This commit is contained in:
dborth 2009-03-16 06:58:50 +00:00
parent 14c80e74e2
commit bf1e7f19c5
10 changed files with 109 additions and 45 deletions

View File

@ -190,7 +190,7 @@ int UpdateDirName(int method)
}
}
bool MakeFilePath(char filepath[], int type, int method)
bool MakeFilePath(char filepath[], int type, int method, char * filename, int filenum)
{
char file[512];
char folder[1024];
@ -216,11 +216,49 @@ bool MakeFilePath(char filepath[], int type, int method)
{
case FILE_SRAM:
sprintf(folder, GCSettings.SaveFolder);
sprintf(file, "%s.srm", Memory.ROMFilename);
if(filenum >= 0)
{
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
filename[26] = 0; // truncate filename
sprintf(file, "%s%i.srm", filename, filenum);
}
else
{
if(filenum == 0)
sprintf(file, "%s Auto.srm", filename);
else
sprintf(file, "%s %i.srm", filename, filenum);
}
}
else
{
sprintf(file, "%s.srm", filename);
}
break;
case FILE_SNAPSHOT:
sprintf(folder, GCSettings.SaveFolder);
sprintf(file, "%s.frz", Memory.ROMFilename);
if(filenum >= 0)
{
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
filename[26] = 0; // truncate filename
sprintf(file, "%s%i.frz", filename, filenum);
}
else
{
if(filenum == 0)
sprintf(file, "%s Auto.frz", filename);
else
sprintf(file, "%s %i.frz", filename, filenum);
}
}
else
{
sprintf(file, "%s.frz", filename);
}
break;
case FILE_CHEAT:
sprintf(folder, GCSettings.CheatFolder);
@ -247,7 +285,7 @@ bool MakeFilePath(char filepath[], int type, int method)
break;
}
}
strcpy(filepath, temppath);
strncpy(filepath, temppath, MAXPATHLEN);
return true;
}

View File

@ -44,7 +44,7 @@ extern char rootdir[10];
extern unsigned long SNESROMSize;
bool MakeFilePath(char filepath[], int type, int method);
bool MakeFilePath(char filepath[], int type, int method, char * filename = NULL, int filenum = -1);
int UpdateDirName(int method);
int OpenGameList();
int autoLoadMethod();

View File

@ -559,6 +559,9 @@ u32 LoadFile(char * filepath, int method, bool silent)
u32
SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
{
if(datasize == 0)
return 0;
u32 written = 0;
if(!ChangeInterface(method, silent))
@ -566,17 +569,14 @@ SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
ShowAction("Saving...");
switch(method)
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
{
case METHOD_MC_SLOTA:
return SaveMCFile (buffer, CARD_SLOTA, filepath, datasize, silent);
break;
case METHOD_MC_SLOTB:
return SaveMCFile (buffer, CARD_SLOTB, filepath, datasize, silent);
break;
if(method == METHOD_MC_SLOTA)
written = SaveMCFile (buffer, CARD_SLOTA, filepath, datasize, silent);
else
written = SaveMCFile (buffer, CARD_SLOTB, filepath, datasize, silent);
}
if (datasize)
else
{
// stop checking if devices were removed/inserted
// since we're saving a file
@ -595,15 +595,16 @@ SaveFile (char * buffer, char *filepath, u32 datasize, int method, bool silent)
fclose (file);
}
if(!written && !silent)
{
if(!written)
unmountRequired[method] = true;
ErrorPrompt("Error saving file!");
}
// go back to checking if devices were inserted/removed
LWP_ResumeThread (devicethread);
}
if(!written && !silent)
ErrorPrompt("Error saving file!");
CancelAction();
return written;
}

