From a13c3ab0a00e3d80c3ba743597a397e653ef207c Mon Sep 17 00:00:00 2001 From: dborth Date: Sun, 5 Jul 2020 09:58:57 -0600 Subject: [PATCH] Delete readme.txt --- readme.txt | 1024 ---------------------------------------------------- 1 file changed, 1024 deletions(-) delete mode 100644 readme.txt diff --git a/readme.txt b/readme.txt deleted file mode 100644 index eb5b33e..0000000 --- a/readme.txt +++ /dev/null @@ -1,1024 +0,0 @@ -_____________________________________________________________________________ -|0OΧψo· Snes9x GX ·oψΧO0| -| https://github.com/dborth/snes9xgx | -| (Under GPL License) | -|___________________________________________________________________________| - -Snes9x GX is a Super Nintendo™ / Super Famicom emulator for the Nintendo Wii. -Snes9x GX is a port of Snes9x (http://www.snes9x.com). - -Snes9x GX is a "homebrew application" which means you will need a way to run -unsigned code on your Nintendo Wii. The best website for getting started with -Wii homebrew is WiiBrew (www.wiibrew.org). - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| FEATURES | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -* Based on Snes9x 1.60 (with faster Blargg S-SMP module) -* Wiimote, Nunchuk, Wii Classic, Wii Pro, Wii Super NES Classic, - Wii U Pro, and Gamecube controller support -* Wii U GamePad support (requires homebrew injection into Wii U VC title) -* Retrode/Xbox 360/Hornet controller support -* SNES Superscope, Mouse, Justifier support -* Cheat support -* Satellaview (BS-X) support -* Auto Load/Save Game Snapshots and SRAM -* Custom controller configurations -* SD, USB, DVD, SMB, Zip, and 7z support -* Autodetect PAL/NTSC, 16:9 widescreen support -* Original/filtered/unfiltered video modes -* Turbo Mode - up to 2x the normal speed -* Zoom option to zoom in/out -* Open Source! - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| UPDATE HISTORY | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -[4.4.8 - June 29, 2020] - -* Compiled with latest devkitPPC/libogc -* Fixed graphical glitches on GameCube port -* Translation updates -* Added Wii U vWii Channel, widescreen patch, and now reports console/CPU speed -* Upstream updates for Snes9x -* BS-X rom is now optional. If missing, will load directly into the game -* Other minor fixes - -[4.4.7 - March 4, 2020] - -* Fixed 3rd party controllers (again) -* Fixed GameCube version issues with SD2SP2 - -[4.4.6 - February 16, 2020] - -* Fixed box art not working on GameCube -* Fixed some 3rd party controllers with invalid calibration data - -[4.4.5 - February 1, 2020] - -* Disable ROM information display by default -* Updates from Snes9x -* Added support for serial port 2 (SP2 / SD2SP2) on Gamecube -* Xbox 360/Hornet controller support -* Compiled with latest libraries - -[4.4.4 - October 13, 2019] - -* Added retrode support (thanks revvv!) -* Added L+R+START trigger to go back to emulator -* Added option to show local time -* Fixed buttons for all SNES peripherals (thanks niuus!) -* Fixed bg_preview image (thanks Tanooki16!) -* Fixed ZL button mapping for Wii U GamePad -* Fixed SuperFX2 Core Speed (Yoshi's Island was running too fast) -* Fixed Dragon Ball Z Hyper Dimension black screen -* Reduce compile time by unmacro Tile file - -[4.4.3 - April 13, 2019] - -* Game-specific fixes (Chou Aniki, Rendering Rangers R2, Tenshi no Uta, Circuit USA) -* Increased maximum cheats to 150 -* Fixed BPS patch support -* Snes9x drawing optimization (3-4% speed boost) -* Updated to latest upstream Snes9x -* Updated spanish translation (thanks Psycho RFG) -* Fixed preview image not displaying on GameCube -* Added option to not append Auto to save filenames -* Fixed crash when used as wiiflow plugin -* Fixed crash on launch when using network shares -* Fixed issues with on-screen keyboard -* Updated Korean translation - -[4.4.2 - January 25, 2019] - -* Fixed Wii U GamePad support -* Added ability to load external fonts and activated Japanese/Korean - translations. Simply put the ko.ttf or jp.ttf in the app directory -* Added ability to customize background music. Simply put a bg_music.ogg - in the app directory -* Updated to latest upstream Snes9x -* Added speed hacks for Super Mario RPG and Kirby's Dreamland 3 -* Added ability to change preview image source with + button (thanks Zalo!) - -[4.4.1 - January 4, 2019] - -* Fixed controllers with no analog sticks -* Fixed GameCube build - -[4.4.0 - December 23, 2018] - -* Updated core to 1.58 -* Improved WiiFlow integration -* Added Wii U GamePad support (thanks Fix94!) -* Added setting to change sound interpolation -* Fixed mangled image when switching between HQ2x