mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
documenting, fixing update feature
This commit is contained in:
parent
e5b85d62a6
commit
b5cbaedfe9
@ -91,7 +91,7 @@ GCMixSamples ()
|
||||
void
|
||||
InitAudio ()
|
||||
{
|
||||
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 150);
|
||||
LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 100);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
@ -13,11 +13,9 @@
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
|
||||
#include <ogcsys.h>
|
||||
#include <network.h>
|
||||
#include <ogc/lwp_watchdog.h>
|
||||
|
||||
#include <sys/types.h>
|
||||
#include <sys/errno.h>
|
||||
#include <fcntl.h>
|
||||
@ -25,7 +23,6 @@
|
||||
#include "menu.h"
|
||||
#include "http.h"
|
||||
|
||||
|
||||
static s32 tcp_socket(void)
|
||||
{
|
||||
s32 s, res;
|
||||
|
@ -73,8 +73,11 @@ static int mapMenuCtrl = 0;
|
||||
static int mapMenuCtrlSNES = 0;
|
||||
|
||||
static lwp_t guithread = LWP_THREAD_NULL;
|
||||
static bool guiHalt = true;
|
||||
static lwp_t progressthread = LWP_THREAD_NULL;
|
||||
#ifdef HW_RVL
|
||||
static lwp_t updatethread = LWP_THREAD_NULL;
|
||||
#endif
|
||||
static bool guiHalt = true;
|
||||
static int showProgress = 0;
|
||||
|
||||
static char progressTitle[100];
|
||||
@ -82,6 +85,13 @@ static char progressMsg[200];
|
||||
static int progressDone = 0;
|
||||
static int progressTotal = 0;
|
||||
|
||||
/****************************************************************************
|
||||
* ResumeGui
|
||||
*
|
||||
* Signals the GUI thread to start, and resumes the thread. This is called
|
||||
* after finishing the removal/insertion of new elements, and after initial
|
||||
* GUI setup.
|
||||
***************************************************************************/
|
||||
static void
|
||||
ResumeGui()
|
||||
{
|
||||
@ -89,6 +99,14 @@ ResumeGui()
|
||||
LWP_ResumeThread (guithread);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* HaltGui
|
||||
*
|
||||
* Signals the GUI thread to stop, and waits for GUI thread to stop
|
||||
* This is necessary whenever removing/inserting new elements into the GUI.
|
||||
* This eliminates the possibility that the GUI is in the middle of accessing
|
||||
* an element that is being changed.
|
||||
***************************************************************************/
|
||||
static void
|
||||
HaltGui()
|
||||
{
|
||||
@ -101,8 +119,10 @@ HaltGui()
|
||||
|
||||
/****************************************************************************
|
||||
* WindowPrompt
|
||||
*
|
||||
* Displays a prompt window to user, with information, an error message, or
|
||||
* presenting a user with a choice
|
||||
***************************************************************************/
|
||||
|
||||
int
|
||||
WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
|
||||
{
|
||||
@ -203,8 +223,32 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
|
||||
return choice;
|
||||
}
|
||||
|
||||
#ifdef HW_RVL
|
||||
/****************************************************************************
|
||||
* EmulatorUpdate
|
||||
*
|
||||
* Prompts for confirmation, and downloads/installs updates
|
||||
***************************************************************************/
|
||||
static void *
|
||||
EmulatorUpdate (void *arg)
|
||||
{
|
||||
sleep(5);
|
||||
bool installUpdate = WindowPrompt(
|
||||
"Update Available",
|
||||
"An update is available!",
|
||||
"Update now",
|
||||
"Update later");
|
||||
if(installUpdate)
|
||||
if(DownloadUpdate())
|
||||
ExitRequested = 1;
|
||||
return NULL;
|
||||
}
|
||||
#endif
|
||||
|
||||
/****************************************************************************
|
||||
* UpdateGUI
|
||||
*
|
||||
* Primary thread to allow GUI to respond to state changes, and draws GUI
|
||||
***************************************************************************/
|
||||
|
||||
/*static u32 arena1mem = 0;
|
||||
@ -250,14 +294,8 @@ UpdateGUI (void *arg)
|
||||
#ifdef HW_RVL
|
||||
if(updateFound)
|
||||
{
|
||||
updateFound = WindowPrompt(
|
||||
"Update Available",
|
||||
"An update is available!",
|
||||
"Update now",
|
||||
"Update later");
|
||||
if(updateFound)
|
||||
if(DownloadUpdate())
|
||||
ExitRequested = 1;
|
||||
updateFound = false;
|
||||
LWP_CreateThread (&updatethread, EmulatorUpdate, NULL, NULL, 0, 70);
|
||||
}
|
||||
#endif
|
||||
|
||||
@ -284,8 +322,11 @@ UpdateGUI (void *arg)
|
||||
|
||||
/****************************************************************************
|
||||
* ProgressWindow
|
||||
*
|
||||
* Opens a window, which displays progress to the user. Can either display a
|
||||
* progress bar showing % completion, or a throbber that only shows that an
|
||||
* action is in progress.
