re-add explicit Wii U Pro controller mappings

This commit is contained in:
Daryl Borth 2018-08-16 09:21:10 -06:00
parent fdc2b42ac0
commit c617a00d69
8 changed files with 90 additions and 9 deletions

View File

@ -25,7 +25,7 @@
* and for displaying the name of said button
***************************************************************************/
CtrlrMap ctrlr_def[4] = {
CtrlrMap ctrlr_def[5] = {
// Gamecube controller btn def
{
CTRLR_GCPAD,
@ -113,5 +113,27 @@ CtrlrMap ctrlr_def[4] = {
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
}
},
// Wii U pro controller
{
CTRLR_WUPC,
15,
{
{WPAD_CLASSIC_BUTTON_DOWN, "DOWN"},
{WPAD_CLASSIC_BUTTON_UP, "UP"},
{WPAD_CLASSIC_BUTTON_LEFT, "LEFT"},
{WPAD_CLASSIC_BUTTON_RIGHT, "RIGHT"},
{WPAD_CLASSIC_BUTTON_A, "A"},
{WPAD_CLASSIC_BUTTON_B, "B"},
{WPAD_CLASSIC_BUTTON_X, "X"},
{WPAD_CLASSIC_BUTTON_Y, "Y"},
{WPAD_CLASSIC_BUTTON_PLUS, "PLUS"},
{WPAD_CLASSIC_BUTTON_MINUS, "MINUS"},
{WPAD_CLASSIC_BUTTON_HOME, "HOME"},
{WPAD_CLASSIC_BUTTON_FULL_L, "L"},
{WPAD_CLASSIC_BUTTON_FULL_R, "R"},
{WPAD_CLASSIC_BUTTON_ZL, "ZL"},
{WPAD_CLASSIC_BUTTON_ZR, "ZR"}
}
}
};

View File

@ -17,11 +17,12 @@ enum {
CTRLR_GCPAD,
CTRLR_WIIMOTE,
CTRLR_NUNCHUK,
CTRLR_CLASSIC
CTRLR_CLASSIC,
CTRLR_WUPC
};
const char ctrlrName[4][20] =
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller" };
const char ctrlrName[5][32] =
{ "GameCube Controller", "Wiimote", "Nunchuk + Wiimote", "Classic Controller", "Wii U Pro Controller" };
typedef struct _btn_map {
u32 btn; // button 'id'
@ -34,6 +35,6 @@ typedef struct _ctrlr_map {
BtnMap map[15]; // controller button map
} CtrlrMap;
extern CtrlrMap ctrlr_def[4];
extern CtrlrMap ctrlr_def[5];
#endif

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@ -106,6 +106,8 @@ extern const u8 icon_settings_gamecube_png[];
extern const u32 icon_settings_gamecube_png_size;
extern const u8 icon_settings_nunchuk_png[];
extern const u32 icon_settings_nunchuk_png_size;
extern const u8 icon_settings_wiiupro_png[];
extern const u32 icon_settings_wiiupro_png_size;
extern const u8 icon_settings_snescontroller_png[];
extern const u32 icon_settings_snescontroller_png_size;

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@ -59,7 +59,7 @@ static int cursor_y[5] = {0,0,0,0,0};
S9xMapButton( keycode, cmd = S9xGetCommandT(snescmd), false)
static int scopeTurbo = 0; // tracks whether superscope turbo is on or off
u32 btnmap[4][4][12]; // button mapping
u32 btnmap[4][5][12]; // button mapping
void ResetControls(int consoleCtrl, int wiiCtrl)
{
@ -117,6 +117,24 @@ void ResetControls(int consoleCtrl, int wiiCtrl)
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_CLASSIC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
}
/*** Wii U Pro Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_WUPC))
{
i=0;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_A;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_B;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_X;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_Y;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_L;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_FULL_R;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_PLUS;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_MINUS;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_UP;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_DOWN;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_LEFT;
btnmap[CTRL_PAD][CTRLR_WUPC][i++] = WPAD_CLASSIC_BUTTON_RIGHT;
}
/*** Nunchuk + wiimote Padmap ***/
if(consoleCtrl == -1 || (consoleCtrl == CTRL_PAD && wiiCtrl == CTRLR_NUNCHUK))
@ -382,6 +400,7 @@ static void decodepad (int chan)
s8 wm_ax = userInput[chan].WPAD_StickX(0);
s8 wm_ay = userInput[chan].WPAD_StickY(0);
u32 wp = userInput[chan].wpad->btns_h;
bool isWUPC = userInput[chan].wpad->exp.classic.type == 2;
u32 exp_type;
if ( WPAD_Probe(chan, &exp_type) != 0 )
@ -441,7 +460,8 @@ static void decodepad (int chan)
if ( (jp & btnmap[CTRL_PAD][CTRLR_GCPAD][i]) // gamecube controller
#ifdef HW_RVL
|| ( (exp_type == WPAD_EXP_NONE) && (wp & btnmap[CTRL_PAD][CTRLR_WIIMOTE][i]) ) // wiimote
|| ( (exp_type == WPAD_EXP_CLASSIC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_CLASSIC && !isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_CLASSIC][i]) ) // classic controller
|| ( (exp_type == WPAD_EXP_CLASSIC && isWUPC) && (wp & btnmap[CTRL_PAD][CTRLR_WUPC][i]) ) // wii u pro controller
|| ( (exp_type == WPAD_EXP_NUNCHUK) && (wp & btnmap[CTRL_PAD][CTRLR_NUNCHUK][i]) ) // nunchuk + wiimote
#endif
)