and scanlines filters -* Added BS-X BIOS loading -* Fixed Tengai Mekyou Zero black screen -* Fixed Chou Aniki black screen -* APU Hacks for 1.58 core to fix Earthworm Jim 2 -* Adjusted SA1 settings to fix Super Mario RPG slowdowns with 1.58 core - -[4.3.9 - August 24, 2018] - -* Revert core completely back to Snes9x 1.52 -* Rewritten audio handling -* Fix tinny audio issue when going from the game to the menu and back -* Fixed random in-game crashes -* Fixed sound issues from turbo mode - -[4.3.8 - August 16, 2018] - -* Partially update core to 1.56 (with less accurate but faster Blargg audio core) -* Improved audio synchronization with dynamic rate control - fixes audio crackles -* Memory optimizations to free up more MEM1 for Snes9x -* Disable multi pixel format support for a speed boost -* Add soft and sharp video filtering options -* Add MSU1 support (thanks qwertymodo!) -* Add BPS soft-patching support (thanks qwertymodo!) -* Allow loader to pass two arguments instead of three (libertyernie) -* Backport some MSU1 fixes from snes9x -* Fix a few potential crashes caused by the GUI -* Compiled with latest libOGC/devkitPPC -* Removed update check completely -* Compilation fixes for DevkitPPC/Gamecube/Linux - -[4.3.7 - December 9, 2016] - -* Hide saving dialog that pops up briefly when returning from a game - -[4.3.6 - September 12, 2016] - -* Added the delete save file (SRAM / Snapshot) option -* Changed the box colors for the SRAM and Snapshots files to match the color scheme of the emu GUI -* Change the "Power off Wii" exit option to completely turn off the wii, ignoring the WC24 settings -* Updated emulator credits -* Added an option to switch between screenshots, covers, or artworks images, - with their respectively named folders inside /snes9xgx at the device's root. - You can set which one to show, by going to Settings > Menu > Preview Image. - The .PNG image file needs to have the same name as the ROM (e.g.: Contra III.png) - -[4.3.5 - February 06, 2016] - -* Added Fix94 wiiflow plugin mode -* Removed sound from GUI and now gets better perfomance/FPS on games like - Yoshi's Island and Kirby Dream Land 3. - -[4.3.4 - February 2, 2016] - -* Fixed screenshot image dimensions -* Fixed screenshot option, it no longer creates an additional "dummy" file -* Fixed performance issues, reverted to previous vsync method -* Removed automatic download of newer versions by Burnt Lasagna. -* Compiled with devkitPPC r26 - Note: If compiled with devkitPPC r27 some games, like Final Fantasy III - and Chrono Trigger would crash on a battle - -[4.3.3 - September 3, 2015 - July 7, 2015] - -* Added Cebolleto's preview image support -* Added WiiUPro controller support -* Added a Scanline filter option -* Increase preview image size and reduce game list width -* Added a background to the preview image -* Added a Screenshot button -* Added a "WiiuPro" button on the button mapping menu -* Fixed the inverted color button selection that was in some option windows - -[4.3.2 - November 9, 2012] - -* Fixed lag with GameCube controllers - -[4.3.1 - July 7, 2012] - -* Fixed PAL support - -[4.3.0 - July 6, 2012] - -* Support for newer Wiimotes -* Fixed screen flicker when going back to menu -* Improved L/R buttons for GameCube - trigger button press when 50%+ depressed -* Improved controller behavior - allow two directions to be pressed simultaneously -* Timing changes -* Compiled with devkitPPC r26 and libogc 1.8.11 - -[4.2.9 - January 14, 2012] - -* More accurate pixel scaling (thanks eke-eke!) -* Other minor changes - -[4.2.8 - May 15, 2011] - -* Ported a few upstream game fixes for: Mutant Chronicles - Doom Troopers, - Porky Pig's Haunted Holiday, Big Sky Trooper, and Mechwarrior 3050 / Battle - Tech 3050 -* Added Turkish translation - -[4.2.7 - March 23, 2011] - -* Fixed browser regressions with stability and speed -* Reverted zones' changes to IRQ and SA-1 - these caused a performance hit - -[4.2.6 - March 19, 2011] - -* Improved game compatibility (updated core to latest Snes9x) -* Fixed issue with cheats not persisting -* Improved USB and controller compatibility (recompiled with latest libogc) -* Enabled SMB on GameCube (thanks Extrems!) -* Added Catalan translation -* Translation updates - -[4.2.5 - October 7, 2010] - -* Sync with upstream SVN - fixes a few specific game issues -* Fixed "blank listing" issue for SMB -* Improved USB compatibility and speed -* Added Portuguese and Brazilian Portuguese translations -* Other minor changes - -[4.2.4 - August 14, 2010] - -* IOS 202 support removed -* USB 2.0 support via IOS 58 added - requires that IOS58 be pre-installed -* DVD