mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
documenting, fixing update feature
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parent
e5b85d62a6
commit
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@ -91,7 +91,7 @@ GCMixSamples ()
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void
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InitAudio ()
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{
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LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 150);
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LWP_CreateThread (&athread, AudioThread, NULL, astack, AUDIOSTACK, 100);
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}
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/****************************************************************************
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@ -13,11 +13,9 @@
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#include <string.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <ogcsys.h>
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#include <network.h>
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#include <ogc/lwp_watchdog.h>
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#include <sys/types.h>
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#include <sys/errno.h>
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#include <fcntl.h>
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@ -25,7 +23,6 @@
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#include "menu.h"
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#include "http.h"
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static s32 tcp_socket(void)
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{
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s32 s, res;
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@ -73,8 +73,11 @@ static int mapMenuCtrl = 0;
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static int mapMenuCtrlSNES = 0;
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static lwp_t guithread = LWP_THREAD_NULL;
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static bool guiHalt = true;
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static lwp_t progressthread = LWP_THREAD_NULL;
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#ifdef HW_RVL
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static lwp_t updatethread = LWP_THREAD_NULL;
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#endif
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static bool guiHalt = true;
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static int showProgress = 0;
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static char progressTitle[100];
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@ -82,6 +85,13 @@ static char progressMsg[200];
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static int progressDone = 0;
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static int progressTotal = 0;
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/****************************************************************************
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* ResumeGui
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*
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* Signals the GUI thread to start, and resumes the thread. This is called
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* after finishing the removal/insertion of new elements, and after initial
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* GUI setup.
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***************************************************************************/
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static void
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ResumeGui()
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{
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@ -89,6 +99,14 @@ ResumeGui()
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LWP_ResumeThread (guithread);
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}
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/****************************************************************************
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* HaltGui
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*
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* Signals the GUI thread to stop, and waits for GUI thread to stop
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* This is necessary whenever removing/inserting new elements into the GUI.
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* This eliminates the possibility that the GUI is in the middle of accessing
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* an element that is being changed.
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***************************************************************************/
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static void
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HaltGui()
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{
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@ -101,8 +119,10 @@ HaltGui()
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/****************************************************************************
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* WindowPrompt
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*
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* Displays a prompt window to user, with information, an error message, or
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* presenting a user with a choice
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***************************************************************************/
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int
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WindowPrompt(const char *title, const char *msg, const char *btn1Label, const char *btn2Label)
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{
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@ -203,8 +223,32 @@ WindowPrompt(const char *title, const char *msg, const char *btn1Label, const ch
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return choice;
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}
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#ifdef HW_RVL
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/****************************************************************************
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* EmulatorUpdate
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*
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* Prompts for confirmation, and downloads/installs updates
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***************************************************************************/
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static void *
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EmulatorUpdate (void *arg)
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{
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sleep(5);
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bool installUpdate = WindowPrompt(
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"Update Available",
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"An update is available!",
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"Update now",
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"Update later");
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if(installUpdate)
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if(DownloadUpdate())
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ExitRequested = 1;
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return NULL;
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}
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#endif
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/****************************************************************************
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* UpdateGUI
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*
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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/*static u32 arena1mem = 0;
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@ -250,14 +294,8 @@ UpdateGUI (void *arg)
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#ifdef HW_RVL
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if(updateFound)
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{
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updateFound = WindowPrompt(
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"Update Available",
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"An update is available!",
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"Update now",
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"Update later");
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if(updateFound)
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if(DownloadUpdate())
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ExitRequested = 1;
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updateFound = false;
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LWP_CreateThread (&updatethread, EmulatorUpdate, NULL, NULL, 0, 70);
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}
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#endif
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@ -284,8 +322,11 @@ UpdateGUI (void *arg)
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/****************************************************************************
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* ProgressWindow
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*
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* Opens a window, which displays progress to the user. Can either display a
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* progress bar showing % completion, or a throbber that only shows that an
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* action is in progress.
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***************************************************************************/
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static void
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ProgressWindow(char *title, char *msg)
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{
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@ -401,8 +442,9 @@ static void * ProgressThread (void *arg)
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/****************************************************************************
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* InitGUIThread
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*
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* Startup GUI threads
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***************************************************************************/
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void
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InitGUIThreads()
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{
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@ -411,11 +453,12 @@ InitGUIThreads()
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}
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/****************************************************************************
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* Progress Bar
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* CancelAction
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*
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* Show the user what's happening
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* Signals the GUI progress window thread to halt, and waits for it to
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* finish. Prevents multiple progress window events from interfering /
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* overriding each other.
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***************************************************************************/
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void
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CancelAction()
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{
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@ -426,6 +469,12 @@ CancelAction()
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usleep(50);
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}
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/****************************************************************************
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* ShowProgress
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*
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* Updates the variables used by the progress window for drawing a progress
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* bar. Also resumes the progress window thread if it is suspended.
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***************************************************************************/
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void
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ShowProgress (const char *msg, int done, int total)
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{
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@ -448,6 +497,12 @@ ShowProgress (const char *msg, int done, int total)
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LWP_ResumeThread (progressthread);
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}
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/****************************************************************************
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* ShowAction
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*
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* Shows that an action is underway. Also resumes the progress window thread
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* if it is suspended.
