mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-11-01 00:15:14 +01:00
ugly hack to fix problem w/ scaling not updating
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d6874eb1c7
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bdfd8c963b
@ -95,6 +95,7 @@ DefaultSettings ()
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Settings.TurboSkipFrames = 19;
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Settings.DisplayFrameRate = false;
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Settings.AutoDisplayMessages = 1; // SNES9x 1.51
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Settings.InitialInfoStringTimeout = 200; // # frames to display messages for
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// Frame timings in 50hz and 60hz cpu mode
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Settings.FrameTimePAL = 20000;
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@ -20,6 +20,7 @@
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#include "memmap.h"
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#include "aram.h"
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#include "snes9xGX.h"
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#include "video.h"
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#include "gui.h"
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@ -87,8 +88,8 @@ static camera cam = { {0.0F, 0.0F, 0.0F},
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};
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/***
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*** Custom Video modes (used to emulate original console video modes)
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/***
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*** Custom Video modes (used to emulate original console video modes)
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***/
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/** Original SNES PAL Resolutions: **/
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@ -331,13 +332,13 @@ draw_init ()
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GX_SetNumTexGens (1);
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GX_SetNumChans (0);
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GX_SetTexCoordGen (GX_TEXCOORD0, GX_TG_MTX2x4, GX_TG_TEX0, GX_IDENTITY);
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//GX_SetTevOp (GX_TEVSTAGE0, GX_DECAL);
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//GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLOR0A0);
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GX_SetTevOp (GX_TEVSTAGE0, GX_REPLACE);
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GX_SetTevOrder (GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP0, GX_COLORNULL);
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memset (&view, 0, sizeof (Mtx));
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guLookAt(view, &cam.pos, &cam.up, &cam.view);
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GX_LoadPosMtxImm (view, GX_PNMTX0);
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@ -388,8 +389,8 @@ StartGX ()
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/*** Initialise GX ***/
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GX_Init (&gp_fifo, DEFAULT_FIFO_SIZE);
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GX_SetCopyClear (background, 0x00ffffff);
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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@ -399,21 +400,21 @@ StartGX ()
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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GX_SetCullMode (GX_CULL_NONE);
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GX_SetDispCopyGamma (GX_GM_1_0);
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GX_SetZMode (GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate (GX_TRUE);
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gui_alphasetup ();
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// guPerspective (p, 60, 1.33F, 10.0F, 1000.0F);
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// GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
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guOrtho(p, vmode->efbHeight/2, -(vmode->efbHeight/2), -(vmode->fbWidth/2), vmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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GX_CopyDisp (xfb[whichfb], GX_TRUE); // reset xfb
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vwidth = 100;
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@ -468,7 +469,7 @@ InitGCVideo ()
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switch (vmode->viTVMode >> 2)
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{
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case VI_PAL: /* 576 lines (PAL 50Hz) */
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE_PAL_DS;
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TV_478i.viTVMode = VI_TVMODE_PAL_INT;
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@ -480,7 +481,7 @@ InitGCVideo ()
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TV_239p.viXOrigin = TV_478i.viXOrigin = TV_224p.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_PAL - 512)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_PAL/2 - 448/2)/2;
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vmode_60hz = 0;
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/* display should be centered vertically (borders) */
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@ -492,7 +493,7 @@ InitGCVideo ()
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break;
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case VI_NTSC: /* 480 lines (NTSC 60hz) */
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE_NTSC_DS;
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TV_478i.viTVMode = VI_TVMODE_NTSC_INT;
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@ -504,12 +505,12 @@ InitGCVideo ()
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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vmode_60hz = 1;
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break;
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default: /* 480 lines (PAL 60Hz) */
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// set video signal mode
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TV_239p.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_NON_INTERLACE);
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TV_478i.viTVMode = VI_TVMODE(vmode->viTVMode >> 2, VI_INTERLACE);
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@ -521,11 +522,11 @@ InitGCVideo ()
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TV_239p.viXOrigin = TV_224p.viXOrigin = TV_478i.viXOrigin = TV_448i.viXOrigin = (VI_MAX_WIDTH_NTSC - 512)/2;
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TV_239p.viYOrigin = TV_478i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 478/2)/2;
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TV_224p.viYOrigin = TV_448i.viYOrigin = (VI_MAX_HEIGHT_NTSC/2 - 448/2)/2;
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vmode_60hz = 1;
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break;
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}
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// check for progressive scan
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if (vmode->viTVMode == VI_TVMODE_NTSC_PROG) {
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TV_239p.viTVMode = TV_478i.viTVMode = TV_224p.viTVMode = TV_448i.viTVMode = VI_TVMODE_NTSC_PROG;
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@ -535,7 +536,7 @@ InitGCVideo ()
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VIDEO_Configure (vmode);
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screenheight = vmode->xfbHeight;
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// Allocate the video buffers
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xfb[0] = (u32 *) MEM_K0_TO_K1 (SYS_AllocateFramebuffer (vmode));
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@ -552,7 +553,7 @@ InitGCVideo ()
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// video callbacks
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VIDEO_SetPostRetraceCallback ((VIRetraceCallback)UpdatePadsCB);
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VIDEO_SetPreRetraceCallback ((VIRetraceCallback)copy_to_xfb);
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VIDEO_SetBlack (FALSE);
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VIDEO_Flush ();
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VIDEO_WaitVSync ();
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@ -561,7 +562,7 @@ InitGCVideo ()
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copynow = GX_FALSE;
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StartGX ();
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draw_init ();
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#ifdef VIDEO_THREADING
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@ -581,7 +582,7 @@ ResetVideo_Emu ()
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{
