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https://github.com/dborth/snes9xgx.git
synced 2024-11-24 03:29:22 +01:00
add option to disable rumble, auto-determine if HBC stub is present
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a8ad004214
commit
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@ -183,6 +183,7 @@ void ShutoffRumble()
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***************************************************************************/
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void DoRumble(int i)
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{
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if(!GCSettings.Rumble) return;
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if(rumbleRequest[i] && rumbleCount[i] < 3)
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{
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WPAD_Rumble(i, 1); // rumble on
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@ -17,9 +17,7 @@
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#include <sys/stat.h>
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#ifdef HW_RVL
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "snes9x.h"
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@ -259,11 +257,6 @@ EmulatorUpdate (void *arg)
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* Primary thread to allow GUI to respond to state changes, and draws GUI
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***************************************************************************/
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/*static u32 arena1mem = 0;
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static u32 arena2mem = 0;
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static char mem[150] = { 0 };
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static GuiText * memTxt = NULL;*/
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static void *
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UpdateGUI (void *arg)
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{
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@ -275,13 +268,6 @@ UpdateGUI (void *arg)
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}
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else
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{
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/*arena1mem = (u32)SYS_GetArena1Hi() - (u32)SYS_GetArena1Lo();
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#ifdef HW_RVL
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arena2mem = (u32)SYS_GetArena2Hi() - (u32)SYS_GetArena2Lo();
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#endif
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sprintf(mem, "A1: %u / A2: %u", arena1mem, arena2mem);
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if(memTxt) memTxt->SetText(mem);*/
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mainWindow->Draw();
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#ifdef HW_RVL
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@ -3338,6 +3324,7 @@ static int MenuSettingsMenu()
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sprintf(options.name[i++], "Wiimote Orientation");
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sprintf(options.name[i++], "Music Volume");
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sprintf(options.name[i++], "Sound Effects Volume");
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sprintf(options.name[i++], "Rumble");
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options.length = i;
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GuiText titleTxt("Settings - Menu", 28, (GXColor){255, 255, 255, 255});
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@ -3390,13 +3377,10 @@ static int MenuSettingsMenu()
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sprintf (options.value[0], "Return to Wii Menu");
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else if (GCSettings.ExitAction == 2)
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sprintf (options.value[0], "Power off Wii");
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else
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else if (GCSettings.ExitAction == 3)
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sprintf (options.value[0], "Return to Loader");
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if (GCSettings.WiimoteOrientation == 0)
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sprintf (options.value[1], "Vertical");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[1], "Horizontal");
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else
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sprintf (options.value[0], "Auto");
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#else // GameCube
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if(GCSettings.ExitAction > 1)
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GCSettings.ExitAction = 0;
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@ -3408,8 +3392,14 @@ static int MenuSettingsMenu()
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options.name[1][0] = 0; // Wiimote
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options.name[2][0] = 0; // Music
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options.name[3][0] = 0; // Sound Effects
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options.name[4][0] = 0; // Rumble
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#endif
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if (GCSettings.WiimoteOrientation == 0)
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sprintf (options.value[1], "Vertical");
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else if (GCSettings.WiimoteOrientation == 1)
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sprintf (options.value[1], "Horizontal");
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if(GCSettings.MusicVolume > 0)
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sprintf(options.value[2], "%d%%", GCSettings.MusicVolume);
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else
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@ -3420,13 +3410,18 @@ static int MenuSettingsMenu()
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else
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sprintf(options.value[3], "Mute");
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if (GCSettings.Rumble == 1)
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sprintf (options.value[4], "Enabled");
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else
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sprintf (options.value[4], "Disabled");
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ret = optionBrowser.GetClickedOption();
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switch (ret)
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{
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case 0:
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GCSettings.ExitAction++;
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if(GCSettings.ExitAction > 2)
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if(GCSettings.ExitAction > 3)
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GCSettings.ExitAction = 0;
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break;
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case 1:
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@ -3442,6 +3437,8 @@ static int MenuSettingsMenu()
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GCSettings.SFXVolume += 10;
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if(GCSettings.SFXVolume > 100)
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GCSettings.SFXVolume = 0;
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case 4:
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GCSettings.Rumble ^= 1;
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break;
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}
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@ -94,6 +94,7 @@ DefaultSettings ()
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GCSettings.ExitAction = 0;
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GCSettings.MusicVolume = 40;
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GCSettings.SFXVolume = 40;
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GCSettings.Rumble = 1;
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/****************** SNES9x Settings ***********************/
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@ -23,9 +23,7 @@
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#include <debug.h>
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#ifdef HW_RVL
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extern "C" {
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#include <di/di.h>
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}
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#endif
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#include "FreeTypeGX.h"
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@ -102,16 +100,26 @@ void ExitApp()
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{
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ExitCleanup();
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if(GCSettings.ExitAction == 0) // Exit to Loader
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#ifdef HW_RVL
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if(GCSettings.ExitAction == 0) // Auto
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{
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#ifdef HW_RVL
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exit(0);
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#else
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if (psoid[0] == PSOSDLOADID)
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PSOReload ();
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#endif
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char * sig = (char *)0x80001804;
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if(
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sig[0] == 'S' &&
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sig[1] == 'T' &&
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sig[2] == 'U' &&
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sig[3] == 'B' &&
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sig[4] == 'H' &&
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sig[5] == 'A' &&
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sig[6] == 'X' &&
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sig[7] == 'X')
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GCSettings.ExitAction = 3; // Exit to HBC
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else
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GCSettings.ExitAction = 1; // HBC not found
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}
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else if(GCSettings.ExitAction == 1) // Exit to Menu
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#endif
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if(GCSettings.ExitAction == 1) // Exit to Menu
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{
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#ifdef HW_RVL
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SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
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@ -120,10 +128,19 @@ void ExitApp()
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*SOFTRESET_ADR = 0x00000000;
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#endif
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}
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else // Shutdown Wii
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else if(GCSettings.ExitAction == 2) // Shutdown Wii
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{
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SYS_ResetSystem(SYS_POWEROFF, 0, 0);
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}
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else // Exit to Loader
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{
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#ifdef HW_RVL
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exit(0);
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#else
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if (psoid[0] == PSOSDLOADID)
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PSOReload();
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#endif
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}
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}
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#ifdef HW_RVL
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@ -88,6 +88,7 @@ struct SGCSettings{
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int ExitAction;
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int MusicVolume;
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int SFXVolume;
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int Rumble;
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};
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void ExitApp();
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