support via AHBPROT - requires latest HBC - -[4.2.3 - July 22, 2010] - -* Fixed broken auto-update - -[4.2.2 - July 20, 2010] - -* Reverted USB2 changes -* Fixed return-to-menu crash with Filtered mode - -[4.2.1 - July 14, 2010] - -* Improved audio timing -* Fixed 16:9 correction in Original mode -* Ability to use both USB ports (requires updated IOS 202 - WARNING: older - versions of IOS 202 are NO LONGER supported) -* Fixed issue with IPS patch files -* Hide non-ROM files -* Other minor improvements - -[4.2.0 - June 20, 2010] - -* Fixed incorrect aspect ratio issue -* Fixed choppy framerate issue -* Fixed IPS/UPS patching -* USB improvements -* GameCube improvements - audio, SD Gecko, show thumbnails for saves -* Other minor changes - -[4.1.9 - May 19, 2010] - -* DVD support fixed -* Fixed some cheats issues -* Fixed some potential hangs when returning to menu -* Video/audio code changes -* Fixed scrolling text bug -* Other minor changes - -[4.1.8 - April 9, 2010] - -* Fix auto-save bug - -[4.1.7 - April 9, 2010] - -* Freezing issue fixed -* Core timing fixes, should solve some problems with some games -* Most 3rd party controllers should work now (you're welcome!) -* 7z crash fixed -* GameCube only - DVD/SD Gecko fixed (thanks emukidid!) -* Translation updates (German and Dutch) -* Other minor changes - -[4.1.6 - March 30, 2010] - -* New core! Updated to Snes9x 1.52. Old save states will not work! -* DVD / USB 2.0 support via IOS 202. DVDx support has been dropped. It is - highly recommended to install IOS 202 via the included installer -* Multi-language support (only French translation is fully complete) -* Thank you to everyone who submitted translations -* SMB improvements/bug fixes -* Minor video & input performance optimizations -* Now uses .srm files without "Auto" appended, if found -* Added option to disable crosshair - -[4.1.5 - December 23, 2009] - -* Changed default folders to snes9xgx/roms and snes9xgx/saves. Old folders - will be automatically moved to the new location -* File browser now scrolls down to the last game when returning to browser -* Auto update for those using USB now works -* Fixed scrollbar up/down buttons -* Minor optimizations - -[4.1.4 - December 2, 2009] - -* Fixed SMB (for real this time!) -* Fixed snapshot loading regression - -[4.1.3 - November 30, 2009] - -* Fixed SMB -* Added separate horizontal/vertical zoom options -* Improved scrolling timing - the more you scroll, the fast it goes -* Fixed reset button on Wii console - now you can reset multiple times -* Minor code optimizations -* Reduce memory fragmentation - fixes out of memory crashes - -[4.1.2 - October 7, 2009] - -* Revamped filebrowser and file I/O -* Many, many other bug fixes - -[4.1.1 - September 19, 2009] - -* Fixed black screen bug - -[4.1.0 - September 16, 2009] - -* Text rendering corrections -* SMB improvements -* Built with latest libraries -* Video mode switching now works properly -* Other minor bugfixes and cleanup - -[4.0.9 - July 22, 2009] - -* Fixed "No game saves found." message when there are actually saves. -* Fixed shift key on keyboard -* Text scrolling works again -* Change default prompt window selection to "Cancel" button - -[4.0.8 - July 9, 2009] - -* Faster SMB/USB browsing -* Last browsed folder is now remembered -* Fixed controller mapping reset button -* Fixed no sound on GameCube version -* Directory names are no longer altered -* Preferences now only saved on exit -* Fixed on-screen keyboard glitches -* SRAM auto-saved on power-off from within a game -* Prevent 7z lockups, better 7z error messages -* Increase cheats limit from 30 to 150 -* Cheats no longer effect next game loaded - they are cleared properly - -[4.0.7 - June 30, 2009] - -* Fixed auto-update -* Increased file browser listing to 10 entries, decreased font size -* Added text scrolling on file browser -* Added reset button for controller mappings -* Settings are now loaded from USB when loading the app from USB on HBC -* Fixed menu crashes caused by ogg player bugs -* Fixed memory card saving verification bug -* Fixed game savebrowser bugs -* Miscellaneous code cleanup/corrections - -[4.0.6 - May 30, 2009] - -* Fixed SD/USB corruption bug -* SMB works again -* GUI bugs fixed, GUI behavioral improvements - -[4.0.5 - May 26, 2009] - -* Improved stability -* Fixed broken SDHC from HBC 1.0.2 update -* Fixed issues with returning to menu from in-game -* Add option to disable rumble -* Auto-determines if HBC is present - returns to Wii menu otherwise -* Fixed Super Scope turbo button issue -* Miscellaneous bugfixes - -[4.0.4 - April 30, 2009] - -* Improved scrollbar -* Built with more stable libogc/libfat -* Fixed rumble bug in filebrowser -* Added confirmation prompts -* Fixed settings saving glitches - -[4.0.3 - April 23, 2009] - -* Settings resetting glitch fixed - -[4.0.2 - April 22, 2009] - -* GameCube controller home trigger fixed -* USB support fixed -* More stable SMB support -* Corrections/improvements to game saving/loading -* Video mode corrections -* hq2x filter no longer crashes hi-res games on unfiltered/filtered modes -* Corrections to cheat file parsing -* Super Scope turbo now activated when holding Down button -* Settings are now saved when exiting game menu settings area -* Super Scope pause button now works -* Invalid VRAM access is now allowed - should fix some homebrew games -* New video mode selection in menu (forcing a video mode is not recommended) - -[4.0.1 - April 13, 2009] - -* Fixed turning off autosave in menu -* Keyboard fixed, more keys added -* Fixed 7z loading from DVD -* Enable auto loading and renaming of SRAM save without "Auto" in the name -* PAL resolution fixed - no more letterboxing -* File browser scrollbar box now draggable, arrow buttons now scroll list -* Better handling of multiple on-screen wiimotes -* Menu restructured - new "Game Settings" menu - -[4.0.0 - April 4, 2009] - -* New GX-based menu, with a completely redesigned layout. Has Wiimote IR - support, sounds, graphics, animation effects, and more -* Thanks to the3seashells for designing some top-notch artwork, to - Peter de Man for composing the music, and a special thanks to shagkur for - fixing libogc bugs that would have otherwise prevented the release -* Onscreen keyboard for changing save/load folders and network settings -* Menu configuration options (configurable exit button, wiimote orientation, - volumes) -* Configurable button mapping for superscope, mouse and justifier -* New save manager, allowing multiple saves and save browsing. Shows - screenshots for Snapshot saves, and save dates/times -* Experimental hq2x filter, contributed by michniewski - -[009 - January 27, 2009] - -* Faster SD/USB - new read-ahead cache -* Removed trigger of back to menu for Classic Controller right joystick -* Fixed a bug with reading files < 2048 bytes -* Fixed some memory leaks, buffer overflows, etc -* Code cleanup, other general bugfixes - -[008 - December 24, 2008] - -* Fixed unstable SD card access -* Proper SD/USB hotswap (Wii only) -* Auto-update feature (Wii only) -* Rewritten SMB access - speed boost, NTLM now supported (Wii only) -* Improved file access code -* Resetting preferences now resets controls -* Fixed "invalid file size" error on smaller games (eg: Space Invaders) -* Fixed hangup in Super Mario RPG -* Minor bug fixes - -[007 - November 19, 2008] - -* added: SDHC support -* added: SD/USB hot-swapping -* added: zoom saving -* added: IPS/UPS/PPF patch support -* added: Qoob modchip support (thanks emukidid!) -* added: Added console/remote power button support (Wii only) -* added: Added reset button support - resets game (Wii only) -* changed: Settings file is now named settings.xml and is stored in the same - folder as the DOL - eg: apps/Snes9xGX/settings.xml (Wii only) -* fixed: swc, sfc file support -* fixed: inverted sound channels -* fixed: some game crashes -* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4 -* fixed: justifier support -* fixed: superscope turbo button -* fixed: widescreen support -* fixed: ActRaiser 2 issues -* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage - now can be emulated with HDMA. (zones) -* fixed: Updated snapshot to prevent desync. Added some variables related to - APU and HDMA. (gocha) -* fixed: zoom issues (thanks eke-eke!) -* fixed: original modes (thanks eke-eke!) -* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!) - -[006 - October 15, 2008] - -Tantric -* added: 480p for GameCube -* added: Sound sync -* added: 7z support -* changed: Faster SD/USB access (readahead cache enabled) -* fixed: Video offset issues -* fixed: BS-X games work now -* fixed: Wii DVD works now -* fixed: DVD re-enabled for GameCube -* fixed: Nunchuk analog stick issues -* fixed: Many crashes, memory leaks, etc - -michniewski -* added: Video shift options -* changed: Turn DVD motor off option re-enabled for GameCube - -[005 - September 23, 2008] - -michniewski -* added: Superscope/mouse/justifier support, with Wii remote -* added: 3 render modes - Original, Filtered, Unfiltered -* added: widescreen compensation option -* added: DVD support on the Wii -* changed: zoom - limited range, added reset zoom option - -Tantric -* added: now uses SNES 1.51 core (thanks to eke-eke for help