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GXRModeObj *rmode;
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Mtx p;
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if (!GCSettings.render) // original render mode
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{
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int i;
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@ -593,27 +594,27 @@ ResetVideo_Emu ()
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}
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}
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rmode = tvmodes[i];
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}
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}
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else
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rmode = vmode; // same mode as menu
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VIDEO_Configure (rmode);
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VIDEO_ClearFrameBuffer (rmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if (rmode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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else while (VIDEO_GetNextField()) VIDEO_WaitVSync();
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GX_SetViewport (0, 0, rmode->fbWidth, rmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) rmode->xfbHeight / (f32) rmode->efbHeight);
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GX_SetScissor (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopySrc (0, 0, rmode->fbWidth, rmode->efbHeight);
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GX_SetDispCopyDst (rmode->fbWidth, rmode->xfbHeight);
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GX_SetCopyFilter (rmode->aa, rmode->sample_pattern, GCSettings.render ? GX_TRUE : GX_FALSE, rmode->vfilter);
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GX_SetFieldMode (rmode->field_rendering, ((rmode->viHeight == 2 * rmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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@ -621,10 +622,10 @@ ResetVideo_Emu ()
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// GX_LoadProjectionMtx (p, GX_PERSPECTIVE);
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guOrtho(p, rmode->efbHeight/2, -(rmode->efbHeight/2), -(rmode->fbWidth/2), rmode->fbWidth/2, 10, 1000); // matrix, t, b, l, r, n, f
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GX_LoadProjectionMtx (p, GX_ORTHOGRAPHIC);
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// clear snes9x render screen
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//memset (snes9xgfx, 0, 1024 * 512 * 2);
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/*
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// DEBUG
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char* msg = (char*) malloc(256*sizeof(char));
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@ -632,7 +633,7 @@ ResetVideo_Emu ()
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S9xMessage (0, 0, msg);
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free(msg);
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*/
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}
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@ -645,7 +646,7 @@ void
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ResetVideo_Menu ()
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{
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Mtx p;
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VIDEO_Configure (vmode);
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VIDEO_ClearFrameBuffer (vmode, xfb[whichfb], COLOR_BLACK);
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VIDEO_Flush();
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@ -656,11 +657,11 @@ ResetVideo_Menu ()
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GX_SetViewport (0, 0, vmode->fbWidth, vmode->efbHeight, 0, 1);
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GX_SetDispCopyYScale ((f32) vmode->xfbHeight / (f32) vmode->efbHeight);
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GX_SetScissor (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopySrc (0, 0, vmode->fbWidth, vmode->efbHeight);
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GX_SetDispCopyDst (vmode->fbWidth, vmode->xfbHeight);
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GX_SetCopyFilter (vmode->aa, vmode->sample_pattern, GX_TRUE, vmode->vfilter);
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GX_SetFieldMode (vmode->field_rendering, ((vmode->viHeight == 2 * vmode->xfbHeight) ? GX_ENABLE : GX_DISABLE));
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GX_SetPixelFmt (GX_PF_RGB8_Z24, GX_ZC_LINEAR);
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@ -724,7 +725,7 @@ extern bool CheckVideo;
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void
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update_video (int width, int height)
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{
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vwidth = width;
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vheight = height;
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@ -742,14 +743,14 @@ update_video (int width, int height)
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if ( oldvheight != vheight || oldvwidth != vwidth ) // if rendered width/height changes, update scaling
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CheckVideo = 1;
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if ( CheckVideo && (IPPU.RenderedFramesCount != prevRenderedFrameCount) ) // if we get back from the menu, and have rendered at least 1 frame
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{
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int xscale, yscale, xshift, yshift;
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yshift = xshift = 0;
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ResetVideo_Emu (); // reset video to emulator rendering settings
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/** Update scaling **/
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if (!GCSettings.render)
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{
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@ -760,39 +761,41 @@ update_video (int width, int height)
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xscale = 320;
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yscale = (vmode_60hz) ? 240 : 287; // ntsc, pal scaling
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}
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// aspect ratio scaling (change width scale)
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// yes its pretty cheap and ugly, but its easy!
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if (GCSettings.widescreen && GCSettings.render) // don't allow this on original render modes because its ugly.
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if (GCSettings.widescreen && GCSettings.render) // don't allow this on original render modes because its ugly.
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xscale -= (4.0*yscale)/9;
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square[6] = square[3] = xscale + xshift;
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square[0] = square[9] = -xscale + xshift;
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square[4] = square[1] = yscale + yshift;
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square[7] = square[10] = -yscale + yshift;
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draw_init ();
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GX_InvVtxCache ();
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GX_InvalidateTexAll ();
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GX_InitTexObj (&texobj, texturemem, vwidth, vheight, GX_TF_RGB565, GX_CLAMP, GX_CLAMP, GX_FALSE);
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/* original video mode: force filtering OFF */
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if (!GCSettings.render)
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GX_InitTexObjLOD(&texobj,GX_NEAR,GX_NEAR_MIP_NEAR,2.5,9.0,0.0,GX_FALSE,GX_FALSE,GX_ANISO_1);
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// DEBUG
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char* msg = (char*) malloc(256*sizeof(char));
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sprintf (msg, (char*)"xscale: %d, yscale: %d", xscale, yscale);
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S9xMessage (0, 0, msg);
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free(msg);
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oldvwidth = vwidth;
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oldvheight = vheight;
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CheckVideo = 0;
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clearscreen (); // this hack fixes my 'not updating scaling' problem
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}
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GX_InvalidateTexAll ();
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