simplify logic for controller analog sticks

This commit is contained in:
Daryl Borth 2018-08-30 15:58:54 -06:00
parent 9dd8ebcc60
commit 93c161493b

View File

@ -15,7 +15,6 @@
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <ogcsys.h>
#include <unistd.h>
@ -36,6 +35,8 @@
#include "snes9x/memmap.h"
#include "snes9x/controls.h"
#define ANALOG_SENSITIVITY 30
int rumbleRequest[4] = {0,0,0,0};
GuiTrigger userInput[4];
@ -324,23 +325,23 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
// gc left joystick
if (userInput[chan].pad.stickX > SCOPEPADCAL)
if (userInput[chan].pad.stickX > ANALOG_SENSITIVITY)
{
pos_x += (userInput[chan].pad.stickX*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (userInput[chan].pad.stickX < -SCOPEPADCAL)
else if (userInput[chan].pad.stickX < -ANALOG_SENSITIVITY)
{
pos_x -= (userInput[chan].pad.stickX*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (userInput[chan].pad.stickY < -SCOPEPADCAL)
if (userInput[chan].pad.stickY < -ANALOG_SENSITIVITY)
{
pos_y += (userInput[chan].pad.stickY*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (userInput[chan].pad.stickY > SCOPEPADCAL)
else if (userInput[chan].pad.stickY > ANALOG_SENSITIVITY)
{
pos_y -= (userInput[chan].pad.stickY*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
@ -357,23 +358,23 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
s8 wm_ax = userInput[chan].WPAD_StickX(0);
s8 wm_ay = userInput[chan].WPAD_StickY(0);
if (wm_ax > SCOPEPADCAL)
if (wm_ax > ANALOG_SENSITIVITY)
{
pos_x += (wm_ax*1.0)/SCOPEPADCAL;
if (pos_x > 256) pos_x = 256;
}
if (wm_ax < -SCOPEPADCAL)
else if (wm_ax < -ANALOG_SENSITIVITY)
{
pos_x -= (wm_ax*-1.0)/SCOPEPADCAL;
if (pos_x < 0) pos_x = 0;
}
if (wm_ay < -SCOPEPADCAL)
if (wm_ay < -ANALOG_SENSITIVITY)
{
pos_y += (wm_ay*-1.0)/SCOPEPADCAL;
if (pos_y > 224) pos_y = 224;
}
if (wm_ay > SCOPEPADCAL)
else if (wm_ay > ANALOG_SENSITIVITY)
{
pos_y -= (wm_ay*1.0)/SCOPEPADCAL;
if (pos_y < 0) pos_y = 0;
@ -392,8 +393,6 @@ static void UpdateCursorPosition (int chan, int &pos_x, int &pos_y)
static void decodepad (int chan)
{
int i, offset;
double angle;
static const double THRES = 0.38268343236508984; // cos(67.5)
s8 pad_x = userInput[chan].pad.stickX;
s8 pad_y = userInput[chan].pad.stickY;
@ -413,20 +412,14 @@ static void decodepad (int chan)
/***
Gamecube Joystick input
***/
// Is XY inside the "zone"?
if (pad_x * pad_x + pad_y * pad_y > PADCAL * PADCAL)
{
angle = atan2(pad_y, pad_x);
if(cos(angle) > THRES)
jp |= PAD_BUTTON_RIGHT;
else if(cos(angle) < -THRES)
jp |= PAD_BUTTON_LEFT;
if(sin(angle) > THRES)
jp |= PAD_BUTTON_UP;
else if(sin(angle) < -THRES)
jp |= PAD_BUTTON_DOWN;
}
if (pad_y > ANALOG_SENSITIVITY)
jp |= PAD_BUTTON_UP;
else if (pad_y < -ANALOG_SENSITIVITY)
jp |= PAD_BUTTON_DOWN;
if (pad_x < -ANALOG_SENSITIVITY)
jp |= PAD_BUTTON_LEFT;
else if (pad_x > ANALOG_SENSITIVITY)
jp |= PAD_BUTTON_RIGHT;
// Count as pressed if down far enough (~50% down)
if (userInput[chan].pad.triggerL > 0x80)
@ -438,20 +431,14 @@ static void decodepad (int chan)
/***
Wii Joystick (classic, nunchuk) input
***/
// Is XY inside the "zone"?
if (wm_ax * wm_ax + wm_ay * wm_ay > PADCAL * PADCAL)
{
angle = atan2(wm_ay, wm_ax);
if(cos(angle) > THRES)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
else if(cos(angle) < -THRES)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
if(sin(angle) > THRES)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
else if(sin(angle) < -THRES)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
}
if (wm_ay > ANALOG_SENSITIVITY)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_UP : WPAD_BUTTON_UP;
else if (wm_ay < -ANALOG_SENSITIVITY)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_DOWN : WPAD_BUTTON_DOWN;
if (wm_ax < -ANALOG_SENSITIVITY)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_LEFT : WPAD_BUTTON_LEFT;
else if (wm_ax > ANALOG_SENSITIVITY)
wp |= (exp_type == WPAD_EXP_CLASSIC) ? WPAD_CLASSIC_BUTTON_RIGHT : WPAD_BUTTON_RIGHT;
#endif
/*** Fix offset to pad ***/