View File

@ -166,7 +166,7 @@ NGCFreezeGame (char * filepath, int method, bool silent)
if(err!=Z_OK)
{
sprintf (msg, "zip error %s ",zError(err));
sprintf (msg, "Zip error %s",zError(err));
ErrorPrompt(msg);
goto done;
}
@ -224,6 +224,12 @@ done:
int
NGCFreezeGameAuto (int method, bool silent)
{
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
char filepath[1024];
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
@ -351,12 +357,16 @@ NGCUnfreezeGame (char * filepath, int method, bool silent)
int
NGCUnfreezeGameAuto (int method, bool silent)
{
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
char filepath[1024];
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
sprintf(filepath, "%s Auto.frz", Memory.ROMFilename);
else
sprintf(filepath, "%s/%s Auto.frz", GCSettings.SaveFolder, Memory.ROMFilename);
if(!MakeFilePath(filepath, FILE_SNAPSHOT, method, Memory.ROMFilename, 0))
return false;
return NGCUnfreezeGame(filepath, method, silent);
}

View File

@ -111,7 +111,7 @@ GuiSaveBrowser::GuiSaveBrowser(int w, int h, SaveList * s, int a)
saveBtn[i]->SetImageOver(saveBgOverImg[i]);
saveBtn[i]->SetIcon(savePreviewImg[i]);
saveBtn[i]->SetAlignment(ALIGN_LEFT, ALIGN_TOP);
saveBtn[i]->SetPosition(247*(i % 2),87*(i/2));
saveBtn[i]->SetPosition(257*(i % 2),87*(i/2));
saveBtn[i]->SetTrigger(trigA);
saveBtn[i]->SetState(STATE_DISABLED);
saveBtn[i]->SetEffectGrow();
@ -347,10 +347,11 @@ void GuiSaveBrowser::Update(GuiTrigger * t)
len = strlen(saves->filename[listOffset+i]);
if(len > 10 &&
saves->filename[listOffset+i][len-8] == 'A' &&
((saves->filename[listOffset+i][len-8] == 'A' &&
saves->filename[listOffset+i][len-7] == 'u' &&
saves->filename[listOffset+i][len-6] == 't' &&
saves->filename[listOffset+i][len-5] == 'o'
saves->filename[listOffset+i][len-5] == 'o') ||
saves->filename[listOffset+i][len-5] == '0')
)
{
strcat(savetext, " (Auto)");

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@ -335,8 +335,7 @@ SaveMCFile (char *buf, int slot, char *filename, int datasize, bool silent)
while (bytesleft > 0)
{
CardError =
CARD_Write (&CardFile, buf + byteswritten,
SectorSize, byteswritten);
CARD_Write (&CardFile, buf + byteswritten, SectorSize, byteswritten);
if(CardError)
{

