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Add support to load external background music
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9e038bee04
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@ -39,6 +39,8 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
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* Fixed Wii U GamePad support
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* Added ability to load external fonts and activated Japanese/Korean
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translations. Simply put the ko.ttf or jp.ttf in the app directory
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* Added ability to customize background music. Simply put a bg_music.ogg
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in the app directory
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* Added ability to change preview image source with + button (thanks Zalo!)
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[4.4.1 - January 4, 2019]
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@ -890,6 +890,35 @@ size_t LoadFont(char * filepath)
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fclose(file);
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return loadSize;
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}
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void LoadBgMusic()
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{
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char filepath[MAXPATHLEN];
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sprintf(filepath, "%s/bg_music.ogg", appPath);
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FILE *file = fopen (filepath, "rb");
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if(!file) {
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return;
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}
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fseeko(file,0,SEEK_END);
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size_t ogg_size = ftello(file);
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if(ogg_size == 0) {
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return;
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}
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u8 * ogg_data = (u8 *)mem2_malloc(ogg_size);
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if(!ogg_data) {
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return;
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}
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fseeko(file, 0, SEEK_SET);
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fread (ogg_data, 1, ogg_size, file);
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fclose(file);
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bg_music = ogg_data;
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bg_music_size = ogg_size;
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}
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#endif
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/****************************************************************************
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@ -37,6 +37,7 @@ size_t LoadFile(char * rbuffer, char *filepath, size_t length, size_t buffersize
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size_t LoadFile(char * filepath, bool silent);
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size_t LoadSzFile(char * filepath, unsigned char * rbuffer);
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size_t LoadFont(char *filepath);
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void LoadBgMusic();
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size_t SaveFile(char * buffer, char *filepath, size_t datasize, bool silent);
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size_t SaveFile(char * filepath, size_t datasize, bool silent);
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@ -19,7 +19,7 @@ static heap_cntrl mem2_heap;
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u32 InitMem2Manager ()
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{
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int size = (12*1024*1024);
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int size = (20*1024*1024);
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u32 level;
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_CPU_ISR_Disable(level);
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size &= ~0x1f; // round down, because otherwise we may exceed the area
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@ -98,6 +98,9 @@ static char progressMsg[201];
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static int progressDone = 0;
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static int progressTotal = 0;
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u8 * bg_music;
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u32 bg_music_size;
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/****************************************************************************
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* ResumeGui
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*
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@ -4292,7 +4295,7 @@ MainMenu (int menu)
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#ifndef NO_SOUND
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if(firstRun) {
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bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
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bgMusic = new GuiSound(bg_music, bg_music_size, SOUND_OGG);
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bgMusic->SetVolume(GCSettings.MusicVolume);
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bgMusic->SetLoop(true);
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enterSound = new GuiSound(enter_ogg, enter_ogg_size, SOUND_OGG);
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@ -23,6 +23,9 @@ void CancelAction();
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void ShowProgress (const char *msg, int done, int total);
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void ChangeLanguage();
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extern u8 * bg_music;
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extern u32 bg_music_size;
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enum
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{
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MENU_EXIT = -1,
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@ -729,5 +729,12 @@ bool LoadPrefs()
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}
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ChangeLanguage();
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#ifdef HW_RVL
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bg_music = (u8 * )bg_music_ogg;
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bg_music_size = bg_music_ogg_size;
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LoadBgMusic();
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#endif
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return prefFound;
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}
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