with this) -* added: cheats menu! Loads .CHT file from /snes9x/cheats folder, - .CHT file name must match file name of ROM -* added: load/save preference selector. ROM, SRAM, Freeze, and preferences - are saved/loaded according to these -* added: preliminary Windows file share loading/saving (SMB) support on Wii: - You can input your network settings into snes9xGX.xml, or edit - s9xconfig.cpp from the source code and compile. -* added: 'Auto' settings for save/load - attempts to automatically determine - your load/save device(s) - SD, USB, Memory Card, DVD, SMB -* added: ROM Information page -* added: Game Menu - all game-specific options are here now: - SRAM save/load, Snapshot save/load, game reload, etc -* added: Credits page -* fixed: sd gecko works now -* fixed: full USB support -* changed: menu structure -* changed: preferences are now loaded and saved in XML format. You can open - snes9xGX.xml edit all settings, including some not available within - the program -* changed: if Home button is pressed when a game is running, Game Menu pops up -* changed: if preferences can't be loaded at the start and/or are reset, - preferences menu pops up - remove to save your preferences! -* changed: SRAM load - game reloaded automatically after loading SRAM - -[004 - August 5, 2008] - -* added: option to disable AA filtering - (snes graphics 'crisper', AA now default OFF) -* added: mapped zooming and turbo mode to classic controller -* added: preliminary usb support (loading) -* changed: sram and freezes now saved by filename, not internal romname. - If you have multiple versions of the same game, you can now have - srams and freezes for each version. A prompt to convert to the - new naming is provided for sram only. -* changed: by default, autoload/save sram and freeze enabled - -[003 - July 25, 2008] -* added: alphabetical file sorting -* added: background logo/backdrop + nicer menus -* added: scrolling in ROM selector -* fixed: switching between pal/ntsc ROMS doesn't mess up timings -* fixed: GC controller config works now -* fixed: freeze autoloading on ROM load -* fixed: zipped ROMS should now load in a reasonable time -* fixed: precompiled dols for autosaving to various locations (see readme) -* changed: GC default quickload slot (to sd) (thanks kerframil) -* changed: default load/save dirs are now "/snes9x/roms" and - "/snes9x/saves/" (thanks kerframil) -* changed: Classic X and Y defaults aren't switched -* changed: if autosave is enabled, it doesn't ask to save SRAM - anymore. It is saved in the background. -* updated README - -[002 - July 21, 2008] -* added: classic and nunchuk support -* added: all controllers can now be configured -* added: GC version (untested) -* changed: mappings are no longer stored in SRAM, but in config file. - This means no per-game configurations, but one global - config per controller. -* one makefile to make all versions. (thanks to snes9x143 SVN) - - -[001 - July 12, 2008] -* compiles with latest devkitppc (r15) -* now uses libfat (can use front sd slot on wii) -* updated menu items a bit -* wiimote support -* fixed: autoload sram/freeze -* fixed: rom plays immediately after loading - -[older update history at the bottom] - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| INSTALLATION | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -To install Snes9x GX you will need to copy over the "apps" and "snes9xgx" -folders (directories) from this archive to your SD Card. It comes -pre-packaged in the Homebrew Channel format (which you will use to launch -the emulator). Once you've copied the directories to your SD Card you will -need to place your ROM image(s) into "\snes9xgx\roms" directory and place any -cheat code files (optional) in the "\snes9xgx\cheats" directory. Once this is -done you can proceed to run the emulator via the Homebrew Channel. - --=[ Satellaview (BS-X) ]=- - -Snes9x GX supports loading BS games. The BSX BIOS is not required. -If you wish to use one, download the English + No DRM BS-X ROM here: -https://project.satellaview.org/downloads.htm - -Put it in your snes9xgx folder, renamed to BS-X.bin. - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| INITIAL SETUP | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -The first time you run Snes9x GX it will create a new "settings.xml" file on -the SD Card which stores the configuration of the emulator. So when you run -Snes9x GX it will automatically detect your storage medium and will bring you -to the ROM selection screen. If you want to run a game with the default -settings then just highlight the game and press "A" on it and it will load. -However, you