View File

@ -484,14 +484,14 @@ void AutoSave()
else if (GCSettings.AutoSave == 2)
{
if (WindowPrompt("Save", "Save Snapshot?", "Save", "Don't Save") )
NGCFreezeGameAuto(GCSettings.SaveMethod, SILENT);
NGCFreezeGameAuto(GCSettings.SaveMethod, NOTSILENT);
}
else if (GCSettings.AutoSave == 3)
{
if (WindowPrompt("Save", "Save SRAM and Snapshot?", "Save", "Don't Save") )
{
SaveSRAMAuto(GCSettings.SaveMethod, SILENT);
NGCFreezeGameAuto(GCSettings.SaveMethod, SILENT);
SaveSRAMAuto(GCSettings.SaveMethod, NOTSILENT);
NGCFreezeGameAuto(GCSettings.SaveMethod, NOTSILENT);
}
}
}
@ -1212,10 +1212,11 @@ static int MenuGame()
resetBtn.SetEffect(EFFECT_FADE, 15);
controllerBtn.SetEffect(EFFECT_FADE, 15);
cheatsBtn.SetEffect(EFFECT_FADE, 15);
AutoSave();
}
ResumeGui();
AutoSave();
while(menu == MENU_NONE)
{
@ -1229,7 +1230,6 @@ static int MenuGame()
{
level = (userInput[i].wpad.battery_level / 100.0) * 4;
batteryBarImg[i]->SetTile(level);
batteryBtn[i]->SetAlpha(255);
if(level == 0)
batteryImg[i]->SetImage(&batteryRed);
@ -1241,6 +1241,7 @@ static int MenuGame()
else // controller not connected
{
batteryBarImg[i]->SetTile(0);
batteryImg[i]->SetImage(&battery);
batteryBtn[i]->SetAlpha(150);
}
}
@ -1296,12 +1297,12 @@ static int MenuGame()
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 35);
mainmenuBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
#ifdef HW_RVL
batteryBtn[0]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
batteryBtn[1]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
batteryBtn[2]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
batteryBtn[3]->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
#endif
saveBtn.SetEffect(EFFECT_FADE, -15);
@ -1430,6 +1431,9 @@ static int MenuGameSaves(int action)
len = strlen(Memory.ROMFilename);
len2 = strlen(browserList[i].filename);
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
len = 26; // memory card filenames are a maximum of 32 chars
// find matching files
if(len2 > 5 && strncmp(browserList[i].filename, Memory.ROMFilename, len) == 0)
{
@ -1508,8 +1512,7 @@ static int MenuGameSaves(int action)
if(action == 0) // load
{
sprintf(filepath, "%s/%s", GCSettings.SaveFolder, saves.filename[ret]);
MakeFilePath(filepath, saves.type[ret], method, saves.filename[ret]);
switch(saves.type[ret])
{
case FILE_SRAM:
@ -1532,7 +1535,7 @@ static int MenuGameSaves(int action)
if(i < 100)
{
sprintf(filepath, "%s/%s %i.srm", GCSettings.SaveFolder, Memory.ROMFilename, i);
MakeFilePath(filepath, FILE_SRAM, method, Memory.ROMFilename, i);
SaveSRAM(filepath, GCSettings.SaveMethod, NOTSILENT);
menu = MENU_GAME_SAVE;
}
@ -1545,15 +1548,14 @@ static int MenuGameSaves(int action)
if(i < 100)
{
sprintf(filepath, "%s/%s %i.frz", GCSettings.SaveFolder, Memory.ROMFilename, i);
MakeFilePath(filepath, FILE_SNAPSHOT, method, Memory.ROMFilename, i);
NGCFreezeGame (filepath, GCSettings.SaveMethod, NOTSILENT);
menu = MENU_GAME_SAVE;
}
}
else // overwrite SRAM/Snapshot
{
sprintf(filepath, "%s/%s", GCSettings.SaveFolder, saves.filename[ret-2]);
MakeFilePath(filepath, saves.type[ret-2], method, saves.filename[ret-2]);
switch(saves.type[ret-2])
{
case FILE_SRAM:
@ -1581,6 +1583,7 @@ static int MenuGameSaves(int action)
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 35);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
w.SetEffect(EFFECT_FADE, -15);
@ -1700,6 +1703,7 @@ static int MenuGameCheats()
titleTxt.SetEffect(EFFECT_SLIDE_TOP | EFFECT_SLIDE_OUT, 35);
backBtn.SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
bgBottomImg->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
btnLogo->SetEffect(EFFECT_SLIDE_BOTTOM | EFFECT_SLIDE_OUT, 35);
w.SetEffect(EFFECT_FADE, -15);

View File

@ -174,6 +174,12 @@ LoadSRAM (char * filepath, int method, bool silent)
bool
LoadSRAMAuto (int method, bool silent)
{
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
char filepath[1024];
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
@ -227,11 +233,16 @@ SaveSRAM (char * filepath, int method, bool silent)
bool
SaveSRAMAuto (int method, bool silent)
{
if(method == METHOD_AUTO)
method = autoSaveMethod(silent);
if(method == METHOD_AUTO)
return false;
char filepath[1024];
if(method == METHOD_MC_SLOTA || method == METHOD_MC_SLOTB)
sprintf(filepath, "%s Auto.srm", Memory.ROMFilename);
else
sprintf(filepath, "%s/%s Auto.srm", GCSettings.SaveFolder, Memory.ROMFilename);
if(!MakeFilePath(filepath, FILE_SRAM, method, Memory.ROMFilename, 0))
return false;
return SaveSRAM(filepath, method, silent);
}