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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
only update battery images when required
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bb34e47633
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@ -1259,8 +1259,12 @@ static int MenuGame()
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closeBtn.SetEffectGrow();
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#ifdef HW_RVL
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int i, level;
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int i;
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char txt[3];
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bool status[4] = { false, false, false, false };
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int level[4] = { 0, 0, 0, 0 };
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bool newStatus;
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int newLevel;
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GuiText * batteryTxt[4];
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GuiImage * batteryImg[4];
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GuiImage * batteryBarImg[4];
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@ -1349,24 +1353,38 @@ static int MenuGame()
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#ifdef HW_RVL
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for(i=0; i < 4; i++)
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{
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if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE) // controller connected
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if(WPAD_Probe(i, NULL) == WPAD_ERR_NONE)
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{
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level = (userInput[i].wpad.battery_level / 100.0) * 4;
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if(level > 4) level = 4;
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batteryBarImg[i]->SetTile(level);
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newStatus = true;
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newLevel = (userInput[i].wpad.battery_level / 100.0) * 4;
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if(newLevel > 4) newLevel = 4;
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}
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else
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{
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newStatus = false;
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newLevel = 0;
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}
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if(level == 0)
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if(status[i] != newStatus || level[i] != newLevel)
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{
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if(newStatus == true) // controller connected
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{
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batteryBtn[i]->SetAlpha(255);
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batteryBarImg[i]->SetTile(newLevel);
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if(newLevel == 0)
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batteryImg[i]->SetImage(&batteryRed);
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else
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batteryImg[i]->SetImage(&battery);
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batteryBtn[i]->SetAlpha(255);
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}
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else // controller not connected
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{
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batteryBtn[i]->SetAlpha(150);
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batteryBarImg[i]->SetTile(0);
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batteryImg[i]->SetImage(&battery);
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batteryBtn[i]->SetAlpha(150);
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}
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status[i] = newStatus;
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level[i] = newLevel;
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}
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}
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#endif
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