ugly hack to fix problem w/ scaling not updating

This commit is contained in:
dborth 2008-09-10 17:33:35 +00:00
parent d6874eb1c7
commit bdfd8c963b
2 changed files with 50 additions and 46 deletions

View File

@ -95,6 +95,7 @@ DefaultSettings ()
Settings.TurboSkipFrames = 19;
Settings.DisplayFrameRate = false;
Settings.AutoDisplayMessages = 1; // SNES9x 1.51
Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
// Frame timings in 50hz and 60hz cpu mode
Settings.FrameTimePAL = 20000;

View File

@ -20,6 +20,7 @@
#include "memmap.h"
#include "aram.h"
#include "snes9xGX.h"
#include "video.h"
#include "gui.h"
@ -87,8 +88,8 @@ static camera cam = { {0.0F, 0.0F, 0.0F},
};
/***
*** Custom Video modes (used to emulate original console video modes)
/***
*** Custom Video modes (used to emulate original console video modes)
***/
/** Original SNES PAL Resolutions: **/
@ -331,13 +332,13 @@ draw_init ()
GX_SetNumTexGens (1);
GX_SetNumChans (0);
GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
//GX_SetTevOp (GX_TEVSTAGE0, GX_DECAL);
//GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
memset (&view, 0, sizeof (Mtx));
guLookAt(view, &cam.pos, &cam.up, &cam.view);
GX_LoadPosMtxImm (view, GX_PNMTX0);
@ -388,8 +389,8 @@ StartGX ()
/*** Initialise GX ***/
GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
GX_SetCopyClear (background, 0x00ffffff);
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
@ -399,21 +400,21 @@ StartGX ()
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
GX_SetCullMode (GX_CULL_NONE);
GX_SetDispCopyGamma (GX_GM_1_0);
GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
GX_SetColorUpdate (GX_TRUE);
gui_alphasetup ();
// guPerspective (p, 60, 1.33F, 10.0F, 1000.0F);
// GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
vwidth = 100;
@ -468,7 +469,7 @@ InitGCVideo ()
switch (vmode->viTVMode >> 2)
{
case VI_PAL: /* 576 lines (PAL 50Hz) */
// set video signal mode
TV_239p.viTVMode = VI_TVMODE_PAL_DS;
TV_478i.viTVMode = VI_TVMODE_PAL_INT;
@ -480,7 +481,7 @@ InitGCVideo ()
TV_239p.viXOrigin = TV_478i.viXOrigin = TV_224p.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_PAL - 512)/2;
TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 478/2)/2;
TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
vmode_60hz = 0;
/* display should be centered vertically (borders) */
@ -492,7 +493,7 @@ InitGCVideo ()
break;
case VI_NTSC: /* 480 lines (NTSC 60hz) */
// set video signal mode
TV_239p.viTVMode = VI_TVMODE_NTSC_DS;
TV_478i.viTVMode = VI_TVMODE_NTSC_INT;
@ -504,12 +505,12 @@ InitGCVideo ()
TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
vmode_60hz = 1;
break;
default: /* 480 lines (PAL 60Hz) */
// set video signal mode
TV_239p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
TV_478i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
@ -521,11 +522,11 @@ InitGCVideo ()
TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
vmode_60hz = 1;
break;
}
// check for progressive scan
if (vmode->viTVMode == VI_TVMODE_NTSC_PROG) {
TV_239p.viTVMode = TV_478i.viTVMode = TV_224p.viTVMode = TV_448i.viTVMode = VI_TVMODE_NTSC_PROG;
@ -535,7 +536,7 @@ InitGCVideo ()
VIDEO_Configure (vmode);
screenheight = vmode->xfbHeight;
// Allocate the video buffers
xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
@ -552,7 +553,7 @@ InitGCVideo ()
// video callbacks
VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
VIDEO_SetBlack (FALSE);
VIDEO_Flush ();
VIDEO_WaitVSync ();
@ -561,7 +562,7 @@ InitGCVideo ()
copynow = GX_FALSE;
StartGX ();
draw_init ();
#ifdef VIDEO_THREADING
@ -581,7 +582,7 @@ ResetVideo_Emu ()
{
GXRModeObj *rmode;
Mtx p;
if (!GCSettings.render) // original render mode
{
int i;
@ -593,27 +594,27 @@ ResetVideo_Emu ()
}
}
rmode = tvmodes[i];
}
}
else
rmode = vmode; // same mode as menu
VIDEO_Configure (rmode);
VIDEO_ClearFrameBuffer (rmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
VIDEO_WaitVSync();
if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, GCSettings.render ? GX_TRUE : GX_FALSE, rmode->vfilter);
GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
@ -621,10 +622,10 @@ ResetVideo_Emu ()
// GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
// clear snes9x render screen
//memset (snes9xgfx, 0, 1024 * 512 * 2);
/*
// DEBUG
char* msg = (char*) malloc(256*sizeof(char));
@ -632,7 +633,7 @@ ResetVideo_Emu ()
S9xMessage (0, 0, msg);
free(msg);
*/
}
@ -645,7 +646,7 @@ void
ResetVideo_Menu ()
{
Mtx p;
VIDEO_Configure (vmode);
VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
VIDEO_Flush();
@ -656,11 +657,11 @@ ResetVideo_Menu ()
GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
@ -724,7 +725,7 @@ extern bool CheckVideo;
void
update_video (int width, int height)
{
vwidth = width;
vheight = height;
@ -742,14 +743,14 @@ update_video (int width, int height)
if ( oldvheight != vheight || oldvwidth != vwidth ) // if rendered width/height changes, update scaling
CheckVideo = 1;
if ( CheckVideo && (IPPU.RenderedFramesCount != prevRenderedFrameCount) ) // if we get back from the menu, and have rendered at least 1 frame
{
int xscale, yscale, xshift, yshift;
yshift = xshift = 0;
ResetVideo_Emu (); // reset video to emulator rendering settings
/** Update scaling **/
if (!GCSettings.render)
{
@ -760,39 +761,41 @@ update_video (int width, int height)
xscale = 320;
yscale = (vmode_60hz) ? 240 : 287; // ntsc, pal scaling
}
// aspect ratio scaling (change width scale)
// yes its pretty cheap and ugly, but its easy!
if (GCSettings.widescreen && GCSettings.render) // don't allow this on original render modes because its ugly.
if (GCSettings.widescreen && GCSettings.render) // don't allow this on original render modes because its ugly.
xscale -= (4.0*yscale)/9;
square[6] = square[3] = xscale + xshift;
square[0] = square[9] = -xscale + xshift;
square[4] = square[1] = yscale + yshift;
square[7] = square[10] = -yscale + yshift;
draw_init ();
GX_InvVtxCache ();
GX_InvalidateTexAll ();
GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
/* original video mode: force filtering OFF */
if (!GCSettings.render)
GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
// DEBUG
char* msg = (char*) malloc(256*sizeof(char));
sprintf (msg, (char*)"xscale: %d, yscale: %d", xscale, yscale);
S9xMessage (0, 0, msg);
free(msg);
oldvwidth = vwidth;
oldvheight = vheight;
CheckVideo = 0;
clearscreen (); // this hack fixes my 'not updating scaling' problem
}
GX_InvalidateTexAll ();