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APU and SA1 hack optimizations
- Revert don't apply SA1 hack to Kirby's Dream Land 3. - Enable Don't apply SA1 hack to Hoshi no Kirby - Add Teiruzu obu Fantaja (Tales of Phantasia (J)) - Re-enable APU hacks to make Tales of Phantasia work again - Backport Chou Aniki APU value
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@ -3645,11 +3645,12 @@ void CMemory::ApplyROMFixes (void)
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//if (match_id("AVCJ")) // Rendering Ranger R2
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// Timings.APUSpeedup = 2;
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if (match_id("AANJ")) // Chou Aniki
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Timings.APUSpeedup = 1;
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Timings.APUSpeedup = -3;
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if (match_na("CIRCUIT USA"))
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Timings.APUSpeedup = 2;
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/* if (match_na("GAIA GENSOUKI 1 JPN") || // Gaia Gensouki
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#ifdef GEKKO
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if (match_na("GAIA GENSOUKI 1 JPN") || // Gaia Gensouki
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match_id("JG ") || // Illusion of Gaia
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match_id("CQ ") || // Stunt Race FX
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match_na("SOULBLADER - 1") || // Soul Blader
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@ -3659,7 +3660,7 @@ void CMemory::ApplyROMFixes (void)
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match_nn("ACTRAISER") || // Actraiser
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match_nn("ActRaiser-2") || // Actraiser 2
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match_id("AQT") || // Tenchi Souzou, Terranigma
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match_id("ATV") || // Tales of Phantasia
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match_id("ATV") || match_id("ATVJ") || // Tales of Phantasia / Teiruzu obu Fantajia
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match_id("ARF") || // Star Ocean
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match_id("APR") || // Zen-Nippon Pro Wrestling 2 - 3-4 Budoukan
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match_id("A4B") || // Super Bomberman 4
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@ -3683,8 +3684,8 @@ void CMemory::ApplyROMFixes (void)
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match_nn("Parlor") || // Parlor mini/2/3/4/5/6/7, Parlor Parlor!/2/3/4/5
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match_na("HEIWA Parlor!Mini8") || // Parlor mini 8
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match_nn("SANKYO Fever! \xCC\xA8\xB0\xCA\xDE\xB0!")) // SANKYO Fever! Fever!
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Timings.APUSpeedup = 1; */
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#ifdef GEKKO
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Timings.APUSpeedup = 1;
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if (match_na ("EARTHWORM JIM 2") || // Earthworm Jim 2
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match_na ("NBA Hangtime") || // NBA Hang Time
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match_na ("MSPACMAN") || // Ms Pacman
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@ -3696,8 +3697,7 @@ void CMemory::ApplyROMFixes (void)
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match_na ("DOOM TROOPERS")) // Doom Troopers
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Timings.APUAllowTimeOverflow = TRUE;
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if (match_id("AFJJ") || match_id("AFJE") || // Hoshi no Kirby 3, Kirby's Dream Land 3
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match_id("AKFE")) { // Kirby Super Star
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if (match_id("AKFJ") || match_id("AKFE")) { // Hoshi no Kirby / Kirby Super Star
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Timings.SA1Cycles = 5;
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}
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else {
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