can configure Snes9x GX to your liking. - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| CONFIGURATION | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -To configure Snes9x GX press "A" on the "Settings" box. This will brings up -the "Settings" screen where you can configure the Button Mappings, Video, -Saving, Menu and Network. You can also restore the settings to their initial -values by clicking on the "Reset Settings" and you can return to the ROM -selection screen by clicking on "Go Back". - ---•[ Button Mappings ]•-- - -Once in the Button Mappings settings menu you'll have the option to pick to -configure the SNES Controller, Super Scope, SNES Mouse and the Justifier. -Once you select a controller to configure you will be presented with which -input device you would like to configure. To set the button simply click on -the input device you wish to use and then pick the button you wish to map. -After you select a button to configure Snes9x GX will prompt you to press -the button you wish to assign to the button you've selected. Below is a list -of each controller followed by the input devices and the default values for -those devices. - - [ SNES Controller ] - - • GameCube Controller - - A = A - B = B - X = X - Y = Y - L = L - R = R - START = START - SELECT = Z - UP = UP - DOWN = DOWN - LEFT = LEFT - RIGHT = RIGHT - - • Wiimote - - A = B - B = 2 - X = 1 - Y = A - START = PLUS - SELECT = MINUS - UP = UP - DOWN = DOWN - LEFT = LEFT - RIGHT = RIGHT - - • Classic Controller - - A = A - B = B - X = X - Y = Y - L = L - R = R - UP = UP - DOWN = DOWN - LEFT = LEFT - RIGHT = RIGHT - - • Wiimote Nunchuck + Wiimote - - A = A - B = B - X = C - Y = Z - L = 2 - R = 1 - START = PLUS - SELECT = MINUS - UP = UP - DOWN = DOWN - LEFT = LEFT - RIGHT = RIGHT - - [ Super Scope ] - - • GameCube Controller - - FIRE = A - AIM OFFSCREEN = B - CURSOR = Z - TURBO ON = Y - TURBO OFF = X - PAUSE = START - - • Wiimote - - FIRE = B - AIM OFFSCREEN = A - CURSOR = MINUS - TURBO ON = UP - TURBO OFF = DOWN - PAUSE = PLUS - - [ SNES Mouse ] - - • GameCube Controller - - LEFT BUTTON = A - RIGHT BUTTON = B - - • Wiimote - - LEFT BUTTON = A - RIGHT BUTTON = B - - [ Justifier ] - - • GameCube Controller - - FIRE = B - AIM OFFSCREEN = A - START = START - - • Wiimote - - FIRE = B - AIM OFFSCREEN = A - START = PLUS - ---•[ VIDEO ]•-- - -The Video settings screen will allow you to configure various video settings -including the Rendering method, Scaling, Filtering, Screen Zoom and Screen -Position. You can toggle the options for the first three selections by -clicking on them. To make the Filtering option you select you must enable -Filtering under the Rendering setting. - -• Rendering - Unfiltered - - Original - - Filtered - -• Scaling - Default - - 16:9 Correction - -• Filtering - None - - hq2x - - hq2x Soft - - hq2x Bold - -Screen Zoom will bring up a menu where you can adjust the Zoom level by using -the left and right arrows that you can click on. The default setting is 100%. - -The Screen Position option will bring up a screen with four arrows that -allows you to move the position of the output. You'll only need to use this -option if the screen is not centered. Combining this with the Zoom and -Scaling you should be able to get a proper display on your television. - ---•[ SAVING & LOADING ]•-- - -From this setup option you can configure the way Snes9x GX loads and saves. -Your options are Load Method, Load Folder, Save Method, Save Folder, Auto -Load and Auto Save. Clicking on all of the options except the folders will -let you toggle through their settings. Clicking on the folder options will -bring up a text box where you can enter in the folder you wish to use for -your save data. Snes9x GX has two types of saves - one is the SRAM which is -the save game data (this is only applicable if the game you're playing -supports saving) and the other is Snapshots which are real time saves. Real -time saves allow you to save your game in it's current state and resume it -at a later time. - - • Load Method - SD, USB, DVD, Network and Auto - - • Save Method - SD, USB, Network and Auto - - • Auto Load - SRAM, Snapshot and Off - - • Auto Save - SRAM, Snapshot and Off - ---•[ MENU ]•-- - -This settings screen will allow you to customize a few aspects on how the -Menu works including the Exit Action, Wiimote Orientation, Music Volume and -the Sound Effects Volume. The Exit Action can be set to "Return to Loader", -"Return to Wii Menu" and "Power off Wii". The Wiimote Orientation can be set -to Vertical or Horizontal and then you can increase and decrease the Music -and Sound Effects