fix sound volume on startup

This commit is contained in:
dborth 2009-03-19 06:12:06 +00:00
parent 18f586f15a
commit bab9a078a5
2 changed files with 17 additions and 16 deletions

View File

@ -3230,11 +3230,6 @@ MainMenu (int menu)
pointer[3] = new GuiImageData(player4_point_png);
#endif
#ifndef NO_SOUND
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
bgMusic->SetVolume(GCSettings.MusicVolume);
#endif
mainWindow = new GuiWindow(screenwidth, screenheight);
bgImg = new GuiImage(screenwidth, screenheight, (GXColor){175, 200, 215, 255});
@ -3250,12 +3245,6 @@ MainMenu (int menu)
mainWindow->Append(gameScreenImg);
bgImg->SetVisible(false);
}
else
{
#ifndef NO_SOUND
bgMusic->Play(); // startup music
#endif
}
GuiTrigger trigA;
if(GCSettings.WiimoteOrientation)
@ -3287,16 +3276,28 @@ MainMenu (int menu)
mainWindow->Append(bgBottomImg);
mainWindow->Append(btnLogo);
if(currentMenu == MENU_GAMESELECTION)
ResumeGui();
// Load preferences
if(!LoadPrefs())
SavePrefs(SILENT);
#ifndef NO_SOUND
if(currentMenu == MENU_GAMESELECTION)
{
bgMusic = new GuiSound(bg_music_ogg, bg_music_ogg_size, SOUND_OGG);
bgMusic->SetVolume(GCSettings.MusicVolume);
bgMusic->Play(); // startup music
}
#endif
// memory usage - for debugging
/*memTxt = new GuiText(NULL, 18, (GXColor){255, 255, 255, 255});
memTxt->SetAlignment(ALIGN_RIGHT, ALIGN_TOP);
memTxt->SetPosition(-20, 40);
mainWindow->Append(memTxt);*/
// Load preferences
if(!LoadPrefs())
SavePrefs(SILENT);
while(currentMenu != MENU_EXIT || SNESROMSize <= 0)
{
switch (currentMenu)

View File

@ -881,7 +881,7 @@ void TakeScreenshot()
if(gameScreenTex2) free(gameScreenTex2);
gameScreenTex2 = (u8 *)memalign(32, vmode->fbWidth * vmode->efbHeight * 4);
if(gameScreenTex2 == NULL) return;
memcpy(gameScreenTex2, gameScreenTex, vmode->fbWidth * vmode->efbHeight * 4)
memcpy(gameScreenTex2, gameScreenTex, vmode->fbWidth * vmode->efbHeight * 4);
DCFlushRange(gameScreenTex2, vmode->fbWidth * vmode->efbHeight * 4);
#endif
}