|
||||
***************************************************************************/
|
||||
|
||||
static void
|
||||
ProgressWindow(char *title, char *msg)
|
||||
{
|
||||
@ -401,8 +442,9 @@ static void * ProgressThread (void *arg)
|
||||
|
||||
/****************************************************************************
|
||||
* InitGUIThread
|
||||
*
|
||||
* Startup GUI threads
|
||||
***************************************************************************/
|
||||
|
||||
void
|
||||
InitGUIThreads()
|
||||
{
|
||||
@ -411,11 +453,12 @@ InitGUIThreads()
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* Progress Bar
|
||||
* CancelAction
|
||||
*
|
||||
* Show the user what's happening
|
||||
* Signals the GUI progress window thread to halt, and waits for it to
|
||||
* finish. Prevents multiple progress window events from interfering /
|
||||
* overriding each other.
|
||||
***************************************************************************/
|
||||
|
||||
void
|
||||
CancelAction()
|
||||
{
|
||||
@ -426,6 +469,12 @@ CancelAction()
|
||||
usleep(50);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ShowProgress
|
||||
*
|
||||
* Updates the variables used by the progress window for drawing a progress
|
||||
* bar. Also resumes the progress window thread if it is suspended.
|
||||
***************************************************************************/
|
||||
void
|
||||
ShowProgress (const char *msg, int done, int total)
|
||||
{
|
||||
@ -448,6 +497,12 @@ ShowProgress (const char *msg, int done, int total)
|
||||
LWP_ResumeThread (progressthread);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ShowAction
|
||||
*
|
||||
* Shows that an action is underway. Also resumes the progress window thread
|
||||
* if it is suspended.
|
||||
***************************************************************************/
|
||||
void
|
||||
ShowAction (const char *msg)
|
||||
{
|
||||
@ -477,6 +532,11 @@ void InfoPrompt(const char *msg)
|
||||
WindowPrompt("Information", msg, "OK", NULL);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* AutoSave
|
||||
*
|
||||
* Automatically saves SRAM/snapshot when returning from in-game to the menu
|
||||
***************************************************************************/
|
||||
void AutoSave()
|
||||
{
|
||||
if (GCSettings.AutoSave == 1)
|
||||
@ -498,6 +558,12 @@ void AutoSave()
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* OnScreenKeyboard
|
||||
*
|
||||
* Opens an on-screen keyboard window, with the data entered being stored
|
||||
* into the specified variable.
|
||||
***************************************************************************/
|
||||
static void OnScreenKeyboard(char * var, u16 maxlen)
|
||||
{
|
||||
int save = -1;
|
||||
@ -571,6 +637,12 @@ static void OnScreenKeyboard(char * var, u16 maxlen)
|
||||
ResumeGui();
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* SettingWindow
|
||||
*
|
||||
* Opens a new window, with the specified window element appended. Allows
|
||||
* for a customizable prompted setting.
|
||||
***************************************************************************/
|
||||
static int
|
||||
SettingWindow(const char * title, GuiWindow * w)
|
||||
{
|
||||
@ -657,7 +729,6 @@ SettingWindow(const char * title, GuiWindow * w)
|
||||
*
|
||||
* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
|
||||
***************************************************************************/
|
||||
|
||||
static void WindowCredits(void * ptr)
|
||||
{
|
||||
if(btnLogo->GetState() != STATE_CLICKED)
|
||||
@ -787,8 +858,10 @@ static void WindowCredits(void * ptr)
|
||||
|
||||
/****************************************************************************
|
||||
* MenuGameSelection
|
||||
*
|
||||
* Displays a list of games on the specified load device, and allows the user
|
||||
* to browse and select from this list.
