Add support to load external background music

This commit is contained in:
Daryl Borth 2019-01-06 10:17:20 -07:00
parent 9e038bee04
commit b723af3635
7 changed files with 47 additions and 2 deletions

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@ -39,6 +39,8 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
* Fixed Wii U GamePad support
* Added ability to load external fonts and activated Japanese/Korean
translations. Simply put the ko.ttf or jp.ttf in the app directory
* Added ability to customize background music. Simply put a bg_music.ogg
in the app directory
* Added ability to change preview image source with + button (thanks Zalo!)
[4.4.1 - January 4, 2019]

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@ -890,6 +890,35 @@ size_t LoadFont(char * filepath)
fclose(file);
return loadSize;
}
void LoadBgMusic()
{
char filepath[MAXPATHLEN];
sprintf(filepath, "%s/bg_music.ogg", appPath);
FILE *file = fopen (filepath, "rb");
if(!file) {
return;
}
fseeko(file,0,SEEK_END);
size_t ogg_size = ftello(file);
if(ogg_size == 0) {
return;
}
u8 * ogg_data = (u8 *)mem2_malloc(ogg_size);
if(!ogg_data) {
return;
}
fseeko(file, 0, SEEK_SET);
fread (ogg_data, 1, ogg_size, file);
fclose(file);
bg_music = ogg_data;
bg_music_size = ogg_size;
}
#endif
/****************************************************************************

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@ -37,6 +37,7 @@ size_t LoadFile(char * rbuffer, char *filepath, size_t length, size_t buffersize
size_t LoadFile(char * filepath, bool silent);
size_t LoadSzFile(char * filepath, unsigned char * rbuffer);
size_t LoadFont(char *filepath);
void LoadBgMusic();
size_t SaveFile(char * buffer, char *filepath, size_t datasize, bool silent);
size_t SaveFile(char * filepath, size_t datasize, bool silent);

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@ -19,7 +19,7 @@ static heap_cntrl mem2_heap;
u32 InitMem2Manager ()
{
int size = (12*1024*1024);
int size = (20*1024*1024);
u32 level;
_CPU_ISR_Disable(level);
size &= ~0x1f; // round down, because otherwise we may exceed the area

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@ -98,6 +98,9 @@ static char progressMsg[201];
static int progressDone = 0;
static int progressTotal = 0;
u8 * bg_music;
u32 bg_music_size;
/****************************************************************************
* ResumeGui
*
@ -4292,7 +4295,7 @@ MainMenu (int menu)
#ifndef NO_SOUND
if(firstRun) {
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
bgMusic = new GuiSound(bg_music, bg_music_size, SOUND_OGG);
bgMusic->SetVolume(GCSettings.MusicVolume);
bgMusic->SetLoop(true);
enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);

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@ -23,6 +23,9 @@ void CancelAction();
void ShowProgress (const char *msg, int done, int total);
void ChangeLanguage();
extern u8 * bg_music;
extern u32 bg_music_size;
enum
{
MENU_EXIT = -1,

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@ -729,5 +729,12 @@ bool LoadPrefs()
}
ChangeLanguage();
#ifdef HW_RVL
bg_music = (u8 * )bg_music_ogg;
bg_music_size = bg_music_ogg_size;
LoadBgMusic();
#endif
return prefFound;
}