View File

@ -21,7 +21,7 @@
#define PADCAL 50
#define MAXJP 12 // # of mappable controller buttons
extern u32 btnmap[4][4][12];
extern u32 btnmap[4][5][12];
extern int rumbleRequest[4];
void ResetControls(int cc = -1, int wc = -1);

View File

@ -2347,6 +2347,7 @@ static int MenuSettingsMappingsController()
GuiImageData iconClassic(icon_settings_classic_png);
GuiImageData iconGamecube(icon_settings_gamecube_png);
GuiImageData iconNunchuk(icon_settings_nunchuk_png);
GuiImageData iconWiiupro(icon_settings_wiiupro_png);
GuiText gamecubeBtnTxt("GameCube Controller", 22, (GXColor){0, 0, 0, 255});
gamecubeBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
@ -2366,6 +2367,24 @@ static int MenuSettingsMappingsController()
gamecubeBtn.SetTrigger(trig2);
gamecubeBtn.SetEffectGrow();
GuiText wiiuproBtnTxt("Wii U Pro Controller", 22, (GXColor){0, 0, 0, 255});
wiiuproBtnTxt.SetWrap(true, btnLargeOutline.GetWidth()-20);
GuiImage wiiuproBtnImg(&btnLargeOutline);
GuiImage wiiuproBtnImgOver(&btnLargeOutlineOver);
GuiImage wiiuproBtnIcon(&iconWiiupro);
GuiButton wiiuproBtn(btnLargeOutline.GetWidth(), btnLargeOutline.GetHeight());
wiiuproBtn.SetAlignment(ALIGN_CENTRE, ALIGN_TOP);
wiiuproBtn.SetPosition(0, 250);
wiiuproBtn.SetLabel(&wiiuproBtnTxt);
wiiuproBtn.SetImage(&wiiuproBtnImg);
wiiuproBtn.SetImageOver(&wiiuproBtnImgOver);
wiiuproBtn.SetIcon(&wiiuproBtnIcon);
wiiuproBtn.SetSoundOver(&btnSoundOver);
wiiuproBtn.SetSoundClick(&btnSoundClick);
wiiuproBtn.SetTrigger(trigA);
wiiuproBtn.SetTrigger(trig2);
wiiuproBtn.SetEffectGrow();
GuiText wiimoteBtnTxt("Wiimote", 22, (GXColor){0, 0, 0, 255});
GuiImage wiimoteBtnImg(&btnLargeOutline);
GuiImage wiimoteBtnImgOver(&btnLargeOutlineOver);
@ -2452,6 +2471,7 @@ static int MenuSettingsMappingsController()
{
w.Append(&nunchukBtn);
w.Append(&classicBtn);
w.Append(&wiiuproBtn);
}
#endif
w.Append(&backBtn);
@ -2479,6 +2499,11 @@ static int MenuSettingsMappingsController()
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_CLASSIC;
}
else if(wiiuproBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
mapMenuCtrl = CTRLR_WUPC;
}
else if(gamecubeBtn.GetState() == STATE_CLICKED)
{
menu = MENU_GAMESETTINGS_MAPPINGS_MAP;
@ -2533,6 +2558,9 @@ ButtonMappingWindow()
case CTRLR_CLASSIC:
sprintf(msg, "Press any button on the Classic Controller now. Press Home to clear the existing mapping.");
break;
case CTRLR_WUPC:
sprintf(msg, "Press any button on the Wii U Pro Controller now. Press Home to clear the existing mapping.");
break;
case CTRLR_NUNCHUK:
sprintf(msg, "Press any button on the Wiimote or Nunchuk now. Press Home to clear the existing mapping.");
break;
@ -2587,10 +2615,16 @@ ButtonMappingWindow()
break;
case CTRLR_CLASSIC:
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC)
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type < 2)
pressed = 0; // not a valid input
else if(pressed <= 0x1000)
pressed = 0;
break;
case CTRLR_WUPC:
if(userInput[0].wpad->exp.type != WPAD_EXP_CLASSIC && userInput[0].wpad->exp.classic.type == 2)
pressed = 0; // not a valid input
else if(pressed <= 0x1000)
pressed = 0;
break;
case CTRLR_NUNCHUK:

View File

@ -172,6 +172,7 @@ preparePrefsData ()
#ifdef HW_RVL
createXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote", "SNES Pad - Wiimote");
createXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic", "SNES Pad - Classic Controller");
createXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc", "SNES Pad - Wii U Pro Controller");
createXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk", "SNES Pad - Nunchuk + Wiimote");
#endif
createXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad", "Superscope - GameCube Controller");
@ -354,6 +355,7 @@ decodePrefsData ()
loadXMLController(btnmap[CTRL_PAD][CTRLR_GCPAD], "btnmap_pad_gcpad");
loadXMLController(btnmap[CTRL_PAD][CTRLR_WIIMOTE], "btnmap_pad_wiimote");
loadXMLController(btnmap[CTRL_PAD][CTRLR_CLASSIC], "btnmap_pad_classic");
loadXMLController(btnmap[CTRL_PAD][CTRLR_WUPC], "btnmap_pad_wupc");
loadXMLController(btnmap[CTRL_PAD][CTRLR_NUNCHUK], "btnmap_pad_nunchuk");
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_GCPAD], "btnmap_scope_gcpad");
loadXMLController(btnmap[CTRL_SCOPE][CTRLR_WIIMOTE], "btnmap_scope_wiimote");