update readme

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dborth 2008-11-13 23:20:56 +00:00
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@ -24,119 +24,145 @@ Tantric. The project is currently being maintained by michniewski and Tantric.
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|0O×øo· FEATURES ·oø×O0|
`¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'
- Based on Snes9x 1.51 - superior ROM compatibility
- Wiimote, Nunchuk, Classic, and Gamecube controller support
- SNES Superscope, Mouse, Justifier support
- Cheat support
- Auto Load/Save Game Snapshots and SRAM
- Custom controller configurations
- SD, USB, DVD, SMB, GC Memory Card, Zip, and 7z support
- Autodetect PAL/NTSC, 16:9 widescreen support
- Open Source!
* Based on Snes9x 1.51 - superior ROM compatibility
* Wiimote, Nunchuk, Classic, and Gamecube controller support
* SNES Superscope, Mouse, Justifier support
* Cheat support
* Auto Load/Save Game Snapshots and SRAM
* Custom controller configurations
* SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
* Autodetect PAL/NTSC, 16:9 widescreen support
* Original/filtered/unfiltered video modes
* Turbo Mode - up to 2x the normal speed
* Zoom option to zoom in/out
* Open Source!
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|0O×øo· UPDATE HISTORY ·oø×O0|
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[What's New 007]
* added: SDHC support
* added: SD/USB hot-swapping
* added: zoom saving
* added: IPS/UPS/PPF patch support
* added: Qoob modchip support (thanks emukidid!)
* fixed: swc, sfc file support
* fixed: inverted sound channels
* fixed: some game crashes
* fixed: snapshot saving for games with SPC7110, BS, DSP, or CX4
* fixed: justifier support
* fixed: superscope turbo button
* fixed: widescreen support
* fixed: ActRaiser 2 issues
* fixed: Invalid memory accesses in C4 and OBC1. MMX3 Toxic Seahorse stage
now can be emulated with HDMA. (zones)
* fixed: Updated snapshot to prevent desync. Added some variables related to
APU and HDMA. (gocha)
* fixed: zoom issues (thanks eke-eke!)
* fixed: original modes (thanks eke-eke!)
* fixed: vertical scaling for filtered/unfiltered modes (thanks eke-eke!)
[What's New 006 - October 15, 2008]
Tantric
- added: 480p for GameCube
- added: Sound sync
- added: 7z support
- changed: Faster SD/USB access (readahead cache enabled)
- fixed: Video offset issues
- fixed: BS-X games work now
- fixed: Wii DVD works now
- fixed: DVD re-enabled for GameCube
- fixed: Nunchuk analog stick issues
- fixed: Many crashes, memory leaks, etc
* added: 480p for GameCube
* added: Sound sync
* added: 7z support
* changed: Faster SD/USB access (readahead cache enabled)
* fixed: Video offset issues
* fixed: BS-X games work now
* fixed: Wii DVD works now
* fixed: DVD re-enabled for GameCube
* fixed: Nunchuk analog stick issues
* fixed: Many crashes, memory leaks, etc
michniewski
- added: Video shift options
- changed: Turn DVD motor off option re-enabled for GameCube
* added: Video shift options
* changed: Turn DVD motor off option re-enabled for GameCube
[What Was New 005 - September 23, 2008]
michniewski
- added: Superscope/mouse/justifier support, with Wii remote
- added: 3 render modes - Original, Filtered, Unfiltered
- added: widescreen compensation option
- added: DVD support on the Wii
- changed: zoom - limited range, added reset zoom option
* added: Superscope/mouse/justifier support, with Wii remote
* added: 3 render modes - Original, Filtered, Unfiltered
* added: widescreen compensation option
* added: DVD support on the Wii
* changed: zoom - limited range, added reset zoom option
Tantric
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
* added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
* added: cheats menu! Loads .CHT file from /snes9x/cheats folder,
.CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences
* added: load/save preference selector. ROM, SRAM, Freeze, and preferences
are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii:
* added: preliminary Windows file share loading/saving (SMB) support on Wii:
You can input your network settings into snes9xGX.xml, or edit
s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine
* added: 'Auto' settings for save/load - attempts to automatically determine
your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now:
* added: ROM Information page
* added: Game Menu - all game-specific options are here now:
SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open
* added: Credits page
* fixed: sd gecko works now
* fixed: full USB support
* changed: menu structure
* changed: preferences are now loaded and saved in XML format. You can open
snes9xGX.xml edit all settings, including some not available within
the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset,
* changed: if Home button is pressed when a game is running, Game Menu pops up
* changed: if preferences can't be loaded at the start and/or are reset,
preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM
* changed: SRAM load - game reloaded automatically after loading SRAM
[What Was New 004 - August 5, 2008]
- added: option to disable AA filtering
* added: option to disable AA filtering
(snes graphics 'crisper', AA now default OFF)
- added: mapped zooming and turbo mode to classic controller
- added: preliminary usb support (loading)
- changed: sram and freezes now saved by filename, not internal romname.