Volume. - ---•[ NETWORK ]•-- - -If you're going to be using your Network (LAN) to load and/or save from you -will need to enter in the SMB share settings you've setup on your computer -via this settings menu. You will need to enter in the SMB Share IP, Share -Name, Share Username and Share Password. If you do not have a password on -your SMB share then set the SMB Share Password to "0". - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| FILE BROWSER | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -The File Browser will automatically load when you start the emulator and it -will automatically list the contents of the "\snes9xgx\roms\" directory on -your SD card. Like mentioned above in the Configuration -> Saving & Loading -you can specifically a different directory to load from. To launch a game -(the game can either be uncompressed or inside a ZIP archive) simply click -on it and it will load. You may also change the directory you're in by -clicking on "Up One Level". - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| GAMEPLAY | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -Once you load a game you can access another option menu by pressing the -"Home" button. This will bring up the Save, Load, Reset, Controller and -Cheats options. From this menu you can also return to the File Browser by -selecting "Main Menu". To leave the menu and resume game play select "Close". - -The Save option will allow you to save either your SRAM or a Snapshot. Once -you've selected Save two options will appear named "New SRAM" and "New -Snapshot". Clicking on these will create a new save. Once you have a save -you can save over it by selecting it instead of a "New" option. The Load -option will allow you to load your saved SRAM or Snapshot. Reset will reset -the game. If you pick Controller you can toggle between which controller you -wish to use to control your game with. The last option, Cheats, will allow you -to toggle your cheat codes (see below). - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| CHEATS | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -Cheats are loaded from the "\snes9xgx\cheats" directory and must be in the -SNES9X .CHT file format. They also must be named the same name as the game -you're playing with the .cht extentsion. An example would be if you have a -ROM called "Super Mario World.smc" you would need to name your .cht file to -"Super Mario World.cht". You can find a link to a massive collection of Super -NES cheat codes in the Links section (below). - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| TURBO MODE | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -TurboMode increases the playback speed of the game by about 2x. To use -TurboMode simply press the c-stick (yellow control stick) to the right and -hold it right as long as you want playback to be double-speed. Release the -c-stick when you want normal playback speed to resume. - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| IMPORTING AND EXPORTING SRAM | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -Snes9x GX now includes the ability to load SRAM from Snes9x on other -platforms (Mac/PC/Linux/etc) and to save back to those platforms. - -To load a SRAM file on the Wii or Gamecube from another platform, ensure the -name of the SRM file matches the filename of the ROM (except with an SRM -extension). - -To use a Wii/GameCube SRAM file on another platform just do the opposite: -copy the saved SRAM file to the other platform. You may have to rename the -file to be what that version of snes9x expects it to be. - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| UPDATE HISTORY (OLD) | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - -[2.0.1b8] -* Added: SD slot B options for freezes, sram and loading of roms -* Changed: SMB options no longer displayed in menus when run on a Wii -* Changed: Game auto resumes running after resetting when choosing the "Reset - Game" menu option -* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please - test! - svpe - -[2.0.1b7] -* Fixed: Zip compressed freezes to memory card could become corrupted as the - file size changed - fixed this by deleting the existing file before writing - a new one if the file size increased. If the file got smaller or stayed the - same the original file is updated, using less of the existing file if the - actual file size is smaller. A check is made before deleting the existing - freeze file to ensure that there is enough space available for the new - file. Note that additional space equivalent to the new file size must be - available. If not enough space is