From 92c85e3688e9d292bbecdef9c8118480f9fee5fe Mon Sep 17 00:00:00 2001 From: bladeoner Date: Wed, 3 Apr 2019 20:57:33 +0200 Subject: [PATCH] Snes9x - SFX: Make SFX2 1/3 faster than 1.59.2. (#831) --- source/snes9x/fxemu.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/snes9x/fxemu.cpp b/source/snes9x/fxemu.cpp index 7c02106..3fb012f 100644 --- a/source/snes9x/fxemu.cpp +++ b/source/snes9x/fxemu.cpp @@ -148,7 +148,7 @@ void S9xSuperFXExec (void) { if ((Memory.FillRAM[0x3000 + GSU_SFR] & FLG_G) && (Memory.FillRAM[0x3000 + GSU_SCMR] & 0x18) == 0x18) { - FxEmulate(((Memory.FillRAM[0x3000 + GSU_CLSR] & 1) ? SuperFX.speedPerLine * 2 : SuperFX.speedPerLine) * Settings.SuperFXClockMultiplier / 100); + FxEmulate(((Memory.FillRAM[0x3000 + GSU_CLSR] & 1) ? (SuperFX.speedPerLine * 8 / 3) : SuperFX.speedPerLine) * Settings.SuperFXClockMultiplier / 100); uint16 GSUStatus = Memory.FillRAM[0x3000 + GSU_SFR] | (Memory.FillRAM[0x3000 + GSU_SFR + 1] << 8); if ((GSUStatus & (FLG_G | FLG_IRQ)) == FLG_IRQ)