mirror of
https://github.com/dborth/snes9xgx.git
synced 2024-12-24 18:21:50 +01:00
re-add explicit Wii U Pro controller mappings
This commit is contained in:
parent
fdc2b42ac0
commit
c617a00d69
@ -25,7 +25,7 @@
|
|||||||
* and for displaying the name of said button
|
* and for displaying the name of said button
|
||||||
***************************************************************************/
|
***************************************************************************/
|
||||||
|
|
||||||
CtrlrMap ctrlr_def[4] = {
|
CtrlrMap ctrlr_def[5] = {
|
||||||
// Gamecube controller btn def
|
// Gamecube controller btn def
|
||||||
{
|
{
|
||||||
CTRLR_GCPAD,
|
CTRLR_GCPAD,
|
||||||
@ -113,5 +113,27 @@ CtrlrMap ctrlr_def[4] = {
|
|||||||
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
||||||
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
||||||
}
|
}
|
||||||
|
},
|
||||||
|
// Wii U pro controller
|
||||||
|
{
|
||||||
|
CTRLR_WUPC,
|
||||||
|
15,
|
||||||
|
{
|
||||||
|
{WPAD_CLASSIC_BUTTON_DOWN, "DOWN"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_UP, "UP"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_LEFT, "LEFT"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_A, "A"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_B, "B"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_X, "X"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_Y, "Y"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_PLUS, "PLUS"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_MINUS, "MINUS"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_HOME, "HOME"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_FULL_L, "L"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_FULL_R, "R"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
|
||||||
|
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -17,11 +17,12 @@ enum {
|
|||||||
CTRLR_GCPAD,
|
CTRLR_GCPAD,
|
||||||
CTRLR_WIIMOTE,
|
CTRLR_WIIMOTE,
|
||||||
CTRLR_NUNCHUK,
|
CTRLR_NUNCHUK,
|
||||||
CTRLR_CLASSIC
|
CTRLR_CLASSIC,
|
||||||
|
CTRLR_WUPC
|
||||||
};
|
};
|
||||||
|
|
||||||
const char ctrlrName[4][20] =
|
const char ctrlrName[5][32] =
|
||||||
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" };
|
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
|
||||||
|
|
||||||
typedef struct _btn_map {
|
typedef struct _btn_map {
|
||||||
u32 btn; // button 'id'
|
u32 btn; // button 'id'
|
||||||
@ -34,6 +35,6 @@ typedef struct _ctrlr_map {
|
|||||||
BtnMap map[15]; // controller button map
|
BtnMap map[15]; // controller button map
|
||||||
} CtrlrMap;
|
} CtrlrMap;
|
||||||
|
|
||||||
extern CtrlrMap ctrlr_def[4];
|
extern CtrlrMap ctrlr_def[5];
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
@ -106,6 +106,8 @@ extern const u8 icon_settings_gamecube_png[];
|
|||||||
extern const u32 icon_settings_gamecube_png_size;
|
extern const u32 icon_settings_gamecube_png_size;
|
||||||
extern const u8 icon_settings_nunchuk_png[];
|
extern const u8 icon_settings_nunchuk_png[];
|
||||||
extern const u32 icon_settings_nunchuk_png_size;
|
extern const u32 icon_settings_nunchuk_png_size;
|
||||||
|
extern const u8 icon_settings_wiiupro_png[];
|
||||||
|
extern const u32 icon_settings_wiiupro_png_size;
|
||||||
|
|
||||||
extern const u8 icon_settings_snescontroller_png[];
|
extern const u8 icon_settings_snescontroller_png[];
|
||||||
extern const u32 icon_settings_snescontroller_png_size;
|
extern const u32 icon_settings_snescontroller_png_size;
|
||||||
|
BIN
source/images/icon_settings_wiiupro.png
Normal file
BIN
source/images/icon_settings_wiiupro.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 10 KiB |
@ -59,7 +59,7 @@ static int cursor_y[5] = {0,0,0,0,0};
|
|||||||
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
|
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
|
||||||
|
|
||||||
static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
|
static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
|
||||||
u32 btnmap[4][4][12]; // button mapping
|
u32 btnmap[4][5][12]; // button mapping
|
||||||
|
|
||||||
void ResetControls(int consoleCtrl, int wiiCtrl)
|
