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https://github.com/dborth/snes9xgx.git
synced 2024-12-18 07:11:50 +01:00
improvements to onscreen keyboard
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5899078870
commit
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@ -59,6 +59,7 @@ extern FreeTypeGX *fontSystem;
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#define SAVELISTSIZE 6
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#define MAX_SAVES 20
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#define MAX_OPTIONS 30
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#define MAX_KEYBOARD_DISPLAY 32
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typedef void (*UpdateCallback)(void * e);
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@ -9,6 +9,24 @@
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***************************************************************************/
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#include "gui.h"
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static char tmptxt[MAX_KEYBOARD_DISPLAY];
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static char * GetDisplayText(char * t)
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{
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if(!t)
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return NULL;
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int len = strlen(t);
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if(len < MAX_KEYBOARD_DISPLAY)
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return t;
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strncpy(tmptxt, &t[len-MAX_KEYBOARD_DISPLAY], MAX_KEYBOARD_DISPLAY);
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tmptxt[MAX_KEYBOARD_DISPLAY-1] = 0;
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return &tmptxt[0];
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}
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/**
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* Constructor for the GuiKeyboard class.
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*/
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@ -90,7 +108,7 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max)
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keyTextboxImg->SetPosition(0, 0);
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this->Append(keyTextboxImg);
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kbText = new GuiText(kbtextstr, 22, (GXColor){0, 0, 0, 0xff});
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kbText = new GuiText(GetDisplayText(kbtextstr), 22, (GXColor){0, 0, 0, 0xff});
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kbText->SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
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kbText->SetPosition(0, 13);
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this->Append(kbText);
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@ -166,15 +184,18 @@ GuiKeyboard::GuiKeyboard(char * t, u32 max)
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keySpace->SetEffectGrow();
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this->Append(keySpace);
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char txt[2] = { 0, 0 };
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for(int i=0; i<4; i++)
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{
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for(int j=0; j<11; j++)
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{
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if(keys[i][j].ch != '\0')
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{
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txt[0] = keys[i][j].ch;
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keyImg[i][j] = new GuiImage(key);
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keyImgOver[i][j] = new GuiImage(keyOver);
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keyTxt[i][j] = new GuiText(NULL, 22, (GXColor){0, 0, 0, 0xff});
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keyTxt[i][j] = new GuiText(txt, 22, (GXColor){0, 0, 0, 0xff});
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keyTxt[i][j]->SetAlignment(ALIGN_CENTRE, ALIGN_BOTTOM);
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keyTxt[i][j]->SetPosition(0, -10);
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keyBtn[i][j] = new GuiButton(key->GetWidth(), key->GetHeight());
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@ -251,6 +272,8 @@ void GuiKeyboard::Update(GuiTrigger * t)
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catch (const std::exception& e) { }
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}
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bool update = false;
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if(keySpace->GetState() == STATE_CLICKED)
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{
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if(strlen(kbtextstr) < kbtextmaxlen)
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@ -263,18 +286,20 @@ void GuiKeyboard::Update(GuiTrigger * t)
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else if(keyBack->GetState() == STATE_CLICKED)
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{
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kbtextstr[strlen(kbtextstr)-1] = 0;
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kbText->SetText(kbtextstr);
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kbText->SetText(GetDisplayText(kbtextstr));
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keyBack->SetState(STATE_SELECTED, t->chan);
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}
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else if(keyShift->GetState() == STATE_CLICKED)
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{
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shift ^= 1;
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keyShift->SetState(STATE_SELECTED, t->chan);
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update = true;
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}
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else if(keyCaps->GetState() == STATE_CLICKED)
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{
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caps ^= 1;
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keyCaps->SetState(STATE_SELECTED, t->chan);
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update = true;
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}
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char txt[2] = { 0, 0 };
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@ -284,6 +309,8 @@ void GuiKeyboard::Update(GuiTrigger * t)
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for(int j=0; j<11; j++)
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{
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if(keys[i][j].ch != '\0')
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{
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if(update)
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{
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if(shift || caps)
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txt[0] = keys[i][j].chShift;
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@ -291,6 +318,7 @@ void GuiKeyboard::Update(GuiTrigger * t)
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txt[0] = keys[i][j].ch;
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keyTxt[i][j]->SetText(txt);
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}
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if(keyBtn[i][j]->GetState() == STATE_CLICKED)
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{
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@ -306,7 +334,7 @@ void GuiKeyboard::Update(GuiTrigger * t)
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kbtextstr[strlen(kbtextstr)] = keys[i][j].ch;
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}
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}
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kbText->SetText(kbtextstr);
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kbText->SetText(GetDisplayText(kbtextstr));
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keyBtn[i][j]->SetState(STATE_SELECTED, t->chan);
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}
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}
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@ -3335,9 +3335,9 @@ static int MenuSettingsFile()
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTA) sprintf (options.value[1],"MC Slot A");
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else if (GCSettings.SaveMethod == METHOD_MC_SLOTB) sprintf (options.value[1],"MC Slot B");
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snprintf (options.value[2], 256, "%s", GCSettings.LoadFolder);
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snprintf (options.value[3], 256, "%s", GCSettings.SaveFolder);
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snprintf (options.value[4], 256, "%s", GCSettings.CheatFolder);
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snprintf (options.value[2], 30, "%s", GCSettings.LoadFolder);
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snprintf (options.value[3], 30, "%s", GCSettings.SaveFolder);
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snprintf (options.value[4], 30, "%s", GCSettings.CheatFolder);
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if (GCSettings.AutoLoad == 0) sprintf (options.value[5],"Off");
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else if (GCSettings.AutoLoad == 1) sprintf (options.value[5],"SRAM");
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@ -3363,15 +3363,15 @@ static int MenuSettingsFile()
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break;
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case 2:
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OnScreenKeyboard(GCSettings.LoadFolder, 30);
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OnScreenKeyboard(GCSettings.LoadFolder, MAXPATHLEN);
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break;
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case 3:
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OnScreenKeyboard(GCSettings.SaveFolder, 30);
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OnScreenKeyboard(GCSettings.SaveFolder, MAXPATHLEN);
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break;
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case 4:
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OnScreenKeyboard(GCSettings.CheatFolder, 30);
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OnScreenKeyboard(GCSettings.CheatFolder, MAXPATHLEN);
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break;
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case 5:
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@ -66,9 +66,9 @@ struct SGCSettings{
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int AutoSave;
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int LoadMethod; // For ROMS: Auto, SD, DVD, USB, Network (SMB)
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int SaveMethod; // For SRAM, Freeze, Prefs: Auto, SD, Memory Card Slot A, Memory Card Slot B, USB, SMB
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char LoadFolder[256]; // Path to game files
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char SaveFolder[256]; // Path to save files
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char CheatFolder[256]; // Path to cheat files
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char LoadFolder[MAXPATHLEN]; // Path to game files
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char SaveFolder[MAXPATHLEN]; // Path to save files
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char CheatFolder[MAXPATHLEN]; // Path to cheat files
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char smbip[16];
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char smbuser[20];
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