available the original freeze is retained - and the user is informed of the lack of space. -* Fixed: If option to auto-load freeze was selected, joypad config would not - be restored since that is stored in SRAM. Resolved this for now by first - loading SRAM if any and then loading the freeze. Obviously having to have - both SRAM and freeze is not ideal, but this gets the job done if you have - enough space on your memory card, SD card, etc. -* Added prompt when returning to the menu with autosave enabled allowing the - user choose whether or not to perform the save. Press A to save or B if you - don't wish to save. -* Added optional verification of Gamecube memory card saves. After writing - the file it reads it back in and verifies that the written file matches - what was to be saved. If it doesn't or if there was a problem opening the - file it reports the problem to the user. Set this option in the preferences - if desired. -* Added Reset Gamecube/Wii menu item -* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have - no way to test this, so please report on whether or not it works! Based on - svpe's code. - -NOTE: due to changes in the settings, this version will reset your emulator -options settings, so if you had saved preferences you will need to make your -changes to the emulator settings again and save them. - -[2.0.1b6a] -* Fixed: Going up a directory when selecting a rom on a DVD wasn't working - -[2.0.1b6] -* PAL Wii support - no separate version necessary! - eke-eke -* PAL roms now play at correct speed via internal timer, ntsc roms still use - more accurate VSYNC timing - eke-eke -* Zipped freezes to memory card - take 9-12 blocks or so - based on denman's - code -* Added option for auto save and load of freezes. For saving, can do both SRAM - and Freeze if desired -* Memory card saving and loading shows a progress bar -* More miscellaneous ease-of-use improvements and cleanup -* Fixed: pressing B to get out of a rom file selection screen no longer drops - you all the way back to the main menu. Now goes back to choice of where to - load ROM (the "Load from DVD", "Load from SMB"... screen) -* Fixed: loading of joypad configuration in SRAM works again - no longer gets - messed up - -[2.0.1b5] -* B button implemented in all menus (returns to previous menu) -* Fixed bug when freezing state to SD card - would crash if SD support was not - previously initialized -* Fixed double A button press needed after manual prefs/sram save to memory card -* Fixed delay after pressing A button after saving freeze to SD card -* Fixed problem of ".srm" SRAM file being created when SRAM was saved with no - ROM loaded -* Fixed version number in SRAM and preferences -* Minor other code revisions - -[2.0.1b1 through 2.0.1b4] -* SRAM saving and loading from snes9x on other platforms via SD card or SMB -* Games now autostart once loaded -* After manually loading SRAM the emulator is automatically reset -* Optional auto-loading of SRAM from memory card, SD or SMB after game loads -* Optional auto-saving of SRAM to memory card, SD or SMB when returning to menu -* TurboMode -* Global emulator preferences -* Menus redesigned (hopefully for the better!) -* Comes in 6 variants, each auto-loading/saving preferences/sram to a different - location: mcslota, mcslotb, sdslota, sdslotb, smb, and noload -* ROM injector works again -* A number of small improvements and bug fixes - -[2.0 WIP6] -* Port of SNES9X 1.50 -* SMB support -* SD support -* Greatly improved emulation and timing for NTSC roms -* Save states (freezes) to SD and SMB -* Screen zoom -* Improved font and display -* ROM injector -* ... and more ... - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| CREDITS | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - - Coding & menu design Tantric - Additional coding michniewski - Menu artwork the3seashells - Menu sound Peter de Man - Extra coding Zopenko,Burnt Lasagna - Askot - - ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ - Snes9x GX GameCube SoftDev, crunchy2, - eke-eke, others - - Snes9x Snes9x Team - libogc/devkitPPC shagkur & wintermute - FreeTypeGX Armin Tamzarian - -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• -| LINKS | -•˜———–—––-- - —————————––––– ———–—––-- - —————————––––– ———–—––-- - ————————• - - SNES9X GX Project Page - https://github.com/dborth/snes9xgx - - Wii Homebrew Community - www.wiibrew.org - - Free (Public Domain) ROMs - www.pdroms.de - - Cheat Codes - www.cheatzilla.com - -Χ—–­—–­—–­—–­ –­—–­—–­—–­—–­—–­—–­—–­—–­—–­— ­—–­—–­—–­—–­—–­—–­—–­—-­—–­-–•¬ -|0OΧψo· ·oψΧO0| -`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'