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***************************************************************************/
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void
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ShowAction (const char *msg)
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{
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@ -477,6 +532,11 @@ void InfoPrompt(const char *msg)
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WindowPrompt("Information", msg, "OK", NULL);
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}
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/****************************************************************************
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* AutoSave
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*
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* Automatically saves SRAM/snapshot when returning from in-game to the menu
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***************************************************************************/
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void AutoSave()
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{
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if (GCSettings.AutoSave == 1)
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@ -498,6 +558,12 @@ void AutoSave()
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}
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}
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/****************************************************************************
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* OnScreenKeyboard
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*
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* Opens an on-screen keyboard window, with the data entered being stored
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* into the specified variable.
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***************************************************************************/
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static void OnScreenKeyboard(char * var, u16 maxlen)
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{
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int save = -1;
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@ -571,6 +637,12 @@ static void OnScreenKeyboard(char * var, u16 maxlen)
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ResumeGui();
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}
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/****************************************************************************
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* SettingWindow
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*
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* Opens a new window, with the specified window element appended. Allows
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* for a customizable prompted setting.
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***************************************************************************/
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static int
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SettingWindow(const char * title, GuiWindow * w)
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{
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@ -657,7 +729,6 @@ SettingWindow(const char * title, GuiWindow * w)
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*
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* THIS MUST NOT BE REMOVED OR DISABLED IN ANY DERIVATIVE WORK
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***************************************************************************/
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static void WindowCredits(void * ptr)
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{
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if(btnLogo->GetState() != STATE_CLICKED)
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@ -787,8 +858,10 @@ static void WindowCredits(void * ptr)
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/****************************************************************************
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* MenuGameSelection
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*
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* Displays a list of games on the specified load device, and allows the user
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* to browse and select from this list.
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***************************************************************************/
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static int MenuGameSelection()
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{
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#ifdef HW_RVL
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@ -937,6 +1010,11 @@ static int MenuGameSelection()
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return menu;
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}
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/****************************************************************************
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* ControllerWindowUpdate
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*
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* Callback for controller window. Responds to clicks on window elements.
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***************************************************************************/
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static void ControllerWindowUpdate(void * ptr, int dir)
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{
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GuiButton * b = (GuiButton *)ptr;
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@ -954,9 +1032,19 @@ static void ControllerWindowUpdate(void * ptr, int dir)
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}
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}
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/****************************************************************************
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* ControllerWindowLeftClick / ControllerWindowRightsClick
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*
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* Callbacks for controller window arrows. Responds arrow clicks.
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***************************************************************************/
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static void ControllerWindowLeftClick(void * ptr) { ControllerWindowUpdate(ptr, -1); }
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static void ControllerWindowRightClick(void * ptr) { ControllerWindowUpdate(ptr, +1); }
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/****************************************************************************
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* ControllerWindow
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*
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* Opens a window to allow the user to select the controller to be used.
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***************************************************************************/
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static void ControllerWindow()
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{
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GuiWindow * w = new GuiWindow(300,250);
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@ -1017,8 +1105,9 @@ static void ControllerWindow()
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/****************************************************************************
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* MenuGame
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*
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* Menu displayed when returning to the menu from in-game.
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***************************************************************************/
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static int MenuGame()
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{
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int menu = MENU_NONE;
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@ -1362,8 +1451,9 @@ static int MenuGame()
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/****************************************************************************
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* MenuGameSaves
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*
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* Allows the user to load or save progress.
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***************************************************************************/
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static int MenuGameSaves(int action)
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{
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int menu = MENU_NONE;
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@ -1633,8 +1723,10 @@ static int MenuGameSaves(int action)
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/****************************************************************************
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* MenuGameCheats
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*
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* Displays a list of cheats available, and allows the user to enable/disable
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* them.
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***************************************************************************/
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static int MenuGameCheats()
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{
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int menu = MENU_NONE;
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@ -1750,7 +1842,6 @@ static int MenuGameCheats()
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/****************************************************************************
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* MenuSettings
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***************************************************************************/
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static int MenuSettings()
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{
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int menu = MENU_NONE;
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@ -1960,7 +2051,6 @@ static int MenuSettings()
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/****************************************************************************
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* MenuSettingsMappings
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***************************************************************************/
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static int MenuSettingsMappings()
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{
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int menu = MENU_NONE;
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#include "unzip.h"
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#include "miniunz.h"
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#include "snes9xGX.h"
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#include "menu.h"
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#include "fileop.h"
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@ -81,8 +80,8 @@ void UpdateCheck()
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verMinor >= 0 && verMinor <= 9 &&
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verPoint >= 0 && verPoint <= 9) &&
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(verMajor > curMajor ||
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verMinor > curMinor ||
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verPoint > curPoint))
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(verMajor == curMajor && verMinor > curMinor) ||
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(verMajor == curMajor && verMinor == curMinor && verPoint > curPoint)))
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{
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item = mxmlFindElement(xml, xml, "file", NULL, NULL, MXML_DESCEND);
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if(item)
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LWP_InitQueue (&videoblankqueue);
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/*** Create the thread on this queue ***/
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 150);
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LWP_CreateThread (&vbthread, vbgetback, NULL, vbstack, TSTACK, 100);
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}
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/****************************************************************************
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