* added: mapped zooming and turbo mode to classic controller
* added: preliminary usb support (loading)
* changed: sram and freezes now saved by filename, not internal romname.
If you have multiple versions of the same game, you can now have
srams and freezes for each version. A prompt to convert to the
new naming is provided for sram only.
- changed: by default, autoload/save sram and freeze enabled
* changed: by default, autoload/save sram and freeze enabled
[What Was New 003 - July 25, 2008]
- added: alphabetical file sorting
- added: background logo/backdrop + nicer menus
- added: scrolling in ROM selector
- fixed: switching between pal/ntsc ROMS doesn't mess up timings
- fixed: GC controller config works now
- fixed: freeze autoloading on ROM load
- fixed: zipped ROMS should now load in a reasonable time
- fixed: precompiled dols for autosaving to various locations (see readme)
- changed: GC default quickload slot (to sd) (thanks kerframil)
- changed: default load/save dirs are now "/snes9x/roms" and
* added: alphabetical file sorting
* added: background logo/backdrop + nicer menus
* added: scrolling in ROM selector
* fixed: switching between pal/ntsc ROMS doesn't mess up timings
* fixed: GC controller config works now
* fixed: freeze autoloading on ROM load
* fixed: zipped ROMS should now load in a reasonable time
* fixed: precompiled dols for autosaving to various locations (see readme)
* changed: GC default quickload slot (to sd) (thanks kerframil)
* changed: default load/save dirs are now "/snes9x/roms" and
"/snes9x/saves/" (thanks kerframil)
- changed: Classic X and Y defaults aren't switched
- changed: if autosave is enabled, it doesn't ask to save SRAM
* changed: Classic X and Y defaults aren't switched
* changed: if autosave is enabled, it doesn't ask to save SRAM
anymore. It is saved in the background.
- updated README
* updated README
[Whats Was New 002 - July 21, 2008]
- added: classic and nunchuk support
- added: all controllers can now be configured
- added: GC version (untested)
- changed: mappings are no longer stored in SRAM, but in config file.
* added: classic and nunchuk support
* added: all controllers can now be configured
* added: GC version (untested)
* changed: mappings are no longer stored in SRAM, but in config file.
This means no per-game configurations, but one global
config per controller.
- one makefile to make all versions. (thanks to snes9x143 SVN)
* one makefile to make all versions. (thanks to snes9x143 SVN)
[What Was New 001 - July 12, 2008]
- compiles with latest devkitppc (r15)
- now uses libfat (can use front sd slot on wii)
- updated menu items a bit
- wiimote support
- fixed: autoload sram/freeze
- fixed: rom plays immediately after loading
* compiles with latest devkitppc (r15)
* now uses libfat (can use front sd slot on wii)
* updated menu items a bit
* wiimote support
* fixed: autoload sram/freeze
* fixed: rom plays immediately after loading
[older update history at the bottom]