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Snes9x - Revert to higher APU clock. (#841)
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@ -15,10 +15,10 @@
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#define APU_DEFAULT_INPUT_RATE 32040
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#define APU_MINIMUM_SAMPLE_COUNT 512
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#define APU_MINIMUM_SAMPLE_BLOCK 128
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#define APU_NUMERATOR_NTSC 5632
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#define APU_DENOMINATOR_NTSC 118125
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#define APU_NUMERATOR_PAL 35527
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#define APU_DENOMINATOR_PAL 738343
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#define APU_NUMERATOR_NTSC 15664
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#define APU_DENOMINATOR_NTSC 328125
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#define APU_NUMERATOR_PAL 34176
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#define APU_DENOMINATOR_PAL 709379
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SNES_SPC *spc_core = NULL;
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@ -314,7 +314,7 @@ void UpdatePlaybackRate (void)
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if (Settings.MSU1)
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{
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time_ratio = (44100.0 / Settings.SoundPlaybackRate) * (Settings.SoundInputRate / 32000.0);
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time_ratio = (44100.0 / Settings.SoundPlaybackRate) * (Settings.SoundInputRate / 32040.0);
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msu::resampler->time_ratio(time_ratio);
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}
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}
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@ -237,7 +237,7 @@ void S9xMSU1Generate(size_t sample_count)
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{
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partial_frames += 4410 * (sample_count / 2);
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while ((bufPos < (bufEnd - 2)) && partial_frames >= 3200)
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while ((bufPos < (bufEnd - 2)) && partial_frames >= 3204)
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{
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if (MSU1.MSU1_STATUS & AudioPlaying && audioStream)
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{
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@ -255,7 +255,7 @@ void S9xMSU1Generate(size_t sample_count)
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*(bufPos++) = *left;
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*(bufPos++) = *right;
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MSU1.MSU1_AUDIO_POS += 4;
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partial_frames -= 3200;
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partial_frames -= 3204;
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}
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else
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if (bytes_read >= 0)
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@ -279,7 +279,7 @@ void S9xMSU1Generate(size_t sample_count)
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else
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{
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MSU1.MSU1_STATUS &= ~(AudioPlaying | AudioRepeating);
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partial_frames -= 3200;
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partial_frames -= 3204;
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*(bufPos++) = 0;
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*(bufPos++) = 0;
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}
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