fix SD2SP2

This commit is contained in:
Daryl Borth 2021-01-31 09:45:14 -07:00
parent 82f15c4643
commit bf65ffe432
5 changed files with 12 additions and 5 deletions

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@ -39,6 +39,12 @@ Wii homebrew is WiiBrew (www.wiibrew.org).
## UPDATE HISTORY ## UPDATE HISTORY
[4.5.0 - January 31, 2021]
* Fixed SD2SP2 issues
* Changed max game image dimensions to 640x480 to support screenshots
* Fixed .bs files not appearing
[4.4.9 - January 18, 2021] [4.4.9 - January 18, 2021]
* Compiled with latest devkitPPC/libogc * Compiled with latest devkitPPC/libogc

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@ -2,8 +2,8 @@
<app version="1"> <app version="1">
<name>Snes9x GX</name> <name>Snes9x GX</name>
<coder>Tantric, Zopenko, Askot</coder> <coder>Tantric, Zopenko, Askot</coder>
<version>4.4.9</version> <version>4.5.0</version>
<release_date>20210118</release_date> <release_date>20210131</release_date>
<short_description>Super Nintendo Emulator</short_description> <short_description>Super Nintendo Emulator</short_description>
<long_description>A port of Snes9x to the Wii.</long_description> <long_description>A port of Snes9x to the Wii.</long_description>
<ahb_access /> <ahb_access />

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@ -297,6 +297,7 @@ void MountAllFAT()
#else #else
MountFAT(DEVICE_SD_SLOTA, SILENT); MountFAT(DEVICE_SD_SLOTA, SILENT);
MountFAT(DEVICE_SD_SLOTB, SILENT); MountFAT(DEVICE_SD_SLOTB, SILENT);
MountFAT(DEVICE_SD_PORT2, SILENT);
#endif #endif
} }

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@ -3989,9 +3989,9 @@ static int MenuSettingsFile()
#endif #endif
// correct load/save methods out of bounds // correct load/save methods out of bounds
if(GCSettings.LoadMethod > 6) if(GCSettings.LoadMethod > 7)
GCSettings.LoadMethod = 0; GCSettings.LoadMethod = 0;
if(GCSettings.SaveMethod > 6) if(GCSettings.SaveMethod > 7)
GCSettings.SaveMethod = 0; GCSettings.SaveMethod = 0;
if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect"); if (GCSettings.LoadMethod == DEVICE_AUTO) sprintf (options.value[0],"Auto Detect");

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@ -20,7 +20,7 @@
#include "filelist.h" #include "filelist.h"
#define APPNAME "Snes9x GX" #define APPNAME "Snes9x GX"
#define APPVERSION "4.4.9" #define APPVERSION "4.5.0"
#define APPFOLDER "snes9xgx" #define APPFOLDER "snes9xgx"
#define PREF_FILE_NAME "settings.xml" #define PREF_FILE_NAME "settings.xml"