void ResetControls(int consoleCtrl, int wiiCtrl)
|
||||||
{
|
{
|
||||||
@ -117,6 +117,24 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
|
|||||||
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||||
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*** Wii U Pro Padmap ***/
|
||||||
|
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WUPC))
|
||||||
|
{
|
||||||
|
i=0;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_X;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_UP;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
|
||||||
|
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
/*** Nunchuk + wiimote Padmap ***/
|
/*** Nunchuk + wiimote Padmap ***/
|
||||||
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
|
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
|
||||||
@ -382,6 +400,7 @@ static void decodepad (int chan)
|
|||||||
s8 wm_ax = userInput[chan].WPAD_StickX(0);
|
s8 wm_ax = userInput[chan].WPAD_StickX(0);
|
||||||
s8 wm_ay = userInput[chan].WPAD_StickY(0);
|
s8 wm_ay = userInput[chan].WPAD_StickY(0);
|
||||||
u32 wp = userInput[chan].wpad->btns_h;
|
u32 wp = userInput[chan].wpad->btns_h;
|
||||||
|
bool isWUPC = userInput[chan].wpad->exp.classic.type == 2;
|
||||||
|
|
||||||
u32 exp_type;
|
u32 exp_type;
|
||||||
if ( WPAD_Probe(chan, &exp_type) != 0 )
|
if ( WPAD_Probe(chan, &exp_type) != 0 )
|
||||||
@ -441,7 +460,8 @@ static void decodepad (int chan)
|
|||||||
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
|
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
|
||||||
#ifdef HW_RVL
|
#ifdef HW_RVL
|
||||||
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|
||||||
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|
|| ( (exp_type == WPAD_EXP_CLASSIC && !isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|
||||||
|
|| ( (exp_type == WPAD_EXP_CLASSIC && isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_WUPC][i]) ) // wii u pro controller
|
||||||
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
|
||||||
#endif
|
#endif
|
||||||
)
|
)
|
||||||
|
@ -21,7 +21,7 @@
|
|||||||
#define PADCAL 50
|
#define PADCAL 50
|
||||||
#define MAXJP 12 // # of mappable controller buttons
|
#define MAXJP 12 // # of mappable controller buttons
|
||||||
|
|
||||||
extern u32 btnmap[4][4][12];
|
extern u32 btnmap[4][5][12];
|
||||||
extern int rumbleRequest[4];
|
extern int rumbleRequest[4];
|
||||||
|
|
||||||
void ResetControls(int cc = -1, int wc = -1);
|
void ResetControls(int cc = -1, int wc = -1);
|
||||||
|
@ -2347,6 +2347,7 @@ static int MenuSettingsMappingsController()
|
|||||||
GuiImageData iconClassic(icon_settings_classic_png);
|
GuiImageData iconClassic(icon_settings_classic_png);
|
||||||
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
GuiImageData iconGamecube(icon_settings_gamecube_png);
|
||||||
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
|
||||||
|
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
|
||||||
|
|
||||||
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
|
||||||
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
||||||
@ -2366,6 +2367,24 @@ static int MenuSettingsMappingsController()
|
|||||||
gamecubeBtn.SetTrigger(trig2);
|
gamecubeBtn.SetTrigger(trig2);
|
||||||
gamecubeBtn.SetEffectGrow();
|
gamecubeBtn.SetEffectGrow();
|
||||||
|
|
||||||
|
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
|
||||||
|
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
|
||||||
|
GuiImage wiiuproBtnImg(&btnLargeOutline);
|
||||||
|
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
|
||||||
|
GuiImage wiiuproBtnIcon(&iconWiiupro);
|
||||||
|
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
|
||||||
|
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
|
||||||
|
wiiuproBtn.SetPosition(0, 250);
|
||||||
|
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
|
||||||
|
wiiuproBtn.SetImage(&wiiuproBtnImg);
|
||||||
|
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
|
||||||
|
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
|
||||||
|
wiiuproBtn.SetSoundOver(&btnSoundOver);
|
||||||
|
wiiuproBtn.SetSoundClick(&btnSoundClick);
