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don't apply SA1 hack for Kirby's Dream Land 3
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@ -3878,6 +3878,13 @@ void CMemory::ApplyROMFixes (void)
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match_id ("A35") || // Mechwarrior 3050 / Battle Tech 3050
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match_na ("DOOM TROOPERS")) // Doom Troopers
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Timings.APUAllowTimeOverflow = TRUE;
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if (match_id("AFJJ") || match_id("AFJE")) { // Kirby's Dream Land 3
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Timings.SA1Cycles = 5;
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}
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else {
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Timings.SA1Cycles = 3;
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}
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#endif
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}
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@ -313,7 +313,7 @@ void S9xSA1MainLoop (void)
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}
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#ifdef GEKKO
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for (int i = 0; i < 3 && !(Memory.FillRAM[0x2200] & 0x60); i++)
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for (int i = 0; i < Timings.SA1Cycles && !(Memory.FillRAM[0x2200] & 0x60); i++)
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#else
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for (int i = 0; i < 5 && !(Memory.FillRAM[0x2200] & 0x60); i++)
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#endif
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@ -369,6 +369,9 @@ struct STimings
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int32 IRQFlagChanging; // This value is just a hack.
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int32 APUSpeedup;
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bool8 APUAllowTimeOverflow;
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#ifdef GEKKO
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int32 SA1Cycles;
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#endif
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};
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struct SSettings
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