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libwiigui documentation updates
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@ -139,7 +139,7 @@ class GuiSound
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//!\param s Pointer to the sound data
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//!\param l Length of sound data
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//!\param t Sound format type (SOUND_PCM or SOUND_OGG)
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GuiSound(const u8 * s, int l, int t);
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GuiSound(const u8 * s, s32 l, int t);
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//!Destructor
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~GuiSound();
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//!Start sound playback
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@ -306,8 +306,8 @@ class GuiElement
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//!\param c Clickable
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void SetClickable(bool c);
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//!Sets whether or not the element is holdable
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//!\param c Holdable
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void SetHoldable(bool d);
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//!\param h Holdable
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void SetHoldable(bool h);
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//!Gets the element's current state
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//!\return state
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int GetState();
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@ -606,7 +606,7 @@ class GuiText : public GuiElement
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//!\param c Font color
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GuiText(const char * t, int s, GXColor c);
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//!\overload
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//!\Assumes SetPresets() has been called to setup preferred text attributes
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//!Assumes SetPresets() has been called to setup preferred text attributes
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//!\param t Text
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GuiText(const char * t);
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//!Destructor
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@ -628,7 +628,7 @@ class GuiText : public GuiElement
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void SetFontSize(int s);
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//!Sets the maximum width of the drawn texture image
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//!\param w Maximum width
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void SetMaxWidth(int width);
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void SetMaxWidth(int w);
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//!Enables/disables text scrolling
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//!\param s Scrolling on/off
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void SetScroll(int s);
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@ -69,11 +69,7 @@ GuiElement * GuiElement::GetParent()
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{
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return parentElement;
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}
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/**
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* Get the left position of the GuiElement.
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* @see SetLeft()
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* @return Left position in pixel.
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*/
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int GuiElement::GetLeft()
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{
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int x = 0;
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@ -104,11 +100,6 @@ int GuiElement::GetLeft()
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return x + xoffset;
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}
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/**
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* Get the top position of the GuiElement.
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* @see SetTop()
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* @return Top position in pixel.
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*/
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int GuiElement::GetTop()
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{
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int y = 0;
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@ -179,33 +170,16 @@ int GuiElement::GetMaxY()
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return ymax;
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}
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/**
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* Get the width of the GuiElement.
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* @see SetWidth()
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* @return Width of the GuiElement.
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*/
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int GuiElement::GetWidth()
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{
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return width;
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}
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/**
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* Get the height of the GuiElement.
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* @see SetHeight()
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* @return Height of the GuiElement.
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*/
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int GuiElement::GetHeight()
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{
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return height;
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}
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/**
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* Set the width and height of the GuiElement.
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* @param[in] Width Width in pixel.
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* @param[in] Height Height in pixel.
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* @see SetWidth()
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* @see SetHeight()
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*/
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void GuiElement::SetSize(int w, int h)
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{
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@ -213,21 +187,11 @@ void GuiElement::SetSize(int w, int h)
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height = h;
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}
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/**
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* Get visible.
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* @see SetVisible()
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* @return true if visible, false otherwise.
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*/
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bool GuiElement::IsVisible()
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{
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return visible;
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}
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/**
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* Set visible.
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* @param[in] Visible Set to true to show GuiElement.
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* @see IsVisible()
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*/
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void GuiElement::SetVisible(bool v)
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{
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visible = v;
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@ -556,11 +520,6 @@ void GuiElement::Draw()
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{
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}
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/**
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* Check if a position is inside the GuiElement.
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* @param[in] x X position in pixel.
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* @param[in] y Y position in pixel.
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*/
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bool GuiElement::IsInside(int x, int y)
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{
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if(x > this->GetLeft() && x < (this->GetLeft()+width)
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@ -13,16 +13,16 @@
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/**
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* Constructor for the GuiImageData class.
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*/
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GuiImageData::GuiImageData(const u8 * img)
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GuiImageData::GuiImageData(const u8 * i)
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{
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data = NULL;
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width = 0;
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height = 0;
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if(img)
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if(i)
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{
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PNGUPROP imgProp;
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IMGCTX ctx = PNGU_SelectImageFromBuffer(img);
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IMGCTX ctx = PNGU_SelectImageFromBuffer(i);
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if(!ctx)
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return;
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@ -13,10 +13,10 @@
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/**
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* Constructor for the GuiSound class.
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*/
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GuiSound::GuiSound(const u8 * snd, s32 len, int t)
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GuiSound::GuiSound(const u8 * s, s32 l, int t)
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{
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sound = snd;
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length = len;
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sound = s;
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length = l;
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type = t;
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voice = -1;
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volume = 100;
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