|
||||||
|
wiiuproBtn.SetTrigger(trigA);
|
||||||
|
wiiuproBtn.SetTrigger(trig2);
|
||||||
|
wiiuproBtn.SetEffectGrow();
|
||||||
|
|
||||||
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
|
||||||
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
GuiImage wiimoteBtnImg(&btnLargeOutline);
|
||||||
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
|
||||||
@ -2452,6 +2471,7 @@ static int MenuSettingsMappingsController()
|
|||||||
{
|
{
|
||||||
w.Append(&nunchukBtn);
|
w.Append(&nunchukBtn);
|
||||||
w.Append(&classicBtn);
|
w.Append(&classicBtn);
|
||||||
|
w.Append(&wiiuproBtn);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
w.Append(&backBtn);
|
w.Append(&backBtn);
|
||||||
@ -2479,6 +2499,11 @@ static int MenuSettingsMappingsController()
|
|||||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
mapMenuCtrl = CTRLR_CLASSIC;
|
mapMenuCtrl = CTRLR_CLASSIC;
|
||||||
}
|
}
|
||||||
|
else if(wiiuproBtn.GetState() == STATE_CLICKED)
|
||||||
|
{
|
||||||
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
|
mapMenuCtrl = CTRLR_WUPC;
|
||||||
|
}
|
||||||
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
else if(gamecubeBtn.GetState() == STATE_CLICKED)
|
||||||
{
|
{
|
||||||
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
|
||||||
@ -2533,6 +2558,9 @@ ButtonMappingWindow()
|
|||||||
case CTRLR_CLASSIC:
|
case CTRLR_CLASSIC:
|
||||||
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
|
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
|
||||||
break;
|
break;
|
||||||
|
case CTRLR_WUPC:
|
||||||
|
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
|
||||||
|
break;
|
||||||
case CTRLR_NUNCHUK:
|
case CTRLR_NUNCHUK:
|
||||||
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
|
||||||
break;
|
break;
|
||||||
@ -2587,10 +2615,16 @@ ButtonMappingWindow()
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case CTRLR_CLASSIC:
|
case CTRLR_CLASSIC:
|
||||||
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
|
||||||
pressed = 0; // not a valid input
|
pressed = 0; // not a valid input
|
||||||
else if(pressed <= 0x1000)
|
else if(pressed <= 0x1000)
|
||||||
|
pressed = 0;
|
||||||
|
break;
|
||||||
|
case CTRLR_WUPC:
|
||||||
|
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
|
||||||
pressed = 0; // not a valid input
|
pressed = 0; // not a valid input
|
||||||
|
else if(pressed <= 0x1000)
|
||||||
|
pressed = 0;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case CTRLR_NUNCHUK:
|
case CTRLR_NUNCHUK:
|
||||||
|
@ -172,6 +172,7 @@ preparePrefsData ()
|
|||||||
#ifdef HW_RVL
|
#ifdef HW_RVL
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "SNES Pad - Wiimote");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "SNES Pad - Wiimote");
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "SNES Pad - Classic Controller");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "SNES Pad - Classic Controller");
|
||||||
|
createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "SNES Pad - Wii U Pro Controller");
|
||||||
createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "SNES Pad - Nunchuk + Wiimote");
|
createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "SNES Pad - Nunchuk + Wiimote");
|
||||||
#endif
|
#endif
|
||||||
createXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad", "Superscope - GameCube Controller");
|
createXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad", "Superscope - GameCube Controller");
|
||||||
@ -354,6 +355,7 @@ decodePrefsData ()
|
|||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
|
||||||
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
|
||||||
loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
|
loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
|
||||||
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad");
|
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad");
|
||||||
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_WIIMOTE], "btnmap_scope_wiimote");
|
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_WIIMOTE], "btnmap_scope_wiimote");
|
||||||
|
Loading…
Reference in New Issue
Block a user