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuGameSelection()
|
||||
{
|
||||
#ifdef HW_RVL
|
||||
@ -937,6 +1010,11 @@ static int MenuGameSelection()
|
||||
return menu;
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ControllerWindowUpdate
|
||||
*
|
||||
* Callback for controller window. Responds to clicks on window elements.
|
||||
***************************************************************************/
|
||||
static void ControllerWindowUpdate(void * ptr, int dir)
|
||||
{
|
||||
GuiButton * b = (GuiButton *)ptr;
|
||||
@ -954,9 +1032,19 @@ static void ControllerWindowUpdate(void * ptr, int dir)
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
* ControllerWindowLeftClick / ControllerWindowRightsClick
|
||||
*
|
||||
* Callbacks for controller window arrows. Responds arrow clicks.
|
||||
***************************************************************************/
|
||||
static void ControllerWindowLeftClick(void * ptr) { ControllerWindowUpdate(ptr, -1); }
|
||||
static void ControllerWindowRightClick(void * ptr) { ControllerWindowUpdate(ptr, +1); }
|
||||
|
||||
/****************************************************************************
|
||||
* ControllerWindow
|
||||
*
|
||||
* Opens a window to allow the user to select the controller to be used.
|
||||
***************************************************************************/
|
||||
static void ControllerWindow()
|
||||
{
|
||||
GuiWindow * w = new GuiWindow(300,250);
|
||||
@ -1017,8 +1105,9 @@ static void ControllerWindow()
|
||||
|
||||
/****************************************************************************
|
||||
* MenuGame
|
||||
*
|
||||
* Menu displayed when returning to the menu from in-game.
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuGame()
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
@ -1362,8 +1451,9 @@ static int MenuGame()
|
||||
|
||||
/****************************************************************************
|
||||
* MenuGameSaves
|
||||
*
|
||||
* Allows the user to load or save progress.
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuGameSaves(int action)
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
@ -1633,8 +1723,10 @@ static int MenuGameSaves(int action)
|
||||
|
||||
/****************************************************************************
|
||||
* MenuGameCheats
|
||||
*
|
||||
* Displays a list of cheats available, and allows the user to enable/disable
|
||||
* them.
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuGameCheats()
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
@ -1750,7 +1842,6 @@ static int MenuGameCheats()
|
||||
/****************************************************************************
|
||||
* MenuSettings
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuSettings()
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
@ -1960,7 +2051,6 @@ static int MenuSettings()
|
||||
/****************************************************************************
|
||||
* MenuSettingsMappings
|
||||
***************************************************************************/
|
||||
|
||||
static int MenuSettingsMappings()
|
||||
{
|
||||
int menu = MENU_NONE;
|
||||
|
@ -16,7 +16,6 @@
|
||||
|
||||
#include "unzip.h"
|
||||
#include "miniunz.h"
|
||||
|
||||
#include "snes9xGX.h"
|
||||
#include "menu.h"
|
||||
#include "fileop.h"
|
||||
@ -81,8 +80,8 @@ void UpdateCheck()
|
||||
verMinor >= 0 && verMinor <= 9 &&
|
||||
verPoint >= 0 && verPoint <= 9) &&
|
||||
(verMajor > curMajor ||
|
||||
verMinor > curMinor ||
|
||||
verPoint > curPoint))
|
||||
(verMajor == curMajor && verMinor > curMinor) ||
|
||||
(verMajor == curMajor && verMinor == curMinor && verPoint > curPoint)))
|
||||
{
|
||||
item = mxmlFindElement(xml, xml, "file", NULL, NULL, MXML_DESCEND);
|
||||
if(item)
|
||||
|
@ -304,7 +304,7 @@ InitVideoThread ()
|
||||
LWP_InitQueue (&videoblankqueue);
|
||||
|
||||
/*** Create the thread on this queue ***/
|
||||
LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 150);
|
||||
LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 100);
|
||||
}
|
||||
|
||||
/****************************************************************************
|
||||
|
Loading…
Reference in New Issue
Block a user