAL){
pos_x -= (pad_x*-1.0)/SCOPEPADCAL; pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0; if (pos_x < 0) pos_x = 0;
} }
if (pad_y < -SCOPEPADCAL){ if (userInput[chan].pad.stickY < -SCOPEPADCAL){
pos_y += (pad_y*-1.0)/SCOPEPADCAL; pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224; if (pos_y > 224) pos_y = 224;
} }
if (pad_y > SCOPEPADCAL){ if (userInput[chan].pad.stickY > SCOPEPADCAL){
pos_y -= (pad_y*1.0)/SCOPEPADCAL; pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0; if (pos_y < 0) pos_y = 0;
} }
#ifdef HW_RVL #ifdef HW_RVL
struct ir_t ir; // wiimote ir if (userInput[chan].wpad->ir.valid)
WPAD_IR(pad, &ir);
if (ir.valid)
{ {
pos_x = (ir.x * 256) / 640; pos_x = (userInput[chan].wpad->ir.x * 256) / 640;
pos_y = (ir.y * 224) / 480; pos_y = (userInput[chan].wpad->ir.y * 224) / 480;
} }
else else
{ {
signed char wm_ax = WPAD_Stick (pad, 0, 0); signed char wm_ax = userInput[chan].WPAD_Stick(0,0);
signed char wm_ay = WPAD_Stick (pad, 0, 1); signed char wm_ay = userInput[chan].WPAD_Stick(0,1);
if (wm_ax > SCOPEPADCAL){ if (wm_ax > SCOPEPADCAL){
pos_x += (wm_ax*1.0)/SCOPEPADCAL; pos_x += (wm_ax*1.0)/SCOPEPADCAL;
@ -410,25 +352,25 @@ void UpdateCursorPosition (int pad, int &pos_x, int &pos_y)
* Reads the changes (buttons pressed, etc) from a controller and reports * Reads the changes (buttons pressed, etc) from a controller and reports
* these changes to Snes9x * these changes to Snes9x
***************************************************************************/ ***************************************************************************/
void decodepad (int pad) void decodepad (int chan)
{ {
int i, offset; int i, offset;
float t; float t;
signed char pad_x = PAD_StickX (pad); s8 pad_x = userInput[chan].pad.stickX;
signed char pad_y = PAD_StickY (pad); s8 pad_y = userInput[chan].pad.stickY;
u32 jp = PAD_ButtonsHeld (pad); u32 jp = userInput[chan].pad.btns_h;
#ifdef HW_RVL #ifdef HW_RVL
signed char wm_ax = 0; s8 wm_ax = 0;
signed char wm_ay = 0; s8 wm_ay = 0;
u32 wp = 0; u32 wp = 0;
wm_ax = WPAD_Stick ((u8)pad, 0, 0); wm_ax = userInput[chan].WPAD_Stick(0,0);
wm_ay = WPAD_Stick ((u8)pad, 0, 1); wm_ay = userInput[chan].WPAD_Stick(0,1);
wp = WPAD_ButtonsHeld (pad); wp = userInput[chan].wpad->btns_h;
u32 exp_type; u32 exp_type;
if ( WPAD_Probe(pad, &exp_type) != 0 ) if ( WPAD_Probe(chan, &exp_type) != 0 )
exp_type = WPAD_EXP_NONE; exp_type = WPAD_EXP_NONE;
#endif #endif
@ -522,7 +464,7 @@ void decodepad (int pad)
#endif #endif
/*** Fix offset to pad ***/ /*** Fix offset to pad ***/
offset = ((pad + 1) << 4); offset = ((chan + 1) << 4);
/*** Report pressed buttons (gamepads) ***/ /*** Report pressed buttons (gamepads) ***/
for (i = 0; i < MAXJP; i++) for (i = 0; i < MAXJP; i++)
@ -540,7 +482,7 @@ void decodepad (int pad)
} }
/*** Superscope ***/ /*** Superscope ***/
if (Settings.SuperScopeMaster && pad == 0) // report only once if (Settings.SuperScopeMaster && chan == 0) // report only once
{ {
// buttons // buttons
offset = 0x50; offset = 0x50;
@ -573,14 +515,14 @@ void decodepad (int pad)
} }
// pointer // pointer
offset = 0x80; offset = 0x80;
UpdateCursorPosition(pad, cursor_x[0], cursor_y[0]); UpdateCursorPosition(chan, cursor_x[0], cursor_y[0]);
S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]); S9xReportPointer(offset, (u16) cursor_x[0], (u16) cursor_y[0]);
} }
/*** Mouse ***/ /*** Mouse ***/
else if (Settings.MouseMaster && pad == 0) else if (Settings.MouseMaster && chan == 0)
{ {
// buttons // buttons
offset = 0x60 + (2 * pad); offset = 0x60 + (2 * chan);
for (i = 0; i < 2; i++) for (i = 0; i < 2; i++)
{ {
if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i] if (jp & btnmap[CTRL_MOUSE][CTRLR_GCPAD][i]
@ -594,15 +536,15 @@ void decodepad (int pad)
} }
// pointer // pointer
offset = 0x81; offset = 0x81;
UpdateCursorPosition(pad, cursor_x[1 + pad], cursor_y[1 + pad]); UpdateCursorPosition(chan, cursor_x[1 + chan], cursor_y[1 + chan]);
S9xReportPointer(offset + pad, (u16) cursor_x[1 + pad], S9xReportPointer(offset + chan, (u16) cursor_x[1 + chan],
(u16) cursor_y[1 + pad]); (u16) cursor_y[1 + chan]);
} }
/*** Justifier ***/ /*** Justifier ***/
else if (Settings.JustifierMaster && pad < 2) else if (Settings.JustifierMaster && chan < 2)
{ {
// buttons // buttons
offset = 0x70 + (3 * pad); offset = 0x70 + (3 * chan);
for (i = 0; i < 3; i++) for (i = 0; i < 3; i++)
{ {
if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i] if (jp & btnmap[CTRL_JUST][CTRLR_GCPAD][i]
@ -616,9 +558,9 @@ void decodepad (int pad)
} }
// pointer // pointer
offset = 0x83; offset = 0x83;
UpdateCursorPosition(pad, cursor_x[3 + pad], cursor_y[3 + pad]); UpdateCursorPosition(chan, cursor_x[3 + chan], cursor_y[3 + chan]);
S9xReportPointer(offset + pad, (u16) cursor_x[3 + pad], S9xReportPointer(offset + chan, (u16) cursor_x[3 + chan],
(u16) cursor_y[3 + pad]); (u16) cursor_y[3 + chan]);
} }
#ifdef HW_RVL #ifdef HW_RVL